edit:
Originally titled: Transcript of the SBR "MK Podcast" (Sonic section). Also known as WCD: Sonic! [beta]
So I finally got around to listening to this.
2:15:11
Alright guys! I'll write the transcript! I don't exactly know who the voices are right away, but I can separate them.
=================
"Tell the Sonic people out why he's so low on the tier list."
OS: "No disjointed hitboxes of any kind, spam works. And there's nothing that Sonic can do, because the only things that go around it are so telegraphed that the other person can just move out of the way. Like, I literally walked up to DastrnMarco and said
'hey, you're playing Anther's Sonic and you're down a couple stocks; Hold down and just hit A alot. He's gonna jump and do a neutral B. Shield and roll. Then down-tilt again. He then beat Anther's Sonic.'"
Umbreon: "But yeah uhm... I have a strategy to fight Sonic where I just ignore his hitboxes and it seems to work pretty well. I act like he's a moving target that doesn't attack and his moves always lose."
OS: "Yeah it's just like, all of his approaching aerials are, if they're any good, like... up-air, forward-air - You have to be in a very specific area(?). So if you just push yourself into a position where he has to forward-air, he's gonna do like 2 damage in the first hit of his move, and you just hit him with whatever-"
[1]: "Yeah, and the reason why I think he's so bad is because I don't think he has any options? I see Brawl as a game of options, and when you put him in a bad spot, he just doesn't have any options."
-silence-
[?]: "His up-B?"
[random voices: "hm? ye- uh. oh-- euh -??! &&&&"]
OS: "Well, his offensive options are another. He can up-B all he wants. I can just walk to the other side of the stage and" [laughs] "Smash really is a game of options, moreso in Brawl than it was in Melee. In Melee, a character was good if he had an offensive option. Period. If you could start it, then you could do it. In Brawl it's not really the case: You have to have an option for every scenario. That's why characters like Metaknight do really well and Snake- even though he's really strong and he has like, the perfect KO move with is up-tilt, has a great defensive game with grenades, his [?? breakdance step??] - he still doesn't dominate because he's so slow and... bulky in the air-"
[2]: "Yeah, in the air, he has absolutely no options for defending against people who can just juggle him."
OS: "It's really difficult for him to hold his ground because he really doesn't have the options that other people have."
[1]: "Yeah, he can't adapt as well"
OS: "That's a big thing too in Brawl. People will learn this as time goes on, but, when your character doesn't have an option in a certain scenario, the key to beating them is putting them in that scenario. Like once people realized that ROB had a blind spot the size of the sun behind him and below him, they would just knock him up with a 3% up-tilt or ... whatever and would end up doing 40% because what's ROB gonna do? D-air in the same place?"
==============
2:29: lmao stupid ad or something, I just started hearing a crappy low-qual version of "it doesn't matter" and I thought it was part of the podcast. I thought someone randomly started playing that in the background.
edit: oh, it was in Youko's playlist cause I opened SBR's podcast page to see if they did it before or after the Sonic discussion. lol.
Comments:
- It sounds all too familiar. They definitely put alot of thought into these discussions.
- Wait, I was pretty sure you could SH F-air small characters. But apparently not, because the first hit will be the only one that makes contact, which makes it really easy to punish.
==============
Character Summary: thanks to SamuraiPanda lolol
His ability to punish even the slightest lag with a running grab is awesome, and he has some interesting options out of his throws, too. However, he is mostly limited by the player who uses him. Sonic has options for "mindgames," but if your opponent plays smarter than you, then you'll lose. Sonic's reliance on reading/tricking his opponent are both the strongest and the weakest part of his game.
Everything after this post is general discussion.
Originally titled: Transcript of the SBR "MK Podcast" (Sonic section). Also known as WCD: Sonic! [beta]
So I finally got around to listening to this.
2:15:11
Alright guys! I'll write the transcript! I don't exactly know who the voices are right away, but I can separate them.
=================
"Tell the Sonic people out why he's so low on the tier list."
OS: "No disjointed hitboxes of any kind, spam works. And there's nothing that Sonic can do, because the only things that go around it are so telegraphed that the other person can just move out of the way. Like, I literally walked up to DastrnMarco and said
'hey, you're playing Anther's Sonic and you're down a couple stocks; Hold down and just hit A alot. He's gonna jump and do a neutral B. Shield and roll. Then down-tilt again. He then beat Anther's Sonic.'"
Umbreon: "But yeah uhm... I have a strategy to fight Sonic where I just ignore his hitboxes and it seems to work pretty well. I act like he's a moving target that doesn't attack and his moves always lose."
OS: "Yeah it's just like, all of his approaching aerials are, if they're any good, like... up-air, forward-air - You have to be in a very specific area(?). So if you just push yourself into a position where he has to forward-air, he's gonna do like 2 damage in the first hit of his move, and you just hit him with whatever-"
[1]: "Yeah, and the reason why I think he's so bad is because I don't think he has any options? I see Brawl as a game of options, and when you put him in a bad spot, he just doesn't have any options."
-silence-
[?]: "His up-B?"
[random voices: "hm? ye- uh. oh-- euh -??! &&&&"]
OS: "Well, his offensive options are another. He can up-B all he wants. I can just walk to the other side of the stage and" [laughs] "Smash really is a game of options, moreso in Brawl than it was in Melee. In Melee, a character was good if he had an offensive option. Period. If you could start it, then you could do it. In Brawl it's not really the case: You have to have an option for every scenario. That's why characters like Metaknight do really well and Snake- even though he's really strong and he has like, the perfect KO move with is up-tilt, has a great defensive game with grenades, his [?? breakdance step??] - he still doesn't dominate because he's so slow and... bulky in the air-"
[2]: "Yeah, in the air, he has absolutely no options for defending against people who can just juggle him."
OS: "It's really difficult for him to hold his ground because he really doesn't have the options that other people have."
[1]: "Yeah, he can't adapt as well"
OS: "That's a big thing too in Brawl. People will learn this as time goes on, but, when your character doesn't have an option in a certain scenario, the key to beating them is putting them in that scenario. Like once people realized that ROB had a blind spot the size of the sun behind him and below him, they would just knock him up with a 3% up-tilt or ... whatever and would end up doing 40% because what's ROB gonna do? D-air in the same place?"
==============
edit: oh, it was in Youko's playlist cause I opened SBR's podcast page to see if they did it before or after the Sonic discussion. lol.
Comments:
- It sounds all too familiar. They definitely put alot of thought into these discussions.
- Wait, I was pretty sure you could SH F-air small characters. But apparently not, because the first hit will be the only one that makes contact, which makes it really easy to punish.
==============
If you are just visiting this thread for the first time,
READ HERE!
Podcast Section:READ HERE!
johns...the podcast was done with only a few members of the podcast. One of which was Overswarm, who said most of the things (like the dtilt spam thing, as well as bringing up Anther's young Sonic over and over again), both in the WCD and in the podcast, that many of you are angry about. Those were his personal views. Not the SBR's.
Character Summary: thanks to SamuraiPanda lolol
His ability to punish even the slightest lag with a running grab is awesome, and he has some interesting options out of his throws, too. However, he is mostly limited by the player who uses him. Sonic has options for "mindgames," but if your opponent plays smarter than you, then you'll lose. Sonic's reliance on reading/tricking his opponent are both the strongest and the weakest part of his game.
Everything after this post is general discussion.