AvaricePanda
Smash Lord
this is pretty much the best post in this thread.My thoughts on the BBR stagelist
it sucks...... (but thats my opinion)
that being said I can't blame the BBR for arriving at any different conclusion in all honesty. With the fact that the criteria for banning is so small its almost impossible to ban several things. However at the same time many things that they do banned are so opinionated that it too causes even more debate.
If I have the rules for banning wrong then correct me
The definition of "something is to random it prevents someone from playing brawl" is very poor. using a subjective term to that degree will always produce arguments where no player is right.
then there's the criteria of "an overpowering tactic that prevents you from playing brawl". Here we have infinites that are banned. Now I ask why isn't picking a character a tactic? the first choice you make in a match is your control settings and followed by your character, finally leading up to stage selection. Why isn't it a strategy that you pick metaknight in conjunction with brinstar bannable? In fact its just as degrading to game play as D3's wall infinites and walk offs could be.
How is this different than picking D3 in conjunction with bridge of eldin? In all honesty all of your actions in a match are dictated by your first decision in character selection, if you don't pick D3 you can't walk off to death. If you don't pick MK you can't shark, torndado abuse, ect on brinstar
There are some issues with the playing to win philosophy. Its that it doesn't apply to Smash like it does to street fighter. I could be wrong but in street fighter the number of random elements in are significantly fewer in default gameplay (not including unlocking characters that kind of stuff) than in brawls gameplay. If your gambling on an item showing up and you lose or win because it does or doesn't show up you aren't playing to win because you are allowing factors outside your control to dictate your decisions.
So in a sense the community plays to win by not allowing themselves to lose to things that are outside their control.
Secondly what gives playing to win (not including the trying to win part I am referring to the rest of the philosophy sovereignty to make decisions about our metagame exactly?
things about playing to win is that in any game the purpose is to win. naturally you cannot expect someone to do something that hinders their chances of winning.
But what it doesn't address is the human element of making a game better. Why shouldn't we play the game we want to play if it doesn't impede our ability to win?
People claim that a 9 or 7 or 5 stage starter lists are better but in reality those are opinions. I don't see how japan isn't playing to win? they aren't risking their chances of winning to random luck, they are playing on 3 stages that have little to not changes during the match. Its a preference and quite frankly so is stating green greens should be legal.
tl;dr anything past trying to win is opinionated and cannot be proven in definite terms
Also its pretty pathetic that only 20 BBR members voted on the stage lists.
For those of you who will be missing my points in walls of text
*The BBR cannot have chosen a different stage list
*the banning criteria needs to be changed to something that's not subjective and if that's impossible then do it by the majority using preference alone with baseline objective rules
*People claiming that EC are scrubs are simply stating their opinions on what makes a better game
* the BBR needs to have more people vote on their stage lists