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Snake vs. Metaknight

Bizkit047

Smash Lord
Joined
May 16, 2008
Messages
1,632
Lylat is a fine choice if your opponent doesn't keep track of C4/mines well. If not, then FD.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
I don't think green greens has been legal long enough(or in enough places) to draw a conclusion on that one way or the other
 

AfroQT

Smash Master
Joined
May 18, 2008
Messages
3,970
Location
Cave of Olmec
I don't think green greens has been legal long enough(or in enough places) to draw a conclusion on that one way or the other
What?
What does this even mean?
Rofl if you really dont think GG is a good counterpick, you kno wnothing about your character, how the **** is someone going to approach snake from ABOVE him? When you add in tossing grenades over the blocks, it gets even more ridiculous, should anyone come over there, you have such a ridiculously long period of time to react, that if you havent made safe your escape or attack, you must be completely ********.

But hey dont take my word for it, instead be ******* and go "no no no, im right you are wrong".



If you are going to say i am wrong atleast be logically with it, i hate stupid people.

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It is okay one day you will be a good snake until then remember the snake prowls fiercly but does not scratch his own back.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
What?
What does this even mean?
Rofl if you really dont think GG is a good counterpick, you kno wnothing about your character, how the **** is someone going to approach snake from ABOVE him? When you add in tossing grenades over the blocks, it gets even more ridiculous, should anyone come over there, you have such a ridiculously long period of time to react, that if you havent made safe your escape or attack, you must be completely ********.

But hey dont take my word for it, instead be ******* and go "no no no, im right you are wrong".



If you are going to say i am wrong atleast be logically with it, i hate stupid people.
I never said you were wrong, I said people have very little experience on this stage compared to other stages such that it's hard to really say anything about it

don't see how it matters anyway, most tournaments aren't following MLG's lead anyway, this stage is irrelevant.
 

OverLade

Smash Hero
Joined
Jun 19, 2006
Messages
8,225
Location
Tampa, FL
Just by comparing it to other stages you can usually guestimate how well it helps Snake.

It has aspects of Halberd, battlefield and Lylat. Snake can kill MK at ABSURD percents, and he can 0-death tech chase infinite on the platforms easily. C4s and mines can go anywhere. I've played a handful of friendlies on it and it's pretty gross.
 

6Mizu

Smash Champion
Joined
Aug 28, 2009
Messages
2,975
Location
Somewhere in the SubspaceEmissary(NC, Morrisville)
I'd say most MKs would ban Halbred...so should we take them to FD or Lylat? What about one of MLG's stages?
green greens dude!

snake vs mk is in snakes advantage on that stage IMO
The MU is even here. IMO

Just by comparing it to other stages you can usually guestimate how well it helps Snake.

It has aspects of Halberd, battlefield and Lylat. Snake can kill MK at ABSURD percents, and he can 0-death tech chase infinite on the platforms easily. C4s and mines can go anywhere. I've played a handful of friendlies on it and it's pretty gross.
I'd say if your opponent bans Halbred we go Lylat or FD. If he/she ban Lylat we go FD or Halbred. Etc.
My point is that no matter what your opponent bans we'll still have 2 stages we can take them to.
 

AfroQT

Smash Master
Joined
May 18, 2008
Messages
3,970
Location
Cave of Olmec
I never said you were wrong, I said people have very little experience on this stage compared to other stages such that it's hard to really say anything about it

don't see how it matters anyway, most tournaments aren't following MLG's lead anyway, this stage is irrelevant.
rofl except that while mlg is doing Brawl they will be the most important tournaments by far, practicing on this stage is extremely smart if you plan on going to mlg.

I have enough experience ont he stage to realize its completely ridiculous for the camping snake EASILY in Snakes favor MK could not opssibly catch Snake AND if Mk gets the lead Snake can make allh is approaches even MORE safe.
 

Limeee

Smash Champion
Joined
Feb 5, 2009
Messages
2,797
Location
Edmonton, Alberta
i'm with afro here

green greens has always been legal in our region, and its my favorite counterpick

uptilt kills amazing, di into blocks for random saves and we camp like a mofo

snake has the advantage vs MK on that stage
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
hey question

why does everyone think fd is so good in this mu? im not being a smart ***, i genuinely dont know why. i like platforms, namely cause they make camping so much easier and lessen the usefulness of mk's dair... so why fd?
 

