MattV1
Smash Apprentice
I'm talking something that could pass for a WiiWare title, maybe even say... Legend of Zelda: ReBirth?
I don't think there's any doubt that the ReBirth series of games developed by M2 have been smash hits. Contra and Castlevania in particular were received very well. They were throwbacks to a simpler time, and those two games are worth the $20 combined cost.
Now I ask? How would you feel if they did a sort of "remake" of the original Legend of Zelda?
Let's just have fun for a moment, and imagine I'm leading that development team. What would I do to make the game worth it? For starters, enhance the graphics. Even BS Zelda looked great, and that was 16-bit era. We could go above and beyond that. Something that like... the DS could handle, maybe even slightly better. After making the scenery look better, why not improve the music? Upgrade that old 8-bit series of beeps with a nice rendition of the classic overworld theme. Maybe give each dungeon it's own theme, but save a remastered version of the classic underworld theme for Level 9.
There needs to be more than cosmetic changes though. There's no denying that the original LoZ has not aged well. It's a fact. I love the original LoZ; I own the original cartridge (but no working NES ;_, the GBA port, and I have it for VC. Link's movements are choppy to say the least. Fix that, give him the standard 8-directional movement, maybe add in rolling to help out in those tight spots. Of course, I'd keep the "glitch" where you can stab one way, quickly change directions and stab in that direction, only hitting A once.
After that I'd probably fix the Save function. Maybe one would say doing so would be "casualizing" the game, but let's be honest, it's annoying as all Hell when you save and get sent back to the first screen. Even more annoying to die in the middle of a dungeon, hit "Retry", and still wind up at the start game. Fix that, make it possible to save anywhere (or, maybe just on the Overworld). When you die, you get three options: Continue, Save & Continue, Save & Quit. Continue starts you right at the dungeon again, or brings you back to the first screen on the overworld (based on where you died). And Quitting out would still return you to the dungeon later on.
These are all just simple ideas, but tell me, would you pay for that? Something as simple as a Legend of Zelda remake would easily pass for WiiWare, it's not even something Nintendo EAD would have to make (looking in your direction, M2).
Comments, complaints?
What ideas might you have?
I don't think there's any doubt that the ReBirth series of games developed by M2 have been smash hits. Contra and Castlevania in particular were received very well. They were throwbacks to a simpler time, and those two games are worth the $20 combined cost.
Now I ask? How would you feel if they did a sort of "remake" of the original Legend of Zelda?
Let's just have fun for a moment, and imagine I'm leading that development team. What would I do to make the game worth it? For starters, enhance the graphics. Even BS Zelda looked great, and that was 16-bit era. We could go above and beyond that. Something that like... the DS could handle, maybe even slightly better. After making the scenery look better, why not improve the music? Upgrade that old 8-bit series of beeps with a nice rendition of the classic overworld theme. Maybe give each dungeon it's own theme, but save a remastered version of the classic underworld theme for Level 9.
There needs to be more than cosmetic changes though. There's no denying that the original LoZ has not aged well. It's a fact. I love the original LoZ; I own the original cartridge (but no working NES ;_, the GBA port, and I have it for VC. Link's movements are choppy to say the least. Fix that, give him the standard 8-directional movement, maybe add in rolling to help out in those tight spots. Of course, I'd keep the "glitch" where you can stab one way, quickly change directions and stab in that direction, only hitting A once.
After that I'd probably fix the Save function. Maybe one would say doing so would be "casualizing" the game, but let's be honest, it's annoying as all Hell when you save and get sent back to the first screen. Even more annoying to die in the middle of a dungeon, hit "Retry", and still wind up at the start game. Fix that, make it possible to save anywhere (or, maybe just on the Overworld). When you die, you get three options: Continue, Save & Continue, Save & Quit. Continue starts you right at the dungeon again, or brings you back to the first screen on the overworld (based on where you died). And Quitting out would still return you to the dungeon later on.
These are all just simple ideas, but tell me, would you pay for that? Something as simple as a Legend of Zelda remake would easily pass for WiiWare, it's not even something Nintendo EAD would have to make (looking in your direction, M2).
Comments, complaints?
What ideas might you have?