illinialex24
Smash Hero
Please discuss Jigglypuff's potential, strategy and stage counterpicks here.
And I'll do the Yoshi write-up soon.
And I'll do the Yoshi write-up soon.
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I am not looking forward to that write up....And I'll do the Yoshi write-up soon.
Or... not.whatever, just come to our thread about it
Zelda's Usmash is total balls. Any way to realistically rest through it Veril? SDI into it or something?and hyphen smash are countered by rest.
I think there is a way to SDI through it. If so, we should be able to rest them out of it.Zelda's Usmash is total balls. Any way to realistically rest through it Veril? SDI into it or something?
Right but all can be punished with pound if done well. They are ridiculous but thats why you need to fake them out.All of Zelda's smashes are totally crazy.
Fsmash can be used for spacing.
Dsmash can be used for punishing.
And Usmash can be used...for everything. ><
Yeah but I hate her smashes more.....dont forget about her neutral b move and f tilt which is really quick
I'm gonna have something on this either later tonight or tomorrow. A very important thing quite a few people don't realize is electric attacks do strange stuff. I don't know whether they have higher hitstun, or what. You can see the effect magnified if you use the "timer" item. Regardless, when I looked at Ness, I should have been able to interrupt his dash, but I couldn't because of the electrical component.Zelda's Usmash is total balls. Any way to realistically rest through it Veril? SDI into it or something?
I'm going to be writing it tomorrow (todays Christmas). The matchup numbers will be 45-55 or 40-60.What was the Jiggs vs. Yo-yo verdict?
Sorry but no. Her smashes are too good. I am hoping that this will get to be 40-60 in Zelda's favor, and it likely will.jiggz and zelda are even, a well spaced jiggz will usually beat the smash spammy zelda. and a well timed a zelda will gets some hits in. 50-50 in my opinion
I don't know...50-50 sounds a bit high. Zelda has some pretty glaring advantages in this matchup. Usmash LOLOLOL!jiggz and zelda are even, a well spaced jiggz will usually beat the smash spammy zelda. and a well timed a zelda will gets some hits in. 50-50 in my opinion
It depends. A good bair, fair or back throw can screw around with Zelda and really hurt her recovery, but to get her dead, it is fairly hard on a good Zelda, but definitely possible. However, her gameplay really screws with that. However, F-smash is definitely decent in this matchup. its not amazing but better than normal.I'm stuck on 60:40 Zelda right now, but tell me, how hard is it to get Zelda off of the stage and dead?
while that's true about nayru's, it's better to just Fsamsh jiggly out of rollout or Dtilt parry it followed by pretty much anything. in fact, rollout isn't the least bit threatening on any stage with platforms to begin with, and it's just begging for you to fire din's at it... which will halt it.Nayru's Love makes Rollout pass through Zelda if you get the frames nicely, potentially making Jigglypuff get KO'ed if they're too close to the edge >:l Just like Peach Bomber and some F-smashes
But you can pressure Zelda to some degree with Rollout, now that it has very nice knockback :3
Except that you can't use it all the time because Jigglypuff's bait and then punish the lag afterwards.I'm busy now so I'll post more later, but the fact that our Usmash destroys all your aerial approaches, our ground game is just all around better than yours and we can kill you at ludicrously low percents doesn't bode well for your odds.
But its her DI ability that causes the advantage for Jigglypuff in the air. She can bait better than most characters and so its pretty much a character ability. Also, she can pound in once in a while.Yes you can bait and punish, but isn't that a player trait, not a character trait? Jigglypuff can bait and punish, but Zelda of equal knowledge of the matchup can simply not fall for those baits. And if she doesn't fall for those baits, what do you do next? Using jigglypuff to bait Zelda is down to your control, but when you look at the matchup based on their moves:
- USmash outprioritises her aerials.
- Utilt trades and will kill her at vertically at extremely low percents. I would gladly make this tradeoff with you.
- FSmash outranges your ground game.
- Your floaty, so Dtilt pops you up higher at earlier percents to set up a true combo to DSmash, Utilt, Usmash, whatever!
- Your extremely light, she's extremely powerful! They are both on the opposite ends of the spectrum, and incredibly advantageous to Zelda.
What you do have is a better aerial game, a much better one at that. But Zelda never takes fights to the air. If she's falling from above, she'll FW to the ground if you're about to chase, or simply airdodge > Uair which is likely to kill you.
Hmmm, I'm still thinking 65:35, I need more convincing otherwise for it to be 60:40. Jiggly's light weight and inability to get through to Zelda make her this disadvantageous. The fact she has to mixup her playstyle in order to win puts her ata disadvantage, Zelda simply has to act (yet again), passively and defensively to win.