It doesn't get as good of a bounce as I'd hope for, so far, it seems to just give lucario's recovery a little more zing when aiming it back onstage, but this is if you're not playing a good MK or someone with good planking ranged options. I'd give it a 2 or 3 in improvement, since most of the time when you're that close before firing your opponent can get a little dangerous.
also, ftilt is cool, it stops landing, decent shield pressure (and poking) properties, and sometimes (haven't tested it) it works on fatties like bowser as makeshift FP in terms of trajectory (in other words, it potentially can continue the FPCG in a pseudo style on big guys), so against Kevin's bowser I usually do things like:
A - FP-FP-walk to ftilt, sometimes even another one if he didn't DI low, then finish with fair - nair, then a running grab to either uthrow, bthrow, or dthrow, and it seems pretty legitimate so far. Needs more testing.