• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

TDB: SEASON 2! LEON (RE4) vs LARA CROFT

uhmuzing

human-alien-cig
Writing Team
Joined
May 6, 2009
Messages
2,106
Location
Austin, TX
@mrg(memorable random guy can I call you that?)- But that's assuming Petey's acid is THAT Potent, how can we exactly measure the acidity of Petey's acid?
:) Like I said before, it doesn't appear to melt away everything it touches in Super Mario Sunshine. But if you say Nintendo nerfs everything, I dunno how you can measure it.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smashes
|
Interactions
|
Strategy
|
  • Assist
  • Sharpen_APP
  • (Triple Finish)
|
  • If Spore is activated in a Trick Room, the cloud will linger inside of it until it is absorbed by an enemy.
  • If a foe is Locked-On, Night Slash/Metal Claws/Sucker Punch/Faint Attack all will home in on the targeted foe automatically.
  • If an opponent is under the effects of Spore's poison, Bisharp's bleed damage will extend by 1/2 a second per hit instead of 1/4 second when applicable. If the opponent is paralyzed or slept by Spore, Bisharp's attacks will do 25-50% more KB respectively.
|A very technical team, Breloom and Bisharp equally benefit from Z's supporting fire and Trick Rooms. However, the nature of the former two on top of Z's odd normal attacks will lend itself to highly offensive gameplay full of rushdown, baiting and trapping/tricking the foe into Spore clouds in order to hit it big.
|
TRIPLE FINISH
|
  • Both Z and Bisharp jump to the background once activated, and otherwise behave as normal for the next 5 seconds, until somebody passes by and is able to be Locked-On. Once this happens, Z will turn to Bisharp and cloak him digitally, making him completely invisible! It is now Breloom's job to occupy the foe and keep them Locked-On via proper spacing and area control in order for Bisharp to come out of the shadows 5 seconds later and deliver a souped up Night-Slash critical from behind the foe. The critical does 30% in one go and a great deal of Horizontal KB, so you'll definitely not want a foe to avoid it!
|
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
:) Like I said before, it doesn't appear to melt away everything it touches in Super Mario Sunshine. But if you say Nintendo nerfs everything, I dunno how you can measure it.
This sir is nerf by reasonable doubt....

As far as I can think of...the Acid plants use in nature is harmless to us....
so what would it to Porky? Unless I'm wrong or something...>.>
 

Memorable_Random_Guy

Smash Journeyman
Joined
Feb 4, 2009
Messages
384
We can't. The only way we can is through logic. Petey is a huge Giga Bowser/Bug eating plant with extremely strong jaws which he probably uses to catch huge prey. Then it would make sense that he uses that acid to blind his prey and then bite them.

And because of the size of his prey and himself, he would need to get all the energy he can get to mantin himself, so he would need to digest every body part of his huge preys to do it, so he has a potent acid to digest everything, even the bones.

Also, the potency of his acid is plausible considering there are lots of lifeforms capable of digesting all kinds of trash, plastic and glass. Common example: vulture.


