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Brawl Character movesets: share, rate, and comment!

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
25,968
Switch FC
SW-1597-979602774
Well I finally thought of making a moveset for the Diddy and Dixie Duo team. Here it comes.

Diddy's Stats are in Red and Dixie's are in Pink.
Stats:
Strenght: 1,7 / 1.4
Speed: 4.3 / 4.4
Weight: both 2.0
Jumping: 3.4 / 4.6
Size: 2.3 / 2.1
Range: 2.7 / 2.4
Falling Speed: A tad slower then DK / A tad slower then Pikachu

The reason why Diddy and Dixie have diffrent stats is to keep uniqueness in the character.
Plus the two characters are similair yet completly diffrent. The upcoming moves are both preformed togheter, but its slighly more difficult to hit them both as for the Ice Climbers.

Moves:

Here again, Red means the move is preformed by Diddy and Pink means the move is Dixie's.

A: Quick Tail spin, Diddy swings his tail once in front of himself. / Quick Hair spin, Dixie swings her hair in front of herself.
Speed: Normal/Semi-fast
Knockback: Very low.
Damage: 3% each hit
Range: Semi-low/Normal

AA: Tail Spin, Diddy swings his tail at both sides. / Hair Twist, Dixie swings her ponytail at both sides of her.
Speed: Fast / Very Fast
Knockback: Normal/Semi-high / Semi-low/Normal
Damage: 4% each hit.
Range: Semi-High/High

Forward Tilt: Tail Sweep. Diddy sweeps his enemy away with his tail. / Hair Sweep. Dixie slams her opponement with her ponytail.
Speed: Semi-fast / Fast
Knockback: Semi-Low / Low
Damage: 7% / 6%
Range: Semi-High

Up Tilt: Diddy and Dixie both make a quick backflip.
Speed: Semi-fast
Knockback: Normal / Semi-Low/Normal
Damage: 7% each hit
Range: Both Semi-low/Normal

Down Tilt: Tail Sweep. Diddy ducks down and hits his enemy with his tail while he's spinning. / Sweep Kick. Dixie ducks down and shoves her legs to kick.
Speed: Fast / Semi-fast
Knockback: Low
Damage: 5% / 6%
Range: Normal/Semi-High / Normal

Dash Attack: Still my most fav attack: Cartwheel. Diddy makes a cartwheel and rams into the opponement. / Running Tail Sweep. Dixie twists her ponytail and rams into the opponement. Has a little sweetspot
Speed: Very fast. / Fast/Semi-Very Fast (does that word excists? O.o)
Knockback: Tail: Low. Legs: high / Without sweetspot: Normal. With Sweetspot: Normal/Semi-high
Damage: When he hits with the tail only 5%. With the legs he does 9% damage each leg. / Without Sweetspot: 6%. With Sweetspot: 8%
Range: With the tail its normal/ semi-high with Diddy's legs its normal. / High

As you see Diddy's A moves haven't changed much. This is because I like his A moves and because if this character is in, then Diddy Kong alone isn't in Brawl so really it doesnt care.

Air Moves:

Neutral Air: Aerial Tail Spin. Diddy spins his tail two times around him self. Covers both sides. / Aerial Arm Spin. Dixie twists her arms around herself. (Similair to Ness's)
Speed: Fast
Knockback: Semi-High / Semi-low/Normal
Damage: 9% / 8%
Range: Semi-High / Normal

Forward Air: Chimp Fist. Diddy and Dixie both quickly punches the foe infront of them. (Same as Sheik's)
Speed: Fast
Knockback: Normal/Semi-High / Normal
Damage: 11% / 9%
Range: Normal

Back Air: Back Kick. Diddy and Dixie both strentch their feet for a kick attack. (Same as DK's only faster and less powerfull)
Speed: Fast / Fast/Very Fast
Knockback: Normal
Damage: 9% each hit.
Range: Normal

Down Air: Monkey Meteor. Diddy and Dixie stomp their enemy with both feet to send them downwards. (Same as DK's)
Speed: Semi-fast
Knockback: Normal/Semi-high
Damage: 10% each hit.
Range: Low

Up Air: Flying Uppercut. Diddy punches his enemy upwards. / Backflip. Dixie makes a backflip and hits the foe with her feet.
Speed: Semi-Fast / Fast
Knockback: Semi-High / Normal/ Semi-High
Damage: 12% / 10%
Range: Semi-low/Normal / Normal

Yet Diddy's moves havent changed to. Same reason as above. However just like his A moves I toned some of them down to balance it. Next moves are totally diffrent then the solo Diddy Kong moveset.

Special Moves:

B: Pickup. Diddy or Dixie climbs on his or her partners shoulders. You are able to walk and jump while holding the other Kong. You can also toss the other Kong at you opponement. Your partner will be hurled up like a ball and gives good damage and knockback. However if you miss your partnet lies down for a while and can only be saved for a counterattack if the other Kong touches the other.
Speed: The jump on the back is very quick. However the walking speed of the apes will be cutted by alot. The throw is pretty fast.
Knockback: High/Very High
Damage: 21%
Range: Travels a little shorter then Yoshi''s Egg throw.

Up+B: Barrel Jet. Diddy pulls out his Barrel Jet to return back to the stage. Similair to Fox's Fire Fox but it's controllable like Ness's PK Thunder only not as flexable. While recovering Dixie holds Diddy. / Ponytail Swirl. Dixie uses her hair to float back to the stages like a helicopter. While flying Diddy holds her legs. Very similair to DK's recovery.
Speed: A little bit of lag afterwards perhaps. Flying speed same as the Fire Fox. / The flying speed is the same as DK's. No landing lag afterwards.
Knockback and Damage: If Diddy flies into you it's 12%. However if the Barrel Jet hits you (fiery effect) it will do 16% damage and it will spike you. / The move only hurts when your hit by Dixie's ponytail. This has the same effect as the Spinning Kong. 2% Damage each hit.
Range: It recovers just as good as Fox's Fire Fox. / It travels farther then DK.

Smash B: Orange Grenate. The Kong in the front throws a bomb looking much like a orange at you. The bomb can bounce 3 times and then it explodes.
Speed: Short afterlag. The grenate travels a little bit faster then Pikachu's Thunder Jolt.
Knockback: High.
Damage: 16%
Range: All depends on how the Orange grenate bounces.

Down+B: Simian Switch. The Kongs switch places. In the begin of the match Diddy is in the front and his attacks have more priority then Dixie. However if they switch Dixie walks in front and her attacks have more priority. Also the grab animation and the recovery are diffrent from the couple.
Speed: Fast
Knockback: -
Damage: -
Range: -

Smashes:

Forward Smash: Kong Klap. Diddy and Dixie clap their foe with all their might. (Similair to DK)
Speed: Fast / Fast/Very Fast
Knockback: Normal.
Damage: Uncharged: 18% / 16% Charged: 22% / 20%
Range: Semi-High

Upward Smash: Backflip. (Similair to Pikachu's)
Speed: Fast. No startup lag and almost unnoticable afterward lag.
Knockback: Tail: Semi-low/Normal. Legs: Semi-high/High / She has no tail so... Normal.
Damage: Uncharged: 16% Charged: 22%. If hit by the Legs it will add 2% more damage charged and uncharged. / Uncharged: 15% Charged: 20%
Range: Tail: High. Legs: Normal/Semi-low / Normal

Down Smash: Tail Sweep. (Same as Yoshi's) / Swirling Simian. Dixie makes a breakdance move on the ground and hits her foes with his ponytail and her legs.
Speed: Same as Yoshi's. Same lag after ward to. / Very Fast! Same speed as Sheik's.
Knockback: Lower then Yoshi's. It would be Semi-Low. / Semi-Low/Normal
Damage: Uncharged: 13% Charged: 16% / Uncharged 14% Charged 16%
Range: Farther then Yoshi which would make it like High. / Semi-High

Grabs and Throws:

Grab: Diddy grabs his foe with both hands and attacks them by giving them headbuts. (Same as Ness) / Dixie grabs her foe with her ponytail. Has long reach.
Speed: Fast. No afterwards lag.
Range: Same as Ness / Very High!

Forward Throw: Simian Swing. Diddy throws his opponement as far as he can. (Like Pikachu's Fthrow in N64. <3) Can't possible be chained. / The Cargo. Dixie lifts her foe with the tail. This goes the same as DK's Fthrow but she moves and jumps much faster. The DK grab combo from Melee is possible.

Down Throw: Pesky Punishment. Diddy throws you down while Dixie quickly jumps on the foe.

