This is a WIP, will try to eventually finish this by getting the frame data, charged smashes knockback etc. Unless there's some people out there who knows how to do some of this it'd be nice to have any help of course. Gonna be a slow grueling process.
Jab 1 | 3-4 | 3% | 60 | 50 | 30
Jab 2 | 3-4 | 4% | 361 | 70 | 56
Dash Attack | 10-12, 13-17 | 9%, 6% | 65 | 52 | 90
Forward Tilt (Up) | 6-8 | 8% | 80 | 80 | 50
Forward Tilt | 5-7 | 7% | 80 | 80 | 52
Forward Tilt (Down) | 6-8 | 8% | 80 | 80 | 52
Up Tilt | 8-15 | 7% | 100 | 45 | 72
Down Tilt | 8-10 | 5/4.5/4% | 28/28/361 | 30 | 65
Forward Smash | 14 | 14/15.5/13% | 361 | 97/98/97 | 30
Up Smash | 11-13 Intangibility 14-16 None | 14% Intangibility 12% None | 75 | 95 | 37
Down Smash 1st Hit | 7-8 | 12/10% | 30 | 73/57 | 40/42
Down Smash 2nd Hit | 22-23 | 12/10% | 30 | 81/75 | 40/42
Neutral Air | 3-4, 5-11, 12-26 | 10/7/5% | 361 | 86/100/100 | 40/30/30
Forward Air | 16-20 | 15/14/14 | 361/270/261 | 90/90/90 | 0/0/0
Back Air (Hit 1 & 2) | 11, 17 | 2.5% | 365/361 | 200/150 | 30/50
Back Air 3rd Hit | 25-56 | 5% | 54 | 184 | 30
Up Air | 5-6 | 12% | 90 | 100 | 25
Down Air 1st-6th Hits | 14, 16, 18, 20, 22, 24 | 3/2/2% | 270/260/280 | 80 | 5
Down Air 7th-13th Hits | 26, 28, 30, 32, 34, 36, 38 | 2.2/1.5/1.5% | 270/260/280 | 100 | 5
Down Air 14th/Last Hit | 39 | 1% | 80/40/40 | 200 | 60
Neutral B | 21-24 | 7% | 361 | 0 | 100
Neutral B (Custom 2) | 21-23 | 10% | 30 | 90 | 50
Neutral B (Custom 3) | 20-23 | 10% | 361 | 0 | 100
Up B | | 1/5% | 70/70 | 55/50 | 20/60
Up B (Custom 3) | | 9% | 70 | 70 | 60
Side B | | 4% | 80 | 70 | 50
Side B (Custom 2) | | 4% | 60 | 85 | 60
Side B (Custom 3) | | 4% | 80 | 70 | 65
Down B | 7 27+ | 4/15% [SD: 10] | 80 | 100/72 | 0/60
Down B (Stars) | 3-12 | 4% | 50| 40 | 50
Down B (Aerial) | 20+ | 4/15% | 80 | 100/72 | 0/60
Down B (Custom 2) | 7 27+ | 3/4% | 80 | 100/68 | 0/70
Down B (Custom 2 Stars) | 3-27 | 4-8% | 40 | 50 | 50
Down B (Custom 2 Aerial) | 20+ | 3/4% | 80 | 100/68 | 0/70
Down B (Custom 3) | 21, 52+ | 5/18% | 95/80 | 100/65 | 0/84
Down B (Custom 3 Aerial) | 34+ | 4/18% | 80 | 100/65 | 0/84
Grab | 14-24 | | | |
Dash Grab | 11-21 | | | |
Pivot Grab | 10-20 | | | |
Forward Throw | | 7% | 45 | 66 | 55
Back Throw | | 7% | 45 | 66 | 55
Up Throw | | 5% | 90 | 43 | 65
Down Throw | | 4% | 80 | 25 | 100
Number of Jumps | 2 [7th]
Run Speed | 12th
Walk Speed | 22nd
Air Speed | 4th
Fall Speed | 40th
Fast Fall Speed | 40th
Weight | 104 [15th]
Notes: + whatever means the hitbox never ends until you land or die
SD = Shield Damage, no wonder we break shields easier in this game with Down B.
Dtilt has a 4.5% hit for some odd reason. Not too sure why.
As most people know Bair on the first two hits meteor smashes people, this is only when falling down though. Using it while rising of course does what you'd think it'd do.
Dair is Satan. Also good for hitting diagonally by hitting with the edges of it to kill.
Our throws still suck :D
Source used for everything - http://opensa.dantarion.com/s4/mastercore2/index.php?char=yoshi&mode=view104
Credit to Aerodrome for helping with this exhausting thing.
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