Maharba the Mystic
Smash Master
ptzr (and others but i know you know a lot of this stuff) im gonna update my cg thread to a cg/ combo thread and i need to know if you would test and tell me who else besides kirby we can bthrow>dsmash. also if anything else is true out of bthrow (including aerials, AR, pivot jab, try it all.)
also if someone could tell me who we CANT bthrow>dash attack i would appreciate it
i would also appreciate it if someone could test all of the combos we can get out of back hit dsmash because i know that combos into fsmash but what else can we combo it into (including aerials, AR, pivot jab, i need info guys)
does anyone know if we have true combos out of an auto cancelled nair? all i know is at 5%-8% if we hit with just the last hit and they don't tech we can do ftilt>jab lock animation>dash attack (the lock animation unfortunately doesn't do forced get up)
when we fall on someone with an "auto cancelled" AR does that combo into anything at all?
what are all of the true combos out of a weak bair? also does weak bair give us enough frames to footstool (on the ground or aerial i need to know both)
now i DO NOT want ANYTHING that isn't GUARANTEED (unless it's something that involves them missing a tech>lock as it can at the very least set up a tech chase).
yall know i would test these myself if i had access to a wii but i don't and it's honestly time we looked into stuff like this. marth boards had this done and done ages ago. we need to step this up and start getting hard core with our gameplay. when i have access to a wii i will test some of these myself but until i have access i am incapable. free damage is free damage.
so to make sure we don't get a bunch of people working on the same stuff this is gonna be a first come first serve on testing choice. so pick a category to test and state that you are testing it. to make it simple for you all the categories of interest are
Bthrow> regrabs (aside from the PS1 grab), grounded attacks and AR, aerials moves, and who we cant dash attack
auto cancelled nair> ANYTHING
"auto cancelled" AR> ANYTHING
back hit dsmash> ANYTHING
weak bair aerial combos + footstool
ff weak bair autocancel> ANYTHING
throw me a bone on this guys and ill throw you back a better overall character
please start signing up as soon as you read this. also, im fine with one person doing up to 2 categories max. i don't want one person doing everything because then it will never get done. that's how it always ends up and im not gonna stand for it this time
edit:
kuro, think of a flashy title for this. eventually ill copy over the CG thread to this and make all of this stuff available in one thread
also ill start off with just the stuff i know that is guaranteed on everybody or things that i just happen to know
back hit dsmash>[collapse=Pit's Chaingrab Ratios; click to open]Pit Chaingrab Ratio
--------------------------------------------------------------------------------
COMPLETE!!!!!!!
All of these were tested by myself and my partners Blaze and Green. Also Dskank contributed to the follow ups and throws.
The following percents/combos are proven true with methods of video frame testing and actual gameplay application. If for some reason in the future one of these is found false it will be changed only after proof is shown.
COMING SOON MORE FOLLOW UPS. HOWEVER THE ACTUAL CHAINGRABBING PART IS COMPLETED
WHY/HOW THE DACG works the way it does:
the button imput that goes to the wii when you grab with Z is sheild>attack. which is why the only movement you can get with a sheild grab is based on your traction. however if you enter attack then sheild wat you are doing is keeping the momentum of the initial movement that you made before you cancelled said attack with sheild and keeping that momentum when grab comes out. when you DACG you are cancelling a dash attack by imputing sheild immediately afterwords so you are keeping both the boost of the dash and the dash attack so that you arejust that much farther forwards.
here is the uncomplete video of all the chaingrabs starting with DK and CF.
http://www.youtube.com/watch?v=guBEY9viYhQ
this thread and the work to obtain its contents is credited to:
Maharba The Mystic (starter of thread)
DSkank
Blaze
Green
Pulse131
Luckay4Lyphe (found out we can grab>jab dk, snake, and samus at 0%. best used if near the edge to set up an early gimp.)
Legend:
w=walk
g=grab
f=forward throw
r=run
ss=stutter step
DAC=dash attack cancel
DACG=dash attack cancel grab (performed: dash>down c-stick>sheild. you cannot use z to do it)
Characters Tested Thus Far (all starting at zero percent):
Chaingrabs and Follow Ups
------------------------------
(note we can fthrow>dash attack anyone we can cg for most of the early percents ranges. however if done to early you can be nair'd by most chars)
Bowser
f-throw>wg>47%+regrab
f-throw>DACG>58%+regrab
fthrow>ss fsmash
Captain falcon
f-throw>DACG>41%+regrab
Charizard
f-throw>ss fsmash
DDD:
f-throw>DACG or rg> 47%+regrab must slowly extend dash after each grab
fthrow>ss fsmash up till about 30%
Diddy
fthrow>ss fsmash
Donkey Kong
f-throw>jab>jab third hit or infinite
f-throw>wg>wg>wg>wg=34%
f-throw>wg>rg>DACG till finish at 62%
f-throw>wg>rg>wg>rg> at 41%
f-throw>wg>wg>DACG 62%
best follow up at the edge is dash attack or another f-throw>eat jumps with arrows>mirror the DK.
Falco
fthrow>fthrow>fthrow>dash attack
fthrow>ss fsmash up to 15%
fthrow>fthrow> ss or walking fsmash
fthrow>dtilt
Fox
f-throw>wg>10%+regrab
f-throw>DACG>34%+regrab
fthrow>dtilt
Game and Watch
f-throw>ss fsmash
Ganon
f-throw>wg>19%+regrab
f-throw>DACG>47%+regrab
fthrow>ss fsmash up till 25%
Ice Climbers
f-throw>ss fsmash
can't finish testing on them w/o a wii.....