Back Throw: Diddy Roll. Diddy grabs you rolls backwards and then kicks you away. Similair to Pikachu's only higher knockback. / Just Back throw. Dixie lifts the enemy with her hair and throws them back. Same as DK's backthrow.

Up Throw: Headbut. Diddy throws you up but since he isn't that strong he adds an headbut to throw you up in the sky. Low knockback. / Dixie lifts her enemy again but this time she throws them in the air. Semi-High knockback.

Mic.:

Taunt: Diddy grabs his boombox and Dixie plays the guitar.

Costumes:
Normal: Red cap with a red shirt and brown fur. / Pink barret with a pink shirt. Blonde ponytail.
Blue: Purple cap with a purlpe shirt and blue fur. / Purple barret and a purple shirt. A mix between red and purple ponytail.
Green: Green cap with a green shirt and darker green fur. / Green barret with a green shirt. Orange ponytail.
Yellow: Yellow cap with a yellow shirt and orange fur. / Yellow barret and a yellow shirt. Blonde ponytail.

Kirby Hat: Diddy's cap or Dixie's barret and her ponytail.

This was the moveset for Diddy and Dixie Duo team. Phew Im gald im done, still this was pretty fun to do. =)
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
wow, that last one by didy kong is sweet...
but why does dixie do so many hair-based attacks?
it's akward...
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
annoying1359 said:
wow, that last one by didy kong is sweet...
but why does dixie do so many hair-based attacks?
it's akward...
Dixie mostly uses hair in the DKC2 so it makes sense.

The Diddy/Dixie Team gets 10/10 even though Diddy uses too many tail attacks.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
heh.....
hair.....
ha-he...
SO!
hair!

i never played DKC2....so....

to parrothead: are the "AND"'s....like....important?
 

#HBC | marshy

wanted for 3rd degree swag
BRoomer
Joined
May 21, 2006
Messages
3,928
Location
swag
Here we go.

Cats from Zero Wing
1st game appearance-Zero Wing
stats- strength-5 speed-5 Weight-5 Height-5 Range-5 Jump-5 attack speed-5 The perfect stats.

a-kills everybody
aa-kills everybody
aaa-kills everybody

tilt forward a-kills everybody
tilt up a-kills everybody
tilt down a-kills everybody

smash forward a-kills everybody
smash down a-kills everybody
smash up a-kills everybody

nair-kills everybody
dair-kills everybody
uair-kills everybody
fair-kills everybody
bair-kills everybody

b-kills everybody
forward b-kills everybody
down b- kills everybody
up b- kills everybody

up throw-kills everybody
down throw-kills everybody
forward throw-kills everybody
back throw-kills everybody

special-kills everybody

overview-kills everybody
taunt-kills everybody and says "all your base are belong to us"
kirby hat-kirby dies when he tries to eat him

I worked hard on this moveset and I think he would fit well in Brawl.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Sweet. made a new thread.
Morph Ball


She/It would be super fast with very low traction.

^B: screw attack.
B: drop bomb. as in MP2E, only three can be on the field at a time.
-->B: Boost ball into da opponent. (yo.)
vB: drop a Power Bomb. take 1-2 sec to drop, but is very powerful, hitting opponent 5 times, but allows opponent to DI out.

A attacks would be ramming into opponent.

dsmash: glows red, then runs forward a short distance and then back.
usmash: hops up, releasing a chain of bombs. :chuckle:
fsmash: a short charge forward. very fast, low knockback, high damage.

Z: attaches self to opponent, using bombs to throw him/her/it away. :ohwell:
Z in air: when performed in the air, Morph Ball can use Magnet Ball to attach to a surface FOR A LIMITED TIME.

Super(s):
FFA-
Deploys a Giant Power Bomb that detonates, dealing 25% damge to the nearest opponent.
if opponent is in air, it is a phantom hit.

1 on 1-
charges up for 2 seconds, then charges directly at opponent, leacing a trail of bombs.
cant go through any obstacle.
bombs do 5% each, charge does 20%.

your thought, no flamin' at me. please.
suggestions?
not listening to suggestions that are along the line of 'abandon thread', kill youself'...
 

Vicious Delicious

tetigit destruens
Joined
Feb 3, 2006
Messages
1,874
Location
Orlando, FL
Switch FC
SW 0141 8170 9257
Chunky Kong

Okay, okay. My turn :) Similar to Diddy Kong's posts, but with Chunky Kong (He was my favorite :chuckle: )

Chunky Kong

Character: Chunky Kong
Game: DK64, N64

Stats...

Strengh: 4.0
Speed: 2.8
Weight: 3.7
Jumping: 2.3
Size: 4.5 (Slightly bigger then DK?)
Range: 3.0
Falls fast, almost as fast as Fox.

A-attacks...

A: Monkey Punch, a single punch
Speed: Normal
Knockback: Normal/Semi-low
Damage: 5%
Range: Normal/Semi-high

A, A: Monkey Pummel, similar to Monkey Punch, but with a 2nd slightly stronger uppercut.
Speed: Normal
Knockback: Normal
Damage: 5%, then 8%
Range: Normal/Semi-High

A, A, A: Monkey Push, similar to Monkey Pummel, but with 3rd push.
Speed: Normal
Knockback: Normal/Semi-high
Damage: 5%, then 8%, then 7%
Range: Normal/Semi-high

F-tilt: Monkey Jab, jabs opponent. Nothing too special.
Speed: Semi-Fast
Knockback: Normal
Damage: 8%
Range: Normal/Semi-low

U-tilt: Pineapple Push, Pushes in air. Similar to Ness' U-tilt
Speed: Normal/Semi-High
Knockback: Semi-high
Damage: 12%
Range: High

D-tilt: Fruit Squash, crouches on ground and smashes fist to ground. Strong but tricky to do.
Speed: Low
Knockback: Low
Damage: 18%
Range: Semi-low

Dash: Chunky Charge. Chunky Kong puts himself in a cannonball-like state and throws himself forward. Can generate mutiple hits :)
Speed: High
Knockback: Normal/Semi-high
Damage: Increases for each individual hit. EX: 3%, then 6%, then 8%, then 10%, then 12%. Usually lands 3-4 hits.
Range: Semi-high/High

Air Moves...

Nair: Simian Spin. Spins around like DK's recovery attack, but it's NOT A RECOVERY ATTACK!
Speed: Semi-low/Normal
Knockback: Normal
Damage: Anywhere from 7-10%
Range: Normal/Semi-high

Fair: Bananna Bash, hits opponent with head. Extra damage for sweetspot.
Speed: Semi-low/Normal
Knockback: Semi-low/Normal. If hit with sweetspot, Knockback is Semi-high/High
Damage: 6% normal, 20% sweetspot (right on his cap.)
Range: Normal

Bair: Chunky Kong does not have a Bair :( If you attempt it, you will get his Nair

Dair: Monkey Mash, almost identical to Ganondorf's Dair, but Chunky uses his fists.
Speed: Semi-high/High (Fastest move with a Fastfall)
Knockback: High
Damage: 17% normal, 28% sweetspot (very center of his knuckles.)
Range: Semi-low/Normal

Uair: Fruit Flip, Chunky does a frontflip. Sends opponents flying random directions.
Speed: Normal
Knockback; Semi-high/High
Damage: Anywhere from 15-27%
Range: Normal/Semi-high

B attacks and Smash attacks...

B: Pineapple Launcher. Launches a pineapple from Pineapple Launcher. Similar to SuperScope. Must charge at least 1 second. Charge to 5 for strongest effect. Explodes on contact. Can also be done in air, but without explosion and slightly weaker. Can't launch another pineapple until either 1st one hits or dissolves.
Speed: Pulling out Launcher: Semi-low. Pineapple speed: Normal/Semi-high
Knockback: Ground; Low/High. Air; Semi-low/Semi-high
Damage: Ground; Anywhere from 2%-30%. Air; Anywhere from 2%-15%
Range: High

B+Up: Barrel Cannon. Pulls out a Barrel Cannon and hops inside while it spins. Push B to launch. Recovery range= Ness' PK Thunder.
Speed: Semi-low
Knockback: Normal/Semi-high
Damage: 13%
Range: Semi-low

B+Down: Gorilla Gone. Chunky is cloaked for 10 seconds. High resistance to Knockback, cuts received damage by 1/3, and increases other B attack damages slightly. However, speed and jumping are reduced.
Speed: Normal
Knockback: None
Damage: None
Range: None

B+Smash: Primate Punch. Strongest of Chunky's attacks. Lag :(
Speed: Low
Knockback: High
Damage: 25% Normal! And 42% sweetspot! (Sweetspot at center of fists where sparkles begin.)
Range: Semi-high

FSmash: Kong Kick, sends a straightforward kick at the enemy. Similar to Kirby's Forward Smash, but stronger.
Speed: Normal
Knockback: Normal/Semi-high
Damage: 21%
Ramge: Sem-high

Dsmash: Bananna Split. Almost identical to DK's Dsmash, but has less range and slightly higher damage.
Speed: Semi-high
Knockback: Normal/Semi-high
Damage: 27%
Range: Semi-low

Usmash: Victory Smash. Throws a fist in the air.
Speed: Semi-high
Knockback: Semi-high/High
Damage: 25%
Range: Normal/Semi-high

Grabs...

