Will be held at Digital Mayhem, a LAN center:
892 North Colony Rd.
Wallingford, CT
It's in a plaza right next to a Burger King for reference.
Venue Fee (mandatory): $5
1v1: $10
2v2: $10/person 20/team
Prizes:
1st - 60%
2nd - 30%
3rd - 10%
Registration 11 am - ?. DOORS OPEN AT 11, so please don't bother coming earlier. Registration will end at a reasonable time after most people in the building have registered around 12-12:30, as always. Please make sure to come at a reasonable time if you want to register for doubles. Doubles will be first followed by a food break followed by singles.
BRAWL SINGLES AND DOUBLES RULES
Singles
3 Stock
8 Minute Time Limit
No Items
No stalling or running away to purposely run out the time limit (running out minimal time is one thing, multiple minutes is just ridiculous)
If you need to add your name to change your controls, please remember to do so, and do it quickly. You cannot quit in the middle of a match if you realize your controls are wrong.
First round consists of all characters being chosen by a blind pick. The first stage will then be determined by a stage strike method. Players take turn striking out neutral stages until only one stage remains, which is the stage that is played. After the first match is over, each player bans one stage that cannot be used in counterpicks.
Match two/three will first consist of the previous loser picking a stage, then the previous winner picking their character, and finally the previous loser picking their character.
You may not counterpick a stage you have already won on earlier that set.
Set format (In Order of Procedure):
Opponents choose their characters for the first match*
Opponents start the stage striking procedure
Each player may announce one stage to be banned for counterpicks of the set
The first game is played, using the stage chosen during step 2
The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
The winner of the previous match chooses their character
The loser of the previous match chooses their character
Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Neutral Stages: Each player can alternately strike a stage until one stage is left. That stage is then played.
Battlefield
Final Destination
Smashville
Lylat
Yoshi's Island (Brawl)
Counterpick Stages:
Delfino Plaza
Castle Siege
Frigate Orpheon
Battleship Halberd
Rainbow Cruise
Brinstar
Pokemon Stadium(Melee)
Any infinite chain grabs must end after 300% has been reached so as to prevent excessive stalling.
If there is a dispute over controller ports, play Rock Paper Scissors for it ( if you guys cannot do this I will flip a coin)
Suicide Move Rules: (all situations are when both players are at 1 stock)
If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move wins.
If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move wins. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
Doubles
Same standard rules and stages as singles.
Chibo's Color-Blind Rule: If a player on a team is using a character that might make it tough to determine the teams color (like Sonic, Lucario, or Pokemon Trainer), they are allowed to request control of a certain color to help lessen confusion.
Stock sharing is allowed.
Team Attack is on.
Crews
Each crew will have 20 stocks.
Each crew must be composed of 4 or 5 players.
In a 4 player crew, each player has 5 stocks. In a 5 player crew, each player has 4 stocks.
Neutral Stages: Final Destination, Battlefield, Smashville
Counterpick Stages: Lylat Cruise, Yoshi's Island (Brawl), Pokemon Stadium, Delfino Plaza, Brinstar, Battleship Halberd, Frigate Orpheon
At the beginning of the crew battle, each crew will select their starting player without knowledge of the other crew's starter. The first match will be on a random neutral stage.
At the start of every match, each player must suicide down to the amount of stocks they are supposed to have. If neither player needs to suicide at the beginning, they may start right away without waiting.
When a match is over, the winner stays and carries their stocks over to the next game. The loosing team chooses their next player and they have a choice of a random neutral stage, or a counterpick. If a counterpick stage is chosen, the defending player may change their character. If a random neutral is chosen, they may not switch their character.
MELEE RULES
Bring your own controllers
All matches will be 4 stock matches, with a time limit set to 7 minutes.
All sets will be the best out of 3 matches, except for the finals which are best out of 5.
Items are off.
If there is a tie at the end of the time limit, then the person with more stocks wins. If both players have the same amount of stocks, then the person with the lower percent of damage wins.
Wobbling is not allowed and results in an immediate loss of that match.
You will be disqualified if you use any freezing glitches, such as the Ice Climbers' Freeze Glitch or Mewtwo's Soul Stunner.
Any non-first party controllers must be inspected by an official before use.
Performance altering controller modifications are not allowed.
Stalling a match is not allowed (such as wall-jumping under Battlefield), but recovery tactics such as Peach's Wall-Bombing, and Jigglypuff's Rising Pound are allowed.
Singles neutral stages:
Final Destination
Battlefield
Pokemon Stadium
Dreamland 64
Fountain of Dreams
Yoshi's Story
Singles counterpick stages:
Corneria
Rainbow Cruise
Jungle Japes
Green Greens
Mute City
Brinstar
DK64
PokeFloats
Doubles neutral stages:
Final Destination
Battlefield
Pokemon Stadium
Dreamland 64
Yoshi's Story
Counterpick Rules
First round: blind character pick, each player bans any stage if need be (which sticks for the entire set), and a random stage (from neutral set) is chosen. No reset on random is allowed.
Following rounds: Loser chooses a stage, winner chooses character, looser chooses character.
You cannot choose a stage you have already won on, and no stage can be played twice in a row.
apex ruleset
892 North Colony Rd.
Wallingford, CT
It's in a plaza right next to a Burger King for reference.
