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Brawl Character movesets: share, rate, and comment!

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Brawl Character Movesets: share, rate, and comment!

If you like this thread, feel free to give it a nice rating.

So...just post your character movesets here, then you can discuss and rate others'.

If one or more of them dont work, please post the problem here or PM me.

Now...some ground rules:
-*-Please try to only post one moveset per post. If you do, PLEASE SAY SO in the beginning of your post.
-*-Don't insult other movesets, unless they're stupid. I mean really stupid. You can comment on the Moveset (constructively, not like this :bigrocket: or :laser: or :smash:) and you can also comment on the chances of the character appearing in Brawl.
-*-The movesets should AT LEAST include the speacial (B) attacks. The more, the better.
try to include a 'super attack.' They're cool :chuckle: ...maybe...so...
:chuckle:


...so...just go ahead.

I'll be updating the movesets into this post once I see your post. If you dont see it here, PM me in 2 weeks.

oh, if you like this thread, give it a
nice rating.
sticky potential raising.


By: Link'sShadow
Captian N the Gamemaster

By: colbusman
Leon S. Kennedy

By: Ferro De Lupe
Dog (from Duck Hunt)

By: dotdotdot!
Phoenix Wright, Prince of All Cosmos, R.O.B the Robot (With Professor Hector),
Rebecca Chambers and Billy Coen.


By: Diddy Kong (go figure...)
Diddy Kong

By: NukeA6
Terra Branford

By: kaid
Sonic

By: 2woShots
Jeff

By: T_T
King Deedeedee and Meta Knight
(ummmm....correct spelling is Dedede)

By: Master Puppet
Samurai Goroh

By: NukeA6
Geno

By: Master Puppet
Captain Olimar

By: NukeA6
Chrono

By: Red Darkstar Kirby
Bomberman

By: Lord Deathborne
Mach Rider

By: Dark_Ness
Jeff

By: dotdotdot!
Ouendan (Cheer Squad)

By: Link'sShadow
Punching Bag

By: NukeA6
Ganondorf Dragmire

By: Sapphire_flame
Andy

By: Eternal Smasher
Viewtiful Joe

By: parrothead
Demiru/Demille (Tomato Adventure)
Fighter Hayabusa (Pro Wrestling)
ST Falcon (Battle Clash and Metal Combat: Falcon's Revenge)
Harry (Teleroboxer)
Saki Amamiya and Airan Jo (not a tag team) (Sin and Punishment: Successor to the Earth)
Tin Star (Tin Star)
Stafy (Legend of Stafy franchise)
Nester (Howard & Nester comics, To The Earth, Nester's Funky Bowling, and Pilotwings 64)
Alice (Balloon Kid and Balloon Fight GB)
Ninten (MOTHER 1/NES EarthBound)
Todd (Pokemon Snap)
Hiro (Card Hero) and Mark (Pokemon TCG 1 and 2) (not a tag-team)
Rick Wheeler/Ryu Suzaku (F-ZERO: GP Legend and F-ZERO Climax)
Dr. Wright (SNES Sim City and Sim City 64 (Japan-Only))
Sablé and Richard (not a tag-team) (Kaeru No Tame Ni Kane Wa Naru (A Bell Tolls for the Frog) (Japan-Only))
Terry Bogard (owned by SNK)
Sparkster (owned by Konami)
Popeye (Popeye Arcade)(owned by King Features)
Captain Commando (owned by Capcom)


By: Al Calnos
Raichu

By: Diddy Kong
Diddy and Dixie Duo team

By: Marshigio
Cats from Zero Wing

By: Annoying1359
Morph Ball

By: Unsung Master
Chunky Kong

By: Marshigio
Cranky Kong

By: Meta_Owns_Ur_Mom
Ridley

By: dotdotdot!
Captain Olimar

By: Meta_Owns_Ur_Mom
Paper Mario

By: HyperFalcon
Knuckles and Rouge the Bat

By: Meta_Owns_Ur_Mom
Metaknightand Munchlax

By: scyther250
Kalas

By: GaryCXJk
K.K. Slider / Totakeke

By: Meta_Owns_Ur_Mom
Deoxys

By: Fox_Rocks
Waluigi

By: Xevelous
Krystal

By: Kriltex
Boo

By: SSJ4Kazuki
Sami and Ganbare Goemon

By: zuloon
Deoxys

By: AjtheBaka
Jeff

By: Luigi-Mario
Hammer Bro.
Kooper Koopa and Parakarry
Blastoise and Charizard

By: HyperFalcon
Grounder

By: BeansDooma
Animal Crossing Guy:

By: kaid
Lucario

By: Meta_Owns_Ur_Mom
Wario

By: Master Puppet
DEATHBORN (F-Zero) and YOUNG LINK (Legend of Zelda: The Windwaker)


By: Wave Bird
Hammer Bros.

By: Wave Bird
Charmander

By: Shadow Calibur
May

By: LarkOhiya
Snake

By: HyperFalcon
Dragoon "The Elemental" and War Dragoon

By: ZMan
Ray 01

By: Smasher BP!
Marina Liteyears

By: TheSmashBro06
Sonic the Hedgehog

By: Sinistar71
Deathborn and Waluigi

By: FlipTroopa
Simon Belmont, Castlevania
Bomberman, Bomberman
Barbara, from Daigassou! Band Brothers DS
Takamaru, Nazo no Murasamejou
Lolo and Lala, Eggerland/Adventures of Lolo
Princia
Jill
Sukapon


By: Dark_Ness
Paula

By: kaid
New Lucario Moveset

By: NukeA6
KOS-MOS

By: Pokemaster252
SONIC THE HEDGEHOG

By: Wave Bird
Kid Bowser

By: hemightbegiant
Poliwhirl

By: Shadow Calibur
May, version 2

By: Iggy K
Tentacruel

By: Muffin_man
King K. Rool

By: NukeA6
Nabooru

By: HyperFalcon
Sonic

By: rock_in_reo
Ridley

By: Iguana
Aero the Acrobat

By: Bowserlick
Andross

By: Bowserlick
Wolf

By: DarkKnight077
Metal Ridley

By: SSJ4Kazuki
Yoshimitsu

By: Bowserlick
TOAD

By: hemightbegiant
Kensuke Kimachi

By: Eaode
Yoshimitsu

By: hemightbegiant
Ryota Hayami

By: hemightbegiant
King Hippo

By: The Franchise
HERACROSS

By: Pichu_815
Prof Elvin Gadd

By: The_Corax_King
FROG

By: Bowserlick
Kaptain K. Rool

By: Pichu_815
Paratroopa

By: Pyr0
Munchlax

By: Uncle Kenny
Wario

By: xianfeng
Balloon Fighter

By: Bowserlick
Falco

By: SSJ4Kazuki
WIND WAKER LINKY yaya

By: kill_shot
Pika and Jiggz ideas

By: Ferro De Lupe
Hitmonlee

By: Ridley22
King Bomb-omb

By: nomis
Bad Dudes

By: nomis
River City Ransom

By: Nietendodude
Sonic's Super Smash

By: HyperFalcon
Brian

By: HyperFalcon
Deviot/Gayla Laser

By: Specs
Jill Dozer

By: SuichimoTheDragoon
Isaac

By: Kabyk-Greenmyst
WW Link

By: Eggplant Man
ZMan

By: Nietendodude
WW Link Super Smash

By: Marthmaster92
Ridley

By: Gerudo Warrior
Snake

By: some random freak
Sonic

By: GAMERCUS
Paper Mario

By: KingK.Rool
Piantissimo

By: KingK.Rool
Kamek

By: Mestro
Simon Belmont and another Simon Belmont

By: KingK.Rool
Adeleine

By: Zook
Waddle Doo

By: Nemar Pott
King Boo

By: KingK.Rool
Nightmare

By: KingK.Rool
Espio

By: KingK.Rool
Farfetch'd

By: SSJ4Kazuki
Astro Boy

By: Ferro De Lupe
Solo Midna and a Wolf Link/Midna

By: Beigesian
Hector

By: bluebomber22
Classic Mega Man

By: Zook
Alakazam

By: parrothead
Chalvo

By: Rhyme
FLUDD Mario

By: KingK.Rool
Tingle

By: Knome
Ryu

By: protoman10
Hector

By: Malecden
Cursed Midna (Imp Form)

By: D3monicWolv3s
Donkey Kong Jr.

By: Stryks
Midna

By: Paranoid_Android
Midna + Wolf Link

By: Numa Dude
Young Link

By: D3monicWolv3s
Some more Young Lnk stuff

By: splat
Pianta and Vigoroth and Hammer Bro.

By: virtualgamecafe
king dee dee dee

By: Razed
ZS Samus

By: D3monicWolv3s
Bub & Bob (bubble bobble)

By: ynnek123
Ganondorf

By: ILoveCelebi!!208
Sceptile

By: Bolshoi
Angela

By: FiErCe_oNi
Dragonite

By: mirage_drag0n
Wolf Link and Midna

By: King_cobra3600
SA-X

By: Zook
Breloom

By: Bolshoi
Vic Viper

By: yoshinator331
Charizard

By: Nietendodude
KING DEDEDE

By: virtualgamecafe
Sonic

By: Scorpionic 3:16
SONIC

By: virtualgamecafe
koopa

By: MetalLuigi1209
WolfLink w/ Midna

By: Perfect Chaos
Deoxys

By: virtualgamecafe
Krystal

By: Bolshoi
Crono

By: Bobby Emerald
DIDDY KONG

By: KidHellion
RIDLEY

By: KidHellion
Sonic

By: Stryks
Zant

By: Stryks
Mii

By: Stryks
DARK SAMUS

By: Rhyme
Paper Mario

By: yoshinator331
Yoshi

By: LinkGadra
Custom Robo Ray 01

By: MattB22890
Plusle(human) and Minun (cpu) <3 this one

By: Croco
Alexandra Roivas

By: Arian_Kylos
Ridley

By: Stryks
Megaman

By: KingK.Rool
Hitmonchan

By: Stryks
Zant

By: marthbeatsroy
Spiderman

By: cooler110033
Crash Bandicoot

By: H3L105
Fierce Deity

By: D3monicWolv3s
Saria

By: SSJ4Kazuki
Blastoise

By: V E X
Banjo-Kazooie

By: Meta_Owns_Ur_Dad
Olimar

By: Nietendodude
Metaknight

By: LinkGadra
Agent J

By: X-x-Dyce-x-X
Lance

By: Sjakmachien
Mew

By: Stryks
Sylux

By: virtualgamecafe
Metaknight

By: Eternal Smasher
Banjo-Kazooie

By: Lawrencelot
Meowth

By: Meta_Owns_Ur_Dad
Ty The Tasmanian Tiger

By: Meta_Owns_Ur_Dad
Mii

By: X-x-Dyce-x-X
Ephraim

By: Meta_Owns_Ur_Dad
Naruto Uzumaki

By: Croco
Gex

By: Ryaneatworld
Zero Maverick Hunter

By: Meta_Owns_Ur_Dad
Jiraiya

By: Chief Mendez
Tom Nook

By: agent_918
Sonic

By: milosz
NHL Hockey Player

By: agent_918
Paper Mario

By: Stryks
Weavel

By: Numa Dude
Ganondorf

By: RedXIII304
Lady Lyndis

By: Ooccoo
Zook

By: 10th-Karma
Sonic

By: X-x-Dyce-x-X
Sonic

By: HyperFalcon
White Air Knight

By: Eternal Smasher
Ristar

By:


By:


 

Link'sShadow

Smash Journeyman
Joined
Jun 3, 2006
Messages
255
Location
Am I suppose to know That?
Captian N the Gamemaster

B: Laser Shot (cross between Falco's laser and Pikachu's Thundershock)
>B:Speed (hold B and he runs faster)
^B: Super Jump (Like Mario's jump)
VB: Freeze Time but would look like a teleport

Add a few punches and kicks (some Pistol Whipping too) and we got a Character.
 

lanky_gunner

Smash Master
Joined
May 31, 2006
Messages
4,538
Location
The Moon, with the Fierce Deity Mask in hand
NNID
lanky_gunner
3DS FC
3179-6065-1453
Switch FC
SW-6340-2624-9135
Leon S. Kennedy

b-grenade (fire, stun, regular)
B^-backflip kick
B>-Rocket Launcher/P.R.L. 412/crossbow
b down-Mine Thrower

Super Smash-Calls in a helicopter and he rides on it as they both fire rockets at everybody

Taunt-Throws his knife in the air, grabs it and grunts.

