I just realized that with access to Victors account I can access the coding to recreate Kithkin even though he doesn't have direct power to, all because of Carl's signature
Thats the point, you should be able to, UNLESS...
Oh so basically you didn't do any work except rewrite new character files, which begs me to ask my question again, if you can write Lucario into melee, why can't you write say... Cloud from final fantasy in? All you need is a decent modeller who I'm SURE is very much in your guys range of connections, all you need to do is borrow more pieces, admitting to not being able to is admitting that you guys know nothing about what you're doing from the core, you only know to copy from what you've seen. Which is not what I'm accusing you of, by the way, I'm just asking at what point you decided that you wern't going to.
Dr. Ike, with all due respect, you have no idea what you're talking about.
The PMBR as a whole has put several thousand hours into this project, and while we did copy physics values and some hitbox DMG / KB data from Melee, there's a lot more to the project than just that.
As for editing Melee, we have a primitive, cumbersome way of hexing in KB / DMG changes and recompiling the ISO. We haven't put Lucario in and I have no idea where you heard this.
We don't understand how the model system works in Melee. We don't have Melee animations cracked. We don't have Melee actions cracked... let alone easily modable.
Regarding Stevo's idea of balance through imbalance, I think he's getting the idea of balance and character strengths confused. Every character can have a powerful, superlative ability like the Knee, Shine, Whornado, etc, and still be balanced.
These unique, potent strengths make the characters interesting, and create diverse matchups. The point isn't to get every fight to a 50:50 matchup, it's just to make sure that overall a character doesn't have too many unfavorable matchups, or any hard (80:20 or worse) counters.