Ike
f-throw x2>walking fsmash
Ivysaur
fthrow>sliding usmash
Jiggly Puff
fthrow>sliding usmash
Kirby
nothing out of fthrow
Link
f-throw>ss fsmash
f-throw>19%+regrab
Lucario
fthrow>ss fsmash
Lucas
none out of fthrow
gr> regrab (needs DACG), ss fsmash, walking fsmash, dash attack, walking dsmash (hard to do for strong spot, weak hit is easy tho), dtilt
Luigi
fthrow>19%+regrab
fthrow>ss fsmash
Mario
fthrow>ss fsmash
Marth
fthrow>ss fsmash 0% only
Metaknight
fthrow> ss fsmash
grab release> dash attack
fthrow>ss fsmash
Ness
gr> regrab (doesn't need DACG), ss fsmash, walking fsmash, dash attack, walking dsmash, dtilt
Olimar
none
Peach
fthrow>ss fsmash
Pikachu
none
Pit
fthrow>ss fsmash
f-throw x2>ss fsmash
ROB
fthrow>ss fsmash
Samus
f-throw>jab>jab third hit or infinite
f-throw>walking or ss fsmash
f-throw>DACG 19% + regrab>
Sheik
f-throw>19%+regrab
f-throw>ss fsmash
Snake:
f-throw>jab>jab third hit or infinite
f-throw>rg> 27%.
f-throw>DACG> 41% plus regrab CONFIRMED!
fthrow>fthrow> walking fsmash up to 15%
fthrow>ss fsmash
Sonic
f-throw>ss fsmash
Squirtle
none
Toon Link
fthrow>sliding usmash
Wario
can't be chaingrabbed by f-throw.
can't be stutter smashed.
i hate wario so much.....
Wolf
f-throw>wg>19+regrab
f-throw>DACG>41+regrab
fthrow>ss fsmash up till 20%
fthrow>dtilt
Yoshi
f-throw>ss fsmash
Zelda
none
Zero Suit Samus
don't mess with zero if you f-throw. her u-tilt jacks up anything you could ever think of trying out of it.
on most characters grounded grab release into d-smash can be sheilded sometimes but this works at any percent and is great for the suprise kill since it hits on frame 5 so buffer that shiz.
[/collapse]
-fsmash 0%-20%ish
out of grounded dtilt spike (that rare moment when they are standing inside you and you dtilt and it pops them up at low-mid/mid high percents)
-crit bair
-weak bair
-fsmash (may not work on light/floaties)
-hyphen usmash (may not work on light/floaties)
-utilt (this is if they pop up literally right above you. the move is weird when the spike box hits)
back throw
-buffered dash attack (works until mid percents)
-semi delayed dash attack (basically just long enough in order to get the spacing for tipper dash attack on certain characters. it's still gotta be really fast just not buffered. however this may not work on light/floaties)
-On PS1 in that mining pit we have a bthrow cg that can work up to 82% on some characters (i've only done this to like DDD and snake in game so idk how long this works on anyone really. it lasts a long time)
-down smash on kirby (this may work on others but it is untested)
weak bair in the air>
-another weak bair
-crit bair (at really high percents this may not work on light/floaties like pika or kirby or some ****)
fast falled auto cancelled weak hit bair
hitting on the back hitbox (the easy one to land):
-fsmash
-standing buffered pivot grab
-standing buffered pivot dsmash
-Angel Ring
-utilt (based on placement)
-and if you get really luckay with their DI or whatever leads to this every great once in a while this will combo into the spike dtilt which can combo into into a strong bair
hitting with that hitbox that is kinda in front but more inside pit (the really hard one to land):
-utilt
-jab
-fsmash
-dsmash
-usmash
-grab
-AR
-dtilt (every great once in a while this will combo into the spike dtilt which can combo into jumping kinda through them into a strong bair and nair)
-nair
note there is a chance that these won't work at higher percents, but idk as i can't test it atm
specific characters that can be bthrow>dsmash at 0% that we don't have something better with fthrow guaranteed on
kirby
wario
olimar
lagless glide attack combos
utilt at low-mid low percents
maybe jab (it works for me usually but idk if it's true)
Here is the generic this worked on mario testing for yall.
Back throw>dash attack:
mario up to 15%
back hit of dsmash>fsmash
mario up to 34% without stutter step
with buffer stutterstep up to 40%
back hit of dsmash>pivot jab
on mario up to 34%
back hit of dsmash>pivot dsmash
on mario up to 25%
back hit of dsmash>hyphen usmash
on mario up to 47%
back hit of dsmash> utilt and pivot utilt
on mario up to 15% (must pivot at 14%)
back hit of dsmash>standing pivot grab
on mario up 30%
weak bair in the air>footstool works
weak bair in the air>crit bair works
fast falled weak bair on mario> (the back part)
fsmash
pivot dsmash
pivot jab
hyphen usmash
standing pivot grab
utilt
Front part
all of the above without pivot
nair
mayb dtilt (can't tell without a person)
out of dtilt spike on mario (all done at 0%)
fsmash
crit bair
dair
nair
grab (only if he pops in front of you)
hyphen
barley step forward utilt only if he pops in front of you
none of this is confirmed without an actual person to test it on but these all seem incredibly legit
alright guys. i just need to know character specific stuff that you don't see listed here and such. k? (also i don't know what percents these stop working so your gonna have to figure that out yourselves fools)