Throws
grab-Grappling hook
a-punches
>spinning kick (similar to the one in RE4 where it will sometimes decapitate Ganados)
<Suplex
^uppercut
down-Mounting Punch (sits on them and repeatedly punches them)

i am still varied on a attacks, but they are mostly punches and kicks, similar to martial arts
 

Ferro De Lupe

Smash Lord
Joined
May 12, 2006
Messages
1,047
Location
Shawnee, OK
Dog

Taunt - I'll give you two guesses.

Up + B - Flight of the Ducks - Dog pulls two ducks from nowhere and holds firmly onto their necks. The ducks flap very quickly and bring Dog up with them, until they manage to break free of Dog's grip. Anyone caught in the way will be hit with their wings.

Down + B - Tackle - Dog jumps into the direction he is facing (as if he were pouncing on a duck.) Anyone hit gets knocked over and takes about 10-15 damage. The longer you hold it, the further he goes. Similair distance to Luigi's Green Missle (NO MISFIRE.) Could also be used as a recovery.

Smash B - DUCK! - Dog releases a duck in the direction chosen. In a frantic attempt to get away, the Duck flys for a distance (like Zelda's Smash B) plowing through anyone in it's path until it shoots off into the sky (classic Duck Hunt style.)

B - Clay Pidgeon - Remember the disc section of Duck Hunt? Well, Dog would throw these at his opponents.


A Smash - Mule Kick - Dog turns into the mule position and prepares a powerful kick.

Up A Smash - Tricky...have to come back to this one.

Down A Smash - Dog spins around and chases his tail, causing damage to those he comes into contact with.

A air attacks - various biting and clawing attacks.

Super - Zapper - Dog would perform his classic "hunting for the ducks" routine (music included) you see before each round. After he jumps behind the bushes that have suddenly grown from the ground of the metallic stage, he pops back up and laughs at you. In a fit of rage, the "player"* would start shooting the screen to kill the dog, but miss each time. Instead of his target, he would hit each of the opponents on the screen at least once.

* = By player, I mean a never seen, child playing the old Duck Hunt game.
 

dotdotdot!

BRoomer
BRoomer
Joined
May 15, 2006
Messages
1,303
Location
Washington
If you read Threads that I like to post in, you've probably read these before, but here you are.

---------

Phoenix Wright

----------

My vision is that his A moves are all various pointing and anime-take moves. As he fights, he will make anyong who plays Phoenix Wright laugh.

His B-moves would, of course, be his "Lawyer Skills."

-----------

B – “Hold it/Matta!” Counter - Phoenix points as a speech Balloon that says "Hold It" appears in front of him. Striking the "hold it" causes the enemy to by stunned. Phoenix will then be able to set the opponent up for combos.

Bup – “Objection/igiari!" - Phoenix jumps upwards while pointing upwards and yelling "Objection" The speech bubble flies upwards until it flies off the top of the screen. The Jump itself is medium-sized, like a Marth-jump. Only the speech-bubble can hurt.

Bdown – “Desk pound" - On the ground: He manifests a desk, which he pounds, knocking opponents away from himself. In the Air: He manifests the desk, sends it towards the ground, and slams it down, THEN he pounds for the added shockwave.

Bsmash – “Take That/Kurae!" - Phoenix throws a random piece of evidence from his briefcase (as the speech bubble appears over his head) They have different effects and arcs.
Subpoena: A weak piece of paper. about 4%. It travels in an upwards arc foreward.
Thinking Man Clock: A clock made in the shape of "the Thinker." Does about 10%. Travels in a heavy-handed downward arc.
Cell-phone: A pink cell-phone. about 7% damage. If it connects, Mia Fey's ghost continiues to attack for 5% per second.
Samurai Spear: A spear with duct tape around the shaft. High damage, but slow. about 15%.
Parrot: Yanni Yogi's Parrot. Travels up and down in a wave-beam type arc. about 13%.
Cracked Vase: A vase with a mysterious name written on the side. It breaks as it hits the ground or an enemy. the vase itself does about 10%, and the shards it leaves, if stepped on, do about 2%.
Motorbike: A large Pink motorbike. Rare, like stitchface turnips. does 30%, and has high knockback.

---------------

Super – “Psyche-Lock” - Large chains fling themselves across the stage and lock themselves towards the center of the stage.

Taunt - He scratches his chin, then does his classic Point and says "You're lying, and I can prove it."


---------------------------------------------------------------------

Prince of All Cosmos –

-------------

He and the Katamari are basically inseperable.

I figure that he would walk around by rolling his Katamari around (But not rolling things up) and when he picks up items, they would be "rolled up" to be used with the A button. his A moves would be various attacks by swinging around his Katamari ball, or using it as leverage in punches and kicks.

He would be abut as tall as Kirby (Perhaps taller, though in his game he is only 5 centimeters tall) and his katamari would be slightly larger than himself. I even thought up B moves for him:

--------------

B – “Rolling star” As you hold down the B button, you will begin to pick up pieces of the scenery (It respawns after about 30 secs to a minute). If you get big enough, you can begin to roll up other characters (Escapable). When you release the button, the katamari will turn into a star and any characters caught in the explosion will take damage.

Bup – “Royal Rainbow” The Prince flies up on top of a Rainbow Katamari foreward. If he hits someone with the Katamari, they will take damage.

Bdown – “Laser Spanking” The prince shoots short-range eye lasers that stun, but have little KB. In the air they are aimed down.

Bsmash – “Charge Roll” A charging attack. The Prince will begin rolling the Katamari in place as the button is held. When the button is let go, he will charge foreward like Jigg’s rollout. He can, of course, change directions.

Super – “Father’s anger” The King appears and showers the stage with damaging lasers.

Taunt – The prince does a little jig as a highly Japanese accented voice clip resounds “C’mon Everybody” Like in the beginning of the song “Katamari on the Swing.”

-------------------------------


R.O.B the Robot (With Professor Hector)

------------

ROB is the controlled one, but he is shadowed by Professor Hector, who is presumably controlling Rob. The catch? ROB cannot be KO'd himself, but the good professor can. Rob is basically one big disjointed hitbox that can be knocked about, and if Hector is KO'd you lose the stock, so it would be a double game of protecting the prof and KOing the enemy. Hector should be very light and fastfalling, just for balance sake, so even if you go up against a very good ROB, Hector can be knocked clean away with a few good hits. Would that be Broken, or just the opposite? I don't care, It sounds awesome is what it sounds like.

Well, lets see. He could move his torso up and down, moves his arms in and out. and he could rotate his torso. That gives him "Punching" and headbutting attacks, as well as a set of flashy spinning smash attacks. Nintendo could probably articulate his arms a little more so he could move them up and down independantly of his body. To walk and jump, he could either have wheels, or he could hover.

-------------

For B moves, he could use other NES accessories:

B - Nintendo Zapper - Shoots a beam of light. moves as fast as Samus's charge shots, but are only about as strong as a little weaker than Samus's half-charged shots, and with much less KB.

Foreward B - NES controller - Throws a NES controller out. Touching the controller damages enemies, but the cord does nothing. If you hold down the button, you can brandish the controller around to try and hit enemies (Hopefully easier to control than Sheik's whip). If you smash the move, he might send out the entire NES, in a much slower and stronger attack. Hitting Rob can knock him out of this move.

Down B - Track n Field pad - Rob sets down a Track and Field pad. He can then just leave it there and continiue the fight normally. If an enemy steps on the pad, they will be stunned in a running animation for a few moments. three track pads can be set down at a time.

Up B - Power Glove - (This move would be for my ROB + Prof. Hector build where you lose a stock if Hector is KO'd) If you use this move, Hector will put on a power glove and fly towards you damaging anyone in his path. Unfortunately, Hector flies straight for you, so if there are any entironmental barriers, Hector will be caught behind them.

Super move: Stack-up blocks or Gyromite elevators will begin raining down from the sky.

Taunt: Hector sleepwalks for a few moments. Note: If he walks off a ledge, he will act as if he had air-dodged or used his third jump.

--------------------------------------------

And my most extensive character:

-----------

Rebecca chambers and Billy Coen.

-----------

Game of Reference: Resident Evil 1 (REmake, where they made Rebecca somewhat tolerable), Resident Evil Zero.

----------

Background: Rebecca is a member of the Raccoon police department’s special forces squad, S.T.A.R.S. She was on her first day on the job when her team was called in to investigate a series of grisly murders. Once there, her entire team was picked off by zombies and other monsters, one by one. She then met Billy Coen, an escaped convict, and decided to team up with him. The two of them work together.

----------

Info:
Rebecca and Billy are two clone-ish, but very different characters. When one character is not in use, he or she follows the PC like an ice climber (Except with certain B moves). Their game play would involve switching between the two of them to set up two-man combos using Rebeccas speed and Billy’s strength. Unlike Zelda/Sheik, the change is not a B move, and instead occurs with the taunt button. You lose stock if the character you are controlling dies. If the other character dies, then you’re just left without a recovery or down B attack.

----------

Stats:
Rebecca: Light, Fast falling?, quite fast on the ground, Weak attacks, high output.
Billy: Heavy, Floaty?, Somewhat slow, Strong attacks, laggy moves.

----------

Moves:

Rebecca:

B neutral: Herb case – A charge move. At the beginning of the charge, she begins mixing herbs. When she stops, a healing item will pop out. The longer she holds the charge, the stronger the item (Up to 10% healing). Just tapping this button will do very little, as only Blue herbs (Cure strange effects) and Red herbs (do nothing) will appear. You must hold the charge for at least a second before it will begin to produce healing items.

B forwards: Flamethrower – Rebecca pulls out a flamethrower and lets loose in front of herself. If you “smash” the attack, The flame will be weaker, but can be controlled and can go slightly up or down. If Billy is under the “Follow Me” command, he will also use his flame thrower.

B up: Ally-oop – Billy will appear underneath her and give her a boost upwards. Rebecca can hit enemies with her extended arms as she flies with this move.

