Hinichii.ez.™
insincere personality
- Joined
- Nov 2, 2013
- Messages
- 4,290
- NNID
- hinichii
- 3DS FC
- 2423-5382-7542
ahoy
So, as you all know, mario can chain grab multiple characters in cast. Just to step back for a moment, for those who ether don't know or are unaware of what chain grabs are, they are series of grabs and throws that the victim cannot escape. Generally, a playet throws the opponent a specific direction, chases the opponent's directional influence, and grabs the opponent while they are still in midair and before they can tech. Now back to what I was talking about...But, what a lot of you don't know, is the percents they begin and end, let alone when you can convert those throws to kills. I am making this thread to spread the knowledge, so not just I, but the wholemario community can become more proficient with their grab game and conversions. As of now, I don't have all the information to complete this thread, so I need your help on finishing this. I'll start by posting all the characters that can be chain grab and we can go from there.
[collapse=NOTE] this Information is incomplete as of 05/23/2014 when a character is complete I will change the color of the font fo[/collapse]
Up throw chain grab
Falco, Wolf, Fox --
Starts at 0 goes to 56
Kill threshold:
Kill options: fair --
Captain Falcon
Starts at 0 ends 45-50
Kill threshold: 8xish
Kill options: uair into fsmash, fair, nair
Down Throw Chain Grab
Lucas
Bowser
DDD
Squritle
Link
Wario
MK
Roy
Charizard
DK
ZSS
Sheik
Lucario
Snake
Sonic
Diddy
Starts at 0 goes to 66
Kill threshold:
Kill options:
I'm sure there is more, I just don't remember them. This is a work in progress, so let's get to work!
So, as you all know, mario can chain grab multiple characters in cast. Just to step back for a moment, for those who ether don't know or are unaware of what chain grabs are, they are series of grabs and throws that the victim cannot escape. Generally, a playet throws the opponent a specific direction, chases the opponent's directional influence, and grabs the opponent while they are still in midair and before they can tech. Now back to what I was talking about...But, what a lot of you don't know, is the percents they begin and end, let alone when you can convert those throws to kills. I am making this thread to spread the knowledge, so not just I, but the wholemario community can become more proficient with their grab game and conversions. As of now, I don't have all the information to complete this thread, so I need your help on finishing this. I'll start by posting all the characters that can be chain grab and we can go from there.
[collapse=NOTE] this Information is incomplete as of 05/23/2014 when a character is complete I will change the color of the font fo[/collapse]
Up throw chain grab
Falco, Wolf, Fox --
Starts at 0 goes to 56
Kill threshold:
Kill options: fair --
Captain Falcon
Starts at 0 ends 45-50
Kill threshold: 8xish
Kill options: uair into fsmash, fair, nair
Down Throw Chain Grab
Lucas
starts at 0 goes to 45
Kill threshold:
Kill options:
Kill threshold:
Kill options:
Bowser
DDD
Squritle
Link
Wario
MK
starts at 0 ends at 60
Kill threshold
Kill options: Fsmash, fair
Kill threshold
Kill options: Fsmash, fair
Roy
Charizard
DK
ZSS
Sheik
Lucario
Snake
Sonic
Diddy
Starts at 0 goes to 66
Kill threshold:
Kill options:
I'm sure there is more, I just don't remember them. This is a work in progress, so let's get to work!
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