Grab+A: Monkey Mash, headbutts opponent while in a grab.
Speed: Normal
Knockback: None
Damage: 4% each hit
Range: None

Grab+Up: Barrel Boomer, holds opponent with both hands and headbutts them in air.
Speed: Semi-low
Knockback: Semi-high
Damage: 9%
Range: None

Grab+Down: Kong Krash, throws opponent on ground, then bodyslams them. Easier grab to escape from then most.
Speed: Semi-low
Knockback: Semi-low
Damage: 14%
Range: None

Grab+Forward: Simian Squeeze, squeezes opponent real tight to crunch them.
Speed: Normal
Knockback: Semi-low
Damage: 12%
Range: None

Grab+Reverse: Butt Bash, throws opponent behind him, then bashes them with his rear.
Speed: Semi-high
Knockback: Normal
Damage: 9%
Range: None

Taunts...

Taunt 1 (option): Plays Triangle and does a little dance.
Taunt 2 (option): Grows like Mario and beats chest, then shrinks again.
Taunt 3 (option): "Uh-oh! Nah-ah!"

Super...

Super 1 (option)... Pineapple Bomber. Leaps high in air and shoots a single pineapple down, creating huge explosion(s) across field.

Super 2 (option)... Hunky Chunky. Grows REALLY BIG (like when you're in giant mode, then get a super mushroom), then stomps on stage, sending a shockwave and crushing all under Chunky.

That's it :p
 

#HBC | marshy

wanted for 3rd degree swag
BRoomer
Joined
May 21, 2006
Messages
3,928
Location
swag
"Cranky Kong is seriously the most badass monkey in DK. I would die of happiness if he was a secret character in brawl. Here is his moveset.

B - Whacks DK with his cane
>B - Smacks DK with his cane
downB - Trips DK with his cane
upB - Beats DK with his cane

A - Hits DK with his cane
Smash A - Kills DK with his cane
Taunt - Yells at DK

He always hits DK even if no one chose him for the match.

You think I'm joking but this would be hilarious."

This was made by Krytha, it fits Cranky Kong perfectly. Btw some of your links on the first page don't show the appropiate moveset by their creators. Anyway, nice thread annoying1359.
 

Meta_Owns_Ur_Mom

Smash Apprentice
Joined
Jun 24, 2006
Messages
146
Location
In Hyrule Castle hitting on Zelda
here is a ridley moveset
A- slashes with right hand 2%-4%
AA- slashes with left hand 2%-3%
AAA- snaps forward 3%-4%
A>- pulls back his right hand and steps forward with a huge slash of his claws. (14%-22%)(sweetspot is at the tip of his fingers)
A^- looks up as u charge and bites upward with a huge force (13%-20%)
Adown- yoshi's tail sweep but longer (6%-12%)
B- charge up fire blasts. hold for one second to realese one fire ball that shoots foward and hold 2 secondsor 2 (3%-5%)
B>- shoots a blast that instantly hits the ground and makes a shockwave boosting forward (4%-10%)
B^- flaps wings using up the last bit of energy to lift ridley up and can hit soemone while boosting up and then gliding down with wings spread a bit (3%-5% if begining of jump hits enemy)(2%-3% if it hits while gliding)
Bdown- closes up wings for 2 seconds and if it u retaliate with a quick snap of the jaw (3%-6%) its like marth's bdown
grabforward- grab the opponent by the hand and throw them high in the air in the designated direction (3%-6%)
grabdown- grab opponent and boucne them off the floor (too high for a chain)(4%-6%)
grab^- Throw your opponent up leaving them wide open for an attack (2%-3%)
dash attack- as you run on all fours as u push A you lunge forward falling to the floor (hopefully hitting ur oppoenent, if not, ur wide open for an attack)(5%-7%)
Nair- closes up arms and legs and wings and releases hiting ur opponent (5%-6%)
Dair- stops down on the opponent (10-16%)
Fair- slash forward smacking ur opponent (4%-7%)
Bair- u kick back ur legs like mario (4%-6%)
Uair- bites upward (5%-6%)
Now i balanced out his strength so hes not some fast powerful brute, and his first and second jump are all small and his B^ is the same size but u glide.
i think he should be just lighter then ganongdorf
Enjoy!
EDIT: i would put the move where he flaps his wings and pushes u with air but it would either be too good and anyone over the egde is dead or its too weak and itll have no use

olimar moveset...
A- punch with right hand. (2%-3%)
AA- punch with left hand. (3%-4%)
AAA- after the first two punches you uppercut with the right hand. (3%-5%)
A>- punch forward (11%-17%)
Adown- does marios down A (10%-16%)
A^- headbutt (12%-18%) high knockback.
B- use the purple spray and whoever gets caught in it is stunned for 3 seconds. It takes 2 seconds to use and 3 seconds to charge.
Bdown- Pluck a pikmin (max 10) Hold for a second to get a bud. Hold for 2 seconds to get a flower. Hold for 3 seconds and you get a bomb. The bomb isntantly falls to the floor if pulled out. You can either let a yellow pikmin run by it or throw it yourself. This makes it so you need to count seconds for what you want. If you want a flower you need to time it just right. Hold it too long for a bomb. Let go too soon and get a bud. This makes plucking somewhat challenging and fun.
B>- throw pikmin. Hold it for more dmg.
B^- Jetpack. (4%-7%)(dmg doubles and becomes fire dmg if they get hit by the flames behind the jetpack)
Nair- mario's nair (4%-8%)
Bair- kick back ur legs (5%-7%)
Fair- punch forward (4%-7%)
Dair- olimar puts his legs together and twirls around drilling into ur victim. (2%-6%)
Uair-headbutt in mid-air (3%-7%) the knockback on this is high just like luigis Fair.
Dash- as ur running olimar pulls out his arms and spins around hitting ur enemy. (3%-8%)
Forward throw- tossess ur foe in the designated direction not high from the ground. Its good to use if u need some distance to throw pikmin. (4%-6%)
^throw- Tossess your foe up open for pikmin tosses. (3%-7%)
Downthrow- bounces ur opponent off the floor but doesn't make them bounce real high and may be open for an attack. Recomendation, the purple spray. (4%-8%)

PIKMIN:
Purple- rare with high dmg and stuns. Can't be thrown far.
Yellow- Rare. Low electricty dmg and can be thrown far. Can hold bombs making it stronger then purple.
White- Uncommon. Low dmg but poisons.
Red- Common. Med fire dmg.
Blue- common. Med water dmg.
 

dotdotdot!

BRoomer
BRoomer
Joined
May 15, 2006
Messages
1,303
Location
Washington
Everyone always does A moves. I don't have that kind of patience :laugh:

Heres a Captain Olimar:

---------------------

Concept: Olimar uses the normal arrangement of punches and kicks for his A moves, but all of his B moves require the use of his Pikmin. At the beginning of battle, he will have one of each of the three main colors of Pikmin. If Olimar and the Pikmin "desync" like Nana and Popo(By Olimar getting too far away from the Pikmin, or by missing a B move that uses Pikmin), the Pikmin will stop trying to follow Olimar, and will turn pale. If enemies come near them, they will auto-attack. If they are near an Item, the Pikmin will try to pick it up and carry it towards you. Olimar can make the Pikmin follow him again by touching them or entering "Swarm" mode. Idle Pikmin cannot be used in B moves and do not influence your A-moves.

The best strategy would involve splitting up your pikmin, so that you have an effective team around you to buffer your A moves and to have ammo for your B moves, and then have a second team of Idle Pikmin to Auto attack enemies and to "Surprise Swarm" with. The Pikmin are quite expendable on large stages, as Olimar can always pick more, but on smaller stages, he has to be more careful to keep them alive. He would have a somewhat advanced playstyle, but it wouldn't be too hard figure him out.

