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Zelda Combos

CandyCakes

Banned via Warnings
Joined
Sep 28, 2014
Messages
154
U guys have seen zeldas roll cancel pivot grab right? That has so much range that I think it will be in some combos like the range of the RC pivot grab is like 2 times bigger than her F-smash
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
The entirety of the cast can just jump away after the dthrow, so you don't need DI to escape it at all. If your percentage is too low, the first hit of Faore's wind won't send you high enough to for the second one to hit you. And if your percentage is too high, the dthrow will send you far enough away so that you can simply jump before Zelda does anything.
 

CandyCakes

Banned via Warnings
Joined
Sep 28, 2014
Messages
154
The entirety of the cast can just jump away after the dthrow, so you don't need DI to escape it at all. If your percentage is too low, the first hit of Faore's wind won't send you high enough to for the second one to hit you. And if your percentage is too high, the dthrow will send you far enough away so that you can simply jump before Zelda does anything.
Actually no, In low and mid percents she can do down-throw to nair to fair/bair
FW combos around 80 depending on height
also in low percents she can down-tilt to up-tilt to Up-smash
 
Last edited:

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
I mainly play online so it might be major input lag. But I always make sure to buffer my actions. Even when I DO catch people in the nair after the dthrow at low percent, I always see an animation of them attempting to do something, such as using a nuetral aerial or trying to use their second jump. Yesterday I played against a Mario player who would dair me after the dthrow before I could even get Zelda off the ground. At times, I couldn't even shield after throwing him and I was holding the shield button throughout the duration of the attack.

I really think the faore's wind thing is weight dependent too. I couldn't send Link high enough to get hit by the second hit of FW until he was at around 95% or so.
 

Katy Parry

The Only Zelda in Indiana
Joined
May 20, 2007
Messages
3,328
Location
Indianapolis, IN
NNID
justysuxx
Actually no, In low and mid percents she can do down-throw to nair to fair/bair
FW combos around 80 depending on height
also in low percents she can down-tilt to up-tilt to Up-smash
She can do the Dthrow > Nair > Bair one but the bair isn't always guaranteed.
 

CandyCakes

Banned via Warnings
Joined
Sep 28, 2014
Messages
154
:4zelda: Down tilt to jab to dash attack works at mid percents
So does down tilt to up tilt to up smash
And low percents I down tilt to down throw to nair then I try to get a read after the nair

I think she could be offensive too
 

lirehsa

Smash Rookie
Joined
May 25, 2018
Messages
1
Dtilt, roll forward, Dtilt, roll forward (you should be where you started) repeat. Will work when natural Dtilt combo doesn't work. very useful against certain characters with high startup lag on jump/other moves.
 
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