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This sounds interesting...Someone mentioned it earlier and it actually struck me as an interesting idea but what if an additional rule was added into the ruleset?
"The loser of a round in addition to getting to select his character second, select a stage (which has not been banned by his opponent), may also choose to add or remove 2 minutes from the timer."
The idea of adding or removing time tickled my fancy. If people are fine with adding time I don't see the issue with removing a bit. A longer or shorter timer does not make the game more or less skillful it just amplifies the urgency of approach.
btw that 2DX video blew my mind across the room.
Well, you can counterpick stages to your advantage...Counterpicking the general rules? Some might say its a slippery slope.
I would be hesitant on changing the damage ratio. Changing the damage ratio changes the fundamental physics and play of the game in numerous ways.Something just hit me. Stages are a huge deal... What if, when one player counterpicked the stage, the other player counterpicked part of the settings? Time limit (up to 2 minutes difference on either end), stock count (up to one stock more or less), and if we want to have a huge increase in the amount a player has to adapt to, damage ratio (up to .2 or .3 more or less). That sounds really, really cool...
Minor note: Falco's CG is not game altering, so him not having one would not matter much. The CG is more of a good way to get from 0%-60%+ easily. He racks up the other 140% before killing someone in other ways easily enough. Not getting a free 60% wouldn't hurt him too much I say. DDD would change many a match-ups against him I feel. And, pikachu I have no idea about. I have not messed with pika's CG enough.It would be interesting if there were some research done on altered damage ratio. Who knows maybe the game is a little bit better without DDD/falco/pika chaingrabs.
Well yes, that's the point. It forces players to learn more about the game, adapt to more facets of the game, and overall gives the game a far higher learning curve. In the same way that allowing PS2 forces you to deal with lowered gravity and traction, allowing RC forces you to deal with stage movement that can kill you if you don't take care, and allowing Norfair forces you to deal with hazard manipulation, changing the damage ratio makes the player who knows more about the game in all of its facets win. You can't rely on knowing matchups at one damage ratio, you have to rely on knowing several of them. Plus, all that really changes are chaingrabs, the very few true combos in the game, kill %s, and DI strings. Doesn't force you to completely relearn your character unless you're someone like Sheik or DDD, and even then it's not as big as one might think.I would be hesitant on changing the damage ratio. Changing the damage ratio changes the fundamental physics and play of the game in numerous ways.
You play a 2 stock 5 minute match the same as a 3 stock 8 minute match. The only real differences being that in a 2 stock match being gimped or messing up your recovery are far more detrimental to your chances of victory.
If you change the damage ratio suddenly many characters access combo ability and set ups. In addition many characters weaknesses in terms of damage racking or kills become far more polarized.
Holy crap, this would be amazing as a side event.I'm all for entire tournaments to test different damage ratios, but I don't think it should be done mid match. It is a pretty major change to the way every single move interacts with each player. What if I wanted to counterpick you into Brawl+ for match 2? Sure it would technically take skill and knowledge to do well in vBrawl and Brawl+, but that doesn't make it appealing at all.
why is marth's grab infinite on earthbound and D3's infinite chaingrab banned then? I'm pretty sure just like how the timer "came with the game", these ifnites did alsoYeah, I'm just gonna re-peat what I, (And now BPC and Mic) said.
Why are time-outs a bad thing? Every match doesn't HAVE to end by stock, that's the whole point of the timer.
You have to justify a reason to tack a potential 6-10 minutes on per set, or there isn't much reason to change it.
Note: "Bawwww I don't like timeouts", "MK too good" and "My character has a match-up that goes to time where I lose." are not good answers. If you change it for any of those reasons, you're arbitrarily buggering with game balance.
why is marth's grab infinite on earthbound and D3's infinite chaingrab banned then? I'm pretty sure just like how the timer "came with the game", these ifnites did also
This. HEY GUYS, BANNING INFINITES IS SCRUBBY. PAY ATTENTION.They're banned at MLG and some tournaments because people want a crowd-pleasing game.
They should NEVER be banned under any circumstances, but they are.
Good stuff BPC, youre probably one of the best posters of SWF history, i mean seriously some rules like the ones i stated are outrageous and should only be illegal if you ban all the top tiers extremely easy approaches on ganonThis. HEY GUYS, BANNING INFINITES IS SCRUBBY. PAY ATTENTION.
If you're willing to ban DDD's/Marth's infinites for the purpose of character viability, then I demand that you ban Blizzard vs. Ganon, and samus's missiles and Zair against Ike and Ganon, and Falco's lazer against Ike and Ganon, and...
The precedent it sets applies to so many other things. It's bad, and those who advocate it should feel bad.
Lol yeah.I'd be willing to run away for 2 more minutes.
Fixed that for you.Yup, japan
So what if the japanese use 10 mins? It's not like we should kneel and accept all of their rules.Lol yeah.
I see more plank and stuff, but if i remember correctly japanesse players use 10 minutes. D:
Uh... Yeah. Think of the precedent you set. Why are you banning something? What criteria are you using?Good stuff BPC, youre probably one of the best posters of SWF history, i mean seriously some rules like the ones i stated are outrageous and should only be illegal if you ban all the top tiers extremely easy approaches on ganon
Let's see here...according to you, what makes a stage ban worthy?
I'm sigging this, it's too true.This is why items should be on. To make sure that someone randomly gets hit and has to approach.
tourney***s? on my smashboards? D:I'm sigging this, it's too true.
Also, Ill is right with the off-topic dicsussion going down time to time
We also have a definite lot of tourney***s.
All I am saying is that once people start realizing that this strategy is almost unbeatable (unless there is a significant skill gap between the players), they are going to either pick up MK and time other people out or just let the match go to time which is the smart thing to do. Let's be serious, once the MK has the stock lead against you, you are pretty much ****ed. the best thing you can do is spam projectiles in hopes that they will eventually approach. If the match does go to time, You most likely were not going to beat this strategy either way so you might as well make the tournament last longer in the hopes that eventually, they create a better rule set.tourney***s? on my smashboards? D:
Also, planking is a legitimate strat, just an annoying and boring strategy, similar to turtling in other fighters.
Also, jebus. Stop posting please. you're a frikkin idiot and have no clue how to debate in favor of your own points.
your suggestion on what would happen if everyone started planking? It REALLY doesn't help your argument in favor of a 10 min timer.
Planking is a legitimate strategy, however, it's a really BORING one, and making the timer longer is a horrid idea because if people DO plank, it'll waste more time
Also, can you please make your arguments clearer? I had to reread your statement like 4 times before I could begin to comprehend what it meant, and even now i'm kinda confused. Are you suggesting that the timer helps to promote planking? Because, yes, that's true. But do you know what else the timer promotes?
That people actually approach. If one side approaches something HAPPENS.
With no timer, both players can sit back until the other one gets impatient and approaches, particularly if neither character has a safe long range attack.
Jeez.