You may notice the very low damage that Pikmin do by their lonesomes. That is because Pikmin are meant to be swarmed. 1 Pikmin doing 2% damage is lame, but 15 Pikmin doing 2% damage is 30% damage. Add in the fact that Pikmin attack over and over again, and the extra damage from Purples and whites, and five more Pikmin (For the Maximum of 20) and you have a very damaging attack set.

Neutral B: Pick Pikmin
Olimar Picks a Pikmin out of the ground very similarly to Peach's Turnips.
Red(adds 1% to your A moves), Blue(Attack along with you, for 2% each. They attack every time you press A, and are more agressive in "Idle" mode.), Yellow(B moves are move effective when using Yellow Pikmin), White(Rare, When they are used in B moves, the enemy is afflicted with the "Flower" status, Like Lip's Stick.), or Purple (Stitchface-rare, adds 3% to your A moves, and will attack along with you for 4%. Will buffer B moves. If Purples attack an enemy, the enemy will incur "Falco's Blaster" Knockback). Max 20 Pikmin.
(When Kirby uses this move, Yellows and Whites will serve to buffer his other B moves, even if they do not use Pikmin. If Kirby uses his Up-B, he will Kill any Pikmin that get caught in the shockwave of the final cutter.)

Down B: Swarm
Olimar will Whistle and freeze as long as the button is held. The "Bugle call" noise will begin sounding and the Pikmin will begin jumping up and down. If you move the control stick while in "Swarm" mode, the Pikmin will swarm in that direction. If they catch up to an enemy, they will begin attacking them. Reds, Blues, and Whites do 2%. Purple does 4%. Yellow does 5%. Whites "poison" enemies. Causes all "idle" Pikmin to snap back to attention.

Foreward B: Pikmin Toss
Olimar will throw a Pikmin foreward. If they hit an enemy, they will "stick" to them until they are shaken off. Same damage as the swarm move, except that Yellow does only 3%, but deals damage faster than the others. If the Pikmin misses, he will enter "idle" mode.

Up B: Olimar Toss
All of your Pikmin get undernieth Olimar and toss him. The more Pikmin, the higher Olimar will go. Purple Pikmin will act like 5 normal pikmin, Olimar-toss wise. If they are saving Olimar from falling, like they probably are, they will most likly suicide to save Oli's life. Olimar's flying body does 1% of damage per pikmin that throws him with 2% for yellows, and 5% for Purples. On the ground, the Pikmin that tossed Olimar enter their pale "Idle" mode.

Super: Super Pikmin Swarm
The three Onions fly down and start divebombing the stage with Pikmin, who will begin to attack all the enemies for their usual damage. 100 Pikmin will appear, and only the main three colors will appear. Olimar can control the Pikmin (Use them in B moves, "Swarm" them) for the duration of the super. The 100 Pikmin will stay for about 20 seconds after the Onions leave before disappearing, leaving 20 fresh Pikmin for your use.

Taunt: Olimar lays down and relaxes for a moment. Any Pikmin under his command will pick him up and carry hm around for a while.

-----------------
 

Meta_Owns_Ur_Mom

Smash Apprentice
Joined
Jun 24, 2006
Messages
146
Location
In Hyrule Castle hitting on Zelda
paper mario moveset
A- punch with right hand (1%-2%)
AA- punch with left hand (1%-2%)
AAA- slashes arm sideways giving the victim a paper cut (5%-6%)
A>- pulls back hammer and swings. (12%-22%)
Adown- does mario's down A (14%-20%)
^A- twists around and punchs straight as he unravels himself. (14%-18%)
B- pulls out the bomb-omb partner in parer mario 2 and the longer u hold hime there the more dmg he does but the as u hold he willl explde after seconds so drop him earlier then that (15%-25%)
B>- as you hold it in ur koopa partner from paper mario spins around and u kick him once u release. (10%-15%)
Bdown- the vivian or watever her name is pops out (the purple girl from PM2) drops u under the ground for 3 seconds and bringsd u back up. dmg can be done if person is on top of as it releases (12%-28% fire dmg high knockback)
B^- crunches up and shoots up giving him a third jump (8%-12%)
Uair- pulls back head and headbutts (8%-12%)(decent knockback)
Bair- pulls out hammer and swings backwards (12%-16%)
Fair- pulls out fire flower and srays fire (1%-2% per hit)
Dair- flips over face down and punches with both hands down on the enemy (10%-15%)(good knockback)
Nair- marios nair (4%-8%)
Dash- as ur running u pull out ur yoshi partner and ride him charging forward aroun d twice ur normal speed (6%-9%)
Paper mario has same throws as mario but weaker.

SPEED: 4 out of 10
POWER: 7 out of 10
WEIGHT: 2 out of 10
RECOVERY: 9 out of 10
JUMP: 7 out of 10 (just smaller then mario's)
 

Meta_Owns_Ur_Mom

Smash Apprentice
Joined
Jun 24, 2006
Messages
146
Location
In Hyrule Castle hitting on Zelda
here is a paper mario moveset
A- punch with right hand (1%-2%)
AA- punch with left hand (1%-2%)
AAA- slashes arm sideways giving the victim a paper cut (5%-6%)
A>- pulls back hammer and swings. (12%-22%)
Adown- does mario's down A (14%-20%)
^A- twists around and punchs straight as he unravels himself. (14%-18%)
B- pulls out the bomb-omb partner in parer mario 2 and the longer u hold hime there the more dmg he does but the as u hold he willl explde after seconds so drop him earlier then that (15%-25%)
B>- as you hold it in ur koopa partner from paper mario spins around and u kick him once u release. (10%-15%)
Bdown- the vivian or watever her name is pops out (the purple girl from PM2) drops u under the ground for 3 seconds and bringsd u back up. dmg can be done if person is on top of as it releases (12%-28% fire dmg high knockback)
B^- crunches up and shoots up giving him a third jump (8%-12%)
Uair- pulls back head and headbutts (8%-12%)(decent knockback)
Bair- pulls out hammer and swings backwards (12%-16%)
Fair- pulls out fire flower and srays fire (1%-2% per hit)
Dair- flips over face down and punches with both hands down on the enemy (10%-15%)(good knockback)
Nair- marios nair (4%-8%)
Dash- as ur running u pull out ur yoshi partner and ride him charging forward aroun d twice ur normal speed (6%-9%)
Paper mario has same throws as mario but weaker.

SPEED: 4 out of 10
POWER: 7 out of 10
WEIGHT: 2 out of 10
RECOVERY: 9 out of 10
JUMP: 7 out of 10 (just smaller then mario's)
EDIT: srry for double post didnt mean too
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,028
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Knuckles Move List(why? He is in my custom character select screen, so...yeah)
A: Jab Knuckle, Slash Knuckle(similar idea to DK and Bowser's first two)
A Combo: Handback(actually, it's more like a backhand slap), Knuckles' Spin*
Running A: Divin' Slide(similar idea to Kirby's SSB64 dash)
Forward A: Swing Claw(like an axe kick but with a fist, decent range)
Up A: Glove Spin(pretty much the same thing as Ice Climbers' Up A. Based off of a glitch in Sonic Adventure 2: Battle(don't know if it's in the dreamcast version) where when by a wall, his actually fist unrealistically spins arund)
Down A: Thrust*(uses it with his fist, can spike)
Smash A: Force(actually based off of his Dash Attack in Sonic Battle...I think?)
Smash Up A: Pinball(he goes into a spin and slams upwards)
Smash Down A: Quake(a mini-version of DK's Ground Slap. He slams the ground, obviously. Very easy to run and smash this one. If you use the running version he'll just in the air first, just hard to charge, of course)
Air A: Slash Punch(he spins around with a quick slash)
Air Forward A: Scratch(he moves slightly forward with an axe punch)
Air Backward A: Chain Attack(I actually forget what it did...such a long time ago, no?)
Air Up A: Para Shield(he spins his head, creating a parasol-like shield...as the name suggests)
Air Down A: Screwdriver(he spins downward much like Fox's...but with his fists, and it's not a spike)
Air Z: Dig Bomb(I believe he grabs the opponent, and just throws them straight down...dang memory)
Z: Grab
Z + A: Gut Punch(need I explain this...fairly damaging, too)
Z Front: Mid Punch(he punches them in the chest area, sending them flying forward)
Z Back: Back Rocket(just throws them straight backwards...like a rocket!)
Z Up: Dig Bomb(maybe he lungs them upwards...I really don't remember)
Z Down: Fury(similar to Kirby's down throw. He just uses his fists instead)
B: Chaos Beam(fires a small energy beam of green light)
Air B: Chaos Spin(a small green shield eminates from his as he spins)
Forward B: Tri-Spin(I believe it was similar to Mario's Spin, but it goes forward instead, even in the air)
Up B: Rocket Dragon to Float !(a spiritual dragon sends him upwards, and then he glides down. Similar to Peach's Parasol, but he's not protected from the top, bottom, or back)
Down B: Dig(he digs into the ground, and it sends him straight down, however, he can press A or another button to cancel it. It's not guaranteed to dig into the ground either)
Super Move: Screw Drive 2(he jumps into the air and creates a tornado while spinning, dealing damage to all enemies)
Taunt: Knuckles' Strike(he strikes his fist towards the screen. If it hits someone, it deals 1% damage, but makes them fly away rather far...rarely will KO, and doesn't spike/meteor smash)