B Down: Commands – This move cycles through “commands” that you give to the CPU-controlled character. The command is instantaneous, and the CPU goes and does his business immediately. It cycles through in this order:
“Follow Me”: Default command. CPU will follow your movements, much like Nana follows Popo.
“Don’t move”: CPU will stop dead in his tracks. He will shield and dodge when an enemy attacks him. He will also recover if need be.
“Get them!”: CPU will charge into the fray against the closest enemy. Will ignore you until you give him/her another order.
“Run!”: CPU will evade the opponent. CPU most likely will not attack unless cornered. Good for Decoy-work.
“Help Me!”: CPU will drop everything and rush to your side to begin firing off his/her B moves around you.

Billy:

B neutral: Molotov Cocktail – Billy will throw a Molotov cocktail in an arc forwards. You can influence the arc and direction of flight with the control stick. When the cocktail hits the ground it will cause fire to spread out slightly, somewhat like a mellow version of Ness’s PK-fire. If the bottle hits an opponent, it will shatter and douse the opponent in fire that auto hurts them for a second or two.

B forward: Flamethrower – see above, Billy's Flames are more damaging, but knock characters away instead of drawing them in like a fireflower would.

B up: Ally-oop – See above. Billy will not jump as high as Rececca does when using this move.

B down: Commands – see above.

Taunts: (Note that pressing this button in any context will result in the character switch. To get the taunt, your lead character must be on the ground.)

Rebecca in charge:
She poses and says “Ready?” Billy poses and says “Let me handle it.” (Control switches to Billy)

Billy in charge:
He poses and says “Ready?” Rebecca poses and says “I can do it!” (Control switches to Rebecca)

Super move:

Rebecca: First Aid Spray – Rebecca pulls out a first aid spray and heals herself with it. It heals the same as an M tomato.

Billy: Rocket Launcher – Billy pulls out a large rocket launcher and fires four rockets forwards consecutively. They do massive damage.

-----------

There you are. 4 character builds (6 if you count the fact that Becky, Billy, R.O.B, and Hector are different characters.) with (Hopefully) interesting concepts behind them. Rate away.

Later, I might put down my Ouendan and "Boy and Blob" character builds. These things are my very favorite part of the Smash Bros. Fandom. :laugh:
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
25,967
Switch FC
SW-1597-979602774
I posted this one earlier in the Diddy Kong thread but whatever. Here it is:

Stats:
Strenght: 2.3
Speed: 4.3
Weight: 2.2
Jumping: 3.8
Size: 2.3
Range: 2.8
Falls a tad slower then DK

Moves:

A: Quick Tail spin, Diddy swings his tail once in front of himself.
Speed: Normal/Semi-fast
Knockback: Very low.
Damage: 3%
Range: Semi-low/Normal

AA: Tail Spin, Diddy swings his tail at both sides.
Speed: Fast
Knockback: Normal/Semi-high
Damage: 5%
Range: Semi-High/High

Forward Tilt: Tail Sweep. Diddy sweeps his enemy away with his tail. Has a sweetspot at the middle of the tail. (Same as DK's ftilt just to give them some similairity)
Speed: Semi-fast
Knockback: Normal
Damage: 6% non sweetspot. 10% with sweetspot.
Range: Semi-High

Up Tilt: Backflip. Diddy makes a quick back flip hitting you with his tail and legs. (Similair ro Mewtwo)
Speed: Semi-fast
Knockback: Depends on where he hits them. With the tail: Semi-low/Normal. With the legs: Normal/Semi-high.
Damage: Tail: 6% Legs: 9%
Range: Tail: Normal/Semi-high. Legs: Semi-Low

Down Tilt: Tail Sweep. Diddy ducks down and hits his enemy with his tail while he's spinning. (Same as Pikachu's)
Speed: Semi-Fast
Knockback: Low
Damage: 5%
Range: Normal

Dash Attack: CART WHEEL! :D Diddy makes a cart wheel to charge into the opponoment. It can multihit if the foe gets trapped between Diddy's tail and Diddy's legs.
Speed: Very fast.
Knockback: Tail: Low. Legs: high
Damage: When he hits with the tail only 5%. With the legs he does 9% damage each leg.
Range: With the tail its normal/ semi-high with Diddy's legs its normal.

Air Moves:

Neutral Air: Aerial Tail Spin. Diddy spins his tail two times around him self. Covers both sides.
Speed: Fast/Very Fast
Knockback: Semi-High
Damage: 11%
Range: High

Forward Air: Chimp Fist. Diddy quickly punches his foe infront him. (Same as Sheik's)
Speed: Fast
Knockback: Normal/Semi-High
Damage: 12%
Range: Normal

Back Air: Back Kick. Diddy strentches his foot for a kick attack. (Same as DK's only faster and less powerful)
Speed: Fast/Very Fast
Knockback: Normal
Damage: 12%
Range: Normal

Down Air: Monkey Meteor. Diddy stompes his enemy with both feet to send them downwards. (Same as DK's only faster and less powerful)
Speed: Semi-fast
Knockback: Normal/Semi-high
Damage: 14%
Range: Low

Up Air: Flying Uppercut. Diddy punches his enemy upwards. (Look below my siggy )
Speed: Fast
Knockback: Semi-High
Damage: 15%
Range: Semi-low/Normal

Special Moves:

B: Peanut Popguns. Diddy shoots two peanuts from his wooden guns.
Speed: Semi-fast Slower then Falco's Blaster.
Knockback: Normal. Unlike Falco's Blaster the enemy can fall after a cetrain %.
Damage: 6% each Peanut.
Range: A little shorter then Fox's Blaster.

Up+B: Barrel Jet. Diddy pulls out his Barrel Jet to return back to the stage. Similair to Fox's Fire Fox but it's controllable like Ness's PK Thunder only not as flexable.
Speed: A little bit of lag afterwards perhaps. Flying speed same as the Fire Fox.
Knockback and Damage: If Diddy flies into you it's 12%. However if the Barrel Jet hits you (fiery effect) it will do 16% damage and it will spike you.
Range: It recovers just as good as Fox's Fire Fox.

Smash B: Chimpy Charge. Diddy prepares for an headbut and when he's done he charges into his enemy. Loads by hisself.
Speed: It takes 4 seconds to load. But when Diddy is moving he will go a little bit faster then his running speed.
Knockback: High.
Damage: 21%
Range: 1/4 as much as Jiggly's full charged Roll out. However Diddy won't run over cliffs and stops automatically when he;s entering one.

Down+B: Simain Slam. (Same as Yoshi's so I don't need to explain )
Speed: When Diddy is falling its Very Fast. Has lag afterwards however.
Knockback: Semi-High
Damage: 15%
Range: Errr... Low? It has a low hitbox since he's only attacking with his butt.

Smashes:

Forward Smash: Kong Klap. Diddy claps his foe's with all his might. (Similair to DK, has lower range lower power but higher speed)
Speed: Comes out faster then DK's. Still it would be normal/semi-fast. Low lag afterwards.
Knockback: Normal.
Damage: Uncharged: 18% Charged: 22%
Range: Lower then DK's yet Semi-high.

Upward Smash: Backflip. Same as his Utilt he also hits with his Tail and Legs but now the damage is more even. (Similair to Pikachu's)
Speed: Fast. No startup lag and almost unnoticable afterward lag.
Knockback: Tail: Semi-low/Normal. Legs: Semi-high/High
Damage: Uncharged: 16% Charged: 22%. If hit by the Legs it will add 2% more damage charged and uncharged.
Range: Tail: High. Legs: Normal/Semi-low

Down Smash: Tail Sweep. (Same as Yoshi's with farther range and lower power)
Speed: Same as Yoshi's. Same lag after ward to.
Knockback: Lower then Yoshi's. It would be Semi-Low.
Damage: Uncharged: 13% Charged: 16%
Range: Farther then Yoshi which would make it like High.

Grabs and Throws:

Grab: Diddy grabs his foe with both hands and attacks them by giving them headbuts. (Same as Ness)
Speed: Fast. No afterwards lag. When Diddy runs and misses the grab he will have a little lag.
Range: Same as Ness

Forward Throw: Simian Swing. Diddy throws his opponement as far as he can. (Like Pikachu's Fthrow in N64. <3) Can't possible be chained.

Down Throw: Pesky Punishment. Diddy throws you down and jumps two times on you. Similair to Kirby's Dthrow.

Back Throw: Diddy Roll. Diddy grabs you rolls backwards and then kicks you away. Similair to Pikachu's only higher knockback.

Up Throw: Headbut. Diddy throws you up but since he isn't that strong he adds an headbut to throw you up in the sky. Low knockback.

Mic.:

Taunt 1: Diddy happly throws his cap two times in the air, then he catches it and puts it up again.
Taunt 2: He puts on shades and pulls out a boombox (DKC2)

Costumes:
Normal: Red cap with a red shirt and brown fur.
Blue: Purple cap with a purlpe shirt and blue fur.
Green: Green cap with a green shirt and darker green fur.
Yellow: Yellow cap with a yellow shirt and orange fur.

Kirby Hat: Diddy's cap
 

xianfeng

Smash Hero
Joined
Jan 13, 2006
Messages
5,107
Location
Canberra, Australia
Diddy Kong said:
I posted this one earlier in the Diddy Kong thread but whatever. Here it is:

Mic.:

Taunt 1: Diddy happly throws his cap two times in the air, then he catches it and puts it up again.
Taunt 2: He puts on shades and pulls out a boombox (DKC2)

Kirby Hat: Diddy's cap
i added in the Kirby hat and Taunt 2
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Awesome, you guys:
Link'sShandow: not very original, but good: 6 out of 10.
colbusman: 8.
Ferro De Lupe: 9.
................................................
dotdotdot!: Awesome.
Pheonix Wright: 9.
Prince of all cosmos: 9
R.O.B.: 9
Rebecca Chambers and Billy Coen: 10! amazing!
...............................................
Diddy Kong: 10!
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
Diddy Kong does too many attacks with his tail. If he were in the game, he'd probably do some punching or kicking. The B moves seem acceptable and the throws are good. The taunts should be finishing poses when you win a vs. mode match. You did give good details about everything (even damage, character colors, and kirby hat).

I'll give him 9/10 (since it was so detailed that I actually borrowed some ideas).

Here's mine:



Terra Branford

Size: 4
Weight: 2
Power: 3
Speed: 3
Jump: 4



--------------------------------------------------------------------------------------------



A: Forearm Strike

A,A: Forearm Strike

A,A,A: Knee

A,A,A,A: Flip Kick

> A: Mid Roundhouse

^A: High Kick

V A: Foot Sweep

Smash > A: Transforms into Esper Terra and thrusts her arms forward and shoots close-range energy blast.

Smash ^ A: Transforms into Esper Terra and her hair shoots up, extends slightly, becomes spiky, and her body becomes electrified.

Smash v A: Pounds the ground and makes a small energy geyser (looks like a minature version of Terry Bogard's (from KOF and Fatal Fury) Power Geyser)

Dash A: Transforms into Esper Terra and flies Superman-style at the opponent

Air A: Jump Kick

> A: Drop Kick with her legs covered in energy

< A: Backward Hair Jolt

^ A: Hits upward with her palm with the hand covered in energy

V A: Just like her air ^ A move but downward.


