• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Recent content by Blueman12

  1. Blueman12

    Mewtwo Patch "Dump"

    Ness has exactly 1 change in terms of damage values, compared to the values on smashwiki, it seems fair was buffed by 1% from 6>7%. Otherwise no changes in damage, although i noticed that Dsmash seems to have less knockback, but placebo possibly. Plus did Ness's dthrow have the camera shaking...
  2. Blueman12

    Ness; worth playing?

    Other SSB's (minus PM) have not been kind to our boy. This game changed that and made him a high tier viable. O N E T T B O YS
  3. Blueman12

    Hey San!! I'm that Ness guy from the Smash@York tourney about 2 weeks back, still kinda...

    Hey San!! I'm that Ness guy from the Smash@York tourney about 2 weeks back, still kinda starstruck that I met one of the best Ikes ever at my first tournament lol. I wish we coulda got in at least one friendly on SSB4 before bracket started that day, Hope you come to Canada for another...
  4. Blueman12

    Smash @ York 5 (Wii U + Melee) Results - Toronto, Canada - 02/08/2015

    First tourney for me, was a blast to go to, congrats to Chris Fisch in SSB4. Walloped me in pools and destroyed people all the way to the top.
  5. Blueman12

    Meta Mastery of the Arts - Greninja Matchup Thread Archive

    Hi guys, Robin guy here. Yeah Greninja people, you guys have the edge on us. The fact that you guys rush us down so well hampers our zoning game for sure, your bair is really good, and the quick water shuriken is a pretty reliable way to interrupt our thunder charge. One of the first things I...
  6. Blueman12

    Q&A "Worthy Opponents Indeed!" - Match-up Q&A Thread

    I agree with Raziek on all of his counts a few posts up. Ganon is unfortunately (for them) not exactly difficult to play against. Of course, underestimate a good one and you'll eat punishment like no one's business, and don't chase them off the edge too much as you could fall prey to a...
  7. Blueman12

    Q&A "Worthy Opponents Indeed!" - Match-up Q&A Thread

    @RhyRhychan, If a Lucina ever goes ham in the air they are doing it wrong, just shield whatever aerial attack they do against you and stay put on the ground, i wouldn't challenge a Lucina in the air unless they miss-space an aerial and you can Levin sword. Preemptive Arcfires not explicitly...
  8. Blueman12

    Q&A "Worthy Opponents Indeed!" - Match-up Q&A Thread

    I agree on what @MageyMage was saying. 6:4 ZSS, i similarly have a friend who mains her and i spar regularly with him. Not too awful but hard for us. Arcfire/Wall REALLY helps against her though, although for the wall i have been grabbed through it before so try to be preemptive. if at any point...
  9. Blueman12

    Social "Time to Tip the Scales!" - Robin Social Thread

    if you win against a ROB, does that mean we robbed Rob through robin his victory?
  10. Blueman12

    Raziek's Robin Research Room & Repository (Moveset, Mechanics & Frame Data!)

    Agreed. Despite Levin meteor its got too much landing lag to just throw out there. If it could autocancel in a shorthop that'd be nice :3 Although i personally think that its a decent edgeguard move with bronze sword KB.
  11. Blueman12

    Q&A "Worthy Opponents Indeed!" - Match-up Q&A Thread

    We all seem to be discussing problem matchups lol. I have another one :D Yoshi. Seriously the dino can literally do whatever he wants, his egg zoning and teleport glitch (has that been fixed?) are far too good, and he's reasonably fast enough to weave in and weave out of our comfortable range...
  12. Blueman12

    Robin's Forward Roll Cancel Grab

    Sorry about that man. It was getting too much for me too, to continuously adjust my eyes to that colour :P I made this account forever ago and should have changed the font while i could. Anyway all, I find that this helps us best punish rolls, especially behind us. At low percents it lets us do...
  13. Blueman12

    Robin's Forward Roll Cancel Grab

    Sorry for double post, ignore the one above this one my phone is stupid and i thought i was replying to something else. I can perform it just fine. How i see it is you press forward and dont even see the initial frames of the dash animation, then immediately press shield and then grab in quick...
  14. Blueman12

    Robin's Forward Roll Cancel Grab

    ^ Yeah this. Does this make a big enough impact for Robin you think?
  15. Blueman12

    Robin's Forward Roll Cancel Grab

    Some new advanced tech was discovered yesterday I think in the 3DS competitive play thread, which is cancelling a forward roll in its initial frames into grab, which gives a notable range improvement. This is possible due to the way the game buffers a roll. The input looks like this: Forward...
Top Bottom