Turazrok

Smash Master
Joined
Aug 10, 2009
Messages
4,133
Location
LA
hey question

why does everyone think fd is so good in this mu? im not being a smart ***, i genuinely dont know why. i like platforms, namely cause they make camping so much easier and lessen the usefulness of mk's dair... so why fd?
He got no platforms to retreat onto with nado. So his nado lands him on a flat stage. Filled with your nades, c4, and mines. Plus if he uses nado high, he falls pretty slowly, and with no platforms, easy punish.
 

Limeee

Smash Champion
Joined
Feb 5, 2009
Messages
2,797
Location
Edmonton, Alberta
i have a problem with the 3rd best player in my region (alphicans, or luke)

so what luke does is he tornadoes, alot. everytime i reverse a grenade to punish it, he stops, and then runs up and grabs me

if i do anything out of grenade stance (ie spot dodge etc.) he will react to that

what other options do we have against tornado beside explosives and sometimes grenades?
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
i have a problem with the 3rd best player in my region (alphicans, or luke)

so what luke does is he tornadoes, alot. everytime i reverse a grenade to punish it, he stops, and then runs up and grabs me

if i do anything out of grenade stance (ie spot dodge etc.) he will react to that

what other options do we have against tornado beside explosives and sometimes grenades?
you can utilt it, somewhat difficult if he spaces well because the range on utilt is a little less than half of what it normally is if they're diagonally above you and it can be baited since tornado has wario like air movement. shot tossed nades will prevent him from using it for a moment, usually just shielding it is your best option IMO

hey question

why does everyone think fd is so good in this mu? im not being a smart ***, i genuinely dont know why. i like platforms, namely cause they make camping so much easier and lessen the usefulness of mk's dair... so why fd?
it's a large stage that gives you a lot of space to run away and makes it difficult to KO you until very high %. perhaps platforms are a personal preference for you but in my experience it tends to benefit me(as MK) more than snake opponents
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
i dunno, but i definitely feel like i can shut down mks approach options with a platform to put stuff on. ill try fd this weekend.
 

TwentyTwo

Smash Ace
Joined
Jun 3, 2008
Messages
617
Location
Northern Virginia, &lt;3 Ramona Flowers
i have a problem with the 3rd best player in my region (alphicans, or luke)

so what luke does is he tornadoes, alot. everytime i reverse a grenade to punish it, he stops, and then runs up and grabs me

if i do anything out of grenade stance (ie spot dodge etc.) he will react to that

what other options do we have against tornado beside explosives and sometimes grenades?
If sounds like you're landing? Or he just comes and approaches you with tornado? If you're landing it sounds like you're doing things too early, and actually giving him the option to wait and react accordingly. You won't have to pull a nade until he's already committed to some form of chasing you.

If it's on the ground then, your best idea is to shield, sometimes crawl. But yeah, utilt and explosives too, and you can grab out of your grenade stance and beat his grab? I think so at least, I do it, but it might be the failure of MKs I play against. So, when I'm in grenade stance and he comes at me with an attack, spotdodge/shield, if he just dashes at me it's usually stopped in a grab/shield, and I grab, and finally if it's nado, I shield.

On FD I just feel free to do whatever, it's a nice big stage to roam, put stuff down and things like that. Like Afro mentioned, how the **** is someone going to come at you from above? I use that kind of principle on this stage, making it hard to approach on the ground, and a smart anti-air game from the ground make me a fan of FD. If it's nado from above, you can definitely duck it, and if it's dair/rising dair, bounce nades off the floor/short toss, mortar even, and throw out a utilt.
 
Joined
Oct 25, 2009
Messages
593
Location
aka - Megalodon77
if GG is a good stage to CP can we start a discussion on it. My group is starting to use other stages than the starter stages and i want to know how to play some of the other CP stages. And afro are you going to be at the next ZP cause im finally back home and I think i'll attend this one.
 

**Havok**

Smash Lord
Joined
May 23, 2008
Messages
1,707
Location
SooooCaaaaal
I don't think anyone's addressed grenade shenanigans :)

I find that having only ONE grenade active (in Snake's hand or air and ground) is much better than trying to have both bouncing around, this especially holds true if an MK is grounded and waiting for opportunities.

Depending on the MK distance from Snake, switch from:
(Always starting with holding grenade...)
grenade->shield. Wait.
grenade-> walk backwards.
grenade -> walk forward.
grenade-> walk backwards with Snake's back facing MK
grenade -> toss up/backwards.
grenade-> spot dodge dash attack/grab. (strict read)
grenade -> roll backwards.
grenade -> regular toss. Grenade.
ETC.
Basically all of the options are reactionary. Adjust to what the MK likes to do, for example, some like to upB from the floor to get around any type of a Grenade wall; so you can roll away from the UpB with a grenade in your hand and be ready to punish the UpB with a dash attack etc etc. Think of these grenade patterns as your mixup to MK's position presence.