--------------------------------------------------------------------------------------------


Grab: Grabs the opponent with both of her hands (looks like a hug)

Grab Attack: She makes a small explosion of fire

> Throw: Transforms into Esper Terra and does a small dash and hits the opponent with a burning elbow.

< Throw: Transforms into Esper Terra. Then she flips over the opponent's shoulders and does a burning roundhouse

^ Throw: Transforms into Esper Terra. She then kicks the opponent into the air and lunges her arm out which burns the opponent.

v Throw: Transforms into Esper Terra and jumps in the air and divebombs the opponent which makes a small explosion.


--------------------------------------------------------------------------------------------


B: Fire-Throws a slow fireball. Just like Link's arrows, it can't be canceled easily.

> B: Demiga-Cups her hands forward and shoots out a black orb. The force of the blast pushes Terra back a bit. This is Terra's most-damaging attack (if you don't count the super move) but it doesn't KO, even if the opponent is at 999% damage.

^ B: Holy-Transforms into Esper Terra and flies upward a short distance. While doing this, she's covered in a ring of big white balls (which illuminates Terra in white light)

V B: Cure-Transforms into Esper Terra and floats in the air. Her eyes close and she heals 1% damage at a time


--------------------------------------------------------------------------------------------


Super Move: Ultima- Transforms into Esper Terra and puts her arms into the air. She then floats and her body turns blue. A huge blue field of energy (similar to Taki's in the Soul Calibur 2 intro) surrounds her and engulfs her enemies. Terra recieves some damage herself.


--------------------------------------------------------------------------------------------


Taunt: ***** her head back and strokes her hair once with both of her hands

Winning Pose: Floats in the air with her eyes closed and transforms into Esper Terra. She becomes surrounded by pyreflies (From Final Fantasy X)

Winning Pose 2: Is already transformed as Esper Terra and explodes in flames. She goes back to normal and collapses on her knees.

Winning Pose 3: Lies down on her side just looking cute.


--------------------------------------------------------------------------------------------

Kirby Hat: Green hair and red shoes

Colors:
Green hair and red clothes
Blonde Hair and white clothes
Red Hair and green clothes
Blue Hair and Black clothes
Pink Hair and Purple Clothes
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
25,967
Switch FC
SW-1597-979602774
Thanks for the nice comments. :D However I do think his tail would be used for many of his attacks. Otherwise he would be a little bit too similair to DK. And we all want to avoid clones so... Im working on a Diddy & Dixie Duo moveset. Well... Im not working at it but I already said I;ll make it so I'll just do it someday. I thought of a combination of Zelda/Sheik and the Ice Climbers.
 

kaid

Smash Master
Joined
Nov 3, 2004
Messages
3,414
Location
Boulder Creek, CA.
Sonic moveset v.1.4 or so...

Sonic would be a fastfaller
Sonic would NOT spin during his jump, saving that for one of his moves.
Sonic's Crouch would reduce traction. If sonic is moving while in a crouch, he curls up into his ball form. when it finally comes to a halt, then he enters a more conventional crouch-cancel position.

Neutral air: Classic spinjump
Back air: hedgehog spine attack (Sonic leans back a bit, and his entire backside becomes a hitbox. Very subtle)
Down air: a flipping kick-spike, similar to Mewtwo or Samus, but faster.
Foward air: spins and kicks foward, with good knockback (seen in shows)
Up air: backflip.

A: fire braclet- sonic punches for flame effects
Up a: Sonic leans foward a little, and his entire backside becomes a hitbox.
Tilt a: a really short roundhouse kick.
Down a: Sonic does a small foward kick.

Up B: Hidden Bumper: launches sonic upward (any game)
Side B: Homing Attack: works like C.Falcon's ^B, but knocks straight away, is aimable to a certian extent, and if it hits he can recover again. (Sonic Adventure, SA2, Sonic Heros, Shadow the Hedgehog)
Down B: Bounce: sonic spins straight down like yoshi or bowser, but instead of landing lag, he immediately launches back into the air. (Sonic3, SA2)
B: Fire Tackle: sonic launches foward, surrounded by flame (Sonic 3)

Downsmash: Swings feet foward, then back, while balancing on a hand
Upsmash: Fireshield (sonic 3)
Sidesmash: Spindash (ANY game)

Dash a: The Sonic Rush "turbo"- similar to shiek's dash attack, but about 2-3 times as long, and he comes out still running.

Grab: Magic Glove(SA2) While being held, a character is shrunk, just like when GW is throwing someone.
grab A: Sonic squeezes the shrunk-character ball
F-Throw: Weak, but with a Flat foward trajectory. (SA2)
^Throw: Sonic Tornado: (Sonic Heros) Sonic tosses opponent lightly upward, and spins around and makes a Smash64 style tornado with opponent inside. (fastfallers might be able to tech out before the tornado forms, at lower %age)
vThrow: sonic drops them to the ground, then does a spindash charge on them.
B-Throw: Carry, just like Dk's move, except Sonic moves (and falls) faster. (SA2)


People have suggested moving Spindash to Ground vB, but then I need another slow, chargable attack for his sidesmash. (I already had to resort to the Fireshield for an upsmash, as you can see...)
 

FlipTroopa

Smash Lord
Joined
May 20, 2006
Messages
1,308
Location
Flip's Pad
Just give Sonic a flying kick like Fox for his Forward Smash, and change that Up B while you're at it. It's just too weird.

And annoying, would you mind not putting all the movesets in the first post? It's annoying (*natch*) to scroll through every idea twice in the same thread; maybe you could just rate them and provide a link or name to Ctrl+F by?
 

dotdotdot!

BRoomer
BRoomer
Joined
May 15, 2006
Messages
1,303
Location
Washington
FlipTroopa said:
Just give Sonic a flying kick like Fox for his Forward Smash, and change that Up B while you're at it. It's just too weird.

And annoying, would you mind not putting all the movesets in the first post? It's annoying (*natch*) to scroll through every idea twice in the same thread; maybe you could just rate them and provide a link or name to Ctrl+F by?
Yeah, FlipTroopa is right. This front page is very long as it is, just because of My four(!) submissions. If you just provide a name and who wrote it, it would probably be a little better.
 

2woShots

Smash Cadet
Joined
May 16, 2006
Messages
49
Name: Jeff (Earthbound)

Weight: Middle - Low

Emblem: Earth

B:
B: Bottle Rocket, hold down to charge and release multi-bottle rocket (5% single, 3% each multi)
B>: Baddest Beam, circular shot (7%)
BV: Defense Shower, cuts damage in half while held
B^: Bazooka fires up, if in the air fires down to propel Jeff up (8%)

A:
A- Fist jab (1%)
A>- Close range popgun, (5%)
A^- Wet towel snaps up (8%)
AV- Ruler swipes low (4%)
A Run- Slime Generator (8%)

A Air- Pencil Eraser, swung around in a circle (6%)
AV Air- Bag of Snakes, one snake strikes (10%)
A> Air- Bomb, a fiery punch (10%)
A^ Air- Franklin Badge, an electric upward punch (10%)

Smash>- Tazer, like Pikachu's but shorter range (10-20%)
SmashV- King Cobra, swung around body (10-18%)
Smash^- Eraser Eraser, straight up (12-25%)

Taunt: Thumbs up, with a small firework in the back

Super Smash: Gaia Beam, leaps up into the air and fires downward, covering the entire battlefield in a rainbow colored beam of light

Power: ***
Speed: ****
Defense: ***
Description: Machines expert and the third party member from Earthbound.
http://en.wikipedia.org/wiki/Jeff_(EarthBound)
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Uh...i guess....
but this way, you dont have to go through all the posts. you just look at the first post.
i mean, you dont HAVE to read the first post...
I might do that if anyone else thinks what FlipTroopa is sayin'.

anybody?
 

T_T

Smash Cadet
Joined
Apr 19, 2006
Messages
67
Location
Some where
Here are some of mine:

King Deedeedee

Stats:
Description: Is a heavy weight character (lighter then donkykong) and has a short slow ground jump and is a bit faster then DK.
He has pretty low grip(fairly long wavedash)

Recovery: 9/10-His ground hop may be slow but he has the ability to float(each short puff is shorter then Kirby's)

Strength: 8.3/10 He has a balanced set of moves but lacks the amount of speed to string them together easily.
Moveset:
legend
*-smash
^-upward attack
<- ->-side attack
\/-downward attack
&-Grab
x-multiple times

A-a quick jab
Ax-a flurry of punches
A<- ->-a short ranged vertical slash with the hammer
A^-spins hammer over head(xhits)
A\/-a low forward hitting swipe with the hammer

B-Sucks air in, or character. He can chew the character or spit them out like a star but in ANY direction. If \/ is pressed while sucking he will hold air and can spit it out as an air puff at any time for an attack.
B<- ->-exactly like Kirby's, but faster and chargable.
B\/-Body slam, shakes stage and can knock near by character's balance off.
B^- hammer slam. Jumps up in either a fairly long mainly horizontal jump or a vertical jump. The vertical jump is a vertical jump fallowed by a powerfull hammer slam that has the same effect as the body slam and it creates stars around him that briefly protect from attacks in those directions. The horizontal jump is a shorter horizontal jump that has less lag and is more of a slide, with a low arch knock back.

*A<- ->-vertical hit that share the animation as Kirby's HRbat swing
*A^powerful upward hammer swing
*A\/-spins hammer low around his legs.

&<- ->throws character by smacking them with his hammer and quickly fallows with a flurry of stars that shoot from his hammer
&^smacks them up and shoots stars at them
&\/-throws them below him and jabs his hammer into them

[size=14pt]Meta Knight[/size]
Stats:
Description: Is somewhat light character that is quite fast ( a bit faster then Marth) and falls fairly fast. His attacks are fast and easy to combo.

Recovery: 9/10-He has the ability to jump several times in the air thanks to his cape that briefly shape shifts into wings.
Strength: 8.3/10 He has mainly a quick set of attacks, but not many KO finishing moves, due to his stronger attacks being slower.

A-a quick diagnal sward slash
Ax2-a slower stronger slash with "real" knock back
A<- ->-A formard jab
A^-stabs upward
A\/-a croutching low stab (is done in a short moving slide)

B-fire sward. a chargeable flaming sward slash.
B<- ->-
B\/-like bowser bomb, but with downward stab like Link's air A\/
B^- Flaming upward stab with mainly verticle movement. (shorter jump then kirby's ^B

*A<- ->-Powerful horizontal slash, with lag before and after the attack
*A^Triple stab upward with the last one giving off flames
*A\/-A low ground slash done in a 360 spin.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
Ok...ive taken the advice, so just use Ctrl-F to find.
Keywords found in first post.
 

Master Puppet

Smash Cadet
Joined
May 28, 2005
Messages
73
Samurai Goroh (F-Zero)

---

I picture him as a semi-clone of Captain Falcon, using his katana to fill in other areas. Some of his moves, namely his Neutral-A and Tilt-A ones, are borrowed from Falcon, while his aerials, smashes and specials are not.

