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TDB: SEASON 2! LEON (RE4) vs LARA CROFT

UncleSam

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Roy only has a chest plate to protect himself,
Pit will have to rely on low blows/blows to the neck for this battle
 

tocador

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If roy manages to go past pit's shield, its problably a OHKO, whereas roy has just enough armor to handle a couple of direct(non-headshot) hits from pit.

I imagine roy is more nimble too being a expert swodsman, while pit is a more flexible guy with the bow and a shield and a sword.

Fast question, can pit fly? If he can this i think will sure be in hes adv, but if he CANT fly i would give to roy ^^;.
 

UncleSam

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If roy manages to go past pit's shield, its problably a OHKO, whereas roy has just enough armor to handle a couple of direct(non-headshot) hits from pit.

I imagine roy is more nimble too being a expert swodsman, while pit is a more flexible guy with the bow and a shield and a sword.

Fast question, can pit fly? If he can this i think will sure be in hes adv, but if he CANT fly i would give to roy ^^;.
lol, roy is only 15, and isn't very skilled
until he gets sword of seals
magical sword gives him power without it Roy sucks
 

UncleSam

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because it's a freakin game sprite
it's a thick blade, it'd be hard to wield.
plus he's inexperienced
 

UncleSam

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Not thick, sawn. Look at it. The balde is just slightly heavier than your basic rapier.
have you held a rapier?

He's not inexperienced. He has the training he received from Marcus before the war and post war exp.
his is still wielding the blade on the shield side of pit making it extremely hard for Roy to make a blow
 

Emperor Time

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have you held a rapier?



his is still wielding the blade on the shield side of pit making it extremely hard for Roy to make a blow
Hell, no. I've never held a weapon in my life XD

I guess it would be easier to use numbers.

Name Dur Lvl Mt Hit Crt Wt Rng Cost
Rapier 25 Prf 7 95 10 5 1 --

SoS
Weapon Level: Prf (Roy only)
MT: 18
WT: 8
ACC: 95
CRT: 10
USE: 20
RANGE: 1-2

Look at the WT

Moreover, it's weighs less than a steel sword

Might: 8
Weight: 10
Hit: 70%
Uses: 30
Range: 1
Weapon Rank: D
Worth: 600
Critical: 0

Not really that heavy.

But, you know what looks heavy? Pit's shield.
Idk, it doesn't look like it can block everything consistently.

And, what is it made out of, btw?
I'll go into the "how Roy will be able to land a blow once I see what's said about the shield.
 

UncleSam

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:S


Well, I was just using the game numbers to show how the weapon weights compare.

However, the SoS weight is legit.

These rules like to kick my ***, though.

Still, I wanna know about Pits shield
lol that's still kind of heavy Roy must be on steroids or something
15 year old
 

payasofobia

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http://en.wikipedia.org/wiki/Zweihänder

Those are zweihanders, which are the kind of sword Ike uses, and it only weights 7 pounds. The sword of seals is less than half as heavy as Ragnell.

It is actually pretty light.


So light that I would actually like to have the Ike vs Ganon match revised because Ike's blows are far from being slow.

Anyway, the sword of seals very light, which has both its advantages and disadvantages.
 

Emperor Time

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.....

What are you talking about?

I can name tons of characters that Roy is better than in FE6.
Let's not forget that he gets the SoS which totally ***** Dragons late game.

Yeah, but, that's not important right now.

Thanks for saying Pit would win and not posting how >.>
 

UncleSam

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http://en.wikipedia.org/wiki/Zweihänder

Those are zweihanders, which are the kind of sword Ike uses, and it only weights 7 pounds. The sword of seals is less than half as heavy as Ragnell.

It is actually pretty light.
that is an inaccurate description of regnell
hell all weapon weights in FE are inbalanced why are you ppl relying on game mechanics? no more canon
 

JOE!

