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COMPETITIVE Brawl+: Code Agenda

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
Ok aside from it all, I notice no one brings up the Wii speak and trying to use it while online with brawl, is a hack possible to use it while playing brawl+?
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
ohh ok..But umm does anyone know a good value for the PS code i wanna test it tonite, but needs to start somewhere?
 

CyberGlitch

Smash Journeyman
Joined
Nov 13, 2005
Messages
450
Location
Wisconsin
The default frame window is 4, so people were testing 3, IIRC.

Actually, from looking at the code as Kupo has listed it, I'm not sure where you modify the value.

As for the size changes, they don't affect the original range of characters' recoveries, so that might be unliked by others. I still want to try a slight change. I'm going to use the following code I've found,

Code:
Size Modifier (P1)
4A000000 90180F20
140000D8 XXXXXXXX
E0000000 80008000
Size Information
It is not recommended to go above 64.0 for Character Size as that is approximately the size of New Pork City
XXXXXXXX = Floating point number.. Examples:
0.05 = 3D4CCCCD
0.25 = 3E800000
0.5 = 3F000000
1.0 = 3F800000 (Normal Size)
1.5 = 3FC00000
2.0 = 40000000 (Double Size)
2.5 = 40200000
3.0 = 40400000 (Triple Size)
3.5 = 40600000
4.0 = 40800000 (Quadruple Size)
5.0 = 40A00000
6.0 = 40C00000
8.0 = 41000000
10.0 = 41200000
16.0 = 41800000
20.0 = 41A00000
32.0 = 42000000
64.0 = 42800000
100.0 = 42C80000
For the other three players the codes are...
Code:
Size Modifier (P2)
4A000000 90180F7C
140000D8 XXXXXXXX
E0000000 80008000

Size Modifier (P3)
4A000000 90180FD8
140000D8 XXXXXXXX
E0000000 80008000

Size Modifier (P4)
4A000000 90181034
140000D8 XXXXXXXX
E0000000 80008000
If we could get a code that affects all players and is shorter, that'd be great. I'm off to test.

Please note that because the size change doesn't really affect jumps or recovery move distances, upwards gravity could be increased without reprocussions :-), in theory at least.
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
And the OP says "Yellow is default" but, as you can see, there is no yellow. Naturally, then, the part you modify is the part in bold.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
I'm not sure which "size" that modifies. As I said, one size modifier also changes knockback/damage deal. A few lines can be cut off that code, though. It'd end up being around ~6 lines long.
 

KayJay

Smash Ace
Joined
Apr 19, 2008
Messages
530
Location
Austria
NNID
KayJay84
3DS FC
1848-1677-7521
i think we should invest alot into that size code, brawl characters feel to big
oO They look bigger because Brawl has 16 : 9 support, when you play Melee, the screen is streched, that's why final des, looks somehow bigger in melee, but it really is not.
 

CyberGlitch

Smash Journeyman
Joined
Nov 13, 2005
Messages
450
Location
Wisconsin
Alright, I've tried the size at .9, with the upwards gravity set at 1.1 to compensate, and it's great. Link's and Sonic's Up B's work just as before (though .9 smaller), but the 1.1 upward reduces floatiness.

The Melee levels feel much more like before, and the Brawl levels have the benefit of further room to edgeguard.

There's just one (hilarious) drawback, all of the characters speak in high pitched voices. I assume this can be fixed.

Try these codes, seriously.
Code:
Size Modifier (P1) 90%
4A000000 90180F20
140000D8 3F666666
E0000000 80008000

Size Modifier (P2) 90%
4A000000 90180F7C
140000D8 3F666666
E0000000 80008000

Size Modifier (P3) 90%
4A000000 90180FD8
140000D8 3F666666
E0000000 80008000

Size Modifier (P4) 90%
4A000000 90181034
140000D8 3F666666
E0000000 80008000

Upwards Gravity 110% (1 Line)
04641520 3F8CCCCD
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Anyone feel like playing online? Although I doubt I'll find anyone that wants to, figured I'd ask anyway. (What with how WiFi desyncs like hell at times).
 

leafgreen386

Dirty camper
Joined
Mar 20, 2006
Messages
3,577
Location
Playing melee and smash ultimate
Some desync very consistently (ie. ALC). Most others work just fine.

And I'll play you, smk. Since I see you don't have aim and considering how I don't have msn, why don't we head over to the xat chat to set things up? I'll need to find that link for that again...
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
T_T *sobing* this is the best code ever... please i will PAY to have the voice thing fixed... just... sigh... sooo goood

btw would someone explain to me why my corneria doesnt work anymore since i started using codes... it just freezes randomly, and i dont and havent used the music codes. >_>
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
hey i want to play ppl online aswell been looking around for a while now, i think we need to work on a online community with brawl+ and i got msn
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
matt, are you using the stage builder codes? They seem to cause problems with Corneria before anywhere else.
 

WeirdoZ Inc.

Smash Apprentice
Joined
Nov 14, 2008
Messages
165
Location
Melbourne, Australia
At some point, didn't we discuss character size mods?

I thought we came to the conclussion that it would be better to scale stages themselves up, since jumps and recoveries don't scale up with the characters.
 

Osi

Smash Ace
Joined
Jul 1, 2007
Messages
580
Location
In a dream
Do B moves scale with size? That could be an issue.

