Jim Morrison
Smash Authority
Jigglypuff is a very bad character in this game, with only a few tools that make her good and an abundance of weaknesses. Her greatest tool is the air, her weakness is the ground. How do you avoid the ground? You must get to it to regain jumps?
Well you don't!
You go to the ledge and stay there.
The future of Jigglypuff is stalling and air camping. Camp on the ledge untill the opponent wants to stage spike you. You wait at the ledge untill they come at you. From there you have two options. You attempt to hit them (risky) or you jump away, float over the stage with your ridiculous airspeed and go to the other ledge, go understage, god knows what. Just DO NOT attack unless you have to/have the perfect opening.
This all must be done AS SOON AS THE MATCH STARTS. You can not attempt to get a lead, because you will get hit, sucky as you are as a character. Stall, weave in and out and annoy them untill they want to get the lead. Now hit them, take the lead AND RUN FOR YOUR LIFE.
If you ever want Jigglypuff to get a competative future, you have to stall and if you as a Jigglypuff mainer do not embrace stalling and try to play (semi-)aggressive, you are fighting an uphill battle, because her greatest asset is flying away and stalling understage (with pound maybe).
tl;dr. Fly, don't run. Stall, don't attack.
Well you don't!
You go to the ledge and stay there.
The future of Jigglypuff is stalling and air camping. Camp on the ledge untill the opponent wants to stage spike you. You wait at the ledge untill they come at you. From there you have two options. You attempt to hit them (risky) or you jump away, float over the stage with your ridiculous airspeed and go to the other ledge, go understage, god knows what. Just DO NOT attack unless you have to/have the perfect opening.
This all must be done AS SOON AS THE MATCH STARTS. You can not attempt to get a lead, because you will get hit, sucky as you are as a character. Stall, weave in and out and annoy them untill they want to get the lead. Now hit them, take the lead AND RUN FOR YOUR LIFE.
If you ever want Jigglypuff to get a competative future, you have to stall and if you as a Jigglypuff mainer do not embrace stalling and try to play (semi-)aggressive, you are fighting an uphill battle, because her greatest asset is flying away and stalling understage (with pound maybe).
tl;dr. Fly, don't run. Stall, don't attack.