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Pokemon
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Super Smashes
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Interactions
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Strategy
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  • Stealth Rock
  • Assist
  • (Triple Finish)
|
  • Alakazam can grab Fossilized foes with Confusion, despite their anti-grab armor, and throw them while pausing their "grab" timer until released from Confusion.
  • Alakazam can catch Seed Bombs with Jab/Grab/Confusion, making them behave like his Spoon Traps, and allowing Breloom to toss another.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|Alakazam shines here with his telekinetic abilities, moving Fossil and Bomb alike to alter the flow of combat. This can lead to either very defensive or offensive play with how you utilize the interactions, on top of Leech seed either healing or burning on a foe, Alakazam's grounded teleport comes in handy when you can swap in a Breloom spore to give you time to think, or as always swap with Armantle in case he gets pushed offstage to give him amazing longevity. If Alakazam goes down, you still then have the options between high offense or defense based on who you make playable, making for a good choice for players who like to switch up their game halfway through a match.
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TRIPLE FINISH
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  • Alakazam uses Dash Attack past the foe, grabbing them and re-appearing over Armantle and holding them in place like with Guillotine if they don't avoid that first part. After that, Breloom can be seen in front of Armantle as he opens his mouth wide, from ere you have about 2 seconds to mash buttons to "feed" Armantle seed bombs, each bomb he eats adding about 2% damage to what comes next. Once the two seconds are up, Alakazam teleports to safety, leaving the foe in the cross-hairs for eruption!
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payasofobia

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But this is no longer a canonical fight, it is a realistic fight.

But of course, changing the result is stupid by now. Let's just take this new info into consideration in the next Ike vs prey match.

Or not treat Ragnell as very heavy, just with average weight.
 

Emperor Time

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Anyway, if Pit's mirror shield is what I think it would be in this case, a blow or two from Roy would easily break it.

Let's not forget to mention the fact that Roy puts a significant amount of weight into his slashes and spaces well enough to make sure his chest is far enough.

Pit doesn't have the range tp punish Roy after that.
 

JOE!

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Pokemon
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Strategy
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  • Strength
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  • When Feraligatr's Water hits Armantle's Lava, it cools into brand new, solid stage. Cooled lava is pass-through if extended to the air, just like platforms, but can be extended off edges and still be solid if done from a floor.
  • Water attacks will make Leech Seeds grow, causing them to heal the attacks % back in full as well as emit an aura for 1% healing per second in a 1/2 platform radius around the foe.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|The classic mix of Grass, Fire and Water is as varied as it is nostalgic. Any order works here based on the player's needs. High damage goes for Armantle and Breloom, Survival opts for a grass and water combination, and those who like to mess with the stage and/or bully opponents love the two heavies. Great for players of any level!
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TRIPLE FINISH
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  • Requiring the foe to be close, Breloom will lash out and grab them, and toss them to the ground leaving them prone. While prone, Feraligatr and Armantle will then pour water and lava over the unfortunate victim, leaving them in a rocky prison on the floor! Once buried, the foe has 2x grab escape difficulty in order to get up, further amplified by how just after the burial, Breloom hops over and throws down a handful of leech-seeds, growing atop the foe and stealing 10% a second that they give off from the small plants seen on the victim, as well as occasionally popping out Oran Berries.
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payasofobia

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It would have ended in a tie.

The OoT ganon would have lost because of his slow attacks and lack of armor.

Would have been a tie with TP ganon becaue of his armor, but his head is still uncovered and his armor makes him clunky, so this fight is balanced.

And a lost vs WW ganon because of dual wielding.



BACK TO THE ROY FIGHT:

Pit lacks range, armor, his shield is heavy and his physical abilities are worse than Roy's.

Roy lacks a shield, his attacks are a bit slower than Pit's, lacks the precision of two knives and pit is dual wielding.
 

JOE!

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Pokemon
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Interactions
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Strategy
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  • Assist
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  • (Triple Finish)
|
  • If Spore is activated in a Trick Room, the cloud will linger inside of it until it is absorbed by an enemy.
  • If a target is Fossilized in a Trick Room, they do not acquire the negative side effects (Minus damage and speed on allies, damage resistance on enemies), but the duration/escape difficulty is halved.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|Armantle and the two lightest Pokemon may seem like an odd pairing at first, but they each support one another wonderfully here. Armantle has the option to give his buddies rock-hard armor without any side effects, greatly enhancing their offensive games with the added defense, and the lingering spores and healing support Armantle as a tank in return. Offensively, Armantle can even trade healing for a decent chunk of damage with a blast of heat, and set up foes to be beat down while fossilized for the other two. Good for beginners, the team has great bread and butter strategies that will work in most all situations.
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TRIPLE FINISH
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  • Breloom will Spore the foe, causing them to fall asleep regardless of their %, and continue to release spores to keep them that way much like Belossom. In the meantime, Z and Armantle can be seen filling a DDD-sized Trick Room with Lava over the next 2 seconds, which when filled can be moved about kinda like Alakazam's confusion in mid-air. The foe wakes up just as Breloom stops using spore, making them all on equal footing, well except for the part where you now not only have Aerial lava, but if you smash the TR with your attacks, all of it will come pouring down onto the stage for about 40% to whoever is unlucky enough to be under it!
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JOE!

