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Recent content by timothyung

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    Brawl+ in Japan | JP Beta Build (GSH1) released

    Updated the thread title
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    Busy playing M&L3 and Locoroco Midnight Carnival. And I have just got New Super Mario Bros. Wii.

    Busy playing M&L3 and Locoroco Midnight Carnival. And I have just got New Super Mario Bros. Wii.
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    Do NOT upgrade your Wii to 4.2 through Nintendo -- Safe Update!

    I have spread the word to the Japanese. We should have this sticked forever, saying "NEVER UPDATE YOUR WII THROUGH NINTENDO IF YOU USE HOMEBREW"
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    Brawl Custom Music Hub: Archiving all the music in one place!

    You're right, but I don't know what is the definition of "minimal editing". Though I think mine loops seamlessly... I guess that's just personal preference.
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    Final Destination: Workshop General social thread

    But it's not epi- +1
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    Brawl+ 5.0 RC1 Tactical Discussion Thread

    lol @ Fox and Falco's grounded lasers. Give them 1 more damage, anyone? I know we shouldn't buff them, but I find it weird that aerial laser is always > grounded laser.
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    Challenger Approaching!!! ROY!! .PAC UP!!!! 12/7/09 at 3:36 AM EST

    In that video, it only has Roy's gravity and blade hits. It's only meant to prove that he really feels like Roy, as a Melee Roy player can perform well with the new Roy. But try the current pac. Stuff like multi-hit upB, nB which can be charged up to 4 seconds, Melee-style DED... are all there.
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    Challenger Approaching!!! ROY!! .PAC UP!!!! 12/7/09 at 3:36 AM EST

    OBJECTION! Speed is Roy's, blade hits are Roy's, gravity is Roy's, even DED, Blazer and Flare Blade are Roy's. The only thing different are tipper hits and cosmetic things
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    Brawl+ 5.0 RC1 Tactical Discussion Thread

    But IIRC Marth's fair beats Samus' non-charged cannon shot, but cannot cancel a fully charged one. And a fully charged cannon shot can't have TP, as it clanks with another cannon shot.
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    Brawl+ 5.0 RC1 Tactical Discussion Thread

    When I say priority, I mean its ability to go through stuff. I believe aerial attacks have priority too, seeing how some aerials can cancel projectiles, but some can't.
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    Challenger Approaching!!! ROY!! .PAC UP!!!! 12/7/09 at 3:36 AM EST

    camelot "ported" the gravity to the pac, but it seems to be different from the one using the code.
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    Brawl+ 5.0 RC1 Tactical Discussion Thread

    Is he that bad? Huge range, OK recovery, killing really early, ultra good tech chasing game with his side B, B edgeguard, and guaranteed dair>fsmash combo on non-floaties... I think I second Ike. He might become my main some time later.
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    Brawl+ 5.0 RC1 Tactical Discussion Thread

    But... I use Wiimote held sideways D: OK now someone please tell me what does the fourth number of the flag mean. For example, Falcon Kick -Flags changed from xxx1xxxx->xxx3xxxx
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    Brawl+ 5.0 RC1 Tactical Discussion Thread

    Actually, what determines priority? Damage? Or is there a value? If there's a value, what's the lowest value possible? Oh, and Ike has his awesome side B, and dair to fsmash combo. The match-up shouldn't be very bad.
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    Brawl+ 5.0 RC1 Tactical Discussion Thread

    MK is light. Heavy weights are good at killing. Heavy weights>MK
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