Edit: The community has gotten a little bit better recently.
Din's Fire is one of the games worst projectiles. It's slightly above Luigi's fireball. It has more tactical uses than Luigi's fireball, and the float effect from Din's Fire is nice.
Rykoshet was spot-on about almost everything he said in his two most recent posts. The Zelda community, in comparison to the other character communities on Smash boards, and compared to any randomly selected group of human beings, is pitiful and horrid in respects to trying to advance their character. I can also frequently detect that it is just full of flat out bad/uncommited players. I've put up videos and gotten no feedback for days, and then after a week, only useless feedback. Few other people put up videos at all, here. I put up a thread to discuss which matchups are better for Zelda or Sheik or Zelda/Sheik, only to see it repeatedly fall below "Zelda aesthetics thread" or "The Royal Screenshot Thread" in total responses/recent responses. Or it will fall below extended discussions over whether one of her matchups is 6/4 or 5/5, which i have to admit to getting caught in once, but such is so much less important than "Whether this character has a disadvantage or not, how do we win fights when we play them?"
This little piece of gamefaqs in the middle of smashboards has warded off most of the intelligent, contributing members. Luthien contributed a huge guide about FW that was a boon for the community, and was clearly interested in the character. He doesn't really come around here anymore. I don't think he switched mains, or quit brawl. He made no such announcement. I'm pretty sure he was just greatly disappointed in the character of the Zelda community, and he left. There's other people like him too, too many too count. I'm amazed i still drop by the Zelda forums, because i'm disappointed too. I suppose it's because i don't own a wii, i can't play every time i want. And since this character board barely spits out anything that will help you win a match, it's better for these disheartened geniuses of smash to go play brawl instead of even spending five minutes here.
There's an incredibly large population of noobs here. If you do almost all your playing on wifi, you are pretty noobish. Like Ryko said, all you are learning is tactics that will break down in offline, which is why so many of you don't show up to offline tournaments, because you don't practice brawl, you just practice scrubbery.
An alarmingly large population of the community still believes things that are obviously untrue in a higher level of Zelda play. Probably because most of them won't ascend to a higher level of play. Zelda seems to attract people who like to grab the controller and spam smashes, and it's sad. Din's Fire is not a "good" projectile in high level play. You can't camp with it. Many of you are camping with it, on wifi, maybe in real life with really poor players. There's no way to camp with the move unpunishably. The after lag allows your opponent to air dodge and still have time to punish, without fail, if they are in midrange. Zelda has to approach, a lot. You have to learn to approach with the character, few of you know how, and very few of you even ask how because you think that a move that racks 60% in wifi matches is a good camping move and you only need to approach Pit.
And Faore's wind, used grounded, offensively, is not a good approach. It's just really canned. You get one million frames of warning that a hitbox is going to come out. You don't know where, it doesn't matter. You can dodge or shield it wherever it winds up, and then punish it. If three of your friends can't block it everytime, but one can, you need to realize that it's an invalid approach, and never use it at all.
Ryko, teach me how to make ******** fanboys go play Meta Knight.