Rohins
Smash Lord
Video: http://www.youtube.com/watch?v=WVhXoTJagKs (crap quality)
I was inspired by Z1GMA's thread with the new approach to comboing. I'll cut to the chase, this deals with using unsweetspotted zair to setup a jab wake up. You then "kill" with a semi charged fsmash or fully charged blast. Here is how it is done:
Z represents the lowest possible % that causes a character to fall and bounce, granted that they don't airdodge or tech.
Here are the characters and their Z%s:
Mario: 111
Luigi: 111
Peach: 112
Bowser: 129
Donkey Kong: 122
Diddy Kong: 108
Yoshi: 116
Wario: 115
Link: 115
Zelda: 104
Sheik: 104
Ganon: 118 (can get two jabs in O_o, poor ganon)
Toon Link: 108
Samus: 117
ZSS: 101 (was hardest character for me to jab)
Pit: 109
ICs: 108
ROB: 116
Kirby: 100
Meta Knight: 103
DDD: 119
Olimar: 102
Fox: 101
Falco: 102
Wolf: 114
Captain Falcon: 115
Pikachu: 100
Ivy: 112
Squirtle: 116
Charizard: 118
Lucario 112
Jiggs: 94
Marth: 105 - looks like he can get an easy fair before you get the jab ;_;
Ike: 115
Ness: 109
Lucas: 109
G&W: 98
Snake: 120
Sonic: 109
Credits for Inspiration:
0RLy - FF zair making it easy to hit small characters and allowing me to quickly chase tumbling foes.
Z1GMA - bringing up jab reset topic.
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I haven't done this vs any people yet so I don't know how well it will work but hey, zair is not the hardest thing to set up . We'll see where this goes.
I was inspired by Z1GMA's thread with the new approach to comboing. I'll cut to the chase, this deals with using unsweetspotted zair to setup a jab wake up. You then "kill" with a semi charged fsmash or fully charged blast. Here is how it is done:
Z represents the lowest possible % that causes a character to fall and bounce, granted that they don't airdodge or tech.
- When a character is at Z percent, hti with unsweet zair (preferable the fast fall method 0RLy made a thread about).
- Chase (either walking or running). When you reach the enemy stop and let them bounce.
- Jab
- Either fire charge blast to hit while they are getting up -OR- run up, stop, and start charging fsmash. Release when they're hitable
Here are the characters and their Z%s:
Mario: 111
Luigi: 111
Peach: 112
Bowser: 129
Donkey Kong: 122
Diddy Kong: 108
Yoshi: 116
Wario: 115
Link: 115
Zelda: 104
Sheik: 104
Ganon: 118 (can get two jabs in O_o, poor ganon)
Toon Link: 108
Samus: 117
ZSS: 101 (was hardest character for me to jab)
Pit: 109
ICs: 108
ROB: 116
Kirby: 100
Meta Knight: 103
DDD: 119
Olimar: 102
Fox: 101
Falco: 102
Wolf: 114
Captain Falcon: 115
Pikachu: 100
Ivy: 112
Squirtle: 116
Charizard: 118
Lucario 112
Jiggs: 94
Marth: 105 - looks like he can get an easy fair before you get the jab ;_;
Ike: 115
Ness: 109
Lucas: 109
G&W: 98
Snake: 120
Sonic: 109
Credits for Inspiration:
0RLy - FF zair making it easy to hit small characters and allowing me to quickly chase tumbling foes.
Z1GMA - bringing up jab reset topic.
---
I haven't done this vs any people yet so I don't know how well it will work but hey, zair is not the hardest thing to set up . We'll see where this goes.