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  • If an opponent is under the effects of Spore's poison, Bisharp's bleed damage will extend by 1/2 a second per hit instead of 1/4 second when applicable. If the opponent is paralyzed or slept by Spore, Bisharp's attacks will do 25-50% more KB respectively.
  • With Metal Burst active, Bisharp can destroy Armantle's Rock creations to create explosions like Charizard's Brawl Side B with every hit for massive damage potential.
  • Pyro Flow's hot air will ignite the Leech Seeds on a foe and cause them to be continuously burned for 8% a second for 3 seconds. During this time they cannot be Seeded again, and Fossilize will put out the fire.
|DoT's, DoT's everywhere! Between Poison, Bleeding and Lava, you'll rarely not be ahead of your foe when it comes to damage, which is great considering the team has some of the worst/mediocre recoveries available. That said, you do have access to an amazing tank with Armantle, and he's happy to stay on Team2 to support the two combo-crazy team mates he has, especially when he gets a grab and activates Earth Power, making Bisharp and Breloom fight over who gets to use their juggles!
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TRIPLE FINISH
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  • Armantle performs his dash grab, and upon catching a foe, uses F/B throw towards either Breloom or Bisharp. The pair happen to be on either side of Armantle, and are controllable once the foe passes onto their side of Armantle, having to juggle the reeling foe as they attempt escape. As they play a deadly game of pong above, below Armantle is using Overheat, adding to the damage, as well as seemingly taking an awful long time charging what appears to be Usmash. After around 3 seconds of Pong, Armantle will shout his name out as he unleashes a super-smack-down from his back, about 9 rocks flying up, then spiking back down with fiery explosions to make sure the victim faces his geologic power! Rule of thumb for opponents: do -not- get caught by that dash grab, and if you do, pray that Breloom/Bisharp miss their hit!
|
 

payasofobia

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But then it would not be a matter of power, just about dodging OoT's ganon attacks.

And since Ike's attacks are more precise he is more likely to behead ganon in the TP match. And he still has a light armor.

I still think it would have been a tie.



Anyway, Pit could use his shield, making his defense good. Still, it will sacrifice movility and speed, and he will only be able to work with one knife.

Or use two knives but rely on suicide attacks that will put his life at risk if he does not kill Roy in one barrage.

Either good defense and bad offense or good offense and bad defense.
 

Emperor Time

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If he drops the shield, he loses his defensive advantage. At that point, Roy can simply overpower him when they clash blades. Even the combined blades aren't long enough to deal with Roy's superior spacing game.

And, I was only being semi-sarcastic. Can Roy flip?
 

JOE!

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Pokemon
|
Super Smashes
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Interactions
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Strategy
|
  • Hyper Beam
  • Stealth Rock
  • Nasty Plot
|
  • If a target is Fossilized in a Trick Room, they do not acquire the negative side effects (Minus damage and speed on allies, damage resistance on enemies), but the duration/escape difficulty is halved.
  • Alakazam can grab Fossilized foes with Confusion, despite their anti-grab armor, and throw them while pausing their "grab" timer until released from Confusion.
  • Alakazam can choose to Teleport into Trick Rooms instead of where he entered the match by pressing Up for the center Trick Room, and Left/Right for other TR's in relation to the center one/center stage.
|A very "safe" team, this combo has access to powerful stage control, littering both the ground and air with Rocks, Lava, Trick Rooms, you name it! Once the set up is complete, Alakazam has a field day zooming around and taking advantage of foes who can't just *blip* around like he can, and score easy KOs thanks to damage provided by the other two.
 

payasofobia

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And if Roy drops the sword, he will lose all of his offensive and defensive capabilities, whereas if Pit drops his shield, he still has two knives.


And JOE! Both are great swordmen, both have precise attacks, one is slow with great armor and one is fast with light armor.

They are balanced.
 
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