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ESAM's ZP Monthlies 8/6/11 Will You Leave Your Chao...Forever?

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Venue:

5450 South State Road 7, Hollywood, Florida, 33174 Suite Number 41.

Zero Ping is found on 441, between the main streets of Stirling Road, and Griffin. Those are two exits off of I-95. Take I-95 (south or north respectively) Exit off of Stirling Road and head WEST from I-95. When you hit 441/State Road 7 (its the same street) Make a right so you should now be heading NORTH. Go down until the light where the Seminole Hard Rock Casino Parking Garage is on yoru left: Lucky Street. Turn right and go down until you see a building with "ZERO PING" on the Black windows on the corner., turn right into that parking lot.

This is an all-day event, so please don't assume that you will be out of here by 4. Singles will probably be ending ~8:30-10:30. If you want to enter singles, expect to be there until that time.

Entry Fee:

Door Fee: 15$ (This includes singles entry. If you aren't entering Singles, your money still goes into the singles pot) or 13$ if you brought a wii.
$20 for Doubles entry, $10 per person.
5$ for Side Event entry


Please call/text 786-515-3810 if you have any questions regarded times/directions


Doors Open at 11 AM.

Brawl Doubles Registration will begin at 12 PM

Brawl Doubles will begin at 12:30 PM

Brawl Singles Registration will begin when doubles ends.

Brawl Singles will begin 30 minutes after registration opens.

If time permits, A side event will begin after Singles is over

Side event will begin 15 minutes after registration opens






Payout %s <16 singles/8 teams: 60/30/10
>/=16 singles/8 teams 50/30/15/5
Side Event payout will be determined at the venue


[collapse=Rules]
[General Gameplay Rules
  1. 3 Stocks
  2. 10 Minute Time Limit
  3. Items set to "Off" and "None"
  4. All infinites and chain grabs are legal.
  5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
  6. There is a Ledge Grab Limit of 35 for every character. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.


Modified Rules for Doubles
  1. Team Attack set to "On"
  2. Life stealing is allowed.
  3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure
  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce two "Stage Ban" if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).​

Stage List
Starters: (9)

Battlefield
Final Destination
Smashville
Yoshi’s Island (Brawl)
Lylat Cruise
Pokemon Stadium 1
Delfino
Halberd
Castle Siege

Counterpick 8:
Frigate Orpheon
Brinstar
Rainbow Cruise
Pokemon Stadium 2
Norfair
Green Greens
Jungle Japes
Luigi’s Mansion
Pictochat

Stages that can be agreed upon: 3

Port Town Aero Drive
Distant Planet
Yoshi’s Island: Pipes

These stages are pretty much in the counter/banned list. If 2 players agree on allowing these stages in a set, they can use them.




Conduct Rules
  1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
  2. Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
  3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
  6. No substitutions are allowed for singles or doubles.
  7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
  8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  9. Regarding textures and other game hacks:
    • Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
    • The BBR-RC recommends players do not use intrusive texture and stage hacks.
    • Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
  10. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.

•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.

•The Tournament Organizer and his assistents, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
[/collapse]

Wiis:
1. ESAM
2. 2link
3. DJ Jack
4. Master Raven
5. Xaltis
6. 8bitman
7. D-torr
8.
 

DewDaDash

Smash Lord
Joined
Jun 19, 2005
Messages
1,742
Location
エレクトリッ
I'm not sure yet but I'd like to say that theres a good chance that me+naples+chudat can make this.

Don't hold me to this yet, but theres a very likely chance this can happen.
 

Two-Ell

Smash Master
Joined
Jan 20, 2007
Messages
4,350
Location
Alchemilla Hospital, FL
lol I'm gonna miss that huge thread in the ATL South boards. Also nice Xaltis I see you got around to gif posting again. I kinda missed those too lol. I'll always be sticking with my current mood avi changing.

Anyway though I'll obviously do my best to come around to this. I'll most likely be there. Also ESAM I want to try bringing my wii again because I brought it to Tommy_G's and there was absolutely no problem with it the entire day(never froze). I don't know what was being done with it that it couldn't be used in October. If you don't want to well eh I guess another set up can be used if another is brought. Up to you lol.

oh and if you guys feel like N64'ing just let me know controllers will be brought and I'll bring that set up too(obv if TVs are available.)

I'll make sure to update the link for your listing in the FL thread to this one. It'll be cool to see Chu here if he can make it. I asked him on AiB if he was coming down to FL again.


:rosalina:
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
BTW guys, with the upcoming national of Pound 5, would you guys want to switch the ruleset completely to Pound 5 rules instead of the ones I have?
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?


Whats the Pound 5 rule set?
Mostly the differences are the suicide rules and the stages.

Neutrals:

FD
BF
SV
YI
Lylat
Castle Siege
PS1

Counterpicks:

Delfino
Halberd
Brinstar
Rainbow Cruise
Frigate Orpheon
Pictochat
PS2

If somebody initiates a suicide rule, the game will be decided by what the game decides, even if the initiator dies first.

And a LGL of 50
 

Two-Ell

Smash Master
Joined
Jan 20, 2007
Messages
4,350
Location
Alchemilla Hospital, FL
bleeh conflicts eitherway. Well I updated the listing with the new date. Also seeing as how I would have no way to get to Holy Smash up in CFL I'm still going to this D:
 

Xaltis

Smash Hero
Joined
May 16, 2009
Messages
6,587
Location
Lake Worth Florida
Mostly the differences are the suicide rules and the stages.

Neutrals:

FD
BF
SV
YI
Lylat
Castle Siege
PS1

Counterpicks:

Delfino
Halberd
Brinstar
Rainbow Cruise
Frigate Orpheon
Pictochat
PS2

If somebody initiates a suicide rule, the game will be decided by what the game decides, even if the initiator dies first.

And a LGL of 50


Ah yes more edgegrabs for me to do to time people out.
 
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