Rouge the Bat Move List(she is one of my favorite sonic characters, and what's Knux without his "clone")
A: Kick
A Combo: Slash Kick, Turn-Around Slash Kick, Face Kick
Running A: Divin' Slide(same as the earlier one above)
Forward A: Straight Kick(just kicks forward, very simple)
Up A: Pendulum Slash(she uses her foot to do a quick upwards axe kick, decent damage, low knockback, mid range, very fast)
Down A: Tip*(using her foot, she moves it slightly outward, can spike)
Smash A: Spinning Wing(she slams her wing forward, and spins the rest, barely hits the backwards area, but has Mario-size forward hitbox)
Smash Up A: Drill Nail(she spins her foot upward, very powerful, but takes a slight bit to do, since she has to turn upside down)
Smash Down A: Reaper Roll(basic Spin Attack smash, doesn't move her anywhere)
Air A: MK Kick(the classic Mortal Kombat Kick, but has less range and less knockback, lasts a bit longer respectively)
Air Forward A: Illusion Arrow(she moves forward while slightly spinning using her feet, of course)
Air Backward A: 235 Degree Dragon Kick
Air Upward A: Split Scissor(she opens her legs and slashes them together upwards)
Air Downward A: Batling Attack*(using her wing, she slams it downwards, obviously a spike/meteor smash)
Air Z: Push Toss(grabs them, then throws them forward, similar to Chun Li's Air Throw in Street Fighter 2: Turbo)
Z: Grab
Z + A: Scratch(she scratches them with her foot)
Z Front: Slash Throw(she slashes them with her foot, sending the opponent forward)
Z Back: Ninja Throw(remember the classic MK Ninja throw? Same one, and appropriate too, and yes, anybody in real life can do it...it's the rolling Ninja Throw that's hard!)
Z Up: Z-Force(I forget?)
Z Down: Earth Drill Dance(she drills downards into the enemy)
B: Dark Fist(original verison I made, probably could replace it with Beauty Shock...but it sucks. It's right now a dark verison of Falcon Punch, but MUCH faster with less range)
Forward B: Flash Kick !(she speeds forward with a straight kick, it can be used to recover)
Up B: Port 'n Float !(she teleports upwards(how, we don't know) and glides the rest of the way. Same rules of hitbox, etc. as Knuckles)
Down B: Heart Draw(I believe she draws a quick heart around her, stopping one attack, but I forget)
Super Move: Holy Nail(I forget what it was, actually. So I can't say much here)
Taunt: Chuckle
 

Meta_Owns_Ur_Mom

Smash Apprentice
Joined
Jun 24, 2006
Messages
146
Location
In Hyrule Castle hitting on Zelda
omg metaknight is going to be my main (followed by Captain olimar, if hes in)
here im makin a move set for him. I dont play the kirby games so tell me some moves he does in his games so i can work on it more
A- swipes his sword in an angle to the left (2%-3%)
AA- swipes to the right in a up angle (2%-3%)
AAA- jabs with his blade (3%-5%)
A>- pulls back sword and swipes (10%-16%)
Adown- swipes around his feet (8%-11%)
A^- swipes up (9%-15%)
B- swipes quickly (1%-2%) and a small tornado pops out where he swiped (5%-9%)(tornado has good knockback if percentage is high)
Bdown- wraps cape around himself blocking an attack completely has it out for 2.5 seconds)(once taken off ur wide open for a second so use wisely)
B>- pulls back sword and it ignites with flames (increasing it range) and swings (9%-14%)(does fire dmg and has decent knckback)
^B- kirby's ^B but a tad shorter (when blade comes up 5%-10%) and when it comes down (5%-9%)
Nair-twirls around like kirby (5%-6%)
Bair- swipes behind him (3%-5%)
Uair-swipes up 3 times (2% each hit)
Dair- swipes downward (4%-5%)(better knockback the Bair)
Fair- swipes 3 times forward (2% per hit)
Forwardthrow- tosses your foe with a swipe (4%-7%)
^throw- swipes ur opponent up wide open for a good combo Fair (3%-7%)
Downthrow- swipes them to the floor bouncing them off the floor, which is good b.c. after that u could get him with a good A> or something.
Dash- runs forward and then slashes twice reall fast (2% per hit)

WEIGHT: 4 OUT OF 10
SPEED: 6 OUT OF 10
RECOVERY: 7 OUT OF 10
POWER: 5 OUT OF 10
JUMP: 10 OUT OF 10

#248
MUNCHLAX MOVESET:
A- punches with left hand (1%-2%)
AA- punches with right hand (3%-4%)
AAA- bites forward with small range (3%-5%)
A>- lunges back and bites forward leaning as far as he can forward (14%-18%)
^A- sweeps upward with both his arms. (left 5%-10%)(right 6%-9%)(left has small knockback)
Adown- charges and jumps making a tiny earthquake effect effecting enemies a kkirby's size distance (10%-20%)
B- charges up a hyper beam (is one second longer then ganondorfs B) and fires a beam forward doing major dmg and has strong knockback and it after it u get the efftect as if u broke ur sheild (25%-35%)
B>- Jigglypuffs over B but is slower (13%-17%)
Bdown- rest. has same effect as jigglypuffs but munchlax stays in this state 1 second longer then she does.
^B- like kirbys up B but he boosts up and faces forward and launches himself downward (hopefully) crashing into the ground OR hitting an enemy.
Nair- pulls out his arms and legs hitting ur opponent (3%-5%)
Bair- pushes his butt backwards (5%-7%)
Dair- puts us his legs and smashes his butt on the enemy (5%-15%)(good knockback)
Uair- bites upward with small reach (3%-6%)(decent knockback)
Fair- does a small punch forward (5%-8%)(is faster then B>)
Dash- runs and lungers for the foe and if missies falls to the floor wide open for attack (6%-8%)
Forward throw- picks foe up and lets go and butt bashes him sending a good ditance (4%-8%)
^throw- barely tosses foe upward and bites making ur foe fly up in the air (5%-7%)
Downthrow- throws down oppononent and kicks opponent slowly and then while in mid-air after 2nd jump he lifts up legs and falls on opponent and it sends the opponent up in the air (5%-9%)

JUMP: 9 out of 10 (has kirby's jump but its a lil smaller)
SPEED: 4 out of 10
POWER: 7 out of 10
RECOVERY: 3 out of 10
WEIGHT: 8 out of 10
 

scyther250

Smash Cadet
Joined
Jun 26, 2006
Messages
37
Location
Ontario, Canada
It's sad, in my opinion, how few people know who Kalas is. For those who care: http://img.photobucket.com/albums/v512/SnakeEyez8/Blogging/Kalas.gif

Anyway, I think he should have multiple jumps, because of his wings, adn should weigh about the same amount as Samus, to balance his overall sweetness. His speed and general style of attack would be similar to Link's; sort of slow, with wide, slow, powerful strikes, with little to no real comboing opportunity. Anyway, on to his specials.

B: Water Blade - He holds his sword back, and charges up. The longer you wait, the more powerful the scythe of water that comes out is. You can't move while charging, but you can save it, like Sheik's needles.

B>/<: Chaotic Illusion - A series of slashes, in front of Kalas, similar to Marth's Dancing Blade, but slower and more powerful (and with teh cool green blur, obviously).

B^: Fangs of Light - Kalas goes spiralling upward, similar to Link's Spin Attack, except taht Kalas will go into the air even when using it on the ground. It does less damage than Link's Spin, but has more hits, with a slightly more powerful one at the top. It can be slightly aimed, like Cap'n Falcon's or Roy's, and When Kalas uses it, he can grab edges even behind him, à la Link or Ganondorf.