If an MK is Dair camping, holding a grenade and rolling into the opposite side (using the invincibility frames to get through dairs) gives Snake breathing room to manuever on the floor + a grenade on a possible landing zone for MK. This loses to tornado though, MK's don't always have perfect timing so it's always a nice option to have anyways.

Glide attack can be challenged with a Nair pretty safely (going backwards).

You know that awkward position where you take out a grenade ---> MK tornados your front side? Just toss it backwards, you'll both blow up! Who cares if you're in the air, you both got hit (that's a plus) and you're both relatively in the same situation.

This matchup requires the Snake player to take the slower road to victory. For example, sometimes after a successfully blocked tornado, the MK lands at a distance where Snake MAY be able to ftilt if he gets there in time; I find it much more useful to be in a "take what you can get attitude" and take the weak dash attack instead. It's safer and you're still dealing dmg, instead of risking getting hit, PS, etc etc and punished for being greedy. It's not that you're playing "afraid," you're playing smart! Any type of exposure without a grenade is asking for the Snake player to get hurt (best advice Candy ever gave me).

Sorry if this has already been said, all I did was look at the first post with all the information.
 

**Havok**

Smash Lord
Joined
May 23, 2008
Messages
1,707
Location
SooooCaaaaal
In the position where MK has you offstage, ALWAYS cypher STRAIGHT UP, then move forward. While this means you sacrifice horizontal mobility, you won't get shuttle looped over and over again! An MK will try to anticipate the recovery so drop low and grab the ledge. Mix and match.

The one thing I learned the best from this matchup is recovery mixup, everyone keeps mentioning it, with good reason! It's absolutely vital the Snake player switches from landing with:
Airdodge ---> buffer X
Land --> Buffer X
Aerial --> to Aerial (this tricks people, I don't know why)
Aerial
Grenade (hold) land
Grenade toss -- land --> grenade hold
Grenade Pivot---> land
Grenade toss ---> follow grenade trajectory (someone already wrote this)

ALWAYS keep moving horizontally away from the MK, air dodge the moment MK has the Opportunity to shuttle, notice I said OPPORTUNITY! It doesn't matter if he does or doesn't, it's not worth taking the risk of a maybe. MK can't move quickly enough in the air to catch a good Snake in the air, with that being said, there should always be horizontal movement of some sort in your landings. At least try to make it minimal, for example, Snake looks like he's going to land straight down but near the ground you move Slightly away , enough to get around a grab.

Snake should not have a problem blowing up with the MK with grenades. If the MK decides to Fair a million times and nado into the grenades blowing you both up racking up dmg from simply grenades and his aerials:
Snake %120
MK %90

That's not MK advantage, that's Snake advantage. Who cares if you're at higher percent, you won't die for a while and the MK only has about %10-%20 of leeway to survive. It's only terrible at higher percents where grenades aren't fresh, when they blow up the Snake ends up slightly on top of the MK where he can land a simple Upair. Good thing, it doesn't happen often if you use grenades consistently. You WANT MK to get to higher percents because of grenades!

Grenade intervals should be random, MK can simply run in between predictable grenade lobs. Mix up between:
Lob one ---> cook one
Grenade shield drop. Grenade shield drop. Throw. Wait. Shield. (Bait)
Grenade backwards lob ---> Grenade lob. Grenade Pick up. Throw!
Grenade lob. Wait.
Grenade lob. Grenade lob.
Grenade lob. Filt. (running read)
Make your own!

Grenade has a few uses people tend to forget:
1. They deal dmg on impact (non explosive). It's important because every % counts!
2. They deplete shields. Makes Ftilt, Uptilt, Dair, and C4 that much more useful. MK's shield isn't AMAZING, cracks show on his fatty sides.
3. Creates opportunities. Makes the MK react. DOUBLE EDGE SWORD. lol.

Motar isn't to attack an MK from below, it's annoy his landing. Think about it, A C4, a grenade on the floor, an Uptilt AND an Motar? That's annoying, he'll probably Nado because he's out of jumps. Which means he'll be predictable.

Snake controls the tempo of the match with scenarios like the one mentioned above, Snake has tools to make MK do what Snake wants him to do. He has the capacity to create opportunities for the weird things Snake has, Nair, Dair, Bair, Upair, downtilt. If you're using one of those it usually means you have control of the situation and temporary position momentum. It's definitely high risk but the psychological and mechanical reward is definitely worth it; the MK might stop Nado-ing if you land a Dair, might stop dairing directly above to avoid UpAir. Etc Etc Etc.

