i think the worst move is also ganons up tilt. whenever i try to use it, i just get hit or it doesnt hit the opponent cuz of the timing
falcos fair is pretty useless especially if u hit the ground b4 it ends and also ganons up tilt
Mach Tornado Ganons up tilt.
the worse move is ganon's up tilt or mario's down tilt.
Ganon U tilt
Warlock Punch
Sing
Falcon's side B
PK Fire (Ness)
Link's Up-B
Ganondorf's UpTilt.
It's simply horrible without a doubt.
It's bad, but not the worst move in the game. Ganondorf's UpTilt takes that prize.
Who actually gets hit by it?
Just to be sure, it's not UpSmash I'm talking about here, which is exactly like FTilt, except it goes vertically instead of horizontally.
Ganondorf's UpTilt doesn't do sh*t.
Nobody gets hit by it, so it has virtually no use at all. Mario's DTilt actually hits people, I suppose that counts as "more useful".
Either way, they are both pretty bad, but Mario's DTilt actually does something.
Warlock Punch also rarely hits, although it's a lot more common and useful.
I prefer SideB>UpSmash>SideB>UpSmash>Throw in a Uair once damage gets too high and the opponent can't be "Chaingrabbed" due to the knockback.
A smart player should NEVER get hit by Ganon's UTilt. Mario's DTilt actually has a chance on connecting with the opponent.
Yes, but that doesn't change the fact that Ganon's UTilt is ALWAYS avoidable. The outcome may be better than Mario's DTilt, but the possibly of seeing one land in a (competitive) match, is 0/100.
I've been banned for the last week, so I had to watch while all of you made these posts. Now it's my turn, *****es.
GANON'S UTILT: FULL BREAKDOWN
Utilt has 80 frames of startup. Yeah, the move sucks. I'm not saying it doesn't. I'm just explaining the many reasons that it is not nearly the worst move in the game.
First of all, let's look at the range of this thing. HUGE horizontal and vertical range, Much bigger than the animation would have you believe. Both vertically and horizontally, it has about twice the range of Warlock Punch. It can easily hit people who are on the ledge or below the stage. If you space it right, you are putting pressure on the person on the ledge with no risk. Obviously, that doesn't work against certain chars, like Falco. I have used Utilt to hit a recovering Luigi IN TOURNAMENT.
Utilt has 30 frames of end lag. That seems like a large amount, but don't forget the range of this thing. The only things with comparable range are moves like Samus' Zair and ZSS' Side B. Few characters can cover the gap and attack in 30 frames. I actually use Utilt on stage for this reason (again, not against Falco or similar chars). You just start it when the opponent is busy (like when they trip) or when they are far away. Then they wait for the attack, then move in to punish and take a boot to the face.
The wind hitbox first comes out on frame 6. The wind has the ability to refresh moves and trigger counters (such as Ike's), which is situationally useful. More importantly, the wind stops all momentum. This can be used in a number of ways. If someone gets hit by Brinstar's acid or Norfair's lava, you can catch them in the wind while they are going up past you and they will get hit for 27% and probably a kill. You can use the momentum stopping to save your partner if you have good reflexes. Best of all, you can catch opponents that your partner throws to you. The best example is DK's cargo carry forward throw. He grabs the opponet, then throws hit to you. At pretty much any percent, you catch the opponent for a guaranteed hit.
Not only is Ganon's Utilt not the worst move in the game, it is also not Ganon's worst move. It's not even his second worst, thanks to Dsmash. Anyone who reads this post and still wants to consider Ganon's Utilt for worst needs to stop playing Brawl.