---

A - Jab

A, A - Double Punch

A, A, A - Triple Punch

A, A, A, A ... - Mach Punch

A > - Round Kick

A ^ - Wheel Kick

A v - Sweep

---

Forward Smash - Katana Swipe
-Quickly pulls out his katana and slashes downward

Upward Smash - Sky Drill Stab
-Quickly pulls out his katana and stabs upward, spinning his sword, and finally shoves upward

Downward Smash - Ground Drill Stab
-Quickly pulls out his katana and stabs downward, spinning his sword, and finally shoves downward

Nair - Sword Whip
-Quickly pulls out his katana and does a midair somersault, damaging enemies all around

Fair - Sword Stab
-Quickly pulls out his katana and stabs forward

Bair - Reverse Stab
-Quickly pulls out his katana and spins around with sword extended, pulling nearby enemies along, and stabs the opposite direction

Uair - Spin Thrust
-Quickly pulls out his katana and spins around twice, sucking in opponents, then sends them up with an upward stab

Dair - Drop Slice
-Quickly pulls out his katana and jumps downward with the side of the blade pointing to the ground, adding more surface area to the attack

---

B - Goroh Stab
-Pulls out his katana and charges for a moment before stabbing forward with great force. Weaker than the Falcon Punch, but has greater range

Forward B - Sword Pull
-Pulls out his katana and stabs forward quickly, then pulls back. This pulls nearby enemies into him, where he sends them away with a powerful knee strike

Up B - Katana Leap
- Pulls out his katana and leaps upward, taking closeby enemies with him, at a 135 degree angle. He falls with his sword pointed down, and when he hits, he begins hopping on his sword, damaging enemies. Getting hit will knock him off

Down B - Goroh Blast
-Creates a powerful explosion at his feet that damages and knocks away him as well as his opponent

---

Grab - Pulls opponent in with hilt of sword and holds them under the chin with it

A - Knee Strike

Forward Throw - Shoves enemy off the sword, and kicks them away

Backward Throw - Shoves enemy over his shoulder, and spins around with his katana, knocking them away

Upward Throw - Shoves enemy upward, and stabs them to send them away

Downward Throw - Shoves enemy downward, leaps up, and drops with foot extended, knocking them down

---

Taunt/Super Smash Attack - UNAVAILABLE

---

The point of Goroh's Drill Stab smashes is to accumulate damage to his opponents while he spins the sword. The rest should be fairly self-explanatory.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
25,967
Switch FC
SW-1597-979602774
Yeah I readed that moveset before. Its AWESOME! I really want a character like that in Brawl. 10/10
Mod sticky this please. Its one of the better threads in here.
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
kaid: Nice. You made Sonic look like he can fit in

2woShots: I guess it's ok. But I don't think he would be that fast. He was slow in Earthbound.

T_T: OK

Master Puppet: It's hard to think of a moveset for an F-Zero character but you did good (though he seems a bit like Captain Falcon). I like the smashes and the standard B and down B moves.


My Geno moveset (Hopefully it doesn't make him look mechanical:

Geno

Size: 3
Weight: 3
Power: 4
Speed: 2
Jump: 3



--------------------------------------------------------------------------------------------



A: Punch

A,A: Does a fast double punch which knocks the opponent down

> A: Front Kick

^A: Uppercut

V A: Cape Sweep

Smash > A: Holds out his hand forward. His hand transforms into a wand and pokes at the opponent. It makes an explosion (in form of a blue star) when it makes contact with the opponent.

Smash ^ A: Holds out his hand diagonal forward and his hand transforms into a wand which shoots out close-range stars. It's a combo move (with each hit shocking the opponent) and the last hit has the KO power. It's similar to Mewtwo and Zelda's smash ^ A moves.

Smash v A: Flexes an arm and shoots, a small bomb out of his elbow to the ground. It makes a small blue explosion.

Dash A: Elbow Dash but leaves a trail of stars. It looks kind of like Fox Illusion in a way but it's much slower.

Air A: Twirls his cape

> A: Extends his arms a bit and does a double punch (with blue smoke pouring out of the fists). It burns the opponent with blue flames.

< A: Extends his legs backward and does a double kick

^ A: An uppercut. Looks like Ryu's Shoryuken.

V A: Extends his arms a bit and punches directly down (with blue smoke coming out of the fists). It's a Meteor Smash and burns the opponent with blue flames.


--------------------------------------------------------------------------------------------


Grab: Extends his arm (but not as far as Yoshi's Tongue, Samus's Grapple Beam, or Link's Hookshot) and grabs the opponent's neck (or face depending on the character)

Grab Attack: Gut Punch. Stars fly out after each hit.

> Throw: Puts his arm on the opponent. The hand transorms into a wand and shoots a big star at the opponent.

< Throw: Pushes the opponent behind him and smacks him/her hard with the back of his palm.

^ Throw: Lifts his opponent with both hands and his arms shoot out which explode a short distance in mid-air.

v Throw: Stomps opponent onto the floor and both of his hands turn to wands. It shoots bullets and ends it with two stars.


--------------------------------------------------------------------------------------------


B: Geno Beam-Geno's hand transforms into a wand and shoots a thin blue beam. It's like Fox's/Falco's Laser but the beam is a bit thicker, moves slower, does more damage and the attack has slow recovery after each shot.

> B: Geno Whirl-Geno throws a blue disc onto the ground and it bounces a few times before disapearing. Does weak damage.

^ B: Geno Boost-Geno flies diagnoly up , lit in blue fire and leaving a trail of stars. He explodes if he impacts on anything.

V B: Geno Flash-Geno crouches and becomes covered in a sun. It comboes and the last hit (before the attack ends) sends the opponent flying.


--------------------------------------------------------------------------------------------


Super Move: Geno Blast-Raises his arms and puts them down. Beams rain down and hit all over the stage. They make an explosion when they hit the ground.


--------------------------------------------------------------------------------------------


Taunt: Looks at his hands (which have become wands) and sparks fly out.

Winning Pose: Both of his hands become wands and he shoots in the air. Billions of stars come raining down.

Winning Pose 2: Becomes a doll and a star comes out which hovers in a circle a few times before taking off.

Winning Pose 3: Clashes his fist onto his palm and bows down.


--------------------------------------------------------------------------------------------


Kirby Hat: Hood and cape

Colors:
Blue Robe and Cape
Green Robe and Cape
Red Robe and Cape
Yellow Robe and Cape
Black Robe and Cape
Silver Robe and Cape
 

Master Puppet

Smash Cadet
Joined
May 28, 2005
Messages
73
Well, NukeA6, I think you might have made Geno a bit too powerful, but the moveset is still awesome. 9/10.

I have another moveset. For this one, I actually added damage %.

Captain Olimar (Pikmin)

---

Here's how I view Pikmin and Captain Olimar.

His B moves and smashes rely heavily upon these creatures. However, his other moves should symbolize his lightness and do minimal damage, making him rely a lot on his Pikmin.

---

A - Jab (1%)

A, A - Double Jab (3%)

A, A, A - Double Jab, Uppercut (8%)

A > - Headbutt (3%)

A ^ - Uppercut (5%)

A v - Kick (3%)

---

Forward Smash - Pikmin Swing (?%)
-Lifts a random Pikmin and swings them

Upward Smash - Pikmin Spin (?%)
-Lifts a random Pikmin and spins them over his head

Downward Smash - Pikmin Sweep (?%)
-Lifts a random Pikmin and sweeps them across the ground

Nair - Pound (4%)
-Pounds both fists together

Fair - Lunge Kick (5%)
-Lunges forward a short distance, foot outstretched

Bair - Reverse Elbow (4%)
-Shoves his elbow backwards

Uair - Double Uppercut (6%)
-Punches upward with one fist, then the other quickly

Dair - Drop Kick (5%)
-Drops to the ground, foot outstretched

---

B - Protect (?%)
-Pulls out a random Pikmin, which executes its special effect if it counters

Forward B - Lunge (?%)
-Takes two quick steps forward and stabs outward with a random Pikmin

Up B - Propel (?%)
-Spins a random Pikmin over his head and moves upward, damaging as he goes

Down B - Pikmin Throw (?%)
-Lifts a random Pikmin from the ground and throws them a moderate distance

---

Grab - Grabs with his hand and pulls in

A - Punch (1%)

Forward Throw - Shoves the opponent forward (2%)

Backward Throw - Shoves the opponent backward and elbows them (5%)

Upward Throw -Throws the opponent upward and uppercuts them (5%)

Downward Throw - Drops the opponent and stomps on them (5%)

---

Taunt/Super Smash Attack - UNAVAILABLE

---

The reason I made all of Olimar's punch/kick attacks have such little knockback and be, overall, pathetic, is because his Pikmin are so dangerous and powerful. Here are their special effects.

Purple Pikmin, the strongest, do a grand 30% damage upon contact and have doubled knockback from every other Pikmin.

White Pikmin, the poison ones, are the weakest upon contact with only 10% and standard knockback, but do an additional 2% damage per second for ten seconds.

Yellow Pikmin, the electrifiers, do 20% damage upon contact and have standard knockback, but stun the opponent for a good two seconds.

Red Pikmin, the pyrokinetics, do 15% damage upon contact and have standard knockback, but do an additional 3% damage per second for five seconds.

Blue Pikmin, the marine life, do 15% damage upon contact and have standard knocback, along with the ability to penetrate opponents and items until it reaches the end of its flight path.

NOTE: Standard knockback for a Pikmin would be like a reaction to Marth's fully charged Shield Breaker.

---

Kirby Hat - Olimar's helmet

Costumes:
1 - Pale green outfit, red light
2 - Light blue outfit, green light
3 - Yellow outfit, blue light
4 - Pink outfit, purple light
5 - Black outfit, white light
6 - Dark green outfit, blue light

NOTE: The light refers to the light atop Olimar's head, attached to a wire.

---

Size: 2

Speed: 4

Power: ? (Based on Pikmin)

Weight: 2

Jump: 3

---

Well?
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
Captain Olimar is pretty realistic. He remind me of Peach 10/10


My next moveset:

Chrono

Size: 3
Weight: 3
Power: 4
Speed: 3
Jump: 3



--------------------------------------------------------------------------------------------



A: Slash (going diagonol right, downward)

A,A: 2nd Slash (going diagnol left, upward)

> A: Stab

^A: Katana Uppercut

V A: 180 Degree Katana Sweep

Smash > A: Goes into some Samurai stance and stabs the opponent. The tip of the blade does the most damage and shocks the opponent.

Smash ^ A: Does a small jump while doing a circle slash. The center of the attack does the most damage and shocks the opponent. Looks like Haohmaru's uppercut slash

Smash v A: Hockey-like swing with the katana. It shocks the opponent.

Dash A: Does a quick slash which meteor smashes. It's a classic samurai slash that you usually see in anime (except the opponent goes down right away instead of doing it a few seconds later)

Air A: Jump Kick

> A: Overhead Slash

< A: Backward stab

^ A: An overhead slash but going upward

V A: Downward Stab. It's like Link's Air Down A but it doesn't bounce.


--------------------------------------------------------------------------------------------


Grab: Just a simple one-handed grab

Grab Attack: Slap with the katana

> Throw: Puts the katana under the opponent's feet and lifts them up in the air.

< Throw: Shoves the opponent backward and rams the hilt on 'em

^ Throw: Just some upward-type slash

v Throw: Slams the opponent and stabs downward


--------------------------------------------------------------------------------------------


B: Lightning-Makes a small thunderbolt and slings it at the opponent. It has slow start-up time and goes slower than the average projectile but it does some good damage. In the air, an actual lightning bolt comes out of Chrono and strikes downward. It's faster but weaker.