This is of course, an extremely complicated and far-fetched theory, so don't mind me.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smashes
|
Interactions
|
Strategy
|
  • Assist
  • Rock Smash
  • (Triple Finish)
|
  • If an opponent is under the effects of Spore's poison, Bisharp's bleed damage will extend by 1/2 a second per hit instead of 1/4 second when applicable. If the opponent is paralyzed or slept by Spore, Bisharp's attacks will do 25-50% more KB respectively.
  • With Metal Burst active, Bisharp can destroy Armantle's Rock creations to create explosions like Charizard's Brawl Side B with every hit for massive damage potential.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|DoT's, DoT's everywhere! Between Poison, Bleeding and Lava, you'll rarely not be ahead of your foe when it comes to damage, which is great considering the team has some of the worst/mediocre recoveries available. That said, you do have access to an amazing tank with Armantle, and he's happy to stay on Team2 to support the two combo-crazy team mates he has, especially when he gets a grab and activates Earth Power, making Bisharp and Breloom fight over who gets to use their juggles!
|
TRIPLE FINISH
|
  • Armantle performs his dash grab, and upon catching a foe, uses F/B throw towards either Breloom or Bisharp. The pair happen to be on either side of Armantle, and are controllable once the foe passes onto their side of Armantle, having to juggle the reeling foe as they attempt escape. As they play a deadly game of pong above, below Armantle is using Overheat, adding to the damage, as well as seemingly taking an awful long time charging what appears to be Usmash. After around 3 seconds of Pong, Armantle will shout his name out as he unleashes a super-smack-down from his back, about 9 rocks flying up, then spiking back down with fiery explosions to make sure the victim faces his geologic power! Rule of thumb for opponents: do -not- get caught by that dash grab, and if you do, pray that Breloom/Bisharp miss their hit!
|
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
We can't. The only way we can is through logic. Petey is a huge Giga Bowser/Bug eating plant with extremely strong jaws which he probably uses to catch huge prey. Then it would make sense that he uses that acid to blind his prey and then bite them.

Also, the potency of his acid is plausible considering there are lots of lifeforms capable of digesting all kinds of trash, plastic and glass. Examples: vulture.
Vulture=/=Plant....
Animal=/=Plant - not even in cellular structure....

And bingo-BUG eating.....our Godzilla sized Pirahna and Venus Fly-Trap crossbreed, if it spits acid, would most likely bear that of one, like the venus flytrap- can't do jack to a human..........so on a machine like Porky....>.>
 

Memorable_Random_Guy

Smash Journeyman
Joined
Feb 4, 2009
Messages
384
I doubt Petey would even have to wait for the acid to start melting the glass. Pokey's view is already obstructed.

Vulture=/=Plant....
Animal=/=Plant - not even in cellular structure....

And bingo-BUG eating.....our Godzilla sized Pirahna and Venus Fly-Trap crossbreed, if it spits acid, would most likely bear that of one, like the venus flytrap- can't do jack to a human..........so on a machine like Porky....>.>

All the more strenght to Petey then. To eat such huge bugs with extremely tough exoeskeletons and digest all of his body parts....it would be impressive.
 

Memorable_Random_Guy

Smash Journeyman
Joined
Feb 4, 2009
Messages
384
But now we are not being entirely realistic. The characters still have their basic abilities without being broken by physics, and we would find reasonable explanations for their powers.

Pokey would still kill Petey in one hit if he dodges the slime-ball and shoots his lightning. And even if the acid hits him he would still get lucky and shoot Petey, even with the obstructed view.

In other words, Pokey by default does not need luck to win, whereas Petey does.

Pokey still has the advantage IMO.
 

Memorable_Random_Guy

Smash Journeyman
Joined
Feb 4, 2009
Messages
384
Look two-three pages back.

I gave reasons why this fight would get completely screwed by the real world, and we decided to be more relaxed on the rules.
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
....................................................
Most Carnivorous plants don't have acid strong enough to effect us....>.>
*points to Venus-Fly Trap...*
 

Memorable_Random_Guy

Smash Journeyman
Joined
Feb 4, 2009
Messages
384
Bigger targets+low speed that makes him unable to pursue prey effectively= potent acid to cripple prey.

And bigger body=need to metabolize more food=potent acid to break down EVERYTHING the prey has in order to get more energy.


