Walt
Smash Ace
Because sheik can up-b stall on 60% of jungle japes. and falco is given mobility and that is just not ok. also water.
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I've always wondered why they had counter pick stage options when smashers complain about a stage being too biased towards a certain character, it's called counter pick for a reason, if it troubles you so much just ban it while going against an opponent >:B I mean they banned Rainbow Cruise, Poke Floats, Corneria!?!?!(and others too) And it's not like they got a clear win advantage, you know what's going to happen on each of those stages save for maybe random lasers in Corneria, but if you're really going to be all butthurt about stage advantage, take counterpick stage system out and make all the stages neutral. It could just be me or people just ***** too much
*edit
And to the guy above me, your last comment, I agree with you all the way >:3
thisStarter:
Battlefield
Dreamland
Final Destination
Fountain of Dreams
Yoshi's Story
Counter:
Pokemon Stadium
<3 Europe
Every stage would be legal, players strike from the entire stage list.
this is without a doubt, the WORST suggestion I have ever heard. What you propose does not at all avoid broken tactics and strategies, in fact it fosters them.People strike until there are x remaining stages left. X remaining stages = counter-picks. Then players continue striking until they reach 1 stage, that stage is the starter.
X is up to the discretion of the tournament organizer, but should be at the highest number of possible to ensure maximum game depth while avoiding broken tactics and strategies.
So true. People love their stadium, but some matchups are very skewed on it...Also, I don't know why everyone is so in love with pokemon stadium, it heavily favors spacies, all the transformations are gay, the smoke when the stage changes is dumb, the camera at the ledge is weird...
The only reason i have it is cuz there aren't enough stages, but i have a feeling that some of the stages we have banned in the past are more fair than PS
this would make me arguably the happiest mother****er alive. :3cstarter:
battlefield
pokemon stadium
dreamland 64
fountain of dreams
yoshi story
counterpick:
final destination
brinstar
rainbow cruise
mushroom kingdom 2
this takes the standard list and swaps FD with PS, then takes KJ64 off the CP list and adds MK2.
Though I think the MBR stagelist is perfect, this is a close 2nd. MK2 is less luck-influenced than KJ64 *cough*Barrell*cough*, but I could see those walkoffs being abused like no tomorrow. I can't really see FD as anything other than a starter, but it'd definitely be interesting to see how the metagame would change if it became a CP.starter:
battlefield
pokemon stadium
dreamland 64
fountain of dreams
yoshi story
counterpick:
final destination
brinstar
rainbow cruise
mushroom kingdom 2
this takes the standard list and swaps FD with PS, then takes KJ64 off the CP list and adds MK2.
I'll respond to this properly after I get home from school, but first thing's first...this is without a doubt, the WORST suggestion I have ever heard. What you propose does not at all avoid broken tactics and strategies, in fact it fosters them.
Every stage being legal with striking is absolutely ********. There are 29 stages, 28 strikes total, so 14 strikes each per players, the last stage is the starter?
Ok I play fox, my first 8 strikes are FD, battlefield, yoshies, FoD, Dreamland, Kongo, Stadium, Brinstar, then for the rest of my strikes I remove anything I don't like at my leisure.
Essentially, once I remove ALL of the good stages with my strikes, it doesn't even matter what you strike, I've already guaranteed that I start on a dumb broken piece of crap like temple. On top of that, the only available counterpicks would be stuff like Great Bay, Yoshis Iland 64, etc etc whathaveyou because of how I've chosen to strike.
Seriously, think about the implications of your suggestions.
You're kidding, right?@Uber
I can't think of any way to abuse the walk-offs on MKII.
Oh you clueless *******.KJ camping? What? Which matchup makes KJ unwinnable with?
^This^Nothing is wrong with walkoffs inherently. Never banned MK2 at FC ever.
No, he isn't "dead on".JPOBS is dead on about striking from all stages, and this same thing would apply on a smaller scale with the idea of just removing the "CP" aspect of the 9 currently legal stages and striking from the full 9.
What is "normal"? The current standard? The method I am suggesting is much more similar to what the game is supposed to be played like (all stages are legal and being bad on the majority of stages is punished appropriately). Yes, it would shift a lot of match-ups, it would shift them to more accurately fit what they should be.Some characters are just much better on neutrals or particularly bad on CPs so a character that is good on both (fox) could play to the opposing characters weaknesses by just removing neutrals and forcing you to play somewhere gay or (at best) play on Fox's best neutral. It would impact a lot of matchups, and shift a lot of matchups that normall strike to battlefield to start striking to, say, Dreamland or something. It's not a good idea.
Back-throw doesn't combo into shine unless your opponent is awful. To get wave-shined off the walk-offs, you'd have to get in-between Fox and the walk-off. Which, given the stage layout, is pretty easy to avoid while still pressuring him.You're kidding, right?
BThrow -> Shine -> Waveshine. ggs. Fox proceeds to camp until you approach him.
Yes, but not everyone owns a wii or even has the desire to hack the game at all. A nice idea for friendlies and such but I can't see it happening at tournaments ever.Don't know if anyone has ever asked this before. Since we now have the capability to mod (hack) SSBM, what if someone was to modify some of the banned stages so they would be [more] fair? Does anyone feel there are stages that, with a simple modification, could be suitable for competitive play?
A few questions I'd like you to address on this:No, he isn't "dead on".
Let's take... Peach vs. Fox. I'd say that it would end up on a stage like Mushroom Kingdom I or II, or maybe Rainbow Cruise, something like that. Not that good for Fox, really.
Fox strikes Brinstar, Mute City, and all the starters. Peach strikes all the stages where Fox just auto-****s on her due to camping, she also strikes the stages the worst stages for her in the MU. Then Fox strikes any stages he doesn't like. It's mainly up to personal preference, but insta-bans for Peach would be:A few questions I'd like you to address on this:
1) How do you figure it would wind up there? What sort of strikes do you think the players would make? Why do you think this way?
Have you even played on those stages? They are hardly "amazing" for Fox.2) How is that not amazing for Fox?
We are discussing the rule-set for Super Smash Bros, we're all ******** here.3) Are you ********?
This is a legit complaint.Would also be boring as hell to actually stage strike all those stages before a match every time.
Time mode has less depth and is less competitive, so we don't use it.I think the assertion that his method more accurately reflects "how matchups should be" is kind of dumb anyway because we're already playing on something that isn't the game's default mode. SSBM's default is time, not stocks. We also axed items (which are, iirc, set to medium when pulled out of the box).