choknater
Smash Obsessed
haha, that's a cute way to describe it
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Because Sakurai hates Zelda and doesn't let her have nice things. Really, considering its other flaws, it should outprioritise any other attack, but that would've made too much sense.Why are some attacks able to cancel out Din's fire?
try swiitching the timing off when you explode din's.i never land dins
except on noobs.
lol
Its so weird, but everytime I see Zelda run, I think "why isnt she tripping on her dress?" And then I trip T.TI've always thought of Zelda's "run" as polite brisk walk. Like when you have to go somewhere but you don't want everyone to know you're in a hurry.
Its so weird, but everytime I see Zelda run, I think "why isnt she tripping on her dress?" And then I trip T.T
Stupid Sakurai
Can i get a more serious response to this question.Why are some attacks able to cancel out Din's fire?
I guess that makes sense. But i'm still a little confused. What kind of priority does Din's fire has? Does the attack your opponent does hit box has to hit din's hit box for it to cancel? Also din's hitbox comes out in one frame right? After the start up lag?Depends on the damage output of the move... Din's Fire can only outprioritise an attack if it overpowers it by roughly 10%. A lot of aerials and attacks do 12% give or take... Din's max distance does 16%... hence it gets outprioritised. Transcendant aerial priority like Zelda's nair for example can't clank with it no matter what.
Even short burst din's can be clanked by jabs... simply because it does 8% whereas a jab does 2-3%. That's not a 10% difference.
Villi said this to me when he was still around. Don't know the validity of it but it seems to make the most sense right now. I haven't tested it.
Okay that makes more sense, I was just curious because the move goes through different things like the pillars on Luigi's Mansion. Then i thought about falco's lasers and got confused. But now it makes more since because the only time the hit box is out is when the move explodes. If my opponent timed sn aerial it will clash. Right that's how it works?Lawl I got sigged xD xD
Din's has pretty crap priority it seems, and Im pretty sure the hitboxes have to clash for it to cancel.
This is true although i'm not sure which ones won't cancel din's. How come there isn't a long *** in depth din's fire research thread?Yes, not every aerial though mind you.
There isn't any specifical percent difference to determine whether the two moves clash but the basic idea is that.Villi said this to me when he was still around. Don't know the validity of it but it seems to make the most sense right now. I haven't tested it.
Because most of the people think the move sucks and don't feel like going through all the trouble to examine it.This is true although i'm not sure which ones won't cancel din's. How come there isn't a long *** in depth din's fire research thread?
Hmm maybe we should explore it further. 9 frames after you let go off the button.There isn't any specifical percent difference to determine whether the two moves clash but the basic idea is that.
To understand it's priority just think of it as a ground move, similar to many other projectiles like Mario's fireball and Pit's arrows. The only difference is that it's hitbox only appers for the short time after you let go of the button, before that it can't interact or be interacted with anything except solid ground, ceiling and walls.
Basically, Din's hitbox has to hit a character's hitbox before or at the same time it hits their hurtbox for it to cancel. If it only hits their hurtbox it will go through, meaning it is possible to hit Nairing Mario with it if you can aim Din at the correct height above him.
And oh, Din's hitbox appers on frame 9 after the moment you let go of the button.
Because most of the people think the move sucks and don't feel like going through all the trouble to examine it.
Na there isn't.Im pretty sure there was a thread about what projectiles go through/cancel/get canceled by Dins
Close your eyes and pray.Any other specific ways to hit wit this baby?
You can sometimes ooS lightning kick somebody if they're tall and you've just shielded a laggy attack. There are also a whole bunch of situational tricks you can try; look in the Fairy Fountain thread for more info on them.How do you guys land the kicks?
The only real consistent way I land is jumping backwards (dodging hyphen smashes, dash attaks, etc.) and then DIing forward into a fast fallen one.
Ledgehopped.
And sometimes I intercept with it..
Any other specific ways to hit wit this baby?
Somehow I forgot about this.OoS Bair <3
This I forget. Ill play with it a little more.Don't forget that you can buffer Fair>Bair, Bair>Fair and Bair>Bair all in 1 SH.crazy.
Don't kick where your opponent is. Kick where they will be.How do you guys land the kicks?
The only real consistent way I land is jumping backwards (dodging hyphen smashes, dash attaks, etc.) and then DIing forward into a fast fallen one.
Ledgehopped.
And sometimes I intercept with it..
Any other specific ways to hit wit this baby?
Words of ****ing wisdom.Don't kick where your opponent is. Kick where they will be.
That's not necassirly a bad thing. I don't think throwing out a bunch of LK is the answer. However using them to punish laggy attacks seem to be the best use of the move IMO.Somehow I forgot about this.
And thx 4 the Bair tip. Thats something else I seem to forget.
KK, yea I just watched replays of myself to see if I can improve myself and one thing that immediately came to my mind was "Wtf, I rarely use the freakn kicks!". But now I see I'm on the right track.
Use it against Marth.If you kill with ftilt, you're.... doing it wrong. x.x
Ftilt is really situational. Mostly I just use it to catch people off-guard (if they're expecting an fsmash).... or by accident.... and sometimes you can space it against aerial approaches, but you have to know the range REALLY well.
It's only useful if you use it at its maximum reach, but it's so slow, it's not even worth it half the time.
Don't do this.Use it against Marth.
It competes with his fair at times when angled up.