Pitzer
The Young Lion
Hello people, as you may know I'm Pitzer. Probably the most technical Pit possibly. I want to say some things. I've been thinking of making a thread for the sole purpose of people asking question about Pit's move's and stage dependence. Certain match-up information, times on stages transformation, also a list a moves that pit can throw out on full hops and short hops with out suffering from little to no landing lag. I may not have told you this but, whenever I play any character in brawl my job is to never be in a position where I have tremendous landing lag due to a poorly timed auto cancel. I'm very into Frame data, I have certain "combos" that can be used at certain percents, also I know a lot of buffering options. Now lets get to the basic's.
Auto Cancel.
Pits aerials are pretty good in terms of his damage output and weight class.
Sure they could be better but keep in mind that we can refresh them more easily than others.
Now Auto canceling the Aerials
Here's a List of his aerials auto canceled incorrectly putting you at a disadvantage in terms of landing lag
Slowest to Fastest of course.
Nair - Has the most landing lag if canceled incorrectly, reason why is Pit spins his Bow blades, when he lands he leans over. It looks like he's trying to prevent himself from getting cut by his blades.
Dair - Dair is our fastest aerial it comes out on frame 7. If landed incorrectly, his hand stops half way, like his blade got stuck on the ground.
Uair - If landed incorrectly, Pit seems to have landed on his foot incorrectly leaving him open to attacks.
Bair - Our strongest aerial in terms of knockback, landed incorrectly Pit over shoots his Lunge backwards landing on the ground, making it hard for him to get up.
Fair - Probably the fastest move auto canceled. If landed incorrectly he has a brief pause due to him landing on his feet at an awkward time.
Moves that can be SH Auto canceled perfectly
All of his moves with the exception of Uair can be SH, Uair has to be buffered if you're playing with Tap jump off.
This is truly a blessing for pit to be able to sh any aerial with no landing penalties
Full hoping.
Here's some things you probably already know some Full hop combo's or full hop double aerials
The term combo in this sense is not that they combo with each it thats they can be used in One Full hop.
FH Dair > Bair Probably most used for mix up's and for fishing a kill.
FH Dair > Fair Used for racking up damage and spacing.
FH Bair > Fair This is used for spacing.
FH Bair > Bair Pits basic desperate kill wall, do not fastfall the 2nd bair or you will suffer landing lag.
FH Uair > Bair* - My personal favorite, If you time this right Pits Bair will ALWAYS be a sweetspot. This is used for mindgames and killing.
FH Uair > Buffer Fair - I believe if buffered this can work.
Anything FullHop Fair is used for spacing.
FH Fair > Fair - Walling out basically
FH Fair > Uair* This seems rather Odd, but if done right your opponent will be out in a position if they dont have a jump you can easily bait out a move and pivot grab them.
Full hop Nair is lolz
FH Nair > Bair. If they smash behind you, bam bair.
Other FH Options
Full Hop Dair > Buffer FastFall > Buffer Side B - I use this a lot to bait spot dodges or get in that free damage. If you time this right Pit will slide on the ground like a normal side b on the ground would be, EXCEPT his starting lag isn't present.
Pit's True Combo's
Pit only has a few true combo's
The Basics:
F-throw, SS, F-smash. Works at 0%, best used on Mk, Snake, Diddy, Falco, Wario, Sopo, D3, ZSS, Fox, Pit, DK, Wolf, Sheik, Sonic, Ike, Lizardon (Charizrd), Bushigiso(Ivysaur), Mario, Bowser, Falcon, Link, Ganon.
Damage 27%-31%
F- Throw Buffer sliding Up-smash. Works at 0%, best used on Mk, Marth, Ic's (as in both), Olimar, Pikachu (strict timing easier for him to get out), G&W, Lucario, Tink, Kirby (same as pikachu), ROB, Peach, Luigi, Ness, Zenigame (Squirtle), Yoshi, Lucas, Samus, Jiggs, Zelda.
Damage 18%-32%
F throw Buffer walk Dtilt. Works at 0%, best used on people you can't reliable cg. Falco, Fox, Wolf, Ike, Falcon.
