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Yoshi's Moveset Data (Incomplete)

Sinister Slush

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This is a WIP, will try to eventually finish this by getting the frame data, charged smashes knockback etc. Unless there's some people out there who knows how to do some of this it'd be nice to have any help of course. Gonna be a slow grueling process.

Move | Hitbox Frame | Damage | Launch Angle | Knockback Growth | Base Knockback
Jab 1 | 3-4 | 3% | 60 | 50 | 30
Jab 2 | 3-4 | 4% | 361 | 70 | 56
Dash Attack | 10-12, 13-17 | 9%, 6% | 65 | 52 | 90
Forward Tilt (Up) | 6-8 | 8% | 80 | 80 | 50
Forward Tilt | 5-7 | 7% | 80 | 80 | 52
Forward Tilt (Down) | 6-8 | 8% | 80 | 80 | 52
Up Tilt | 8-15 | 7% | 100 | 45 | 72
Down Tilt | 8-10 | 5/4.5/4% | 28/28/361 | 30 | 65
Forward Smash | 14 | 14/15.5/13% | 361 | 97/98/97 | 30
Up Smash | 11-13 Intangibility 14-16 None | 14% Intangibility 12% None | 75 | 95 | 37
Down Smash 1st Hit | 7-8 | 12/10% | 30 | 73/57 | 40/42
Down Smash 2nd Hit | 22-23 | 12/10% | 30 | 81/75 | 40/42

Move | Hitbox Frame | Damage | Launch Angle | Knockback Growth | Base Knockback
Neutral Air | 3-4, 5-11, 12-26 | 10/7/5% | 361 | 86/100/100 | 40/30/30
Forward Air | 16-20 | 15/14/14 | 361/270/261 | 90/90/90 | 0/0/0
Back Air (Hit 1 & 2) | 11, 17 | 2.5% | 365/361 | 200/150 | 30/50
Back Air 3rd Hit | 25-56 | 5% | 54 | 184 | 30
Up Air | 5-6 | 12% | 90 | 100 | 25
Down Air 1st-6th Hits | 14, 16, 18, 20, 22, 24 | 3/2/2% | 270/260/280 | 80 | 5
Down Air 7th-13th Hits | 26, 28, 30, 32, 34, 36, 38 | 2.2/1.5/1.5% | 270/260/280 | 100 | 5
Down Air 14th/Last Hit | 39 | 1% | 80/40/40 | 200 | 60

Move | Hitbox Frame | Damage | Launch Angle | Knockback Growth | Base Knockback
Neutral B | 21-24 | 7% | 361 | 0 | 100
Neutral B (Custom 2) | 21-23 | 10% | 30 | 90 | 50
Neutral B (Custom 3) | 20-23 | 10% | 361 | 0 | 100
Up B | | 1/5% | 70/70 | 55/50 | 20/60
Up B (Custom 3) | | 9% | 70 | 70 | 60
Side B | | 4% | 80 | 70 | 50
Side B (Custom 2) | | 4% | 60 | 85 | 60
Side B (Custom 3) | | 4% | 80 | 70 | 65
Down B | 7 27+ | 4/15% [SD: 10] | 80 | 100/72 | 0/60
Down B (Stars) | 3-12 | 4% | 50| 40 | 50
Down B (Aerial) | 20+ | 4/15% | 80 | 100/72 | 0/60
Down B (Custom 2) | 7 27+ | 3/4% | 80 | 100/68 | 0/70
Down B (Custom 2 Stars) | 3-27 | 4-8% | 40 | 50 | 50
Down B (Custom 2 Aerial) | 20+ | 3/4% | 80 | 100/68 | 0/70
Down B (Custom 3) | 21, 52+ | 5/18% | 95/80 | 100/65 | 0/84
Down B (Custom 3 Aerial) | 34+ | 4/18% | 80 | 100/65 | 0/84

Move | Hitbox Frame | Damage | Launch Angle | Knockback Growth | Base Knockback
Grab | 14-24 | | | |
Dash Grab | 11-21 | | | |
Pivot Grab | 10-20 | | | |
Forward Throw | | 7% | 45 | 66 | 55
Back Throw | | 7% | 45 | 66 | 55
Up Throw | | 5% | 90 | 43 | 65
Down Throw | | 4% | 80 | 25 | 100

Statistics | Rank
Number of Jumps | 2 [7th]
Run Speed | 12th
Walk Speed | 22nd
Air Speed | 4th
Fall Speed | 40th
Fast Fall Speed | 40th
Weight | 104 [15th]

Notes: + whatever means the hitbox never ends until you land or die

SD = Shield Damage, no wonder we break shields easier in this game with Down B.

Dtilt has a 4.5% hit for some odd reason. Not too sure why.

As most people know Bair on the first two hits meteor smashes people, this is only when falling down though. Using it while rising of course does what you'd think it'd do.

Dair is Satan. Also good for hitting diagonally by hitting with the edges of it to kill.

Our throws still suck :D

Source used for everything - http://opensa.dantarion.com/s4/mastercore2/index.php?char=yoshi&mode=view104
Credit to Aerodrome for helping with this exhausting thing.
 
Last edited:

KuroganeHammer

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Some of this might be my fault reading Dantarion's data incorrectly, not that I don't trust th1nkaman's data but

wait what am i kidding I don't trust it l0l

I will make the necessary edits

Edit: I've already found 4 errors in his pastebin lolol
 
Last edited:

Boshi Kafka

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This is awesome. Is there any chance we could also add the frames for the entire animations and the landing lags of aerials, along with autocancel IASA etc data for them?
 

KuroganeHammer

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This is awesome. Is there any chance we could also add the frames for the entire animations and the landing lags of aerials, along with autocancel IASA etc data for them?
This needs needs to capture all of it via cap card so it's a different project.
 

Slice~

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Hang on a sec: DAir is our strongest aerial kill move?
 

Smog Frog

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apparently yoshi qualifies for the jab infinite. has anyone tried this?

edit: after trying on my 3ds, it works on mario from an unknown % until about 120.
 
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GSM_Dren

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Any frame data regarding getup (standup, roll, jump, attack) from the ledge? There's a great thread in the R.O.B. boards showcasing their best option from the ledge. Wondering if Yoshi has any stellar getups.
 

YoHeKing

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How did you set up the spoilers like that?

This is probably off topic...
NVM
 
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