Baddest bih
Smash Cadet
- Joined
- Feb 19, 2019
- Messages
- 43
Why do some players say Zelda on WiFi is annoying but Zelda offline or in tournaments suck?
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I just think people narrowly stuck into the mentality that "she's bad because she's always been bad so she's automatically bad". Since Day 1, I saw a lot of potential from being able to take advantage of the new dash dance mechanics to whiff punish things far better, as well as stuff like running U-Tilt to really increase our juggle game. But that's not all. This game has made me realise how important OoS punishes are. Zelda has two really quick OoS moves that can kill as early as 50 (Frame 6 Up-B and Frame 6 Kicks + 3 Frame jump squat). You can't say it's not short of broken, and it'll be a ridiculous threat when Zelda players get a better hold Parrying.Does she suck in tournaments, though?
I don't really know because with Ven there is at least one player that can contest people like MVD pretty well and the matches he has against FOW are also pretty close. It depends on one wrong decision how these matches end. But outside of Ven (who doesn't seem to visit many tournaments?) I haven't really seen a Zelda getting stuff done (or I'm just oblivious).
They're not always perfect, and Parrying shouldn't be optional. At least try to and learn how to Parry single hit aerials, which is where you can get the most of your powerful OoS. Hell, you don't even need to Parry a lot of moves. We can Kick OoS a lot of the standard Smash attacks as well as some tilts, and even some jabs. I've been punishing Wolf's F-Tilt, Jab, Smash attacks and even N-Air (misspaced?) out of sheer frame disadvantage.Can confirm that my MMR improved the better I got at nailin' those Pradas out of shield. Parrying is really difficult online from my experience, but Zelda's still pretty good when the opponent can't take advantage of her poor mobility as easily.
I think Zeldavator is somewhat unreliable unless they completely mess up spacing. My opponents DI it often. But it does kill super early, so it's always worth considering.
Yeah, as I said above, there just isn't many high profile Zelda players. Ven's been around for a long time, so has become a name among Zelda players despite not traveling much, but there isn't many that travel or play at a big enough event often. Mysterica is a decent Zelda, but I don't think is active much. You might also search Youtube with something like: ゼルダ スマブラSP大会 for some Japanese tournament footage. I don't know how consistently they play her or much about the Japanese scene at all though(need to get to that).Does she suck in tournaments, though?
I don't really know because with Ven there is at least one player that can contest people like MVD pretty well and the matches he has against FOW are also pretty close. It depends on one wrong decision how these matches end. But outside of Ven (who doesn't seem to visit many tournaments?) I haven't really seen a Zelda getting stuff done (or I'm just oblivious).
If you land the first hit on an aerial opponent it has a tendency to pop them up at an angle, so you're going to need to be ready to angle the second to compensate. Don't quote me on this, but I believe the side you land the first hit on is the direction they're going to pop up. So if you hit them on the left, they should angle left.I think Zeldavator is somewhat unreliable unless they completely mess up spacing. My opponents DI it often. But it does kill super early, so it's always worth considering.
My theory is that DI'ing the opposite direction doesn't do much for the opponent, as it'll likely send them straight upwards at best, and never to the actual opposite side.If you land the first hit on an aerial opponent it has a tendency to pop them up at an angle, so you're going to need to be ready to angle the second to compensate. Don't quote me on this, but I believe the side you land the first hit on is the direction they're going to pop up. So if you hit them on the left, they should angle left.
Yeah, I just mean that there is either a weird interaction with the first hitbox on an aerial opponent that pops them at an angle or the opponent is already DI'ing on account of them being in the air and accidentally DIs that way. My guess is it's the latter, given they are already DI'ing that way when you hit them.My theory is that DI'ing the opposite direction doesn't do much for the opponent, as it'll likely send them straight upwards at best, and never to the actual opposite side.
Agreed. She’s not top tier but she’s not that bad than people are sayingI just think people narrowly stuck into the mentality that "she's bad because she's always been bad so she's automatically bad". Since Day 1, I saw a lot of potential from being able to take advantage of the new dash dance mechanics to whiff punish things far better, as well as stuff like running U-Tilt to really increase our juggle game. But that's not all. This game has made me realise how important OoS punishes are. Zelda has two really quick OoS moves that can kill as early as 50 (Frame 6 Up-B and Frame 6 Kicks + 3 Frame jump squat). You can't say it's not short of broken, and it'll be a ridiculous threat when Zelda players get a better hold Parrying.
I think people are stuck in the old ways of trying too hard to wall opponents out to really take advantage of her full moveset. She has a couple of badass combos that require a lot of timing, such as basically garanteed D-Throw > Kick that can actually kill people at 50 at the ledge. It's a lot harder than it seems, because you have a really small window to buffer the jump and read DI.