Pokey/Porky still wins.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smashes
|
Interactions
|
Strategy
|
  • Stealth Rock
  • Assist
  • (Triple Finish)
|
  • Alakazam can grab Fossilized foes with Confusion, despite their anti-grab armor, and throw them while pausing their "grab" timer until released from Confusion.
  • Alakazam can catch Seed Bombs with Jab/Grab/Confusion, making them behave like his Spoon Traps, and allowing Breloom to toss another.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|Alakazam shines here with his telekinetic abilities, moving Fossil and Bomb alike to alter the flow of combat. This can lead to either very defensive or offensive play with how you utilize the interactions, on top of Leech seed either healing or burning on a foe, Alakazam's grounded teleport comes in handy when you can swap in a Breloom spore to give you time to think, or as always swap with Armantle in case he gets pushed offstage to give him amazing longevity. If Alakazam goes down, you still then have the options between high offense or defense based on who you make playable, making for a good choice for players who like to switch up their game halfway through a match.
|
TRIPLE FINISH
|
  • Alakazam uses Dash Attack past the foe, grabbing them and re-appearing over Armantle and holding them in place like with Guillotine if they don't avoid that first part. After that, Breloom can be seen in front of Armantle as he opens his mouth wide, from ere you have about 2 seconds to mash buttons to "feed" Armantle seed bombs, each bomb he eats adding about 2% damage to what comes next. Once the two seconds are up, Alakazam teleports to safety, leaving the foe in the cross-hairs for eruption!
|
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
Bigger targets+low speed that makes him unable to pursue prey effectively= potent acid to cripple prey.

And bigger body=need to metabolize more food=potent acid to break down EVERYTHING the prey has in order to get more energy.


Pokey/Porky still wins.
Venus Fly traps are immobile, and there are bugs that rival the size of the trap... does that mean that they need more potent acid to take down the prey? no.....

And the second statement is half true
Bigger body=/= need to metabolize more food
we are a prime example of this...

You stated that Petey was a bug eater- that doesn't take potent acid, nor do most canivorous plants contain potent acid, as the acid only needs to be powerful enough to chew through thin exoskeletons at the most...

Agrees with Porky winning..>.>
 

Memorable_Random_Guy

Smash Journeyman
Joined
Feb 4, 2009
Messages
384
Petey probably hunts his big preys and uses a more potent acid for the reasons stated above. He is no normal carnivorous plant.

But the point is not if he would melt the glass or not, the point is that the acid would leave a massive stain on pokey's glass, reducing accuracy and giving him the opportunity to get close to Pokey and then bitting the glass off, along with pokey.

And Petey is not inmovile, and yes, there are insects that are to big for the venus flytrap to digest and they just let them go.

And we definetly metabolize more food than a dog, a cat or a mice, as well as a cow needs more food to sustain itself. Humans are a bad example for we do not eat little food.

And I said he was a cross between Giga Bowser and a bug eating plant, just for stylistic purposes. And you could just say he was carnivorous because he is half bowser.

Pokey still wins.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smashes
|
Interactions
|
Strategy
|
  • Strength
  • Assist
  • (Triple Finish)
|
  • When Feraligatr's Water hits Armantle's Lava, it cools into brand new, solid stage. Cooled lava is pass-through if extended to the air, just like platforms, but can be extended off edges and still be solid if done from a floor.
  • Water attacks will make Leech Seeds grow, causing them to heal the attacks % back in full as well as emit an aura for 1% healing per second in a 1/2 platform radius around the foe.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|The classic mix of Grass, Fire and Water is as varied as it is nostalgic. Any order works here based on the player's needs. High damage goes for Armantle and Breloom, Survival opts for a grass and water combination, and those who like to mess with the stage and/or bully opponents love the two heavies. Great for players of any level!
|
TRIPLE FINISH
|
  • Requiring the foe to be close, Breloom will lash out and grab them, and toss them to the ground leaving them prone. While prone, Feraligatr and Armantle will then pour water and lava over the unfortunate victim, leaving them in a rocky prison on the floor! Once buried, the foe has 2x grab escape difficulty in order to get up, further amplified by how just after the burial, Breloom hops over and throws down a handful of leech-seeds, growing atop the foe and stealing 10% a second that they give off from the small plants seen on the victim, as well as occasionally popping out Oran Berries.
|
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
Petey probably hunts his big preys and uses a more potent acid for the reasons stated above. He is no normal carnivorous plant.

But the point is not if he would melt the glass or not, the point is that the acid would leave a massive stain on pokey's glass, reducing accuracy and giving him the opportunity to get close to Pokey.

