Back to this now! New post because editing the old one was kind of dumb. I did it with D3 and Olimar... and just, it wasn't nearly as fun as actually just posting it up.
Anyway, here we go again. Same notes as before. Adding onto the grab note from last time: grabbing with a lot of these characters through it is a LOT more difficult than it sounds... Also... it gets difficult to grab (with most) in between 150-170. Anyway... CONTINUE!? Y/N
Y!
Starting with Falco this time.
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Falco:
Grab- Can go through the AC at any %.
Bair- Cannot be stopped by AC at any %.
Dair- I wouldn't really say it went THROUGH the AC, but it's extremely easy to get around it, even with a SHDair coming from the side. (that's at any %).
Note on his side B: when I said pretty close, I mean, like, right up next to Lucario's AC without being hit by it.
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Squirtle:
Fair- Cannot be stopped at any %.
Bair- Cannot be stopped at any %.
Grab- I was able to break through the AC at any %... but it took like 50 tries to do at 170%.
It gets easier to break through at 150% (which only took me 3 tries).
Dash Attack- Able to break through the AC at any %.
I really don't know what a shellshifted usmash is though.
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Ivysaur:
Bair- Cannot be stopped at any %.
Fair- Cannot be stopped at any %.
Grab- Grab easily goes through at any %.
Dash Attack- Cannot be stopped at any %.
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Ike:
Fair- Cannot be stopped at any %.
Dash Attack- Cannot be stopped at any %.
Grab- Able to go through at any %.
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Snake:
Ftilt- Able to go through at any %.
Utilt- Cannot be stopped at any %.
Dash Attack- Cannot be stopped at any %.
Grab- Able to go through at any %.
Again... somebody else is going to need to test DACUS.
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Peach:
Fair-Cannot be stopped at any %.
Bair- Cannot be stopped at any %.
Dash Attack- Cannot be stopped at any %.
Grab- Able to go through at any %.
Hovering Dair- I'm not really sure how low it goes, but the lowest I got it (tapping tap jump and y at the same time, fast enough to do a zap jump with lucas if you know what that is) was able to go through it easily at any %.
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Yoshi:
B move/Grab- Cannot be stopped at any %.
Dash Attack- Cannot be stopped at any %.
Bair- Able to go through at any %.
Dair approach- Cannot be stopped at any %.
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Ganondorf:
Dash Attack- Cannot be stopped at any %.
Grab- Able to go through at any %.
Fair- Cannot be stopped at any %.
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ICs:
Blizzard- Cannot be stopped at any %.
Grab- Able to go through at any %.
Dash Attack- Cannot be stopped at any %.
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Lucario (YAY!):
Dash Attack- Interestingly enough, at around 100% it becomes extremely hard to break through AC with dash attack.
Grab- Able to go through at any %.
Fair- Cannot be stopped at any %.
Bair- Cannot be stopped at any %.
Force Palm- Can go through at any % on either Lucario.
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Ness:
Bair- Able to go through at any %.
Fair- Cannot be stopped at any %.
Grab- Able to go through at any %.
PKT2- AC stops it at any %.
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Sonic:
Grab- Able to go through AC at any %.
Fair- Possible to go through AC at any %.
Bair- Cannot be stopped at any %.
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Bowser:
Grab- Pretty easy to grab through AC at any %.
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Wario:
Bair- Cannot be blocked at any %.
Dair-Dair only broke it from the side at 0%. And, on an even nice note, even when Wario was directly on top of of Lucario (starting at about 100%) it still either didn't hit Lucario, or it hit both Lucario and Wario.
Nair- Nair can break through up to about 50%, but even at 0% it's very difficult.
Fair- Able to go through at any %.
Grab- Possible to go through at any %.
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Okay I'm going to stop here again. Only... 5 characters with stuff left (other than the ones with techniques I can't do).