Venue Fee (mandatory): $5
1v1: $10
2v2: $10/person 20/team
Prizes:
1st - 60%
2nd - 30%
3rd - 10%
Registration 11 am - ?. DOORS OPEN AT 11, so please don't bother coming earlier. Registration will end at a reasonable time after most people in the building have registered around 12-12:30, as always. Please make sure to come at a reasonable time if you want to register for doubles. Doubles will be first followed by a food break followed by singles.
BRAWL SINGLES AND DOUBLES RULES
Singles
3 Stock
8 Minute Time Limit
No Items
No stalling or running away to purposely run out the time limit (running out minimal time is one thing, multiple minutes is just ridiculous)
If you need to add your name to change your controls, please remember to do so, and do it quickly. You cannot quit in the middle of a match if you realize your controls are wrong.
First round consists of all characters being chosen by a blind pick. The first stage will then be determined by a stage strike method. Players take turn striking out neutral stages until only one stage remains, which is the stage that is played. After the first match is over, each player bans one stage that cannot be used in counterpicks.
Match two/three will first consist of the previous loser picking a stage, then the previous winner picking their character, and finally the previous loser picking their character.
You may not counterpick a stage you have already won on earlier that set.
Set format (In Order of Procedure):
Opponents choose their characters for the first match*
Opponents start the stage striking procedure
Each player may announce one stage to be banned for counterpicks of the set
The first game is played, using the stage chosen during step 2
The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
The winner of the previous match chooses their character
The loser of the previous match chooses their character
Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Neutral Stages: Each player can alternately strike a stage until one stage is left. That stage is then played.
Battlefield
Final Destination
Smashville
Lylat
Yoshi's Island (Brawl)
Counterpick Stages:
Delfino Plaza
Castle Siege
Frigate Orpheon
Battleship Halberd
Rainbow Cruise
Brinstar
Pokemon Stadium(Melee)
Any infinite chain grabs must end after 300% has been reached so as to prevent excessive stalling.
If there is a dispute over controller ports, play Rock Paper Scissors for it ( if you guys cannot do this I will flip a coin)
Suicide Move Rules: (all situations are when both players are at 1 stock)
If a player successfully ends the match with either Bowser or Ganondorf's over B attack by suicide, then the player who initiated the move wins.
If a player ends the match by swallowing with Kirby or DDD and falling off the stage and the game counts it as a tie, the player who initiated the swallow move wins. If the player who was swallowed is shown as winning the match (in the instance the broke out right before they died which some people might not notice), then they win.
Doubles
Same standard rules and stages as singles.
Chibo's Color-Blind Rule: If a player on a team is using a character that might make it tough to determine the teams color (like Sonic, Lucario, or Pokemon Trainer), they are allowed to request control of a certain color to help lessen confusion.
Stock sharing is allowed.
Team Attack is on.
Crews
Each crew will have 20 stocks.
Each crew must be composed of 4 or 5 players.
In a 4 player crew, each player has 5 stocks. In a 5 player crew, each player has 4 stocks.
Neutral Stages: Final Destination, Battlefield, Smashville
Counterpick Stages: Lylat Cruise, Yoshi's Island (Brawl), Pokemon Stadium, Delfino Plaza, Brinstar, Battleship Halberd, Frigate Orpheon
At the beginning of the crew battle, each crew will select their starting player without knowledge of the other crew's starter. The first match will be on a random neutral stage.
At the start of every match, each player must suicide down to the amount of stocks they are supposed to have. If neither player needs to suicide at the beginning, they may start right away without waiting.
When a match is over, the winner stays and carries their stocks over to the next game. The loosing team chooses their next player and they have a choice of a random neutral stage, or a counterpick. If a counterpick stage is chosen, the defending player may change their character. If a random neutral is chosen, they may not switch their character.
MELEE RULES
Bring your own controllers
All matches will be 4 stock matches, with a time limit set to 7 minutes.
All sets will be the best out of 3 matches, except for the finals which are best out of 5.
Items are off.
If there is a tie at the end of the time limit, then the person with more stocks wins. If both players have the same amount of stocks, then the person with the lower percent of damage wins.
Wobbling is not allowed and results in an immediate loss of that match.
You will be disqualified if you use any freezing glitches, such as the Ice Climbers' Freeze Glitch or Mewtwo's Soul Stunner.
Any non-first party controllers must be inspected by an official before use.
Performance altering controller modifications are not allowed.
Stalling a match is not allowed (such as wall-jumping under Battlefield), but recovery tactics such as Peach's Wall-Bombing, and Jigglypuff's Rising Pound are allowed.
Singles neutral stages:
Final Destination
Battlefield
Pokemon Stadium
Dreamland 64
Fountain of Dreams
Yoshi's Story
Singles counterpick stages:
Corneria
Rainbow Cruise
Jungle Japes
Green Greens
Mute City
Brinstar
DK64
PokeFloats
Doubles neutral stages:
Final Destination
Battlefield
Pokemon Stadium
Dreamland 64
Yoshi's Story
Counterpick Rules
First round: blind character pick, each player bans any stage if need be (which sticks for the entire set), and a random stage (from neutral set) is chosen. No reset on random is allowed.
Following rounds: Loser chooses a stage, winner chooses character, looser chooses character.
You cannot choose a stage you have already won on, and no stage can be played twice in a row.
apex ruleset