Redact
Professional Nice Guy
COUCH WARRIORS 2011
2011 SEASON
2011 SEASON
TBA - COUCH WARRIORS STAGE XLVIII
Where at?
The Hive 710 Station Street Box Hill Vic 3128
2011 SCHEDULE
June 11th - The Hive, Box Hill
July 9th - Monash University, Clayton
August 6th - The Hive, Box Hill
September 17th - The Hive, Box Hill
(no October event due to BAM)
TBA - The Hive, Box Hill
What time?
12pm - 10pm, on TBA.
Feel free to rock up at 11/11:30 for setup, the place has a lot of things i need to move to get ready in time (they have a ridiculous amount of furniture! so we surely won't lack tables/chairs).
How Much?
$5 bux venue fee, Teams for Melee is free, Brawl teams may have a pot, Singles for Melee/Brawl is $5 with pot split 60/30/10
Schedule?
Melee/Brawl teams sign up at 12pm, starts at 12:15, Singles at 3:00pm/3:15
Ok so there's like a billion ways to get to box hill, Either use the train station then walk down Station street to get to the venue, catch a bus (there's a bus depot with like 10 bus lines there) then walk down station street, or catch the 109 Tram then walk down station street. Either way you're gonna be on station street
If you can't figure out how to get to the venue for some reason, just talk to me here or on MSN at Phil_mc_crack69@hotmail.com
If you get lost, Call me (Redact) on 0401 355 419
RULES?
If you're not there when you're needed for a match, and you're holding up the bracket, I'll just DQ you, I really have no patience sorry. So eat/whatever when you have time to do so, not when you feel like it.
Melee
-Neutral-
Final Destination
Battlefield
Fountain of Dreams
Yoshi's Story
Dreamland 64
-Counter Pick-
Pokemon Stadium
First neutral is chosen with stage striking system. (1-2-1)
For singles, each player gets 1 ban with counter picking.
For teams, FoD is banned, Pokemon Stadium becomes a neutral.
1 ban per team.
All sets from Winners/Losers Semifinals onwards are best of 5. All other sets are best of 3.
Wobbling is bannnnnnned.
Bracket Manipulation is banned. Any offense that pertains to players modifying the outcome of a bracket based on factors such as (but not limited to) Prize Splitting, Intentional Forfeiting, Intentional Under-performance, and Outside Deals. This category may bring additional punishment immediately at the tournament by the Tournament Organizer such as being disqualified from the event or having your winnings forfeited to other placing players at the event.
Brawl Ruleset
Prices
Singles entry- $5.00
Doubles entry- $2.50 each
Free for all tournament- Free
Basics
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Meta Knight only. If a game goes to time and player using metaknight goes over the Ledge Grab Limit, they will automatically lose the game. If both players are using Meta Knight and exceed their Ledge Grab Limit, then this rule is ignored.
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. The winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
o In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
o If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters to prevent stalling.
Teams
1. Team Attack set to "On"
2. Life stealing is allowed.
3. In the event of a timeout, determining the winner will be whichever team has a higher amount of stocks. If the stocks are the same, the lower combined percent team is declared the winner.
4. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
Instructions on not messing up:
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce two "Stage Bans" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
-Determining Player Priority-
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
Stages.
Starters
Battlefield
Final Destination
Pokemon Stadium 1
Yoshi's Island (brawl)
Smashville
Counterpicks
Battleship Halberd
Brinstar
Castle Siege
Delfino Plaza
Frigate Orpheon
Pictochat
Lylat Cruise
Pokémon Stadium 2
Rainbow Cruise
Even more rules
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Pausing may be turned off by request and the request cannot be denied. In the event pause is on and is pressed, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
o Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
o The BBR-RC recommends players do not use intrusive texture and stage hacks.
o Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
FFA rules
All entrants will be split into groups of 4. A free for all match is played with a 4 minute timer. The aim of the game is self explanatory; you must try to obtain the most Kos agasint yours foes within the time limit. Stages are chosen at random. Top 2 will progress into the next round. This sequence will repeat itself until only 16 players are left, then only one player progresses into the final round. The person with the most KO’s in the final round is declared the winner.
(rules to be updated)
This follows the unity rule-set with some modifications.
Feel free to discuss these rules, Things can be changed.
New to the scene?
If you're new to the tournament scene here is a couple of frequent Q&A's:
"Is this for pros only?" - The tournaments are open for everybody. The skill range is diverse, so don't be discouraged from attending. Not everyone that comes to the tournaments are competitive. Most are friendly and welcoming of new people. A lot of us are also a fair lot more outgoing than your average gamer. We are a community-based legion of Smash Brothers.
"What is the average age of a Smasher?" - Smashers are your typical gamer age. Those that come to the tournaments are between 14 and 25 years old. Bring a friend. Or two.
"Who can I call if I need help?" - REDACT! On 0401 355 419.
PREVIOUS MAJOR EVENTS
An extremely detailed history of previous Melbourne majors:
@M, The University of Melbourne, Carlton (February 14, 2005) - 26 entrants
1st. Captain Jack (Kyoto, Japan)
SEAT, Kingston Arts Centre, Moorabbin (September 30, 2005) - 36 entrants
1st. Emily (Melbourne, VIC)
SEAT2, Kingston Arts Centre, Moorabbin (December 10, 2005) - 34 entrants
1st. Emily (Melbourne, VIC)
Comrades of the Anfology, Lower Plenty (January 27, 2007) - 51 entrants
1st. Bringer (Perth, WA)
Comrades 2, La Trobe University, Bundoora (June 9, 2007) - 48 entrants
1st. SephirothKen (Orange County, California USA)
Rambo [Melee, Brawl], University of Melbourne, Parkville (April 26, 2008) - 62 entrants
1st. CAOTIC (Melbourne, VIC)
1st. Kulla (Sydney, NSW)
Rocky [Melee, Brawl], Victoria Hotel, Melbourne (October 10-11, 2009) - 103 entrants
1st. Kas (Brisbane, QLD)
1st. Corpsecreate (Perth, WA)
Robocop [Melee, Brawl], CQ, Melbourne (October 1-3, 2010) - 80 entrants
1st. Mew2King (New Jersey, USA)
1st. Mew2King (New Jersey, USA)
See you next time (8