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ASCENSION: Houston's New Series! - June 30th, 2012 - Houston, TX SHAYA CONFIRMED

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Sync.

Smash Champion
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Jun 9, 2010
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Houston, TX (Fire Nation)


ASCENSION
Powered by GameOver Video Games

Ascension is Houston's new monthly tournament series! We have a great dedicated venue to use and a lot of talent to fill up the bracket! With the new addition with Megabus (link below) I hope we get even more attendants as usual! Without further ado, your tournament!

Venue:

Game Over Video Games 3281 Southwest Freeway, Houston, TX 77027
Phone Number for the venue: (713) 664-6837
Venue Fee: $10 but your $10 will be converted into a gift card that you can spend in the store on any trinkets or video games you like! So you get a little something back from the venue!
Also, do not bring outside food or drinks in the store! Thank you :)

Events:

Brawl Singles: $10 (Pools of 4 top 2 get out)
Brawl Doubles: $20 ($10 each player)
Mid+Low Tier Singles: $5

Schedule:

11:30 A.M. Set-Up/Registration
12:30 P.M. Brawl Doubles
2:30 P.M. Brawl Singles
4 P.M. Mid+Low Tier Singles
9:00 P.M. Close

Twitter/Livestream:
twitter.com/thegreatsync
https://twitter.com/#!/rockettrainer

Housing:

I am the only person in Houston currently housing so you may contact me if you would like housing. My number is below:

Sync: (713)-201-8338

You may also check out http://www.hotels.com/ if you would like to find a hotel close to the venue.

Rules:

[COLLAPSE="Rules"]General Gameplay Rules

3 Stocks

8 Minute Time Limit

Items set to "Off" and "None"

All infinites and chain grabs are legal.

There is a 50 Ledge Grab Limit for all characters except Metaknight. Metaknight has a 30 Ledge Grab Limit. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.

The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations (excluding suicide moves explained below), except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 18 is used for all characters except for Metaknight. Metaknight's ledge grab limit is 12.

Suicide Moves: If a player initiates a suicide move on the last stock of the match,(whether by Dedede, Kirby, Ganondorf, Wario or Bowser) the player who initiated the move is decided the victor.

Modified Rules for Doubles

Team Attack set to "On"

Life stealing is allowed.

Double Metaknight is banned.

In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.

In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.

If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure

Player Priority is determined if it can not be agreed on. (See below for details)

Each Team selects one controller port to use for each Player.

Each Team selects one character for each Player. A double blind pick may be called by any player.

The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).

The first match is played.

The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).

The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.

The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set. Further modified rules regarding Metaknight and counter picking: [COLLAPSE="Metaknight CPing rule"]
-In the event the stages Rainbow Cruise or Brinstar are chosen as the counter pick stage during a tournament set, the loser of the previous game (i.e. the counter picking party) may NOT choose Metaknight as their character to be played on those stages; meaning the counter picking party must choose another character to play on those stages.

-The winner of the previous game (the party being counter picked) may not use Metaknight if counter picked to Rainbow Cruise or Brinstar unless the party won the previous game with Metaknight.[/COLLAPSE]

The Team that won the previous match chooses one character for each Player.

The Team that lost the previous match chooses one character for each Player.

The next match is played.

Repeat steps 6-11 for all proceeding matches.

Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.

Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).

Stage List

Starters

Smashville
Battlefield
Final Destination
Pokemon Stadium 1
Yoshi's Island (Brawl)

Counterpicks

Battleship Halberd
Frigate Orpheon
Castle Siege
Delfino Plaza
Lylat Cruise
Rainbow Cruise
Brinstar


Conduct Rules

BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.

In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.

During gameplay, any coaching parties must remain a finite distance determined by the TO away from the players in order to give players equal access to all coached information. Ear-side coaching is prohibited during games, but acceptable between games. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the coach's removal from the venue or a call to replay the game that the coaching interfered with.

Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.

You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.

No substitutions are allowed for singles or doubles.

DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.

The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.

Regarding textures and other game hacks:
Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.

Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.

Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.[/COLLAPSE]


Setups:

Please please bring FULL setups(TVs/Wiis/SSBB) to this tournament! The more setups at the tournament the faster the tournament will run and more friendlies can be played :)

Payouts:

Brawl Singles:
32players or less in singles
1st=48%
2nd=22%
3rd=14%
4th=8%
5th=4%
5th=4%

33 players or more in singles
1st=44%
2nd=22%
3rd=16%
4th=10%
5th=6%
5th=6%
7th=3%
7th=3%

Brawl Doubles:
12 or less teams in doubles
1st: 60%
2nd: 30%
3rd: 10%

13 or more teams in doubles
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%

Mid+Low Tier Singles:
1st: 50%
2nd: 25%
3rd: 15%
4th: 10%

Megabus Information

I know that money is a big issue when trying to go to tournaments. Gas is high and drives to Houston are expensive, but with the addition of Megabus, traveling is a lot easier and cheaper! Here is the link to website: http://us.megabus.com/ with an endless array of cheap bus rides anywhere!
 

z00ted

The Assault of Laughter ﷼
Joined
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Messages
10,800
Great venue fee idea, I actually like it a lot more than just forking over $5.
Cool tournament series name too!

I'll try to make it to this if I'm not up to anything.
Mid + Low Tier singles looks really tempting :]

You should post the title of the tournament in this format so it's easier to read:
Looks a lot more professional and eye catching, in my opinion.

"ASCENSION: Houston's New Series! - June 30th, 2012 - Houston, TX"

Anyone want to money match me $5+ any of these characters?

:metaknight: :diddy: :wario: :falco: :peach:
 

UltimateRazer

Smash Champion
Joined
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Messages
2,989
Location
Houston, TX
Awesome Sync! Although, you should fix the payout system and post it like the HOBO one with a certain number of entrants pays out top blah blah. Go find it cause top 4 can seem a little eh to people.

Hoping everyone can come out and try to get the scene back with megabus around.
 

Xyro77

Unity Ruleset Committee Member
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Good name. Seems to follow slightly in HOBO's foot steps and that's good.

:phone:
 

RT

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Rockettrainer
3DS FC
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Fascinating...

:phone:
 

Zano

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DuelistZano
I'll get the word out to aib, yeee.


Not sure if I can make this after using most of my money on a new laptop, but we'll see.
 

k_bot

Smash Apprentice
Joined
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Messages
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Location
Wyoming
This tournament looks super cool.
I'm going to try to make it to this! (bringing 1 person with me)
I've been wanting to ride the megabus,
so I would need someone to pick the 2 of us up Friday night
+ Housing (pretty please sync!)
+ someone to take us the bus station sunday morning.
Please let me know guys (:
 

NeoBatou

Smash Ace
Joined
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Messages
955
Location
Fort Worth, TX
This tournament looks super cool.
I'm going to try to make it to this! (bringing 1 person with me)
I've been wanting to ride the megabus,
so I would need someone to pick the 2 of us up Friday night
+ Housing (pretty please sync!)
+ someone to take us the bus station sunday morning.
Please let me know guys (:
Kbot let me know about the plans for this.
I"m really wanting to go and skip the UMVC3 tournament we're having because I just need to hang with my fellow smashers. Call me/fb?
 

Tesh

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Messages
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Location
TX
Why are you the only TO on the planet still running Brinstar, RC and MK legal?
 

z00ted

The Assault of Laughter ﷼
Joined
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Messages
10,800
Yeah, we really need to do something about that.
Why can't we just implement a rule that states MKs can't counterpick to Brinstar/RC?

Solves the problem of MK's counterpicks being too dominant.
Keeps a varied stagelist for mid/low tiers to benefit from.
Every character other than MK can still counterpick high tiers to their two worst stages.
 

Tesh

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Messages
9,737
Location
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Yeah, we really need to do something about that.
Why can't we just implement a rule that states MKs can't counterpick to Brinstar/RC?

Solves the problem of MK's counterpicks being too dominant.
Keeps a varied stagelist for mid/low tiers to benefit from.
Every character other than MK can still counterpick high tiers to their two worst stages.
There is like no point in those stages being legal with MK. If you are Peach CP my Snake to RC/Brinstar, I'll just go MK. No one but MKs (or anyone fighting smoom) will CP those stages because the other person can just go MK.
 

