Furil
Smash Apprentice
- Joined
- Jul 7, 2014
- Messages
- 164
NOTES:
Attacks that have stretchy parts (ZSS doesn't really have many/if any) may not be 100%
The green boxes on uptilt are which bones are intangible.
I don't have info on hurtbox locations and sizes, so I can't display them.
There are chances my little program has bugs and could have messed up any one of these.
Let me know if any look really off and I'll check.
ZSS has several disjointed (attached to base node) attacks, so I'm pretty confident with these being correct.
Yes, the model is missing her mouth.
There's a little display glitch here on DTILT.
Just imagine the little parts poking out aren't there.
Another little visual glitch. Imagine that cylinder is connecting the two circles ;_; (Extended hitboxes and whatnot...)
Zair, grabs, and throws may come later.
Their data is separate (with the whip), so I can't get display them right now, but maybe later.
Thank you
Attacks that have stretchy parts (ZSS doesn't really have many/if any) may not be 100%
The green boxes on uptilt are which bones are intangible.
I don't have info on hurtbox locations and sizes, so I can't display them.
There are chances my little program has bugs and could have messed up any one of these.
Let me know if any look really off and I'll check.
ZSS has several disjointed (attached to base node) attacks, so I'm pretty confident with these being correct.
Yes, the model is missing her mouth.
Just imagine the little parts poking out aren't there.
Zair, grabs, and throws may come later.
Their data is separate (with the whip), so I can't get display them right now, but maybe later.
Thank you