I'm at work, so I can't load anything to test atm.
 

dgameman1

Smash Journeyman
Joined
Sep 13, 2008
Messages
219
Location
Beverly Hills, California
PLEASE don't touch the characters. That would really mess up alot of things. WHATS THE PROBLEM WITH HOW THEY ARE NOW? The death boundaries are too small? But we added higher gravity... AND what happened to keeping the uniqueness of brawl? Leave it alone for the mother of god!
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
/shrug. I was only quoting PW. Either way it seems that the ASL code still affects them slightly differently.
Right. So we've found an anomally in what should be possible. The ASL works on Ness and Lucas when it shouldn't, and even when it does work on them, it affects them differently. I mean, just look at the parts where the Mother Boys follow the contour of the stage on Lylat. That looks like the sweetspot attempt pulled the UpB and caused it to change direction, maintaining momentum and not actually grabbing the edge. As if it were a magnet that didn't quite get the passing metal stuck on to it.

I mean, shouldn't we be looking into this and seeing what's going on? Hidden in there might be a way to fix the No ASL so it affects everyone, or maybe the way to fix Diddy.

I dunno. I'm just throwing out ideas. Something PW thought was true turned out to not be as he thought. I can't look into it, as I can't code crap and have no USB Gecko.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
I havn't tested it but Kupo said it was pretty easy to sweetspot with diddy after you get use to it. I'm gonna do some major testing tonight once all my annoying brothers friends leave. If he isn't capable of grabbing the ledge i say we fix, if he can and its just hard then i say we leave it alone.
 

Raym

Smash Apprentice
Joined
Jul 3, 2007
Messages
183
Location
Santiago, Chile
I changed my opinion UPB sucks big time and this like MAD seems good at first but the size changes code breaks more than it creates, so i say No to thesize modifier.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
I believe PW wrote two versions of the ASL code - the second one was significantly shorter. It is likely he found a second method to achieve the same results, but in this variation he had written it slightly differently such that (inadvertently) the mother boys and lucario were also affected.
 

Zilactic

Smash Cadet
Joined
Jan 11, 2009
Messages
47
Location
San Diego, CA
a significantly shortened ASL code sounds very intriguing.

i havent tried the size modifier yet, for those who have, how does it affect gameplay? (besides the squeaky voices)
 

Jiangjunizzy

Smash Lord
Joined
Nov 9, 2006
Messages
1,188
Location
irvine, CA
after trying Diddy's recovery, i've come to the conclusion that after a little bit of practice, diddy's recovery is still quite good, you can recover from under the little slop on battlefield, and he'll slide up. the trick is to aim directly upwards and he will contour along the edge of the stage.

for the snapping.. i was able to snap it, but it's pretty hard to land it from far away. up close its easy. when it comes to recovering from far away, diddy's recovery is EASILY better than a lot of characters.
 
D

Deleted member

Guest
I was wondering if there was a hack to allow 6 players in a match, like in melee, even if the last 2 are computers.
Wrong thread, lol.
 

Alopex

Smash Ace
Joined
Mar 24, 2008
Messages
909
Hmmm... but Lucario was still unaffected in my testing. Try as I might, it didn't work, regardless of what stage I went on.

The Mother Boys, for some reason, could do it depending on the stage. It was next to impossible to get Lucas to No ASL the right side of Yoshi's. Go to the left side and all of a sudden he No ASL's 80% of the time. Go to Lylat and it's 95%. Go to FD and he No ASL's 100% of the time.

I mean, is it just the shape of the ledge? What's the difference between the shape of right and left ledges on Yoshi's that would give way to such a deviation? Something about the stages seems to be affecting the ASL on the Mother Boys.

And yet nothing lets Lucario No ASL. I just don't know what's going on.
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
a significantly shortened ASL code sounds very intriguing.

i havent tried the size modifier yet, for those who have, how does it affect gameplay? (besides the squeaky voices)
I refer to the one already out.
 

WeirdoZ Inc.

Smash Apprentice
Joined
Nov 14, 2008
Messages
165
Location
Melbourne, Australia
Spunit262 has released a new Custom Character Select Screen code:
Code:
Custom CSS V3 [spunit262] (13+ lines)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000[COLOR="Yellow"]YY[/COLOR]
[COLOR="Red"]ZZZZZZZZ ZZZZZZZZ[/COLOR]
<!--[!include:CSS Values]-->

Independent Pokemon Engine +no wreck My Music V1.1 [spunit262] (24 lines)
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C20AF830 00000003
2C03002A 41800008
3863FFD6 54602036
60000000 00000000
C20AF8D0 00000003
3C808045 2C03002A
41A00008 3863FFD6
60000000 00000000
C2684940 00000004
2C1D002A 41A00010
3BBDFFD6 39E0003F
99F400B8 2C1D001B
60000000 00000000
C2684964 00000007
881400B8 2C00003F
40A20028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000

CSS Values
[COLOR="Yellow"]YY[/COLOR] Number of characters
[COLOR="Red"]ZZZZZZZZ[/COLOR]
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
3A Popo
50 Nana
46 Charizard (Trainer Independant)
47 Squirtle (Trainer Independant)
48 Venasaur (Trainer Independant)
This one includes the ability to actually get the Independent Pokemon by selecting them properly. No shield holding required.

I'm using this screen:
Code:
Custom CSS V3 [spunit262] (17 lines)
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900D8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 000000[COLOR="Yellow"]28[/COLOR]
[COLOR="Red"]00010207 11030617
1B08091A 24132104
160A4723 0D050E25
180B1F27 48200C15
14221019 12264629[/COLOR]


One minor issue is that the announcer doesn't call out the Pokemon names correctly. Selecting Squirtle and Ivysaur get silence, while selecting Charizard gets "ROB!"

That, and it's unfortunately quite long.
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Sweet new screen. I hope we have the space for one lol Didn't the other screen say the name's correctly?
 
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