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But we can always just air dodge through that. His aerials aren't very surprising or hard to see coming.Bowser is great when it comes to interrupting your double jump with a poweful aerial while off the stage. I'd say slight advantage for Bowser.
Not very unpredicatble, no, but his fair is too good.But we can always just air dodge through that. His aerials aren't very surprising or hard to see coming.
It doesn't last too long either, so you can do a DJAD to get through any edgeguard attempt.Not very unpredicatble, no, but his fair is too good.
Bowser can indeed regrab on release, which does WAY more than yoshis CG. Bowser also ***** bair pretty bad.
We wreck his recovery tho.
Yoshi's Fair > Bowser's Fair lolololBowser can indeed regrab on release, which does WAY more than yoshis CG. Bowser also ***** bair pretty bad.
We wreck his recovery tho.
Uhm thats like saying you should never fall into a donkey punch but we all know that happens anyways. His uair and f smash are two of his best KO moves, they eat your airdodges nom nom nom. His up tilt is also quite deadlyYoshi shouldn't ever fall into a u-air or f-smash. Grab-releases, yes, but not those two.
And I'm positive this match-up is in Yoshi's advantage. Maybe 60:40 at the most. Yoshi's many grab-based attacks are too much for Bowser to handle, not to mention that he's huge and easy to combo, and we greatly out-camp him. We beat him in the air and off-stage, and he has bad approach options on the ground. And he's chain-grabbable.
The problem for Yoshi is that he's humongous and hard to KO. However, Yoshi racks up a lot of damage with his grabs and d-air, and Bowser is easier to gimp than most characters.
Bowser's primary kill move on Yoshi would most likely be his f-air. His smashes are too slow, and his tilts can't really KO Yoshi until around 130%.
Stop assuming stuff on matchups that you don't know. The only moves I can think of that a player should not get hit by unless by complete surprise are rollout and sing.Why wouldn't you go for the ledge, then? Just Egg Toss your way to the ledge and come up with a rising d-air -> n-air, rising b-air, rising Egg Lay, etc.
Yoshi should NEVER get hit by those moves. They are slow on start-up and very easy to avoid. Even on WI-FI I don't get hit by these moves.
what makes Fsmash that much different? It's a useless move unless it's guaranteed from the CG. Bower's Uair has some threats, but it ain't that amazing to make it useful.Stop assuming stuff on matchups that you don't know. The only moves I can think of that a player should not get hit by unless by complete surprise are rollout and sing.
Uair eats up air dodges. Granted, it's not a move that you'll consistently score a kill with, but it's not useless at all. It also has huge hitbox and tends to beat out everything. Be wary of it, that's all.Uh, unlike those two moves, the Donkey Punch is actually fast AND has super-armor. U-air and f-smash are way too slow to be useful against Yoshi.
Fsmash is not useless at all either. Fsmash is a move that is apparently bad, but Bowser's Fsmash has a huge drawkback animation. The drawback animation for Bowser's Fsmash is even larger then Yoshi's, and it can be used to dodge attacks and counterattack. Yes, it sounds silly, and most people are thinking "I won't fall for that!" But it works. One good read, and Bowser's Fsmash hits. It's not a matter of seeing the startup animation and avoiding the attack, it's a matter of Bowser using it as a counter. Because in that scenario, his Fsmash becomes extremely less telegraphed and far more likely to hit with the sweetspot. The drawback dodges the attack, and then you get smacked. Or as GimpyFish said a long itme ago...They are slow on start-up and very easy to avoid.
GimpyFish said:Bowser's spot dodge is his Fsmash.
The only bowser players I've heard that are good are Sliq, Vex, and NL. Now I'm sure there are more but if he does not know how to use f smash or uair he can't be very good. That's like saying a yoshi main doesn't know how to use f smash, while its not as good as say out up smash, it is important to know how to use.Metatitan, we have an awesome Bowser player down here in FL (Serg) and I've played against him in friendlies and MM's. I know quite a lot about this match-up and what is and isn't a good move to use against Yoshi, and vice versa.
F-smash and u-air are almost worthless. They have as much chance of hitting as Ike's f-smash and King Dedede's Jet Hammer.
But if you're right next to Bowser, that would imply that you are not spacing.Yes, I know of Bowser's f-smash pulling him back a little, although the problem with this is that if Yoshi is right next to him the attack will pass right over him. Whoosh.
Uair? Maybe.but they are still really bad.
Bowser has the worst spot dodge in the game. lolLOL
10DTiers