Bv: Energy Wave/Flash Explosion - On the ground, Kalas plunges his sword into the ground, making an explosion around him that does large damage and knockback, but has no comboing ability, unlike DK's Bv. If used in the air, he should either shoot a beam down that cause the same explosion, or he falls down quickly, like Link's aerial down attack, and causes the explosion when he lands, inflicting minor damage to anyone he hits on the way down.

So yeah. Comments? Feedback?
 

GaryCXJk

Smash Lord
Joined
Jun 2, 2006
Messages
1,809
Link'sShadow said:
Captian N the Gamemaster

B: Laser Shot (cross between Falco's laser and Pikachu's Thundershock)
>B:Speed (hold B and he runs faster)
^B: Super Jump (Like Mario's jump)
VB: Freeze Time but would look like a teleport

Add a few punches and kicks (some Pistol Whipping too) and we got a Character.
I'd love to say his name is Kevin Keene, but that would be too much moaning.

Anyway, K.K. Slider / Totakeke (as described in my topic):

B: On stage - Plays random song which affects your oponents depending on the song.
^B: Bend string - Catapults K.K. in the air with the snares of his guitar.
>B: False chord - Shoots music notes as projectiles. Six at once.
vB: K. Twist - Swirls with his guitar, as if it were an axe.

Special: Ultimate song - Plays a special song to affect everyone on stage. Massive damage ensured.

Oh, and K.K. not beeing a fighter is not a valid reason for me to not have him. Nintendo can make a figher out of everybody.
 

Eternal Smasher

Smash Ace
Joined
Jan 24, 2006
Messages
604
Location
Bronx, NY
I like that Kalas set. His Super Smash should be Lord of the Wind, where he flies, spiraling, from one end of the stage to the other repeatedly and rapidly, slicing straight through opponents.
 

Meta_Owns_Ur_Mom

Smash Apprentice
Joined
Jun 24, 2006
Messages
146
Location
In Hyrule Castle hitting on Zelda
DEOXYS
DownB- randomly transfrom into one of the forms
Attack form B- charge a huge blast like mewtwo does (3%-35%)
Defense form B- shoot out a Psy mean strait forward (4%-15%)
Speed form B- shoots out several tiny shards that stun (4%-6% each)
Normal form B- punches forward (10%-18%)
Attack form B>- sends out a blast that doesnt go far but dizzies any foes who touches it. it travels slowly.
Defense form B>- lifts arms and slams elbows making 2 shockwaves going the designated direction (6%-8%)
Speed form B>- fox's over b but goes farther (3%-5%)
Normal form B>- shoots a shadow ball forward (12%-18%)
^B- mewtwos up B but goes faster but not as high
Attack form Acombo- punches with right(4%-5%) then left (3%-6%) then puts together his arms and pushes forward (5%-7%)
Defense form Acombo- punches with right forward (2%-4%) then punches with left sideways (3%-5%)
Speed form Acombo- kicks(1%-2%)then punches 8 times(1%)
Normal form- punches three times completely straight (2%-4% each hit)
Attack form A>- mewtwo's A> (14%-22%)
Defense form A>- winds fist and uppercuts (12%-20%)
Speed form A>- pulls back hands and releases and makes an energy ball appear and rapidly hits ur enemy (1%-3% per hit)
Normal form A>- kicks forward (13%-19%)
Attack form A^- does mewtwos but its a single hit (9%-18%)
Defense form A^- punches up (8%-16%)
Speed form A^- mewtwos A^ (1%-2% per hit)
Normal form A^- Kicks up (9%-15%)
Attack form Adown-crossess arms and does mewwos but it goes on both side from each hand (8%-12%)
Defense form Adown- does a split and dmgs foes hit hit his legs (7%-15%)
Speed form Adown- same as defense but faster (7%-14%)
Normal form Adown-same as speed but slower but faster then defense (8%-14%)
i dont feel like do the rest, okay the throws are like mewtwos except defense form and his are weaker, and speed and attack form are light, and normal form is mid weight and defense form is heavy there im done
 

Fox_Rocks

Smash Journeyman
Joined
Mar 2, 2006
Messages
445
Location
Corneria
WALUIGI

STATS
Height: 5/5
Weight: 3/5
Power: 2/5
Speed: 4/5
Jump: 3/5

A ATTACKS
Nuetral A: Punch- Waluigi throws out a short-ranged, left-handed punch.
AA- Waluigi throws a long-range, right-handed punch.
AAA- Waluigi knees his opponent with his left leg.

Forward A: Spinning Kick- Waluigi uses his long leg to kick his opponent, spinning around.

Up A: Flip- Waluigi does a flip, hitting opponent's in the air with his legs (sort of like Fox's Up Smash).

Down A: Spin- Waluigi sits on the ground and spins around, hitting opponents on either side of him with his legs.

Dash Attack: Lunge- Waluigi lunges at the opponent, hitting them with his leg.

SMASHES
Forward Smash: Shove- Waluigi pushes his arms forward in a shoving motion.

Down Smash: Split- Waluigi does a split, hitting opponents on both sides of him.

Up Smash: Upward Punch- Walugi does a punch into the air.

AERIALS
Neutral A: Arm/Leg- Waluigi sticks his arm and leg out, leaving them until he reaches the ground.

Forward A: Air-Shove- Waluigi lays out in the air and does a shove in midair.

Down A: Punch Down- Waluigi does a punch towards the ground.

Up A: Spin- Waluigi puts his arms and legs out and spins.

SPECIALS
Neutral B: Sidewinder- Waluigi swings his arm in a hook-style punch.

Forward B: Swim- Walugi "swims" through the air and hits his opponent. Another recovery.

Down B: Eggplant- Waluigi pulls out an Eggplant, which you throw. The throw can be charged. Has a 10% chance of being a Bob-Omb.

Up B: Piranha Plant- Waluigi pulls out a Piranha Plant, which can extend in any direction to bite enemies or latch on to walls. Can be used as a recovery by latching onto ledges.

GRABS
Grab Attack: Knee- Waluigi hits his opponent with his knee.

Forward Throw: Lunge Chuck- Waluigi throws the opponent forward and then lunges at them and kicks them.

Down Throw: Ground Pound- Waluigi throws the opponent on the ground and does a ground pound on them.

Up Throw: Throw Up- Waluigi throws his opponent up.

Back Throw: Flip Throw- Walugi throws the opponent back and does a flip, hitting him with his feet.

SUPER
Mischief Maker- the screen goes black and Waluigi moves across the stage quickly and attacks opponents with the Sidewinder. Once he reaches the other side of the stage the screen returns to normal and Waluigi has any one of the items one of his opponents was carrying (if they weren't carrying any, Waluigi does extra damage to everybody, but gets no item). Please note you have no control over Waluigi during this.

MISC.
Tuant: Waluigi laughs, going, "Wah-ha-ha-ha," and puts his left hand in an upside down L-shape.

Winning Taunts:
  • Flip Spin- Waluigi does a flip, spins around, and puts his left hand in an upside-down L-shape.
  • L-Fall- Waluigi does a handstand, but bends his legs, making him look like an upside down L. He then falls down.
  • Bob-Omb Blast- Waluigi pulls out a Bomb-Omb and throws it in the air multiple times, but then drops it, and it blows up.

Kirby Hat: Kirby grows a moustache and gets Waluigi's hat.
 

scyther250

Smash Cadet
Joined
Jun 26, 2006
Messages
37
Location
Ontario, Canada
Eternal Smasher said:
I like that Kalas set. His Super Smash should be Lord of the Wind, where he flies, spiraling, from one end of the stage to the other repeatedly and rapidly, slicing straight through opponents.
Actually, for his Super Smash, I was thinking a massive version of Dream Blade, with huge swords coming in from all directions.
 

Xevelous

Smash Apprentice
Joined
Jun 1, 2006
Messages
112
Location
The Middle of NOWHERE!
Well, it might not be that good, but here is a krystal moveset.
you have probrobly seen a million of them.

A, kick 3% each hit
AA, kick and punch 5% each hit
AAA, kick, punch and midair roundhouse kick. 5% each hit

STANDING ON GROUND,
up A=up jab with staff 15%
Forward A= blast with staff 5%
down A=earth quake, range about 7 ft, 15% like in adventures.
backward A= behind thrust with staff, not looking back. 10%

B, side swipe with staff, 3-5% each hit
BB,side swipe and kick, 5-8% each hit
BBB, side swipe, kick, and upper cut with staff flinging enemy into the air 5-8% each hit

Forward B=(needs to be charged for a short time) illusion, makes annother krystal show up for battle for a breaf time, confusing the enemy, does a mirror immage of ones actions.