> B: Slash-Slashes and releases a small wave. The wave goes fast but only a short distance.

^ B: Cyclone-A helicopter spin with his katana

V B: Lightning 2-Puts his katana in the ground and raises his arms. Several lightning bolt projectiles come from Chrono's body and go upward.


--------------------------------------------------------------------------------------------


Super Move: Luminaire-Chrono jumps up in the air with his katana up. Lightning strikes it and Chrono comes down and stabs the ground which makes a big green explosion.


--------------------------------------------------------------------------------------------


Taunt: Does a fake version of his Smash > A (almost look like Link's old taunt)

Winning Pose: Raises arm in the air

Winning Pose 2: Does a couple of slashes and puts his katana in his sheath

Winning Pose 3: Stabs the ground and lightning comes down.


--------------------------------------------------------------------------------------------


Kirby Hat: Chrono's hair

Colors:
Blue Tunic
Red Tunic
Green Tunic
Yellow Tunic
White Tunic
Purple Tunic
Orange Tunic with Blue Belt
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
WHEW! got that all done!
nice work, guys!
They're all amazing! SOMEONE STICKY THIS, NOWWWWWWWWWWWWWWWWWW!!!!!!!!!!!!!!!!!!!!!!!!
Please?
Pllleeeeaazzzzzzze?
Lets see...whos on...
Scav?
Kokichi?
Oro?
Mic_Fox?
 

RDK

Smash Hero
Joined
Jan 3, 2006
Messages
6,390
Bomberman

Size: 2/5
Weight: 2/5
Power: 3/5
Speed: 3/5
Jump: 3/5

A: Quick Jab

A (repeated): Lighting Jab (a series of quick punches)

Smash > A: Hard Punch

Smash ^ A: Uppercut Fist

Smash v A: Split Kick (does the splits, spins legs around in a circle)

Dash A: Tackle (charges forward and hits enemy with shoulder, like in football)

Air A: Spinning Kick

> Air: Downward Punch (like Falcon's raptor attack, but without fire)

< Air: Back Kick

^ Air: Headbutt (swings rather large head back)

V Air: Downward Kick


--------------------------------------------------------------------------------------------


Grab: (the standard one-hand grab)

Grab Attack: (jabs enemy quickly)

> Throw: (straps bomb to enemy and throws them forward, and bomb explodes while enemy is still in the air)

< Throw: (swings the opponent behind him)

^ Throw: (throws enemy above head into air, then chucks a bomb at him while still in air, and bomb explodes, sending enemy flying into random direction)

v Throw: (slams enemy down onto ground)


--------------------------------------------------------------------------------------------


B: Bomb (pulls out a bomb from self and is able to carry it around/throw it, almost exactly similar to Link's bomb attack, but causes more damage and doesn't explode while Bomberman is carrying it)

> B: Hellfire (quckly throws a single bomb at lightning speed in front of him, striking an enemy and catching him on fire for a temporary period of time)

^ B: Pump Bomb (pulls out a red bomb, like in Bomberman 64. Is able to carry this bomb around without it exploding, and it pumps up and gets bigger every time ^B is utilized. Once at maximum capacity, it can be thrown with A and it causes a massive explosion. If not pumped fully up, the following explosion after thrown depends on how much it was pumped)

V B: Mech Suit (Bomberman transforms, wearing a shiny gold/silver robot coating, his face still visible. This transformation is similar to the Zelda/Sheik transformation, and Bomberman may stay in this transformation for a medium amount of time. Getting damaged a lot will shorten this period. The suit improves his speed and attack slightly, and it also comes with a built-in cyber sword, similar to the beamsword, and all his A-attacks utilize the sword)


--------------------------------------------------------------------------------------------


Super Move: Destruction (a giant Pump Bomb falls onto the field, erupting into a field-wide explosion in which every character is burnt)


--------------------------------------------------------------------------------------------


Taunt: (does a quick jab, and pulls his fists back to protect his face, as if boxing)

Winning Pose: (punches the air above him, his eyes closed [smiling])
 

Lord_Deathborne

Smash Champion
Joined
May 19, 2006
Messages
2,682
Location
Setting you up the bomb.
Moveset for Mach Rider:

Mach Rider would bear a close resemblance to SSB64 C. Falcon (who's moveset was a little different from his SSBM incarnation) as far as standard combat (A attacks) is concerned. He also runs in the same manner as SSB64 C. Falcon, leaning far into his sprint, replacing C. Falcon as the game’s fastest runner (unless Sonic gets in also…).

--------------------------------------------------------------------

Smash > A: Ignition Kick – nearly identical to C. Falcon's Smash > A in SSB64, which is a powerful forward kick with explosive effect upon impact.

Smash ^ A: Buster Shaft – again, similar to SSB64 C. Falcon's Smash ^ A, which is essentially a spinning uppercut.

Smash v A: Axel Sweep – very similar to Knightmare's Axel Kick in Soul Calibur, where he bends his knee on his standing leg and performs a fast sweeping spin kick. Can perform twice in a row, albeit in the opposite direction, similar to in principal to SSMB Link’s Smash > A.

--------------------------------------------------------------------

B: Machine Gun Pummel – steps back and draws back fist w/ glowing bright flash then, after a 1 second delay, delivers a flurry of 10 successive punches accompanied w/ the sound of machine gun fire, each delivering about 2% damage, with the final having an explosive effect. Low - moderate knockback - is used more to inflict damage rather than smash away.

> B: Break Dash – M. Rider forms a sprinter's stance then, after a .5 second delay, dashes forward in a similar manner as Mega Man X – except that he’s positioned for a shoulder ram rather than just leaning into it – followed by several after-images. Causes about 18% damage and has a high knockback factor.

^ B: Spontaneous Combustion :laugh: (couldn't think of a better name) – True to the SSBM trophy description, M. Rider has the ability to dematerialize and rematerialize in another location, similar to Sheik’s smoke bomb or Mewtwo’s teleport. Like Sheik’s smoke bomb, can cause damage – 8% or so – if opponent is in direct contact with M. Rider during dematerialization phase.

v B: Piston Hammer – M. Rider turns to almost face the screen and raises his fist into the air, then after a 1.5 second punches straight into the ground accompanied by a glowing descending piston animation. It has similar force to a Falcon Punch, delivering about 28% damage with direct hit and sends opponent straight into the air. The higher the opponent’s percentage, the higher the altitude and can smash opponent away if percentage is high enough. Indirect hits result in half damage and have meager knockback force, similar to DK’s Ground Slam.

--------------------------------------------------------------------

Brawl Move: Overdrive - M. Rider summons his motorcycle and rides around for about 30 seconds. Like Jigglypuff’s rollout, once in motion it automatically speeds in the direction its facing with considerable velocity, though player can turn it around by pressing the opposite direction and can make it jump ala Excitebike. It also requires good reflexes, as there is the risk of speeding of the stage. The motorcycle automatically fires its machine guns from the front and rear missiles from the back, but cease firing during turns or jumps. It causes the greatest amount of damage when it actually collides into opponents, mowing right through them and ranking in tons of damage and can even smash opponent away. With good timing, it could be avoided, but there is still considerable risk of damage from weapon fire.

--------------------------------------------------------------------

Taunt: Turns toward the screen a gives a cocky thumbs down, saying something like “End of the line.” (or maybe just being silent, I don’t know…).

Victory stance 1: M. Rider casually leans against bike, crossing arms his arms and nodding his head.

Victory stance 2: Rides into the screen on bike, pulls the breaks and grinds it into a stop facing the screen, then looks toward the screen when stopped.

Victory stance 3: M. Rider sits on bike, which is stationary, revs up the engine and pops a wheelie.

Kirby Hat: M. Rider Helmet.

--------------------------------------------------------------------

Tell me what you think. Also feel free to check out my Mach Rider support thread (a little sloppy, as it was my first). C’mon people, M. Rider deserves at least as much love as Balloon Fighter… (I still can’t understand why so many want that shrimp… Balloon Kid’s Alice is much better…)
 

Dark_Ness

Smash Journeyman
Joined
Mar 15, 2006
Messages
362
I know someone already did a moveset for Jeff, but I want to post this anyway, so nobody care. :p

(The following moveset can be found in the official Earthbound thread, but that one's outdated, so refer to this one.)

JEFF:

Moving Speed:
Same as Ness

Weight:
Just a little lighter than Zelda

Traction:
Between Ness's and Fox's, so better wavedash than Ness.

Jumping (Style and Height):
First- Like Ness's first jump
Second- Like Fox's second jump
Floatiness- Just below Ness's
Can't DJC

ATTACKS:

A, AA, and AAA are exactly like Ness's.

F-tilt- Roundhouse kick
(9%, 3 times/2 seconds)
U-tilt- Single-Handed Volley
(7%, as fast as Fox's U-Tilt)
D-tilt- Sharp Piston Kick
(5%, the speed of Capt. Falcon's Rapid Punch)

^^(Above Knockback is same as Ness's)^^

Dash Attack- Charging Pop-Gun
(8%, Jeff dives and shoots his pop-gun, half of Ness's range (for the Dash-Atk), 50 frames)

F-Smash- Counter-Psi Unit
(15% to 25%, Looks like Zelda's F-smash, hurts like Pichu's, 50 frames)
U-Smash- Screw Driver
(Uncharged: 2% to 14%, Charged: 4% to 28%, Sticks an electric screw driver in the air in Roy's U-Smash Fashion, 50 frames, good knockback)
D-Smash- Slime Generator
(5% to 20%, spins around and sprays slime around him, similar to Pikachu's D-Smash, 60 frames, good knockback)

N-Air- Wet Towel
(12%, It's Ness's N-air with a Wet Towel, 40 frames, Fair knockback)
F-Air- Spark Plug
(14%, Jeff pulls out a Spark plug and pulls off a PK Shove with 7 hits of 2%, OK knockback on last hit)
B-Air- Back-Slap
(When sweetspotted like Ness's B-Air, it spikes down for 16%. Otherwise, it sends them upward by a little for 9%. 60 frames, sweet spot on frame 10 for 10 frames, then the upward hit for 20 frames)
U-Air- Headbutt
(Ness's Headbutt on Steroids, but not as quick. 14%, 60 frames, super knockback)
D-Air- Pin-Headder
(10%, Ness's old spike, but it doesn't knock them down. 50 frames)

Neutral-B- Gaia Beam
(A super scope that fires Samus's Charge Shots- 4% to 25%. 7 frames lag with little shots, up to 60 frames of lag with bigger shots)
F-Tilt-B- Bottle Rockets
(15%, fires Samus's tilt missles that look like Bottle Rockets, 47 frames)
F-Smash-B- Heavy Bazooka
(20%, fires Samus's smash missles that look like torpedos, 50 frames)
Up-B- Jet Pack
(2% per flame, ejects fire downward similar to Bowser's breath with 1/3 range, propels Jeff a little bit upward as long as you hold B, giving him the time to DI to the stage while rising, deteriorates as fast as Bowser's Breath, recharges when Jeff lands, doesn't paralize him when usage stops, 30 frames 'til ignition)
Down-B- Super Bomb
(12% Pulls out a futuristic bomb that doesn't blow up until an enemy touches it. Jeff can pick it up and walk through it, but the explosion hurts him for half damage. 35 frames 'til bomb is pulled out, fair knockback)

GRABS:
Grab range and frame lag is that of Pichu's.

