Remzi
formerly VaBengal
Lol I posted the vid as a joke. Though it was pretty nasty.
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Great stuff in your post, but I had a quick question, during F-air chains and such should I be Smash/DI-ing to the left? If not which direction? Thanks... XDAlso, Boswer is a huge target, and Marth is awesome at juggling. Make sure your DI and Smash DI are TIGHT before entering this match-up, or I will combo you like it's Melee.
Diddy and Samus ratios are totally hilarious. Wario, Kirby and TLink are pretty funny too. All of them need some actual discussion versus all of this "LOL HE'S SLOW AND HEAVY AND HE'S EASILY GIMPED" crap. The information is probably outdated, but still...That is every character which has discussed Bowser, some are obviously very fleeting look overs. The ratio’s also prove that most of the Brawl community doesn’t know **** about Bowser or are stubborn and wish to remain ignorant
55/45 seems fairly reasonable, but we need to know what some of the Marth mains think.I think it's 55/45 Marths favour I don't think Marth has any significant advantages except for the fact that he might have better stage choices...
I completely agree with this post.60:40
I main Random so I main Marth and Bowser.
Marth has some issues spacing, firebreath can totally **** up our recovery, but we can 'combo' relatively easy, and if we get a spike it's normally a stock. Also countering Fsmash really helps because it takes forever to do.
Bowser has issues avoiding some hits, Shieldbreaker messes with him living in his shield, but he can live for a while so long as he isn't spiked by Marth....
:mewtwo:
Or just chaingrab him instead of grab release jabbing, I believe the matchup is 45:55, marth might beat us in the air, but we control the ground, and klaw jumping is also full of mindgames. Bowser's ftilt outranges everything marth has if I remember correctly and we have a projectile(not a very good projectile) that makes it so hes forced to approach.I completely agree with this post.
60:40 is about right. I played a Marth today, and discovered that since his aerials **** ours, defense is the best option (shame since I'm used to mixing it up).
Wait for the Marth to get aggressive, then they get sloppy. They start Fairing your shield, ready for an Up b. Also, if your opponent likes to shield after a grab release, grab release him into a jab cancel side b or another grab, since he'll probably shield after the jab. Complete ****.
Bowser's Ftilt outranges Marth's Fsmash and Fair, if that means anything.Bowser's ftilt outranges everything marth has if I remember correctly and we have a projectile(not a very good projectile) that makes it so hes forced to approach.
Huh...Marth outranges bowser on the ground.
And if ftilt outranges it.. you can bet fsmash does.Marth's f-tilt outranges Bowser's.
Just saying.
I wish there was a reliable way to test hitboxes in this game.And if ftilt outranges it.. you can bet fsmash does.
Nah that's the problem, Marth's ftilt outranges anything Bowser does on the ground except Fire Breath which is like screaming "dancing blade me!"Huh...
I could have sworn that Bowser's Ftilt outranges Marth's Ftilt and Fsmash ever so slightly. ><
Fsmash outranges it, but that's just a novelty. (or the most manly punishing move ever)Nah that's the problem, Marth's ftilt outranges anything Bowser does on the ground except Fire Breath which is like screaming "dancing blade me!"
Well quite.Fsmash outranges it, but that's just a novelty. (or the most manly punishing move ever)
Bowser has claws and a fist.Marth has a sword.
Marth has a sword.
I lol'ed at both of these.Bowser has claws and a fist.
nothings safe against bowserMarth's F Tilt isn't safe though because of the after lag right?
Sliq was somewhat in the process of writing one, but I believe that it was deleted.MrEh, I like your signature. And I think Marth's double F-air is pretty hard. It just keeps coming and makes you feel like giving up . Did you make an export thread for marth input O_o?
BTW, you guys need a new Bowser guide, this is from March lol.
Right, but then the Bowser (or at least, what I would do) is shieldcancel my dash if I predicted some FAirs or NAir, and punish for that. But, a grab by Marth is also possible, in which case I would either try to roll or sidestep, and then punish.Well, granted we're talking about a smart Marth he won't just be throwing out random attacks. Marth can turtle well too and force bowser to approach him.
I would say people saying it's 45-55 are seriously underestimating Marth. I can go with 40-60.Since the difference between 45-55 and 40-60 is really minor, it really doesn't make that big of a difference which one we go with.
43-57 then? XD
In all seriousness though, I say it's a 40-60 since it really doesn't matter all that much, and this discussion isn't really going anywhere.