SwagyShiek5044
Smash Rookie
- Joined
- Aug 14, 2014
- Messages
- 16
What are some cool zelda combos?
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Yeah, the fact she is built to be anything but aggressive really gimps her in a game where speed and aggression based pressure reigns supreme. On the plus side she is anything but ezmode. So at least winning with her isn't due to being OP. *sideglances*This is the one thing I don't like about Zelda in PM. You rely on landing sweetspots, and it kinda diminishes comboing.
That's the problem. All sweetspots, no combos. Then we have things like Fox's Usmash that reminds us that tiny sweetspots are over rated.She relies on sweetspots to kill, not so much for comboing so actually her combo game isn't really hampered by it.
Sorry if I was confusing but what I meant with my previous post is just to mention that the sweetspot mechanic at large doesn't effect her combo game, not that she doesn't have combos. She definitely can combo (with or without din's) and the sweetspot mechanic mostly affects how strongly you finish those combos.That's the problem. All sweetspots, no combos. Then we have things like Fox's Usmash that reminds us that tiny sweetspots are over rated.
I appreciate the skill needed to kill people with Zelda, but even though she is basically a defensive character she feels like she is missing something.
But at the same time, if she could get characters to approach her on her own terms then she might actually not even need combos. Dins are OK but that's assuming you can even lay them down.
IMO it'd be cool if a taunt changed how Dins worked similar to how Samus works. Like the change can only happen when there are no Dins on the field. When changed the Din flies forward and explodes on contact. The animation would just be the Din finishing placement animation. The knockback would just be like walking in to a Din so it can't be used for easy kills and would be a good provoking tool.