(While Grabbing)
(Throwing speed changes based on weight, fastest being 20 frames, slowest being 60)
A- Spark (3%, 25 frames in between)
Foward- Drop-Kick
(8%, sends opponent a set distance based on weight)
Backward- Catapult
(9%, sends opponent a distance based on damage)
Upward- Head-Butt
(7%, Pichu's Up-throw, basically.)
Downward- Shocking Torture
(Pulls a Fox D-Throw with the Sparkplug)

LEDGEGAME:
Same as Ness's

Taunt- *Bubble Monkey Toss* (80 Frames, can be cancelled at frame 70)


Super move: Multiple Bottle-rocket swarm (like 20 or so bottle rockets) and Powershield (cuts damage in half) for as long as the hammer lasts.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
That pretty much convinced me that bomberman can make it.
I still dont like him, but my joke moveset was:
B: throw bomb.
utilt: throw bomb.
up throw: throw bomb. at opponent while grabbed. gasp.
 

Yojimbo

Smash Journeyman
Joined
May 21, 2006
Messages
309
Location
Western Kentucky
To NukeA6:

Great moveset, it really stays true to alot of Geno's attacks in a format for the buttons that seems comfortable. Geno Beam is the basic move, and you used Geno Boost as the triple jump which I initially pictured. I'd give it a 10/10. The only problem I had with it was that you pictured him having such low speed. In relation to Super Mario RPG, he was the fastest character naturally (No accessories or armor to add speed.) yet his defense was pretty weak. I think those could be adjusted within the accordance with the game he appeared in as a playable character. Other than that, fantastic job. That moveset gives me more confidence that Geno will make it into the game.
 

dotdotdot!

BRoomer
BRoomer
Joined
May 15, 2006
Messages
1,303
Location
Washington
Ouendan (Cheer Squad)

Character Info: http://en.wikipedia.org/wiki/Ouendan

-------

Concept: Okay, how's this for Ouendan's moves (The character should be named Ouendan, because that's the name of the team. The guys actually have names, but I digress) Most of the time you play as Ryuta (The guy on the cover). Most of the normal A moves, tilts, and Arials are normal, if a bit dance-y, A moves, But his Smashes and select other A moves summon either Saito or suzuki in to do an attack while Ryuta poses, then they disappear behind him. His B moves are similar, but they are much more flamboyant.

If anyone here has played Jojo's Bizarre Adventure for the Playstation, then you'll know what I'm talking about.

--------

A moves:
Watch this video and pick and choose the cheer squad's moves: http://www.youtube.com/watch?v=DrDr...&search=Ouendan

They would all be very exageratted punches and kicks like the guys in the video do. His Smashes might involve One of the two back-up guys appearing and giving a strong punch or kick while Ryuta poses like a badass.

-------

B moves:

Neutral B: Osu! (Go!) - Works somewhat like Marth's Sword Dance, except with no foreward movement and it could (in theory, barring human error) go on forever. Ryuta calls Saito and Suzuki to the field (with a cry of "Osu!")and they stand to either side of him. As long as you press B to the rythm of the backround music of the stage (Faster songs = Harder, but more useful) the three of you will do cheers. You can be knocked out of it with a well placed low-blow to the legs, but any enemies trying to get at you from the air will fall to your flailing arms of justice, especially on stages with fast songs (Dream Land 64 anyone? DK Rap?). Essentially a different move for every song that plays in the game. The default button to press is B, but eventually it will begin calling for you to press A as well, as well as rotate the control stick to spin around a record that is very damaging, but easily avoidable. When you stop, or make a mistake, Ryuta will fall over and the two backups will disappear. Ryuta will then have to get up before he can attack again.

Side B: Tatakae! (Fight!) - Ryuta poses and says "Tatakae!", Saito appears in front of Ryuta and does a fast punching combonation. At low percentages, it is possible to be caught and hit by all ten punches. Ryuta is utterly vulnerable from the back.

Down B: Elite Beat strike - Ryuta poses. Saito and Suzuki appear on either side of him crouched low. They do breakdance moves similar to Sheik's Down B. Reflects Projectiles if they are struck correctly. Ryuta is utterly vulnerable from the air.

Up B: Ouendan! (Cheersquad) - Saito and Suzuki appear undernieth Ryuta and give him a boost upwards as he yells "Ouendaaaaaan!" He holds his arms out like superman and can cause damage with his flying body.

-------------

Taunt: Waddaya think they do? Ryuta poses and the other two pose around him. They all cry out "Osu! Tatakae! Ouendan!" Their arms can damage for a couple frames, for 1% damage.

-----------

Super: The Ouendan begins to cheer and become invincible. Enemies within a set radius around the Ouendan recieve a huge Speed, Damage, Jump, and KO bonus for as long at the Ouendan cheers. The backround also grows Red and has Anime action lines to it. Also Enemies effected by the squad's cheering lose life every time they attack, like Pichu. The squad cheers for about ten seconds for every character effected, just enough time for the other characters to have done some hardcore damage to eachother. If no enemies are effected, the move is whiffed and the squad falls over. (Fun, huh? They use the enemies against eachother) Utterly useless in non-FFA, except to trick enemies into damaging themselves with their own attacks, or sending them off a cliff with the unexpected speed and jump boosts.

-----------

Alternate costumes:
1: Elite Beat Squad (American version)
2: Cheer Girls (Very hard mode in the game)
3: Cheer Captain (Hard mode guy)
4: New Recruit Hajime (Easy mode guy)
 

Link'sShadow

Smash Journeyman
Joined
Jun 3, 2006
Messages
255
Location
Am I suppose to know That?
WOW, these post are way too long. leave something for the imagination (or leave out the obvious).

Here is a character

Punching Bag

A specialist character (only has special moves)

B: Sand Attack (sprays sand from his eye that stuns opponets)
>B: Battering Ram (Charge attack like pikachu's skull bash)
VB: Steam Roll (Starts rolling and picks more speed as he's going)
^B: Sand explosion (Blows sand out from the bottom of the bag)


A: Spin Defense (Knocks any close member at his side and deflects range weapons vunerable to air attacks)
>A: Body slam (Leaps forward and crushes anybody in front of him)
^A: Bicycle kick (Does a backflip and smack the opponet with his lower half)
VA: Sand Flower (Blows sand from the top of the bag deflects airborn attacks)


Grab (Sucks them up in the back like a vaccum then fires them like a cannon)

Super (select target opponet show the him standing and the punching bag rams from all different angles)

I know there are some physic problems but what do you expect?
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
well, i dunno what your talking about.
is someone gonna sticky this, or not?
hopefully the former.


THIS POST = BUMP
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
Red Darkstar Kirby: It's ok but he needs more bombs. 7/10
Lord Deathborne: Oh crap! Now I want Mach Rider in the game! 10/10
Dark Ness: This one is a bit better. It be cool if the supermove caused fireworks 8/10
Yojimbo: I forgot Geno was the fastest in the game. :o


My last moveset for now:



Ganondorf Dragmire

Size: 5
Weight: 5
Power: 5
Speed: 2
Jump: 3



--------------------------------------------------------------------------------------------



A: Same Thunder Punch he had in Melee

A,A: Kinda like his Thunder Punch but burns the opponent in dark fire

> A: Kick

^A: Volcano kick (from Melee except it's faster and weaker)

V A: Ankle Kick

Smash > A: A Punch which burns the opponent in dark fire. It looks almost like the Warlock Punch he had in Melee

Smash ^ A: Upward Palm Smash that burns opponent in dark fire

Smash v A: Kinda like a roundhouse but downwards and shocks the opponent

Dash A: Shoulder Dash

Air A: Jump Kick

> A: Overhead Smash (same Air > A he had in Melee but burns opponent in dark fire)

< A: Backward Air Roundhouse

^ A: Backward Flip Kick

V A: Downward Punch which shocks the opponent. Makes a small explosion when it hits the ground. It's a meteor smash.


--------------------------------------------------------------------------------------------


Grab: Same one-hand grab he had in Melee

Grab Attack: Backhand

> Throw: Elbow Smash which burns his opponent in dark fire (it's his old Smash > A in Melee but it's weaker)

< Throw: Grabs the opponent with both hands, back-flips and slams the opponent and makes a small explosion.

^ Throw: Grabs the opponent by the neck and pulls out his sword and stabs him/her.

v Throw: Puts opponent in the floor and stabs the him/her with his sword.


--------------------------------------------------------------------------------------------


B: Energy Ball-Throws a flashing ball of light. You can pick what direction it goes to (like Link's boomerang).

> B: Dark Sword-Throw his sword (which becomes covered in dark fire). The sword gets attached to the opponent a bit like a Lip Stick flower. The first hit has good knock back and does the most damage. The other hits do as much as a Lip Stick flower. The thrown sword moves as slow as Samus's Charge Shot.

^ B: Dark Flight-Transforms into a bat and glides diagnol upward for a few seconds. Does weak damage.

V B: Black Hole-Holds hand upward and a black hole appear. It sucks and destroys items but only comboes opponents. The black hole only appears 3 seconds.


--------------------------------------------------------------------------------------------


Super Move: Triforce of Power-Transforms into Ganon and hovers in the air. The Triforce of Power appears on his forehead. A triangle beam shoots out and goes around and scorches the area. It doesn't KO but it does a lot of damage.


--------------------------------------------------------------------------------------------


Taunt: Floats a bit and chuckles. (it's like his old Melee taunt but without the spinning)

Winning Pose: Shows the back of his hand and a triforce glows on it.

Winning Pose 2: The same sword pose he had in Melee

Winning Pose 3: Floats in the air covered in dark energy and laughs. His eyes glow dark red.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
25,967
Switch FC
SW-1597-979602774
NukeA6 your moveset for Ganondorf is pretty good. Yet I think more of his moves should involve his blade. And I dont quitte agree with the ^B move, the old one is fine I think. Anyways I'll give you a 7.5/10. And isnt Ganon more like a 4 for Weight?
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
Diddy Kong said:
NukeA6 your moveset for Ganondorf is pretty good. Yet I think more of his moves should involve his blade. And I dont quitte agree with the ^B move, the old one is fine I think. Anyways I'll give you a 7.5/10. And isnt Ganon more like a 4 for Weight?
I am hoping SSBB Ganondorf is less like my moveset and be more of a mix of swordplay and magic. I do like the Super move though.

Ganondorf is listed as a Weight 5 on the SSB:M strategy guide.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
uhh...am i missing something?
what up with "Dragmire"?
what's that?

ya, there should be a lot more sword attacks, perhaps for ftlit and dsmash?
 

Sapphire_flame

Smash Rookie
Joined
Jun 11, 2006
Messages
11
Andy (From Advance Wars)

B: Takes out bazooka. The bazooka shoots shots similar to the ones shot by the super scope.
>B: Wrench boomerang (similar to Link's, except with a wrench)
VB: Lays a mine
^B: Wrench copter (Spins around with wrenches to ascend. Not realistic, but hey. )

A: Uses a small punch
>A: Takes out wrenches and whacks with it
Smash >A:
^A: Uses wrench uppercut
Smash ^A: Uses an uppercut and spins his wrench around
VA: Uses wrench like a hammer and attacks downward
Smash VA: Slashes in both directions with a wrench

Super: Wrench grows huge and he uses hyper upgrade, going berserk and using his wrench with powerful, quick strikes. Time stops while he uses it.

