Sharky
Smash Master
So yeah, basically I felt like a little more discussion here would be healthy, and in the absence of Bwett's offense guide that he said he'd make back in the spring (lol), I thought we could come up with something for now. This thread will basically be a compilation of approaches at various distances, specifically what works and what doesn't work (I feel this is equally important to mention). We all know nothing works on everyone, so I think that, given the number of new Yoshi mains recently, this will be a very helpful thread in that it focuses on one of the basics of gameplay. Once this obtains a fairly decent amount of information, I'll be adding it to the beginners guide, because this is the kind of stuff we need there.
Some areas to think of:
Ground:
close range
close mid (think dash grab distance)
far mid (maybe 3/4 of smashville?)
far
platform (yoshi on platform)
platform (yoshi off platform)
different types of platforms
behind
shield/spotdodge/roll happy
Air:
Offstage (yoshi)
Offstage (opponent)
Yoshi on ground opponent in air
opponent on ground Yoshi in air
Yoshi above opponent (both in air)
opponent below yoshi (both in air)
equal level
jump-through stages/platforms (sorta the same as the ground topic but I thought I'd put it here too)
ledge/planking opponent
yoshi on ledge
other:
Not Approaching (lol had to add it)
Some areas to think of:
Ground:
close range
close mid (think dash grab distance)
far mid (maybe 3/4 of smashville?)
far
platform (yoshi on platform)
platform (yoshi off platform)
different types of platforms
behind
shield/spotdodge/roll happy
Air:
Offstage (yoshi)
Offstage (opponent)
Yoshi on ground opponent in air
opponent on ground Yoshi in air
Yoshi above opponent (both in air)
opponent below yoshi (both in air)
equal level
jump-through stages/platforms (sorta the same as the ground topic but I thought I'd put it here too)
ledge/planking opponent
yoshi on ledge
other:
Not Approaching (lol had to add it)