The teleport trick is silly but it isn't all that great. Timing it to get around a boomerang is risky since a close rang sets up for a dair (or at the very least a uair). If Link ever lets M2 charge a shadowball they aren't throwing enough crap. The moment Link pulls a bomb he's in control until that bomb is gone. Dropping a bomb takes 0 frames, and getting hit by a bomb puts M2 above Link, which is a terrible place to be. The bomb is a huge advantage for Link against floaties.
There is no risk in using a teleport to cross up a boomerang. I don't understand your point here. There is absolutely no risk of getting hit with a short ranged boomerang if I'm behind him as he is throwing it. Bomb dropping does take 0 frames, but it requires you to be in the air, I didn't say you couldn't aerial, I said you couldn't use your ground game in the form of grabs/tilts/smashes unless you got rid of it. You're getting it twisted, I'm not necessarily saying that it's hindering to pull bombs and throw them, it's just that the options change and open instantly.
It is terrible for Mewtwo to be above Link, but Mewtwo has the second best horizontal air mobility in the game, coupled with his teleport to escape most up air situations making it less guaranteed to land unless it is a platform tech chase or non-lethal grab combo.
Link has a solid mobile projectile game. It isn't as great as Young Link's, but it's good enough to straight up beat Samus (as far as projectiles are concerned), screw up the ICs and annoy Peach. If it comes down to pure shadow ball spam Link can throw boomerangs from a standing position faster than m2 can shoot shadow balls.
I don't see link out spamming shadow balls with nothing but boomerang unless it was at a specific close to medium range where the trade would return Link's boomerang faster. At a distance, Link has to wait for the boomerang to return before he can throw another one. Link can nullify M2's non charged shadow balls just as easily with his jabs. The projectile game just isn't what I'm worried about. It's the ground game mix ups that are often used in conjunction with Link's projectile game.
Guaranteed KOs from a very specific move at about 130 isn't that good. Aside from all that, the only way you're getting into Link's space is straight out of a WD or teleport, and both of those let Link at least jab before you can reach him. I just can't see M2 getting enough solid approaches to win a match.
I didn't mean to imply that it was "that good" it was just guaranteed. Both WD and teleport can encroach into Links space whether or not there are jabs. The jabs CAN keep Mewtwo out from WDs, but then Mewtwo WDs out of shield even closer, teleports inside of you and shields the jabs, then there are all kinds of mix ups inside the bubble. All the mix ups are of course theory smash.
As the case is with any match-up in a particular position, the options can be nullified and countered, but the point is that the options and mix ups EXIST and Mewtwo can win that kind of exchange. Link can spit a mean keep out game with projectiles, crouch cancels, jabs, and SHFFL aerials, but Mewtwo's approaches are quick and eventually that kind of defense can be broken down.
It isn't as bad as Marth/Fox/Sheik, I never said it was. For this chart, based on all the other matchups I've seen on it, I think if Link should have an 80 it would be against Mewtwo or Pichu. I said it's one of Link's best matchups, at least one of his top two. I haven't played any specific high level M2 mains (aka you), but I've played high level players who were using M2.
I'm curious as to what high level players were using M2. Forward and Wobbles play a mean Link, but their Mewtwos don't quite cut it, even with their understanding of the game. Most pros have an everything, but Mewtwo and in some cases Yoshi are those exceptions. It takes a seemingly unique perspective to actually play Mewtwo well enough to beat other high level players playing seemingly better characters. Because I haven't seen anyone else use Mewtwo similarly to me and I've seen people try to imitate me, ultimately it just ends up being their own style with substantially less efficiency. They try to play Mewtwo like Sheik, they try to play Mewtwo like Fox, like Marth, but it just doesn't work that way. Mewtwo has to react, Mewtwo has to predict and respond on a whole different level than those characters with auto combos and guaranteed KOs from their absurdly strong grab/SHFFL games.
Don't get it twisted, I know Link has his problems and needs to do those things too, but you have to understand that Mewtwo's cards are COMPLETELY different than EVERY other character. You can't go from playing exclusive Sheik/Fox/Marth and play Mewtwo as well as even a character like Bowser. I hope that makes sense, if not then I guess I'll leave it at that.
Out of curiosity, how'd you do against the Germ and Trevyn, and were the matches in tournaments/MMs? Those would probably be the only matches between high level Links and high level Mewtwos . . . ever. I personally wouldn't "count" friendlies for that matchup because nobody wants to be a campy ***** in friendlies, and campy *****ery is what would give Link his advantage.
