Invincibility is dumb. Heavy armor is dumb. The vertical range nerf was dumb. Revert it to 5.0.
Makes Zelda need even less moves. If she launches you once and guess right once (your jump) you lose. You cant beat it from above, you cant land on platforms, there is no decay, you cant escape it, you cant dodge it, etc.
If you are in the air above her, you lose, period. THAT was the issue and why the vertical range nerf was needed. Just because there hasnt been a Zelda good enough to abuse it yet does not mean it wont happen.
Also:
Heavy armor on this move is ****ing stupid. Go with the fix Leaf had.
This post:
http://www.smashboards.com/showpost.php?p=9609594&postcount=30
Heavy armor (depending on the amount) is just going to make the move WORSE. Long range moves could trade with it before, now they have to be long range AND powerful. It just seems like a really bad solution when the current U smash is fine once those issues have been addressed (see Leaf's post above). And I know NY mad hates on Zelda, but the problem with the character is that she only has a few good moves and they were buffed to stupidity, which frankly can be blamed on the person who worked on her the most up to this point. The character was ****tily done and thats something we have to live with, but heavy armor is not going to fix the core issue, its just going to be a laughable change.
After speaking to Thunderhorse, I finally got the thoughts in order:
In 5.0 Zelda's U smash could not be beaten from above by anything other than Ike's dair. That in it of itself was not the issue. The fact that if you were in the air and did not have a jump you would never land. It was either DI off the stage or keep getting juggled since you could not dodge or attack the move. After having this done to me by Umbreon Mow for about 20 minutes I realized the issue.
From there I shrank the U smash size down so that it could not pierce platforms. Bandit complained about the sheer lack of anti air with the move and that is where the partial invulnerability came from. This fixed both issues. Now I have also realized that I coded this incorrectly and Leaf has fixed that.
This U smash allows you to land on a platform and therefore have a place on stage to avoid the move (which is good) and can still anti air badly spaced or short ranged aerials. All of this is good and not overpowered and that is why I feel we should go with the fix that Leaf posted over this stupid heavy armor thing and even more so over the 5.0 U smash (or I will be sure to show people why this is extremely stupid).
Basically that is what should happen with the U smash, whether you listen to me or not.