Pokey still wins.
Agrees....
so, I guess we've coem to the conclusion?
Yes...
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smashes
|
Interactions
|
Strategy
|
  • Assist
  • Hyper Beam
  • (Triple Finish)
|
  • If Spore is activated in a Trick Room, the cloud will linger inside of it until it is absorbed by an enemy.
  • If a target is Fossilized in a Trick Room, they do not acquire the negative side effects (Minus damage and speed on allies, damage resistance on enemies), but the duration/escape difficulty is halved.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|Armantle and the two lightest Pokemon may seem like an odd pairing at first, but they each support one another wonderfully here. Armantle has the option to give his buddies rock-hard armor without any side effects, greatly enhancing their offensive games with the added defense, and the lingering spores and healing support Armantle as a tank in return. Offensively, Armantle can even trade healing for a decent chunk of damage with a blast of heat, and set up foes to be beat down while fossilized for the other two. Good for beginners, the team has great bread and butter strategies that will work in most all situations.
|
TRIPLE FINISH
|
  • Breloom will Spore the foe, causing them to fall asleep regardless of their %, and continue to release spores to keep them that way much like Belossom. In the meantime, Z and Armantle can be seen filling a DDD-sized Trick Room with Lava over the next 2 seconds, which when filled can be moved about kinda like Alakazam's confusion in mid-air. The foe wakes up just as Breloom stops using spore, making them all on equal footing, well except for the part where you now not only have Aerial lava, but if you smash the TR with your attacks, all of it will come pouring down onto the stage for about 40% to whoever is unlucky enough to be under it!
|
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smashes
|
Interactions
|
Strategy
|
  • Assist
  • Rock Smash
  • (Triple Finish)
|
  • If an opponent is under the effects of Spore's poison, Bisharp's bleed damage will extend by 1/2 a second per hit instead of 1/4 second when applicable. If the opponent is paralyzed or slept by Spore, Bisharp's attacks will do 25-50% more KB respectively.
  • With Metal Burst active, Bisharp can destroy Armantle's Rock creations to create explosions like Charizard's Brawl Side B with every hit for massive damage potential.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|DoT's, DoT's everywhere! Between Poison, Bleeding and Lava, you'll rarely not be ahead of your foe when it comes to damage, which is great considering the team has some of the worst/mediocre recoveries available. That said, you do have access to an amazing tank with Armantle, and he's happy to stay on Team2 to support the two combo-crazy team mates he has, especially when he gets a grab and activates Earth Power, making Bisharp and Breloom fight over who gets to use their juggles!
|
TRIPLE FINISH
|
  • Armantle performs his dash grab, and upon catching a foe, uses F/B throw towards either Breloom or Bisharp. The pair happen to be on either side of Armantle, and are controllable once the foe passes onto their side of Armantle, having to juggle the reeling foe as they attempt escape. As they play a deadly game of pong above, below Armantle is using Overheat, adding to the damage, as well as seemingly taking an awful long time charging what appears to be Usmash. After around 3 seconds of Pong, Armantle will shout his name out as he unleashes a super-smack-down from his back, about 9 rocks flying up, then spiking back down with fiery explosions to make sure the victim faces his geologic power! Rule of thumb for opponents: do -not- get caught by that dash grab, and if you do, pray that Breloom/Bisharp miss their hit!
|
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
the bosses have been surprisingly one-sided...besides Gaga vs Galleom and the great Ridley vs Ray debate...
That's because we didn't abuse science AS much as we did the later ones....
:0

It's because of science that I stood by the ICs vs. Olimar
and bias too...:0
 

payasofobia

Smash Champion
Joined
Feb 13, 2008
Messages
2,232
Location
America!
Holy ****, these fight was fast.

I was reading through all the points and when I was finished you already came to the conclusion....

Well, whatever, this fight seems to be won by Pokey simply because he needs a single blow to kill Petey, whereas Petey requires 3 phases in order to kill Pokey.


I would say this fight is a 600-400 in Pokey's favor.


Objections?
 

Memorable_Random_Guy

Smash Journeyman
Joined
Feb 4, 2009
Messages
384
Holy ****, these fight was fast.