Xyro77

Unity Ruleset Committee Member
Joined
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Messages
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Houston,Tx
Why are you the only TO on the planet still running Brinstar, RC and MK legal?
hes not. many people run with the stages. including me.

There is like no point in those stages being legal with MK. If you are Peach CP my Snake to RC/Brinstar, I'll just go MK. No one but MKs (or anyone fighting smoom) will CP those stages because the other person can just go MK.
Yeah, we really need to do something about that.
Why can't we just implement a rule that states MKs can't counterpick to Brinstar/RC?

Solves the problem of MK's counterpicks being too dominant.
Keeps a varied stagelist for mid/low tiers to benefit from.
Every character other than MK can still counterpick high tiers to their two worst stages.

there is nothing wrong with those stages. stop getting rid of stages/changing this game because of mk. its mk thats the issue.

even if u get rid of those stages you will still lose to him on any stage in the game because he is NEVER at a disadvantage.

taking away stages limits mid/low tier characters if anything. it never once helps them.
 

z00ted

The Assault of Laughter ﷼
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Xyro, we know it's MK.
But we want to keep MK legal, that's why we're trying to implement that rule.
 

Tesh

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Yea, but Xyro you don't support his legality so you don't care to soften the problem by banning those stages.

Everyone else has banned the stages or MK or both. Its not like having MK/RC/BS legal tournament are accurate practice for anything. Impulse/WHOBO are MK banned, everything else bans the stages so whats the point of hosting bad ruleset locals.
 

sheikamaru

jive
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xyro, people are starting to get better at the mk match up. it'll help characters like me when taking mk to game 3 and not having to worry about excess damage from the fires of brinstar or worrying about not falling to our deaths on rc. get rid of the stages mang.
 

z00ted

The Assault of Laughter ﷼
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I really don't want the two stages to be banned entirely. Only when a Metaknight is involved.
Say you're playing a Snake, and CP him to Brinstar/RC - he can go ANY other character but MK.

It's game three vs Pwii, he can't pick Brinstar/RC + MK vs. me because it's practically an auto loss.
However, he can pick Wario + Brinstar/RC or anything like that.
 

Tesh

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Thats kind of dumb if you let people CP Brinstar/RC against MK mains. What about people like P4 that only main MK? I can CP him to Brinstar and then fight his Wario/Diddy or something?

Its just pointless to have the stages legal at this point.
 

Xyro77

Unity Ruleset Committee Member
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Messages
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Houston,Tx
Look at this, new gens want stages gone instead of the problem. Either get better(not possible) or go mk.

It's simple.

You people don't realize that whether brinstar/rc is gone or not mk will **** you on any stage just as bad or worse because you guys suck at this game or use trash characters.

:phone:
 

z00ted

The Assault of Laughter ﷼
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Thats kind of dumb if you let people CP Brinstar/RC against MK mains. What about people like P4 that only main MK? I can CP him to Brinstar and then fight his Wario/Diddy or something?

Its just pointless to have the stages legal at this point.
We can't do that.
 

AeroLink_the_SoulMaster

Let's rock, baby!
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Some stages are the problem. Japanese stagelist is great for competitive play. MK is beatable. Quit whining about the character and start getting better.


Btw, I'm attending this. :)

:phone:
 

Tesh

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Apex ruleset is fine. American MK got 3rd in 2010 and 2012. Just get rid of Brinstar/RC , have an LGL lower than 35 and the other stages are perfectly fine.

Also I think I remember someone saying "its harder to explain to new players why MK is banned and new players might also be MK mains". Well if you can explain to new players why 29 stages aren't okay to play on, it shouldn't be hard to explain why 31 stages aren't okay to play on.
 

Sync.

Smash Champion
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Messages
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Houston, TX (Fire Nation)
Everyone is beatable because people aren't perfect Aerolink. Metaknight is unbeatable as a character. When you beat MK, you beat the player. Japanese ruleset is ******** (kills the game imo). I hate the hype it gets because America was being bad against the Japanese. I will never host a Japanese ruleset tournament. Ever.

MK ruins the game and that's that. We all know this, so let's quit stating it in different ways. It's killing my thread.

I MIGHT take of RC/Brinstar. I'll think about it, although I'm REALLY against it.

Attend my event please, tell your friends! :)
 
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