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Yoshi v. Lucas

Poltergust

Smash Master
Joined
Apr 30, 2008
Messages
4,462
Location
Miami, Florida
NNID
Poltergust
3DS FC
3609-1547-9922
Guys, I found out why Yoshi can't grab Lucas while he's charging his f-smash. It has something to do with the z-axis, the axis the moves from the foreground to the background.

Yeah...

Lucas moves into the z-axis when charging his forward smash, towards the end frames of the charge animation.

Too bad Ness doesn't...
:069:
 

Delta-cod

Smash Hero
Joined
May 29, 2009
Messages
9,384
Location
Northern NJ or Chicago, IL
NNID
Phikarp
Well, I do say. It seems I'm gonna be that guy.

So, here are my thoughts on the MU

This MU is boring. Yes, boring. It's slow, and boring. From a neutral position, Lucas will work on getting close to Yoshi to do his combo things, and Yoshi will work on tacking on damage with eggs or messing up his approaches and punishing. If both characters play as carefully as possible, this MU will take a long, long time.

Each character has punishes that wreck the other character's mistakes. The good thing about this is, we force Lucas to approach, meaning we have an easier time punishing. We have kill set ups out of the CG and damage out of it. It also gives us a positional advantage, meaning the match will actually not be boring for once. Nearly all of Lucas's approaches can be punished with a pivot grab or an usmash. Also, don't get anxious for the kill. A whiffed smash could get you killed in turn.

It's pretty hard to gimp a Lucas. They can just wavezap and Magnet Pull to recover, giving immense vertical height and horizontal distance. It's pretty quick as well. We shouldn't be getting gimped much either.

Lucas kills very early. He can set up an fsmash with a dair > dtilt lock > Fsmash. So tech the dair. Usmash hurts too, so be sure not to do anything that leaves you open to get fsmashed. Dsmash lasts a long time, don't get anxious to spot dodge it. Lucas really shouldn't be killing us early on unless you mess up.

Lucas can't really approach safely. Just "camp" intelligently and it's easy. He can wavebounce PKF at midrange, though that doesn't really help him approach since he's pushed back. All it really does is stop a punish. If you get hit, it's not too hard to recover from it if you're at low percents. Higher percents it gives him a better chance of approaching since you're in the air and need to recover.

tl;dr: Boring MU. Massive campfest. Don't get punished. Yoshi's advantage.

Fun Fact: Me and Pink Fresh WiFi'd and it took ~6 minutes for the first stock to be taken. Booooooooooooooooooooooring.
 

Shiri

Smash Chump
Joined
Nov 7, 2004
Messages
3,804
:yoshi: You guys play so gay.

Okay, I can make this the matchup summary if you all agree for the most part.
 

pwiito

Banned via Warnings
Joined
Jun 21, 2008
Messages
1,749
Location
Nowhere lol, Houston
yeah, I space a lot with eggs in this matchup stay out of pkf range, get the grab if the lucas does something stupid, run away... XD
 
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