Everyone knows some characters are more difficult to master than other characters. Those same characters may be hard to pick up in the beginning as well, while some are so easy to pick up yet hard to master, that there is a visible gap between the experts and the casual players.
Who are the easiest characters in general? (to master and to pick up)
I would assume many low-tier characters are easy overall because of their lack of potential setups and useful strategies to counter specific move-sets. This is something that is inevitable when it comes to characters who aren't as good when compared to higher-tier characters.
Who are the hardest characters in general? (you can easily tell a nub from a pro)
The one with the most advanced strategies that are actually useful in battle will prove to be more useful than one with few strategies. Also, it's common sense to presume that projectiles will add to difficulty of the specific character using them, mainly because projectiles have a certain characteristic of increasing the amount of situations that can occur (yomi).
I want everybody's opinion on the difficulty of characters and I would like for you to categorize them in three groups: easy, normal, and hard. I'd appreciate it if you can also point out any characteristics from the characters you will mention.
I should also point out that most characters (more than half of the cast) should be considered medium, otherwise it will throw off the entire system and it will be unbalanced.
I'll start:
Metaknight: Medium.
He cannot be considered "n00bish" or "anybody can play MK", because he's a little difficult to master. Yes, I understand how easy it is to spam Dsmash, but just how easy is it to spam tornado? It can land you in a helpless state and put you in a position of terrible punishment if used incorrectly. The rest of his B moves need some practice to master in tournament situations, especially his Shuttle Loop. His lack of combos and easy-approach is why I would consider him to be medium, even though you might use most of his moves in any given situation.
Diddy Kong: Hard.
Without a doubt, he should be considered a hard character to master because of his bananas. I'm sure everybody has seen ADHD and the potential that Diddy has to wipe the floor against his opponents. Also, he's not a very n00b-friendly character, since misuse of his bananas can completely turn the tide in the opponents favor. All I really have to say is "bananas" and "ADHD", and you should know why I consider Diddy to be hard.
Ice Climbers: Hard.
Do I really have to discuss the iceys? Over four different types of chaingrabs, one of them being subject to change in three different ways for certain situations, including the fact that each chaingrab is frame-specific... Oh, I also forgot to mention their desyncing capabilities... Yea, Definitely hard.
King Dedede: Easy.
I know many people might argue with me against this, but putting his infinites aside, his chaingrab is easy to master. There is only one option for chaingrabbing with Dedede, compared to Falco as he has many options. There aren't many uses for his smashes, and he doesn't have many strategies to win besides his grab game and his aerials. Speaking about his grab grame, it comes nowhere in difficulty as Falco. Sure, I like the amount of jumps he has and what he can do with Dair and Uair, but... would he really be considered Medium or higher? His lack of advanced strategies doesn't help either.
So let me know what you guys think of the rest of the cast.
Who are the easiest characters in general? (to master and to pick up)
I would assume many low-tier characters are easy overall because of their lack of potential setups and useful strategies to counter specific move-sets. This is something that is inevitable when it comes to characters who aren't as good when compared to higher-tier characters.
Who are the hardest characters in general? (you can easily tell a nub from a pro)
The one with the most advanced strategies that are actually useful in battle will prove to be more useful than one with few strategies. Also, it's common sense to presume that projectiles will add to difficulty of the specific character using them, mainly because projectiles have a certain characteristic of increasing the amount of situations that can occur (yomi).
I want everybody's opinion on the difficulty of characters and I would like for you to categorize them in three groups: easy, normal, and hard. I'd appreciate it if you can also point out any characteristics from the characters you will mention.
I should also point out that most characters (more than half of the cast) should be considered medium, otherwise it will throw off the entire system and it will be unbalanced.
I'll start:
Metaknight: Medium.
He cannot be considered "n00bish" or "anybody can play MK", because he's a little difficult to master. Yes, I understand how easy it is to spam Dsmash, but just how easy is it to spam tornado? It can land you in a helpless state and put you in a position of terrible punishment if used incorrectly. The rest of his B moves need some practice to master in tournament situations, especially his Shuttle Loop. His lack of combos and easy-approach is why I would consider him to be medium, even though you might use most of his moves in any given situation.
Diddy Kong: Hard.
Without a doubt, he should be considered a hard character to master because of his bananas. I'm sure everybody has seen ADHD and the potential that Diddy has to wipe the floor against his opponents. Also, he's not a very n00b-friendly character, since misuse of his bananas can completely turn the tide in the opponents favor. All I really have to say is "bananas" and "ADHD", and you should know why I consider Diddy to be hard.
Ice Climbers: Hard.
Do I really have to discuss the iceys? Over four different types of chaingrabs, one of them being subject to change in three different ways for certain situations, including the fact that each chaingrab is frame-specific... Oh, I also forgot to mention their desyncing capabilities... Yea, Definitely hard.
King Dedede: Easy.
I know many people might argue with me against this, but putting his infinites aside, his chaingrab is easy to master. There is only one option for chaingrabbing with Dedede, compared to Falco as he has many options. There aren't many uses for his smashes, and he doesn't have many strategies to win besides his grab game and his aerials. Speaking about his grab grame, it comes nowhere in difficulty as Falco. Sure, I like the amount of jumps he has and what he can do with Dair and Uair, but... would he really be considered Medium or higher? His lack of advanced strategies doesn't help either.
So let me know what you guys think of the rest of the cast.
Also, I think this can be considered a 'top ten most difficult characters' thread now, since we got enough information from smashers other than myself to at least make a rough draft.
Top Ten Hardest Characters
1. Olimar
2. Ice Climbers
3. Diddy Kong
4. Marth
5. Falco
6. Pikachu
7. ZSS
8. Toon Link
9. Pokemon Trainer
10. Samus
Let me know who is missing from the list and who you think should be replaced if that is the case. (Because giving me a name without suggesting who to remove isn't enough)