I've played them both in tournament and friendlies. I beat them both, though I did lose a game to Germ at OC2 in tournament. At the very least, Germ can probably testify that my Mewtwo performed just fine against his Link and avoiding projectiles even if it were that long ago since I've played him. He has seen my M2 lately at Mango Juice, despite the rust, I'm also confident he knows what I'm talking about. I've always done just fine against Trevyn's Link since he went to several AZ tournaments though the years.
I've played against campy whores, even if it were a friendly/tournament. I have the experience, I have the knowledge base, and I have the skill to perform the necessary execution.
As an example, Fox vs low tiers in general can be won ridiculously easily by Fox if he plays like a campy mean person. If they do something else, it at least gives the other player a chance to hit them.
Indeed he does. The problem is the skill of the person executing such a strategy vs. the skill of the person. Forward does it pretty **** well against my Mewtwo, but I can still compete against a strong strategy like that, and sometimes even win. He is easily a better player than me, Wobbles can do it as well, but Mewtwo isn't so terrible of a character that he can't get around a campy play style. He's definitely not Kirby.
The thing is Link doesn't need to really chase Mewtwo, he can just stand wherever he wants and throw things. There's no need to KO the opponent four times. Link can play the entire game by keeping close enough to stop shadow ball charges and throwing out quick, high priority (compared to M2) attacks whenever M2 gets close. WDing into a shield might be a bit of a problem, but Link's grab and projectiles are a pretty effective way of forcing people to calm down with the WDs.
Link can stand and throw things, while Mewtwo swats them and charges his shadow ball and throws things back. No one has to do anything, but that doesn't lead us anywhere. Link's grab is dangerous, but avoidable. The main reason it lands is because people are worried about those quick and high priority attacks. The projectile can be neutralized while Mewtwo gets better position, that's all there is to it. Whether Mewtwo wins the exchange isn't the problem. Reading the ground game is the toughest part of the match for M2, and if M2 can do that then he will do just fine. If not, then Link is in control. You're right, those are effective ways to force people to calm down with heavy WDs, but Mewtwo's Wavedash isn't best utilized as a dance since it is not as quick as Luigi's or ICs, it's better simply as a way to close distance and create options.
I'd say the matchup is a 70 in Link's favor, if only because they put so many other characters at/around a 60 for Link. Mewtwo is much easier to play against than a G&W.
I can respect that. I'd still say that Mewtwo does better in this match-up than against Samus. I would personally say a 60, but a 65 or 70 is still reasonable. The problem is that Mewtwo has low margin for error where other characters probably have simpler solutions to certain problems. I would just argue that despite the difficulty of solving the problems, if it is completely viable it should hold up in a high level match. In kind of the same way Fox's flatland infinite and tech skill are taken into consideration on the tier list and in certain match-ups even though if they mess up and are punished it could be death. (Peach's Down Smash)
It could be that I've never played a m2 who could consistently get through Link's defensive wall of projectiles and pokes, but it could also be that you've never played a Link who was determined to camp and have no fun at all*.
I'd say it is the former. I have plenty of experience against many kinds of players friendlies, MMs, tournaments, and seriouslies.
*Link is seriously not fun to play "optimally" against certain characters where he must camp/run away while pulling bombs on platforms, which is why I asked if the Germ/Trevyn matches were in tournaments or MMs. Nobody wants to play like that in a friendly, ever.
It REALLY is his ground game that would be the problem. It really is that you haven't seen a Mewtwo seal Link's projectile game. I'd have to post a video of me beating a Link attempting to play to your specifications to prove to you otherwise. Then, just like everything about Mewtwo, player skill will be the reason why it works. Honestly, I don't know what else to tell you, Mewtwo is probably the easiest character in the game to play against until you've played someone with skills similar to my own.
I do respect your opinion, Mewtwo is a big target and doesn't have anything really intimidating at low percentage. That's just the way it is, Mewtwo is a character that is forced and designed more than any other character to beat the **** out of everyone until they die from something off the top. Mewtwo has no genuine gimps, light weight, and garbage priority. I don't think I can convince you to accept my 60/40 unless you played me, but this is the reason why I'm usually not very vocal about Mewtwo. Mewtwo on paper really is a terrible character, but in my hands... he should be low tier and better than Zelda.