I was reading through all the points and when I was finished you already came to the conclusion....

Well, whatever, this fight seems to be won by Pokey simply because he needs a single blow to kill Petey, whereas Petey requires 3 phases in order to kill Pokey.


I would say this fight is a 600-400 in Pokey's favor.


Objections?



That's fine by me.
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
holy ****, These Fight Was Fast.

I Was Reading Through All The Points And When I Was Finished You Already Came To The Conclusion....

Well, Whatever, This Fight Seems To Be Won By Pokey Simply Because He Needs A Single Blow To Kill Petey, Whereas Petey Requires 3 Phases In Order To Kill Pokey.


I Would Say This Fight Is A 600-400 In Pokey's Favor.


Objections?
Objection!


622-478
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smash
|
Interaction

|
Nasty Plot
|
Alakazam can choose to Teleport into Trick Rooms instead of where he entered the match by pressing Up for the center Trick Room, and Left/Right for other TR's in relation to the center one/center stage.​


CHOOSE YOUR RESERVE!
 

payasofobia

Smash Champion
Joined
Feb 13, 2008
Messages
2,232
Location
America!
Objection!


622-478
Overruled.

Get back to your seat Phoenix.


Anyway, this fight is extremely easy.

Both characters have the exact same abilities, except Metaknight has a sword and armor. And there isn't any suckable stars to help kirby here.


Metaknight wins.
 

Sieguest

Smash Master
Joined
Mar 14, 2009
Messages
3,448
Location
San Diego, CA
Overruled.

Get back to your seat Phoenix.


Anyway, this fight is extremely easy.

Both characters have the exact same abilities, except Metaknight has a sword and armor.


Metaknight wins.
*sits down*
I just lost health for this...

MK vs Kirby?
I can't Physics nerf them this time can I?

MK....
Better Swordsmanship
"Swings that can break the sound barrier"
Can do decent in the air vs Kirby....
Game...
 

Memorable_Random_Guy

Smash Journeyman
Joined
Feb 4, 2009
Messages
384
Overruled.

Get back to your seat Phoenix.


Anyway, this fight is extremely easy.

Both characters have the exact same abilities, except Metaknight has a sword and armor. And there isn't any suckable stars to help kirby here.


Metaknight wins.
Agreed.

Metaknight vs Kirby is like dude with a gun vs dude.

Dude with a gun wins.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smash
|
Interaction

|
Dragon's Rain
|
Feraligatr can fill Trick Rooms with water, with his specials and smashes generally filling 1/3-1/2 based on charge, and other moves filling 1/4 of the volume. Foes passing through the now filled Trick Rooms will be slowed to 1/2 speed, as well as the water absorbing Energy-Based attacks. The water depletes at a rate of 1/5th of it's max capacity a second however.​


CHOOSE YOUR RESERVE!
 

payasofobia

Smash Champion
Joined
Feb 13, 2008
Messages
2,232
Location
America!
JOE!..... it seems that reviving this match-up was almost pointless.

And MK's abilities with a sword and sword itself are broken and far superior to kirby's, not counting superior inteligence.

The broken man wins again.
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smash
|
Interaction

|Assist
|
If Spore is activated in a Trick Room, the cloud will linger inside of it until it is absorbed by an enemy.​

CHOOSE YOUR RESERVE!
 

payasofobia

Smash Champion
Joined
Feb 13, 2008
Messages
2,232
Location
America!
Screw you! This was supposed to be the hilariously quick fight resolved in a single page!

:(

Bah, whatever, Third party vs smash character?
 

JOE!

Smash Hero
Joined
Oct 5, 2008
Messages
8,075
Location
Dedham, MA


Pokemon
|
Super Smash
|
Interaction

|
Sharpen_APP
|
If a foe is Locked-On, Night Slash/Metal Claws/Sucker Punch/Faint Attack all will home in on the targeted foe automatically.​


CHOOSE YOUR RESERVE!
 
Top Bottom