Up B= does a psi ray upward, kinda like pikas down B but not as quick and going upward. 2%
starting and doubling each half second as long as you are being hit. takes a while to recooperate

down B= psi force going downward launces krystal strait into the air, less strong if in midair.
people hit by krystal are dammaged 2% when hit.

backward B= tail whip 2%, if done twice in a row, then tail spin. 4% dammage maximum of 6%

MIDAIR,

A, kick
AA, double kick.
AAA, double kick and lunges with staff all three same dammage

Up A, same.
Forward A, same.
Down A, hurttles toward the ground then making an earthquake twice as large and doing double dammage.
backward A, kick backwards. 5%

B, same.
BB, same.
BBB, side swipe, kick, and stab with staff. all three same dammage.

Forward B, same.
down B, same.
backward B, tail spin lifting krystal sligtly same dammage
Up B, same but makes krystal drop faster.

grab, grips troat, and psi throws enemy away. 10% dammage

taunt, stands strait, stamps staff to the ground like a mountain man, or should I say woman, her staff then flashes.

super smash, krystal begins taking control of her staff with psi power and sends it hurtling toward one enemy 75% dammage

:ohwell:
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
wow....thanks meta for all those bumps <.<

those must have taken you guys a while to come up with...

here's a bump!
Kriltex said:
~~Boo~~
Power 2/5
Speed 5/5
Jump 5/5
Weight 1/5

Intro: Boo is a very light weighted ghost who uses his ghostly powers instead of close combat~ He also has multiple jumps like kirby.

Neutral A: A very weak slap with short range. But fast
Forward A: A weak slap but has more range than a neutral A.
Down A: Goes flat on the floor like a pancake and pokes the enemy. short range but no lag
Up A: Slaps up. No lag

Air Neutral A: Spins around with his 2 little hands outwards. Hits people both infront and behind him
Air Forward A: CLamps both his hands into one strong punch and sends enemy downwards. ( spike )
Air Down A: He spins and uses his tail to hit the enemy downwards ( another spike )
Air Backward A: Wags his tail up and down causing low knockback to the enemy. very fast

Neutral B: Boos signature move :O. It took some thought for this one but im thinking that he has similar to bowser b. but instead he breaths out a ghastly purple gas out of his mouth that poisons and dmgs his enemys.
Forward B: Boos eyes go dark purple and smokey and the enemy will be stunned in fear for 2 sec. very short range
Down B: Boos hands go dark purple and smokey as he slams the ground in wuteva way hes looking and a line of poison purple spikes arise up through the ground. Good knockback. Good range.
Up B: Boo teleports to wherever ur holding the joystick. ( Like mewtwos up b )

Smash Up: Flips and hits his enemy with his tail on the right, left and top of him
Smash Down: Goes flat like a pancake onto the ground and spins hittin opponents with his tail
Smash Foward: CLamps both hsi hands together as they go dark purple and smokey and pokes his enemy. Great Knockback.

Grab Up: Throws his enemy and throws him up, then boo telports quickly to where he threw the enyms and spins in the air causing knockback to the enemy.
Grab Down: chucks em down and spins fast causing multiple dmg with his right hanb, left hand and tail as he spins.
Grab Forward: holds them close to his mouth as he breaths ghostly gas on them. They r poisoned afterwards.
Grab Backwards: Throws them backwards into the air and uses his mind power to send them even further away while in mid air.

SPECIAL ATTACK~~~~~ OOOOOOOOOOOOO

The screen goes black and all u can see is the characters on the stage. Boos eyes go red and his body engulfs in dark purple flames. he rises his arms slowly into the air and as he points them up the screen is cover from very sharp purple spikes that arise from the ground. everyone is hit except boo and they all get poisoned and dmged greatly. This poison is much greater then all the other ones.

Conclusion : Well there you have it, Boo Boo Boo Tell me what you think please and feel free to add movesets of your own or reasons u would like or dislike him in the game. Thankz
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
If that were to be Waluigi's moveset, he can stay away from SSBB. Be a little more creative even if you have to get bit unrealistic.

Fox_Rocks said:
WALUIGI

STATS
Height: 5/5
Weight: 3/5
Power: 2/5
Speed: 4/5
Jump: 3/5

A ATTACKS
Nuetral A: Punch- Waluigi throws out a short-ranged, left-handed punch.
AA- Waluigi throws a long-range, right-handed punch.
AAA- Waluigi knees his opponent with his left leg.

Forward A: Spinning Kick- Waluigi uses his long leg to kick his opponent, spinning around.

Up A: Flip- Waluigi does a flip, hitting opponent's in the air with his legs (sort of like Fox's Up Smash).

Down A: Spin- Waluigi sits on the ground and spins around, hitting opponents on either side of him with his legs.

Dash Attack: Lunge- Waluigi lunges at the opponent, hitting them with his leg.

SMASHES
Forward Smash: Shove- Waluigi pushes his arms forward in a shoving motion.

Down Smash: Split- Waluigi does a split, hitting opponents on both sides of him.

Up Smash: Upward Punch- Walugi does a punch into the air.

AERIALS
Neutral A: Arm/Leg- Waluigi sticks his arm and leg out, leaving them until he reaches the ground.

Forward A: Air-Shove- Waluigi lays out in the air and does a shove in midair.

Down A: Punch Down- Waluigi does a punch towards the ground.

Up A: Spin- Waluigi puts his arms and legs out and spins.

SPECIALS
Neutral B: Sidewinder- Waluigi swings his arm in a hook-style punch.

Forward B: Swim- Walugi "swims" through the air and hits his opponent. Another recovery.

Down B: Eggplant- Waluigi pulls out an Eggplant, which you throw. The throw can be charged. Has a 10% chance of being a Bob-Omb.

Up B: Piranha Plant- Waluigi pulls out a Piranha Plant, which can extend in any direction to bite enemies or latch on to walls. Can be used as a recovery by latching onto ledges.

GRABS
Grab Attack: Knee- Waluigi hits his opponent with his knee.

Forward Throw: Lunge Chuck- Waluigi throws the opponent forward and then lunges at them and kicks them.

Down Throw: Ground Pound- Waluigi throws the opponent on the ground and does a ground pound on them.

Up Throw: Throw Up- Waluigi throws his opponent up.

Back Throw: Flip Throw- Walugi throws the opponent back and does a flip, hitting him with his feet.

SUPER
Mischief Maker- the screen goes black and Waluigi moves across the stage quickly and attacks opponents with the Sidewinder. Once he reaches the other side of the stage the screen returns to normal and Waluigi has any one of the items one of his opponents was carrying (if they weren't carrying any, Waluigi does extra damage to everybody, but gets no item). Please note you have no control over Waluigi during this.

MISC.
Tuant: Waluigi laughs, going, "Wah-ha-ha-ha," and puts his left hand in an upside down L-shape.

Winning Taunts:
  • Flip Spin- Waluigi does a flip, spins around, and puts his left hand in an upside-down L-shape.
  • L-Fall- Waluigi does a handstand, but bends his legs, making him look like an upside down L. He then falls down.
  • Bob-Omb Blast- Waluigi pulls out a Bomb-Omb and throws it in the air multiple times, but then drops it, and it blows up.

Kirby Hat: Kirby grows a moustache and gets Waluigi's hat.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Lol nuke! i thought so too. more bump!

upB creativity?

AN EGGPLANT? ONFG YOU MUST BE JOKING!
 

SSJ4Kazuki

Smash Champion
Joined
Jun 13, 2005
Messages
2,605
Location
UK (Edinburgh, Scotland)
In all honesty, this should be a sticky.

------------------------------------------------------------------------------------------------------

Sami, the M16 wielding, belly baring hot chick for SSBB!

A,A,A: Slap, Backhand slap, Kick.
>A: Large kick, like C.Falcons Diagonal forward A.
VA: Low ground type kick. Zelda style.
^A: Swings M16 over her head. Laggy, but painful.

Nair: Spins around, causing trapper damage. up to 13%
Fair: Swipe forwards in front of her.
Bair: Jabs the M16 to the rear.
Dair: Swipes M16 downwards, like Marth. Lagggggy, but really nasty spike.
Uair: Flipkicks.

Fsmash: THWACK with the M16.
Usmash: Strong fist like an uppercut.
Dsmash: Crouches and swings M16 around.

Neutral B: Fires a stream of CARTOONY M16 bullets like Sheik needles.
Same messed up priority. After firing a few, she needs to reload.
The game keeps track of the number of bullets fired, to cut cheating.
Reloading can be cancelled at any time by attacking, but you'll need to view
the full animation for it to register. To reload, press B when out of ammo.
Double tap B to reload even if ammo isn't empty.

