John12346
Smash Master
I know the patches have ceased at this point but hey, a man can dream, right?
For a while now, there have been a lot of things about Wii Fit Trainer that have stuck out to me. Either as oversights or poor design choices, I feel like there's quite a bit that could be addressed in her toolkit to help make her more effective as a character. And that's just what I did here!
After going through all of the changes to adjust what seemed 'weird' about Wii Fit Trainer, I would say she would solidly fall into place as a top-of-mid-tier character if she received this kind of attention. Her strong points would be made quite more effective, and she would struggle less against low crouchers. However she would still have problems against characters with massive spacing tools (Cloud, Sheik, etc.) and characters with hurtbox projectiles (Olimar, R.O.B., etc.).
Still though, this was fun to do, and it's fun to imagine what kind of a character she'd be with these kinds of changes. Not changes to make her broken or overpowered, but just changes to things that did not seem properly designed in the first place.
Let me know what you think! Enjoy~
Attributes: Jumpsquat reduced from 5 frames to 4 frames
Jab 1: All hitboxes with active frame 5 adjusted to have active frames 4-5
Ftilt: Hitbox of back hit extended vertically downwards to the ground
Utilt: Arm intangibility added
Fsmash: Hitbox properties of front hand copied to front foot
Grab: Hitbox extended downwards, slightly
Dash Grab: Hitbox extended downwards, slightly
Pivot Grab: Hitbox extended downwards, slightly
Dthrow: Ending frames reduced
Fair: Hitbox of front hand extended horizontally outwards, slightly
Bair: Hitboxes of early hit and late hit extended from Wii Fit's feet all the way up to her torso
Bair: Active frames of early hit changed from 5 to 5-7
Bair: Active frames of late hit changed from 6-11 to 8-15
Sun Salutation: Hitbox of grounded shot moved (not extended) downwards, slightly
Deep Breathing: Base duration of buffs increased from 552 frames (9.2s) to 690 frames (11.5s)
Deep Breathing: Base healing increased from 2% to 3%
Deep Breathing: Glitch removed where, when Wii Fit Trainer starts a Deep Breathing, she loses all of her buffs from a previous Deep Breathing (if she still has them) when the current Deep Breathing has ended for any reason (getting hit, airdodge cancelling, failing the Deep Breathing attempt, etc.).
(Maybe we could see all of these changes implemented in a mod, just as an experiment? That'd be pretty cool.)
For a while now, there have been a lot of things about Wii Fit Trainer that have stuck out to me. Either as oversights or poor design choices, I feel like there's quite a bit that could be addressed in her toolkit to help make her more effective as a character. And that's just what I did here!
After going through all of the changes to adjust what seemed 'weird' about Wii Fit Trainer, I would say she would solidly fall into place as a top-of-mid-tier character if she received this kind of attention. Her strong points would be made quite more effective, and she would struggle less against low crouchers. However she would still have problems against characters with massive spacing tools (Cloud, Sheik, etc.) and characters with hurtbox projectiles (Olimar, R.O.B., etc.).
Still though, this was fun to do, and it's fun to imagine what kind of a character she'd be with these kinds of changes. Not changes to make her broken or overpowered, but just changes to things that did not seem properly designed in the first place.
Let me know what you think! Enjoy~
Attributes: Jumpsquat reduced from 5 frames to 4 frames
Jab 1: All hitboxes with active frame 5 adjusted to have active frames 4-5
Ftilt: Hitbox of back hit extended vertically downwards to the ground
Utilt: Arm intangibility added
Fsmash: Hitbox properties of front hand copied to front foot
Grab: Hitbox extended downwards, slightly
Dash Grab: Hitbox extended downwards, slightly
Pivot Grab: Hitbox extended downwards, slightly
Dthrow: Ending frames reduced
Fair: Hitbox of front hand extended horizontally outwards, slightly
Bair: Hitboxes of early hit and late hit extended from Wii Fit's feet all the way up to her torso
Bair: Active frames of early hit changed from 5 to 5-7
Bair: Active frames of late hit changed from 6-11 to 8-15
Sun Salutation: Hitbox of grounded shot moved (not extended) downwards, slightly
Deep Breathing: Base duration of buffs increased from 552 frames (9.2s) to 690 frames (11.5s)
Deep Breathing: Base healing increased from 2% to 3%
Deep Breathing: Glitch removed where, when Wii Fit Trainer starts a Deep Breathing, she loses all of her buffs from a previous Deep Breathing (if she still has them) when the current Deep Breathing has ended for any reason (getting hit, airdodge cancelling, failing the Deep Breathing attempt, etc.).
(Maybe we could see all of these changes implemented in a mod, just as an experiment? That'd be pretty cool.)
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