SaveMeJebus
Smash Master
- Joined
- Apr 29, 2010
- Messages
- 4,371
Brinstar is a stage that gives way too much of an advantage to aerial characters, characters that can shark and characters that can scrooge. Some people may argue that other legal stages such as Delfino Plaza and Halberd also give these characters these same advantages and yet, they are not banned. However, there is a big difference between the advantages gained from stages like Halberd or Delfino and the and the advantages gained from a stage like Brinstar
First, let us discuss the advantages that this stage gives to aerial characters. Characters that primarily play in the air have no trouble with the rugged terrain of Brinstar since they rarely will spend time on the ground. This however, is not the case for characters who primarily play on the ground since they have to not only deal with their opponent, but the stage as well.
Now, let us discuss the advantages that this stage gives to characters who can shark. Characters that can shark have an advantage in this stage because they get the opportunity to attack their opponent with vary little risk. Since Brinstar is a small stage, this forces players to retreat to platforms which puts them at a greater disadvantage. The lava my stop them from sharking temporarily, but it does little to prevent sharking overall since the opponent can still shark for more than 70% of the match. Also, one things people forget to mention is how easily sharking opponents can refresh their moves. All they have to do is hit the stage from below. Characters that are on stage can also refresh their moves using the stage. The difference is that they have to be a lot more cautious.
Finally, lets discuss the advantages this stage gives to characters who can Scrooge. Scrooging is a powerful tactic. Many characters can do little to stop this tactic without putting themselves at risk. The few characters that can punish this without risking themselves somehow do so through the use of projectiles. As many of you may know, Brinstar has these things (I will call them pillars) that connect the two outer platforms to the stage. These pillars stop any projectiles from hitting the scroogee. This makes Brinstar the the hardest stage to combat Scrooging. In order for a player to stop the opponent from scrooging, they must first destroy these pillars. Forcing a player to destroy an object (not one, but two) in order for them to get a chance to attack ? It seems pretty obvious who has the advantage in this situation.
These advantages on their own aren't that much of a problem. But when you have all three in one stage, that's when the problems arise. I hope that this may change your mind about the legitimacy of this stage.
EDIT: I think that Brinstar and Jungle Japes would make great counter picks if they are used in the same stage list. Both stages are Great at what they do. Brinstar is a great stage for characters who mostly play in the air. Jungle Japes is a great stage for characters who mostly play on the ground. Characters who are great in one are usually bad in the other (although, DK is great in both).
When you have both of these stages together, even a character like MK doesn't seem to have as much of an advantage as he used to. MK doesn't seem to be as great on Jungle Japes as he is on other stages. He may even have to worry about certain characters that can give him trouble there.
I honestly can't see how you can allow one of these stages and not the other. They both seem to go great together
First, let us discuss the advantages that this stage gives to aerial characters. Characters that primarily play in the air have no trouble with the rugged terrain of Brinstar since they rarely will spend time on the ground. This however, is not the case for characters who primarily play on the ground since they have to not only deal with their opponent, but the stage as well.
Now, let us discuss the advantages that this stage gives to characters who can shark. Characters that can shark have an advantage in this stage because they get the opportunity to attack their opponent with vary little risk. Since Brinstar is a small stage, this forces players to retreat to platforms which puts them at a greater disadvantage. The lava my stop them from sharking temporarily, but it does little to prevent sharking overall since the opponent can still shark for more than 70% of the match. Also, one things people forget to mention is how easily sharking opponents can refresh their moves. All they have to do is hit the stage from below. Characters that are on stage can also refresh their moves using the stage. The difference is that they have to be a lot more cautious.
Finally, lets discuss the advantages this stage gives to characters who can Scrooge. Scrooging is a powerful tactic. Many characters can do little to stop this tactic without putting themselves at risk. The few characters that can punish this without risking themselves somehow do so through the use of projectiles. As many of you may know, Brinstar has these things (I will call them pillars) that connect the two outer platforms to the stage. These pillars stop any projectiles from hitting the scroogee. This makes Brinstar the the hardest stage to combat Scrooging. In order for a player to stop the opponent from scrooging, they must first destroy these pillars. Forcing a player to destroy an object (not one, but two) in order for them to get a chance to attack ? It seems pretty obvious who has the advantage in this situation.
These advantages on their own aren't that much of a problem. But when you have all three in one stage, that's when the problems arise. I hope that this may change your mind about the legitimacy of this stage.
EDIT: I think that Brinstar and Jungle Japes would make great counter picks if they are used in the same stage list. Both stages are Great at what they do. Brinstar is a great stage for characters who mostly play in the air. Jungle Japes is a great stage for characters who mostly play on the ground. Characters who are great in one are usually bad in the other (although, DK is great in both).
When you have both of these stages together, even a character like MK doesn't seem to have as much of an advantage as he used to. MK doesn't seem to be as great on Jungle Japes as he is on other stages. He may even have to worry about certain characters that can give him trouble there.
I honestly can't see how you can allow one of these stages and not the other. They both seem to go great together