mountain_tiger
Smash Champion
OK, so I imagine most of you know about the fact that Samus cannot pummel attacks Bowser onstage. Well, it turns out that he's not the only oen this affects. Here is a list of all characters that can cause 'ghost pummels' that don't connect.
When 5 pummels are done in quick succession, only three or four will hit.
When done at higher percents in quick succession, every 2nd pummel whiffs.
Occasionally the first pummel misses (though it's rather inconsistent)
Never gets hit by pummels, except the first one, and even then you have to execute it straight after grabbing him for it to work.
When done at higher percents in quick succession, every 2nd pummel whiffs.
Occasionally the first pummel misses (though it's rather inconsistent)
When 7 pummels are done in quick succession, 1 of them will miss.
The first pummel ALWAYS misses.
Occasionally, every second pummel will miss, though it seems rather erratic.
It's worth noting that these rules only apply when both characters are on solid ground. If you grab the opponent while they're in the air, then every pummel you input will connect, regardless of who you're playing against.
My guess is that it's something to do with the pummel being too quick and outspeeding the hurt animation (or something like that), but that doesn't explain why it works erfectly well off-stage. Any ideas?
When 5 pummels are done in quick succession, only three or four will hit.
When done at higher percents in quick succession, every 2nd pummel whiffs.
Occasionally the first pummel misses (though it's rather inconsistent)
Never gets hit by pummels, except the first one, and even then you have to execute it straight after grabbing him for it to work.
When done at higher percents in quick succession, every 2nd pummel whiffs.
Occasionally the first pummel misses (though it's rather inconsistent)
When 7 pummels are done in quick succession, 1 of them will miss.
The first pummel ALWAYS misses.
Occasionally, every second pummel will miss, though it seems rather erratic.
It's worth noting that these rules only apply when both characters are on solid ground. If you grab the opponent while they're in the air, then every pummel you input will connect, regardless of who you're playing against.
My guess is that it's something to do with the pummel being too quick and outspeeding the hurt animation (or something like that), but that doesn't explain why it works erfectly well off-stage. Any ideas?