Taunt: Says "I can fix anything!" and poses with wrench

Victory poses:
Pose 1: Holds wrench in the air, saying "We won! Woohoo!"
Pose 2: Holds wrench and uses AW2 pose, saying "You were tough! Let's fight again."
Pose 3: Hold walkie talkie, saying into it "I won, Nell! Let's go home!"

Too many wrench moves?
 

Eternal Smasher

Smash Ace
Joined
Jan 24, 2006
Messages
604
Location
Bronx, NY
Viewtiful Joe.


Attributes:
Power: 4 (Slow), 2 (Mach Speed, Normal)
Speed: 1 (Slow), 3 (Normal), 5 (Mach Speed)
Size: 2
Weight: 2
Jump: 4
Range: 3

Overview:
Viewtiful Joe has the ability to alter the flow of time during battle for a limited period, augmenting his speed and strength in the process. He isn't very big and doesn't weigh very much. He can jump incredibly high, though his horizontal recovery leaves a little something to be desired. Floaty.

--------------------------------------------------------------------------
A Button Attacks/Tilt+A Attacks
A: Simple Jab. 2% (Slow=x2 for all percentages unless stated otherwise.)
A, A: Two Jabs. 2%, 3%
A, A, A (repeated): Red-Hot One Hundred. The faster A is pressed, the faster the flurry will fly. 1% a hit.

U-Tilt: A standing uppercut. 8%
F-Tilt: An axe kick. Spike much like Falco's. 9%
D-Tilt: A crouching trip kick. 7%

Smash Attacks
U-Smash: Joe performs a sideways helicpoter kick (Zoom Kick). The longer it's charged, the more he spins. Attacks on all sides. 12% initial hit, 6% all following hits
F-Smash: Joe performs a powerful thrust punch forward. 13% uncharged, 18% fully charged
D-Smash: Joe performs a sliding kick straight ahead. 10% uncharged, 14% fully charged

Special B Attacks
B: Voomerang. Joe grabs his V-Emblem and launches it at his opponents. Chargeable. The Voomerang flies almost erratically, making it hard to predict and dodge. Dramatically reduces fall speed. Multi-hit normally, single-hit in Slow. 16% single-hit, 4% each hit normally
Forward-B: Slow VFX/Mach Speed VFX. Joe's attack power doubles and time moves at 1/2 speed for up to 10 seconds (which is really 20)/Joe moves at twice the speed for up to 10 seconds. Alternating. Both can only be used once per minute, meaning 30 seconds of VFX usage a minute.
Up-B: Corkscrew Jump (Zoom Jump). Joe spins upwards and surrounds himself with a pink wind, hitting opponents multiple times. Joe can only jump upwards at 3 different angles, can only jump in any given angle once, and can only jump twice. 7% initial hit, 2% each following hit (No damage doubled.)
Down-B: Red-Hot Kick/Red-Hot Corkscrew/Stomp. Without VFX, Joe perfoms an aerial, falling kick at a 45 degree angle, which bounces off opponents and therefore can be performed twice in a row. With the Slow VFX, Joe performs an aerial, falling corkscrew kick at a 45 degree angle, which sets opponents ablaze and deals heavy damage. With the Mach Speed VFX, Joe performs a two-footed stomp straight down at an immense speed. The shockwaves produced upon landing do multiple hits. Meteor Smash. All 3 attacks, when done on the ground, cause Joe to jump up half the distance of his normal jump. 13%/25%/9% from stomp, 3% each shockwave

Aerials
U-Air: A backflip kick done with one foot. 8%
D-Air: A simplified version of the Stomp. Meteor Smash. 11%
F-Air: A one-two-kick combo, the kick providing the most knockback. 3%-4%-7%
B-Air: A backwards dropkick. 7%
N-Air: Joe's signature kick, seen on the covers of Viewtiful Joe 1 & 2. 10%

Dash Attack: A headbutt with the V-Emblem providing the impact. 12%

Grab and Throws
Grab: Joe grabs with both hands. As a grab attack, Joe hits the opponent with his knee. 2% a hit (All Throws have no damage doubled.)
U-Throw: Joe backflips, kicking the opponent upwards. 5%
F-Throw: Joe brings the enemy over his head and flings him/her straight ahead. 6%
D-Throw: Joe slams the opponent to the ground and elbows him/her. 3% slam, 5% elbow
B-Throw: Joe performs a sort of psuedo-suplex behind him. 9%

Taunt: Joe eats a cheeseburger in one gulp, exclaims "Mmm, yummy!", and resumes fighting.

Super Smash: Viewtiful Forever. Joe jumps up from the stage's center and performs a pose too Viewtiful for words, which is followed by massive cheers and applause. As soon as the pose is struck, there is a large, bright flash of white light, which knocks away and damages all opponents in the vicinity. Medium damage, high knockback.

Win Poses

#1: Viewtiful Joe's signature pose, seen right after Joe turns Viewtiful in the first game and the show. It's kinda indescribable.
#2: Viewtiful Joe jumps on-screen from the foreground and accidentally becomes normal. He then looks around in embarrasment.
#3: Viewtiful Joe flies in on Six Machine. He jumps out and poses while Six Machine flies in the path of the letter V in the background.

Other Notes:
The VFX powers are cancellable by pressing Forward+B again after activating one. Joe will still have to wait a minute before using them both again.
While Slow is activated, Joe's hands and feet glow pink when they are used for attacks. This is what doubles the power. Also, the Voomerang doesn't hit multiple times like it normally would.
While Mach Speed is activated, when using the Red Hot One Hundred (AAA), Joe can send copies of himself to attack opponents from a distance, but only if he's already attacking someone/thing else. These cause about 60 frames of motionlessness before the knockback starts (making DI a breeze), and are unblockable (yet somewhat dodgable).

I did this.
 

parrothead

Smash Lord
Joined
Jun 3, 2006
Messages
1,304
Here are my Nintendo character submissions.

Demiru/Demille (Tomato Adventure)
http://smashboards.com/showthread.php?t=74058

Fighter Hayabusa (Pro Wrestling)
http://smashboards.com/showthread.php?t=74091

ST Falcon (Battle Clash and Metal Combat: Falcon's Revenge)
http://smashboards.com/showthread.php?t=74055

Harry (Teleroboxer)
http://smashboards.com/showthread.php?t=74660

Saki Amamiya and Airan Jo (not a tag team) (Sin and Punishment: Successor to the Earth)
http://smashboards.com/showthread.php?t=74753

Tin Star (Tin Star)
http://smashboards.com/showthread.php?t=74094

Stafy (Legend of Stafy franchise)
http://smashboards.com/showthread.php?t=74122

Nester (Howard & Nester comics, To The Earth, Nester's Funky Bowling, and Pilotwings 64)
http://smashboards.com/showthread.php?t=74967

Alice (Balloon Kid and Balloon Fight GB)
http://smashboards.com/showthread.php?t=74054

Ninten (MOTHER 1/NES EarthBound)
http://smashboards.com/showthread.php?t=74917

Todd (Pokemon Snap)
http://smashboards.com/showthread.php?t=74923

Hiro (Card Hero) and Mark (Pokemon TCG 1 and 2) (not a tag-team)
http://smashboards.com/showthread.php?p=1473097#post1473097

Rick Wheeler/Ryu Suzaku (F-ZERO: GP Legend and F-ZERO Climax)
http://smashboards.com/showthread.php?p=1452078#post1452078

Dr. Wright (SNES Sim City and Sim City 64 (Japan-Only))
http://smashboards.com/showthread.php?t=74401

AND

Sablé and Richard (not a tag-team) (Kaeru No Tame Ni Kane Wa Naru (A Bell Tolls for the Frog) (Japan-Only))
http://smashboards.com/showthread.php?t=74052

And here are my 3RD-Party character submissions:

Terry Bogard (owned by SNK)
http://smashboards.com/showthread.php?t=74780

Sparkster (owned by Konami)
http://www.smashboards.com/showthread.php?t=74360

Popeye (Popeye Arcade)(owned by King Features)
http://smashboards.com/showthread.php?t=74659

AND

Captain Commando (owned by Capcom)
http://smashboards.com/showthread.php?t=75272
 

Al Calnos

Smash Journeyman
Joined
Jun 11, 2006
Messages
462
Location
Nowherespecial, Arkansas
Time to join in on the fun!

Raichu
First appearance: Pokemon Red/Blue

Size: 3/5
Speed: 4/5 (slightly faster than Pika, slower than Fox or Falcon)
Weight: 2/5
Power: 3/5
Jump: 4/5

Overview:
No "NOMORE POKEMON! POKEMON SUCK!" comments. First we had Pikachu, then we had the youngest form Pichu. Its time to have the grown up, more powerful form. Raichu would be his own unique character and a fun alternative to the more "cutesy" Pokemon.

A, A, A - Jab, Mega Punch, Mega Kick
Forward A - Tail whip
Down A - Tail sweep
Up A - Overhead Tail whip
Running A - Flying Kick

Midair
A - Spin Kick (does a roundhouse kick, hits on both side)
Back A - Tail Swip (waves tail behind him ala Mewtwo, only faster and with a weak shock)
Forward A - Thunderpunch
Down A - Tailshock (points tail down and shocks someone)
Up A - Flip kick

Smashes
Forward A - Tailbolt (swings tail around, sortof like an axe, with a trail of lightning)
Down A - Discharge (sticks tail in ground and "discharges" electricity into the ground aroundhim)
Up A - Tailstap (staps up with his tail)

Specials
B - Zap Cannon (charges up a ball of lightning, ala Mewtwo or Samus. Anyone hit in the [relatively small] explosion, though damaged, cant be knocked out, just paralized in place for a bit.)
Forward B - Thunderwave (sends a wave of electricity through the air a short distance, might paralize enemy for a second)
Down B - Light Screen (can block any "special" move, not neccesarly B moves. Example, can block Mario's fireball but not Link's arrow. Screen can also break like a normal shield)
Up B - Super Agility (can go a further distance than Pika's quick attack, but doesnt have a double, slower to use)

Throws
Grab - I'm trying to deside if he should just grab people normally with his hands or, to make it more interresting, use his tail and "wrap" it around an enemy.
A - Zap
Forward - Bolt Toss (flings enemy forward and tosses a bolt of lightning at them)
Down - Tail beat down (Tribute to the cartoon, slams enemey down and beats the crap out of them with his tail)
Back - Kangaroo Bolt Toss (gets behind them, kangaroo kicks them, and shoots a bolt at them)
Up - Semistic(sp?) Toss (twirls them around and tosses them upward, and just for kicks shoots a bolt at them)

Taunt - that "bounce off the tail" thing he does in the Stadium games

Supermove - Thunderbolt (shoots lightning everywhere)

Kirby hat - a Raichu hat, like the Pikachu one...only Raichu...

Colors/costumes
Defualt - brown fur, no clothes
Red - wears Red's overshirt/jacket
Blue - a blue tux, complete with top hat (anime reference)
Green - Army forest-camo jacket, complete with warpaint, a Lt. rank, and "Surge" written for the name
Alt - orange fur, black leather jacket
 
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