^B: Spawn a mini copter to pull her up.
>B: Throw a small grenade. Damaging, Yoshi's egg style. About 13%.
VB: Dunno. Open to ideas.

Runs like C.Falcon, only slower.

Fire effect added to some attacks.
The gun is on her back for all moves where it isn't used.

Lighter than C.Falcon. Maybe like Ness.

Jumps and falls like Shiek.

Super smash: A pixellated army comes and slaughters everyone.

Stage: Black fortress (?)

Possible clone character: Rachel

Sakurai may not want to use real guns, but COME ON! ADVANCE WARS IS A 7+!

------------------------------------------------------------------------------------------------------

Ganbare Goemon

Reason: He rocks

Good 1st jump (Like pichu), bad 2nd jump (Like Ganondorf, but a faster flip)
Same weight as ness, falls like fox (not falco).
Being a ninja, he runs fast and quietly, a tad slower than fox.
He can Crouch really low.
His smash/a attacks would all involve swinging the pipe
Normal B = Throw ryous(coins), like luigi's fireballs but faster and more ranged.
Aim it like a Yoshi egg.
>B: Chain Pipe (same as shiek, but more stiff chain, and pipe on the end)
It can aid recovery slightly, like Dr. Mario cape (NOT normal Mario cape)
^B: Ninja 'poof' Teleports like shiek, leaves a tree behind like a samus bomb.
Tree does 1-2% on contact, does not trap enemy, low knockback.
vB: Ground pound. Like yoshi, but less range, a tad nore damaging.

Midair attacks, similar to his normal A attacks.
He'd have a japanesey themed target test.

Sasuke: Clone of Goemon, faster and lighter(same weight as pikachu,
but NOT Pichu, a tad faster than Fox), better jumps but weaker.
Throws daggers(more damaging), rather than ryous.
His recovery is his legs become a propeller and he freely flies for 1 second.
He uses a SMALL sword instead of a pipe for A moves, and extends
his hair for an Upsmash.

Both entrances are a Player change warp (hovering slightly above ground)
which spawns them, thay do a little dance, then the player change
platform disappears and then they fall onto the stage.

When sent offscreen upwards, both have their Goemon 64 fall cry.

SuperSmash: IMPACT the giant robot comes along, and... does something... that pwns...

What do you think?

Stage: Shares with Takamaru (same hometown) somewhere in Oedo.

------------------------------------------------------------------------------------------------------


This one I am making up on the spot:

If Namco requires a rep that isn't Pac Man, it should definitely be Klonoa.

I would be sooooooooo happy if Klonoa was in. Unfortunately, his chances are
right down there with Geno.



Klonoa is basically a Namco mascot. He is a rabbit-cat-thing with huge funny ears.
He carries a wind ring that has this little girl called lolo inside it.
She can come out and trap enemies and inflate them with wind.
She comes out as an orb of energy during gameplay, but comes out
as herself during cutscenes.

They go around collecting elements with some strange yellow dog called popka.

Sounds ********, but it's a thoroughly entertaining game.

Weight: Average to heavy. About Ness. Slow faller.
Jumps: Totally Samus-ified
Medium lag, but some moves have laggy recoil.

A: Punch
A, A: Punch, punch
A, A, A: Punch, punch, kick
A, A, A, A: Punch, punch, kick, wind BULLET.
The wind bullet does 13% and has moderate knockback.
Rinse and repeat.

Utilt: Sweeps hand with wind ring over his head.
A very similar special effect to Zelda's u tilt.
F tilt: Captain Falcon's F-tilt
D tilt: Luigi's taunt

Uair: Headbutt upwards
Dair: Simiar to Ness
Fair: Swings his ears in front of him.
Bair: Fist with wind ring backwards

F smash: A really hard push. Sticks his two hands out in front of him.
17% when fully charged, and strong Knockback.
Usmash: Uppercut with wind ring fist.
20% when charged. Strong knockback, but no horizontal range, like Marth's Usmash.
D smash: A wind bullet circles around him once.
15% when charged. Average Knockback.

B: Wind grab: Uses wind ring to grab enemies. Lolo comes out as an orb
then goes forward a bit then retracts, like Yoshi's tongue. Once an enemy has been
grabbed, Klonoa lifts him/her over his head, and he can carry them a bit.
Once grabbed, A is to throw them forwards with moderate knockback.
They can be thrown downwards to aid recovery pressing B.
Throwing an enemy downwards should count as a meteor, but for
balance sake, I would make it bounce them upwards a little or have a
neutral effect.

UpB: Popka jump. This is the move that player 2 can do in co-op adventure.
It's a magic jump that goes upwards. Lol. It would be like luigi's upB,
but with the damage more evenly spread out throughout the attack.

Side B: Ear flap, gains some height, 7% damage, aids recovery.
On land, It's a Mario cape type. In the air, he does 3 flaps to gain height.
This move works as a reflector. The only problem it it's slow in the air.
If done just above the ground, a ring of dust appears around.

Down B: Pull a random enemey (A bit like Link) Out of his pocket,
and throws it by pressing a or downB again.

Moo (70% chance to get): Can be red or yellow. Thrown like a turnip.
6% for red, 8% for yellow. No knockbat for either.

Colour sparkle-fish (15% chance to get):
Red = fire
Yellow = electric
Blue = freeze
12% each
Little knockback.

Nothing (3%): Klonoa pulls out nothing from his pocket, looks at his empty
hand and pulls a WTF!? face for about 1/2 a second.

Boomie elephant (2% chance to get): Basically a bob-omb.

His ordinary grab would act like Link's.
Ranged, and can be used to grab ledges.
But it has about half the range, making it a useless technicality for ledges.

His airdodge would be a non-damaging, more subtle version of the ear flap.

Taunt: Throws wind ring up in the air and catches it, saying "Wahoo!"
If this taunt is interupted, the ring will continue to fall, but cannot be picked up
and will rematerialise in Klonoa's hand as soon as it touches the ground.

Stage: Probably Volk Factory or La-Looshka.

Kirby hat: the Pac-man cap that Klonoa wears.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
thanks, SSJ4Kazuki!

i asked for a sticky a few times, i'll ask again!

WOULD SOMEONE PLEASE STICKY THIS!
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
annoying1359 said:
Lol nuke! i thought so too. more bump!

upB creativity?

AN EGGPLANT? ONFG YOU MUST BE JOKING!
The eggplant made me laugh. I hope he was joking cuz Waluigi got the worst B moves I've ever seen. Even the super is awful.
 

zuloon

Smash Journeyman
Joined
Jun 28, 2006
Messages
415
DEOXYS:

My idea for this originally was for it to be a Zelda/Shiek type character. Later, I realized I could make transforming into new forms a more streamlined process.

How to change into forms:
(L/R)-Defense form. Light shields don't count. There is no "orb" for the shield. The defense form will just block. The "shield" lasts indefinately, but only reduces the damage by 75%. (Note: Light shields will be orbs.)
(Dash)-Speed form. Whenever you break into a dash.
(Charge)-Attack form. After you have charged a smash attack (doesn't matter if you charged it fully or not), right as you release you will change.
(Taunt)-Normal form.

Special Attacks:
(Attack form)
B (Psychoboost): You will fire the shot (automatically fully charged--a clone of Samus' attack only it goes in a beam), but you will be stunned for five seconds afterwards.
>B:

(To be finished...I have to leave)
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
umm...i mean that....it willbe taken as seriously as Yoshi's Egg Roll.
 

AjtheBaka

Smash Rookie
Joined
Jul 1, 2006
Messages
5
Location
50 paces north, 1000 paces west... I mean EAST! Oo
Jeff (From Earthbound):
B: Gaia Beam, like Super Scope
B</>: Bazooka, slow at first then speeds up. Powerful.
Bv: Defense Spray, Can't be hit, can't be cancelled, can't move until it wears out (3 seconds)
B^: Begins aim for Slime Generator, (Like Yoshi's B^) Little or no damage, enemy temporarily can't move.
Jump: His jumps would work like Kirby's, except he'd use a jet pack! ^_^
Super: Multi-bottle Rocket!

Oops, forgot A button =O
A: Similar to Ness's.
Smash: Whacks with magnifying glass
Smash Up: Short-range slingshot.
Smash Down: Flame-thrower pointing down (Like Samus's A^, but... downish...)
Grab: Monkey's Love, Jeff takes out a monkey that grabs the opponent.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
ya, kooper koopa has like no chance, better as those little monster things, like goomba, polar bear and like-like.
 
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