P.S. I only know the MK matchup (still learning) lmao
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
He got no platforms to retreat onto with nado. So his nado lands him on a flat stage. Filled with your nades, c4, and mines. Plus if he uses nado high, he falls pretty slowly, and with no platforms, easy punish.
thats like the worst reason ever >_>

tbh i think that mk mains just like platforms better than most people. snake has a lot more landing options out of a juggle on BF and camping underneath a platform is verrry gay for mk to deal with rather than me just being able to go at you.

the only reason i could see FD being better than BF is that there is more room to maneuver (Not Run) and tbh there are more benefits by having platforms than there is by not having them
 

ZeroL

Smash Apprentice
Joined
Apr 5, 2010
Messages
198
Location
The Netherlands, Europe
Underload, you're a ****ing idiot!

Cenel can't make a Snake vs Marth thread but you can make several Snake vs w/e threads. Seriously, throw yourself away please.
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
it'd be nice if undie could like, IP ban europe tbh

except calzorz of course
 

Underload

Lazy
Joined
Nov 1, 2008
Messages
3,433
Location
Morrison, Colorado
Underload, you're a ****ing idiot!

Cenel can't make a Snake vs Marth thread but you can make several Snake vs w/e threads. Seriously, throw yourself away please.
You're obviously too dense to understand that these threads are made for the ****ing matchup thread.


tells why you mad son. Tell us why you mad.
Cenel posted a thread that clearly belonged in the video critique sticky.

So I was like "lolno. This is clearly a thread that belongs in the video critique sticky. Go there, or to the matchup database and find the Marth thread. Then I'll look at it, and so will others. *lock*"

So then he got mad and goes "NO I DON'T WANT TO DO THAT, YOU'RE SO UNFAIR!! I'M GOING TO TELL OTHER EUROPEANS ABOUT YOUR BOARD SO WE CAN ALL RAID IT"

So I infracted the **** out of cenel and his cronies, and that was the end of that.
 

OverLade

Smash Hero
Joined
Jun 19, 2006
Messages
8,225
Location
Tampa, FL
No it doesnt. If you tornado above Snakes head pivot grab will never beat it. Pivot grab can only win if you tornado practically on the ground and the the timing is so tight and specific that it's not worth even trying.
 

Calzorz

Smash Lord
Joined
Feb 6, 2009
Messages
1,395
Location
England
whats up snake boards sorry i was away for 2 weeks i was at bushido and i repped the snakes well :D also i heard u won a tourny recently redhalberd keep it up good stuff, and yea if mk nados just sheild tilt it up and punish his landing with a bufferd d air or grab or f tilt or up tilt ( all them options are available if he lands next to u) if he nados then backs away towards the nado run and punish with a dacus or grab is the best option most of time depending how much lag the mk has , if u get caught in the torando smash di out and usually i back air while i just get out and it hits the mk out nado xD
 

Calzorz

Smash Lord
Joined
Feb 6, 2009
Messages
1,395
Location
England
sometimes ur stuck in it but bushido i vsed rydles mk in loser bracket and he did like 2 nados in 1 match i was around 60% and somehow got out and back air instantly as i got out it hit him out nado , sometimes im stuck in nado tho
 

OverLade

Smash Hero
Joined
Jun 19, 2006
Messages
8,225
Location
Tampa, FL
sometimes ur stuck in it but bushido i vsed rydles mk in loser bracket and he did like 2 nados in 1 match i was around 60% and somehow got out and back air instantly as i got out it hit him out nado , sometimes im stuck in nado tho
I've seen this done, done it, and had it done against me.

But I don't understand how it works it seems random and to rely on how much they press B while you're in the tornado. If they dont mash B hard enough it doesnt seem like you can get out...
 

jbandrew

Smash Lord
Joined
Jun 30, 2007
Messages
1,040
Location
Germany
I have to say, I love Havok's advice on this matchup!! really easy to understand and clearcut to the point lol.

Ohhh and you guys really do need to let go of the whole MK is impossible to beat mindset. I'm NEW to snake (about 3 weeks) and I've already taken games and sets off of experienced MK mains like Orion, Big M, etc. in friendlies and I don't even know the matchup completely yet. MK can gimp snake, but snake wins in % output ratio. Thats it.

I agree with AfroThundah, and after watching Bizkit vs Ksizzle a couple weeks/a month? ago @ Doom's... I realized that Snake vs MK really isn't as impossible as everyone thinks. Considering they went game 3 last hit... which is also the reason I picked up Snake. Bizkit inspired me <3. So cmon guys! Let's step it up and shut all these MK's down!!
 
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