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Recent content by RocketSlug

  1. RocketSlug

    Texture and Vertex Hack Database & How-to Thread

    Thank ye much. (:
  2. RocketSlug

    Texture and Vertex Hack Database & How-to Thread

    Does anyone know where I might be able to find this texture? http://i145.photobucket.com/albums/r205/herooftime999/Brawl%20Textures/IceClimbers-EmporerPalpantineandDar.jpg I've been sifting through forums and Googling and nothing comes up. ):
  3. RocketSlug

    Project SA Q&A

    @humble: You'll have to generate an offensive hitbox and attach it to a bone that you wanna give a hitbox to. In the generate hitbox event there are parameters for size, offsets, and more that you can fiddle with. As for my question, what is the way to best emulate Link/Toon Link's second hit...
  4. RocketSlug

    PSA Official Project Thread

    Does anyone know if PW is ever going to update PSA? Or did real life get in the way? ):
  5. RocketSlug

    BrawlBox v0.63d (bug fixes)

    I'll check when I get home. Just wanted to post this before I forgot. >_> If it's really this simple though... man, you are a god among men. 0:
  6. RocketSlug

    BrawlBox v0.63d (bug fixes)

    I'm having some trouble with some animations. I'm trying to change Pit's forward smash movement and I want it to move him forward, but if I try changing the TransN node, the game will recognize it moving forward, but then snapback occurs. I checked by turning on a player name and as Pit moves...
  7. RocketSlug

    BrawlBox And PSA Video Tutorials

    Alright so I did some Googling and it led me here. Has anyone figured out what 18000100: 0-6 does? A17 said it was in Marth's moves, I'm seeing it in all of Pit's neutral B subactions under 'Other' events. And is there a way to say, replace Pit's forward smash with Fox's and keep the forward...
  8. RocketSlug

    Animation glitches - a reason why.

    What about the case where you're not swapping models but just replacing an animation and snapback occurs? If I'm understanding this right, the bones will all still be the same so there shouldn't be a problem with tracking the wrong TransN bone index. For instance normally Pit's Fsmash is...
  9. RocketSlug

    BrawlBox v0.63d (bug fixes)

    Quick question, I'm messing around with scale in the animation editor, and just for kicks I'm editing Pit's MotionPac. If I try to put any keyframes past frame 256 for any bone, when I save and reload the MotionEtc the keyframe will jump to the beginning of the animation. (ie. keyframe on frame...
  10. RocketSlug

    BrawlBox v0.63d (bug fixes)

    Iirc a box will be highlighted yellow if it is a key value.
  11. RocketSlug

    BrawlBox v0.63d (bug fixes)

    For the record I'm on Vista Home Premium 32-bit and haven't had any problems with BrawlBox that I can tell. x: @Kryal: you are the man! Can't thank you enough for doing this stuff. Some stuff though: can you make it so that Home, End, and Delete work for editing frame data in the animation...
  12. RocketSlug

    Brawl Beta Elements List-First Post Majorly Updated 7/26/10

    I'm really interested if someone could get pictures of the 'damaged' textures.
  13. RocketSlug

    BrawlBox v0.63d (bug fixes)

    Ah, would that be why the BrawlBox animation editor won't display eyes? Because there's more than one eye texture? Or what?
  14. RocketSlug

    .

    Well that's a bummer. /: Thanks anyway dude.
  15. RocketSlug

    .

    Well that would explain it, seeing as I'm running B+. Is there any other way to invoke a slowdown? Like consuming a timer but have a guaranteed chance to get the right effect?
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