SwastikaPyle
Smash Ace
- Joined
- Oct 17, 2007
- Messages
- 811
So we've gotten Brawl 1.00, and a lot of you are very dissatisfied with specific portions of the game. This topic is where you list what changes you would make to the game in order to make it more effectively balanced. Anyone who's played Starcraft, Diablo, etc. knows the drill. List your changes here for a patched game.
Each character will have their own individual section.
I will update the OP if you guys add good/universally agreed on changes. I'm leaving many characters empty if I am not familiar with them. It's up to you guys to make some good changes.
Remember, this is a rough draft. If you see something on your character that outrages you, explain why I'm wrong and I will change it. Everything in this topic is subject to change.
Brawl Patch 1.01
General Changes
-Increase hitstun by at least 0.2 seconds (This change would probably balance the characters out most)
-Increase invincibility frames for rolling (I don't know about you guys, but when I roll I feel so vulnerable. This one I'm not too sure about though.)
-transformation time between zelda/sheik reduced.
-get rid of the grab infinites on ness/lucas
-enable the option to turn off Tripping of Death
Character Changes
Bowser (I actually think he's pretty well balanced this time around)
Captain Falcon
-increase priority for Falcon Kick
-extend down-air's hitbox
-increase the interval of time that you can activate the sweetspot of the Knee of Justice by 0.2 seconds
-increase grab range slightly
Diddy Kong (fairly well balanced. I get the feeling he'll be considered broken in the future)
Donkey Kong (fairly well balanced)
Falco
-chainthrow either eliminated or reduced to 20%.
Fox (pretty well balanced)
Game & Watch
-Down smash ko's 15% later
-up+b creates a stun effect similar to peach's umbrella
Ganondorf
-increase run speed slightly
-give second jump back after performing down+b in the air
-up-tilt hitbox changed to be much bigger, about 4/5ths the size of PK Cross
-up-tilt startup lag reduced by 0.5 seconds
Ice Climbers
Ike
-counter comes out 0.1 second faster
-ftilt's startup lag decreased by 0.1 second
Jigglypuff (the hitstun change I suggest earlier is probably all she needs)
-down+b kills 10% earlier
King Dedede (I don't know about the chainthrows, you guys can tell me what you think)
-Decrease back throw damage to 10%
-obviously, get rid of the standing infinite grab
Kirby (very well balanced character)
-down+b startup lag decreased by 0.15 seconds
Link
-up+b ko's 30% earlier
-up+b recovery height increased
-z-air recovery length increased
-ftilt startup lag decreased by 0.15 seconds
Lucario (very well balanced character)
Lucas (very well balanced character)
Luigi
-Nair kills at least 15% later.
-fire uppercut kills at least 12% later
-dair spikes at any area of the hitbox
-vertical height for his down+b recovery reduced by 30%
Mario (well balanced)
Marth (I think pretty well balanced, others may disagree.)
Meta Knight (oh boy)
-Mach Tornado landing lag increased by 0.2 seconds
-Number of jumps reduced to 4
-d-smash ending lag increased by 0.3 seconds
-up+b given decreased superarmor frames
Ness
-lag from pk fire reduced by 0.15 seconds
-d-air startup lag reduced by 0.1 seconds
-down-smash kills 25% earlier
-up-smash gives spiking properties if you hang it off the edge (I hear it already has this but I can't ever seem to make it work)
Olimar (well balanced)
Peach (well balanced)
Pikachu (well balanced)
Pit
-side+b loses it's reflecting properties but slightly increased damage
-arrow damage decreased by 1%
Pokémon Trainer
-Rock Smash damage nerfed by at least 10% (I got 45% in one hit the other day. WTF)
-Ivysaur weight increased.
-lag from Ivysaur's d-air decreased by 0.15 seconds
-knockback from Ivysaur's dsmash increased
-Ivysaur's tether recovery given increased range
-Razor leaf's (side+b) damage increased by 1%
-Pokemon switch (down+b) reduced by 0.4 seconds
R.O.B.
-laser damage decreased by 1%
-gyro knockback slightly decreased (unsure of this one)
-hitbox for b-air decreased slightly
-d-smash damage decreased by 2%
-f-smash damage increased by 2%
-f-smash given slightly increased hitbox and knockback
Samus
-down+b bomb explodes on proximity
-down+b damage increased by 3%
-d-smash given increased knockback
-knockback for neutral B (charged shot) increased
Sheik (fairly well balanced)
Snake (oh boy)
-u-tilt kills at least 20% later
-f-tilt damage decreased to 7% for the first hit, 8% for the second
-hitboxes for u-tilt and f-tilt greatly decreased
Sonic
-knockback for downsmash increased
-damage for f-air increased by 2%
-damage for up-smash increased by 2%
Toon Link (fairly well balanced)
Wario (fairly well balanced)
-d-smash time decreased by 0.4 seconds
-change grab break animation so he doesn't fall right into a free attack
Wolf
-d-smash has 0.2 seconds of lag added in between both hits
Yoshi (I don't play Yoshi, I'll leave it to you guys to decide the changes)
Zelda
-increase startup lag for u-smash by 0.10 seconds
-Din's Fire hitbox slightly reduced
-f-tilt startup lag reduced by 0.15 seconds
-u-tilt startup lag reduced by 0.15 seconds
-decrease startup lag for up+b teleport by 0.25 seconds
Zero Suit Samus
-neutral b changed so that she can keep a charged up shot and fire it later
-weight slightly increased
-throw lag reduced by 0.7 seconds
Each character will have their own individual section.
