muddykips
Smash Apprentice
this is kind of a spur-of-the-moment thing, so this probably isn't gonna be the most professional / concise thing in the world. also, if this has already been tested out (i'd imagine it has?) then sorry for bringing it up again, but i couldn't find it already discussed anywhere else.
ANYWAYS: i made this thread to prove how yoshi's perfect shield is basically poop
i did a test where i compared yoshi's shield with approximately an average smash 4 shield; i used megaman for this, since he strikes me as a pretty average character in terms of shape and size, his idle animation is static, and i'm too lazy to test out other characters. the test involved slowly inching up in front of little mac's jab1, and seeing:
1) how close yoshi / megaman can be to little mac while also not getting hit by his jab
2) how close yoshi / megaman can be to little mac WHILE IN SHIELD while also not getting hit by his jab
after doing so, i'd compare the difference in distance between 1) and 2) after letting little mac and yoshi / megaman fall into idle animation. this difference is how much extra room each character is given to perform a perfect shield.
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here's the full list of pictures i took while doing this. left side proves that jab1 [barely] doesn't hit, while right side shows how far each character is while in idle.
PS: megaman's shield has full hp, and while it may look like the jab landed, there was no actual collision, just a lot of glare from the shield manifesting.
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and here's the right side pictures photoshopped on each other to show how much of a difference their shield makes in terms of distance. it's not pinpoint precise, since i don't have a capture card + camera zooms very slightly depending on how close characters are, but it's pretty accurate.
first, megaman:
to proportion the images right, i used megaman's idles as reference points, since megaman is a statue
in comparison to his idle, megaman can shield a good bit further away while being just out of reach of little mac's jab.
what this means is, that is how far megaman's shield extends in front of his body; in other words, that is how much space megaman is given to perfect shield an attack while standing still. so say for instance, villager is flying at him with nair; megaman could throw out perfect shield about 6 frames before villager would land the hit, because his shield extends past his hurtbox. he doesn't need to wait until villager is 3 frames away from hitting him.
now yoshi.
yoshi and little mac both wiggle around a bit in their idles, so i used little mac's icon in the bottom left for reference.
i tried my best to get them in the exact same pose for both pictures, but yoshi and mac both ended up leaning forward a bit in the post-shield picture, so i left some leeway.
but even with that leeway, it turns out yoshi technically has to be closer to little mac in order to perfect shield his attack; yoshi's shield really is smaller than his actual body. there is no extra space given for yoshi to perfect shield, so in order to get a perfect shield, yoshi would have to activate shield within 3 frames of a move landing that would otherwise hit him; if he activates earlier, then it's a regular shield. and if he's too late, then he's going to get hit.
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the conclusion i reached from this is that yoshi's perfect shield is the only one as risky / difficult to execute as perfect shielding tends to be advertised. in order for us to land a perfect shield, we truly need to activate shield within 3 frames of an attack that would otherwise hit us, since our shield has no range. if we want to go for a perfect shield, then we need to risk getting hit.
whereas with literally every other character, their shield allows them to land a perfect shield as long as the opponent is attacking within their shield's range. against lingering or multihit moves in particular, this means that other characters can technically activate shield earlier than us and still get a perfect shield.
tldr; our shield kinda sucks.
EDIT: also, i tested to see if yoshi's perfect shield has a larger area than yoshi's regular shield. it doesn't.
ANYWAYS: i made this thread to prove how yoshi's perfect shield is basically poop
i did a test where i compared yoshi's shield with approximately an average smash 4 shield; i used megaman for this, since he strikes me as a pretty average character in terms of shape and size, his idle animation is static, and i'm too lazy to test out other characters. the test involved slowly inching up in front of little mac's jab1, and seeing:
1) how close yoshi / megaman can be to little mac while also not getting hit by his jab
2) how close yoshi / megaman can be to little mac WHILE IN SHIELD while also not getting hit by his jab
after doing so, i'd compare the difference in distance between 1) and 2) after letting little mac and yoshi / megaman fall into idle animation. this difference is how much extra room each character is given to perform a perfect shield.
--------------------------------------------------------------------------------------------------------------------------------------------
here's the full list of pictures i took while doing this. left side proves that jab1 [barely] doesn't hit, while right side shows how far each character is while in idle.
PS: megaman's shield has full hp, and while it may look like the jab landed, there was no actual collision, just a lot of glare from the shield manifesting.
-------------
and here's the right side pictures photoshopped on each other to show how much of a difference their shield makes in terms of distance. it's not pinpoint precise, since i don't have a capture card + camera zooms very slightly depending on how close characters are, but it's pretty accurate.
first, megaman:
to proportion the images right, i used megaman's idles as reference points, since megaman is a statue
what this means is, that is how far megaman's shield extends in front of his body; in other words, that is how much space megaman is given to perfect shield an attack while standing still. so say for instance, villager is flying at him with nair; megaman could throw out perfect shield about 6 frames before villager would land the hit, because his shield extends past his hurtbox. he doesn't need to wait until villager is 3 frames away from hitting him.
now yoshi.
yoshi and little mac both wiggle around a bit in their idles, so i used little mac's icon in the bottom left for reference.
but even with that leeway, it turns out yoshi technically has to be closer to little mac in order to perfect shield his attack; yoshi's shield really is smaller than his actual body. there is no extra space given for yoshi to perfect shield, so in order to get a perfect shield, yoshi would have to activate shield within 3 frames of a move landing that would otherwise hit him; if he activates earlier, then it's a regular shield. and if he's too late, then he's going to get hit.
--------------------------------------------------------------------------------------------------------------------------------------------
the conclusion i reached from this is that yoshi's perfect shield is the only one as risky / difficult to execute as perfect shielding tends to be advertised. in order for us to land a perfect shield, we truly need to activate shield within 3 frames of an attack that would otherwise hit us, since our shield has no range. if we want to go for a perfect shield, then we need to risk getting hit.
whereas with literally every other character, their shield allows them to land a perfect shield as long as the opponent is attacking within their shield's range. against lingering or multihit moves in particular, this means that other characters can technically activate shield earlier than us and still get a perfect shield.
tldr; our shield kinda sucks.
EDIT: also, i tested to see if yoshi's perfect shield has a larger area than yoshi's regular shield. it doesn't.
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