I will update the OP if you guys add good/universally agreed on changes. I'm leaving many characters empty if I am not familiar with them. It's up to you guys to make some good changes.
Remember, this is a rough draft. If you see something on your character that outrages you, explain why I'm wrong and I will change it. Everything in this topic is subject to change.
Brawl Patch 1.01
General Changes
-Increase hitstun by at least 0.2 seconds (This change would probably balance the characters out most)
-Increase invincibility frames for rolling (I don't know about you guys, but when I roll I feel so vulnerable. This one I'm not too sure about though.)
-transformation time between zelda/sheik reduced.
-get rid of the grab infinites on ness/lucas
-enable the option to turn off Tripping of Death
Character Changes
Bowser (I actually think he's pretty well balanced this time around)
Captain Falcon
-increase priority for Falcon Kick
-extend down-air's hitbox
-increase the interval of time that you can activate the sweetspot of the Knee of Justice by 0.2 seconds
-increase grab range slightly
Diddy Kong (fairly well balanced. I get the feeling he'll be considered broken in the future)
Donkey Kong (fairly well balanced)
Falco
-chainthrow either eliminated or reduced to 20%.
Fox (pretty well balanced)
Game & Watch
-Down smash ko's 15% later
-up+b creates a stun effect similar to peach's umbrella
Ganondorf
-increase run speed slightly
-give second jump back after performing down+b in the air
-up-tilt hitbox changed to be much bigger, about 4/5ths the size of PK Cross
-up-tilt startup lag reduced by 0.5 seconds
Ice Climbers
Ike
-counter comes out 0.1 second faster
-ftilt's startup lag decreased by 0.1 second
Jigglypuff (the hitstun change I suggest earlier is probably all she needs)
-down+b kills 10% earlier
King Dedede (I don't know about the chainthrows, you guys can tell me what you think)
-Decrease back throw damage to 10%
-obviously, get rid of the standing infinite grab
Kirby (very well balanced character)
-down+b startup lag decreased by 0.15 seconds
Link
-up+b ko's 30% earlier
-up+b recovery height increased
-z-air recovery length increased
-ftilt startup lag decreased by 0.15 seconds
Lucario (very well balanced character)
Lucas (very well balanced character)
Luigi
-Nair kills at least 15% later.
-fire uppercut kills at least 12% later
-dair spikes at any area of the hitbox
-vertical height for his down+b recovery reduced by 30%
Mario (well balanced)
Marth (I think pretty well balanced, others may disagree.)
Meta Knight (oh boy)
-Mach Tornado landing lag increased by 0.2 seconds
-Number of jumps reduced to 4
-d-smash ending lag increased by 0.3 seconds
-up+b given decreased superarmor frames
Ness
-lag from pk fire reduced by 0.15 seconds
-d-air startup lag reduced by 0.1 seconds
-down-smash kills 25% earlier
-up-smash gives spiking properties if you hang it off the edge (I hear it already has this but I can't ever seem to make it work)
Olimar (well balanced)
Peach (well balanced)
Pikachu (well balanced)
Pit
-side+b loses it's reflecting properties but slightly increased damage
-arrow damage decreased by 1%
Pokémon Trainer
-Rock Smash damage nerfed by at least 10% (I got 45% in one hit the other day. WTF)
-Ivysaur weight increased.
-lag from Ivysaur's d-air decreased by 0.15 seconds
-knockback from Ivysaur's dsmash increased
-Ivysaur's tether recovery given increased range
-Razor leaf's (side+b) damage increased by 1%
-Pokemon switch (down+b) reduced by 0.4 seconds
R.O.B.
-laser damage decreased by 1%
-gyro knockback slightly decreased (unsure of this one)
-hitbox for b-air decreased slightly
-d-smash damage decreased by 2%
-f-smash damage increased by 2%
-f-smash given slightly increased hitbox and knockback
Samus
-down+b bomb explodes on proximity
-down+b damage increased by 3%
-d-smash given increased knockback
-knockback for neutral B (charged shot) increased
Sheik (fairly well balanced)
Snake (oh boy)
-u-tilt kills at least 20% later
-f-tilt damage decreased to 7% for the first hit, 8% for the second
-hitboxes for u-tilt and f-tilt greatly decreased
Sonic
-knockback for downsmash increased
-damage for f-air increased by 2%
-damage for up-smash increased by 2%
Toon Link (fairly well balanced)
Wario (fairly well balanced)
-d-smash time decreased by 0.4 seconds
-change grab break animation so he doesn't fall right into a free attack
Wolf
-d-smash has 0.2 seconds of lag added in between both hits
Yoshi (I don't play Yoshi, I'll leave it to you guys to decide the changes)
Zelda
-increase startup lag for u-smash by 0.10 seconds
-Din's Fire hitbox slightly reduced
-f-tilt startup lag reduced by 0.15 seconds
-u-tilt startup lag reduced by 0.15 seconds
-decrease startup lag for up+b teleport by 0.25 seconds
Zero Suit Samus
-neutral b changed so that she can keep a charged up shot and fire it later
-weight slightly increased
-throw lag reduced by 0.7 seconds