Damage 21% (if dtilt is not stale)
Chain Grab. F-throw x 6-7? F-smash
Works on, Snake, D3, Dk, Bowser, Charizard, Link
Damage = Weight and falling speed dependent, and stale on F-throw.
around from 47%-68%.
Wings of Icarus Aerial Tricks. (No Landing penalties)
This means while on the ground you WOI then input an aerial.
WOI > Nair
WOI > Fair - Sometimes you might wavebounce during the animations its possibly because you buffered a turn.
WOI > Bair - same as above you might buffer a turn which makes you move
Wings of Icarus Aerial Delay Tricks.
Certain moves like dair will make you have landing penalties to fix that you just hold up and flap pits wings for a certain number then to the aerial.
WOI > Hold up > Flap wings Twice > Dair - If you jam the C-stick down in any way he'll fastfall making it bad for you, he'll land with landing lag.
WOI > Hold up > Flap wings Three times > Uair - Not useful but eh.
I'll add more later.
Auto Cancel.
Pits aerials are pretty good in terms of his damage output and weight class.
Sure they could be better but keep in mind that we can refresh them more easily than others.
Now Auto canceling the Aerials
Here's a List of his aerials auto canceled incorrectly putting you at a disadvantage in terms of landing lag
Slowest to Fastest of course.
Nair - Has the most landing lag if canceled incorrectly, reason why is Pit spins his Bow blades, when he lands he leans over. It looks like he's trying to prevent himself from getting cut by his blades.
Dair - Dair is our fastest aerial it comes out on frame 7. If landed incorrectly, his hand stops half way, like his blade got stuck on the ground.
Uair - If landed incorrectly, Pit seems to have landed on his foot incorrectly leaving him open to attacks.
Bair - Our strongest aerial in terms of knockback, landed incorrectly Pit over shoots his Lunge backwards landing on the ground, making it hard for him to get up.
Fair - Probably the fastest move auto canceled. If landed incorrectly he has a brief pause due to him landing on his feet at an awkward time.
Moves that can be SH Auto canceled perfectly
All of his moves with the exception of Uair can be SH, Uair has to be buffered if you're playing with Tap jump off.
This is truly a blessing for pit to be able to sh any aerial with no landing penalties
Full hoping.
Here's some things you probably already know some Full hop combo's or full hop double aerials
The term combo in this sense is not that they combo with each it thats they can be used in One Full hop.
FH Dair > Bair Probably most used for mix up's and for fishing a kill.
FH Dair > Fair Used for racking up damage and spacing.
FH Bair > Fair This is used for spacing.
FH Bair > Bair Pits basic desperate kill wall, do not fastfall the 2nd bair or you will suffer landing lag.
FH Uair > Bair* - My personal favorite, If you time this right Pits Bair will ALWAYS be a sweetspot. This is used for mindgames and killing.
FH Uair > Buffer Fair - I believe if buffered this can work.
Anything FullHop Fair is used for spacing.
FH Fair > Fair - Walling out basically
FH Fair > Uair* This seems rather Odd, but if done right your opponent will be out in a position if they dont have a jump you can easily bait out a move and pivot grab them.
Full hop Nair is lolz
FH Nair > Bair. If they smash behind you, bam bair.
Other FH Options
Full Hop Dair > Buffer FastFall > Buffer Side B - I use this a lot to bait spot dodges or get in that free damage. If you time this right Pit will slide on the ground like a normal side b on the ground would be, EXCEPT his starting lag isn't present.
Pit's True Combo's
Pit only has a few true combo's
The Basics:
F-throw, SS, F-smash. Works at 0%, best used on Mk, Snake, Diddy, Falco, Wario, Sopo, D3, ZSS, Fox, Pit, DK, Wolf, Sheik, Sonic, Ike, Lizardon (Charizrd), Bushigiso(Ivysaur), Mario, Bowser, Falcon, Link, Ganon.
Damage 27%-31%
F- Throw Buffer sliding Up-smash. Works at 0%, best used on Mk, Marth, Ic's (as in both), Olimar, Pikachu (strict timing easier for him to get out), G&W, Lucario, Tink, Kirby (same as pikachu), ROB, Peach, Luigi, Ness, Zenigame (Squirtle), Yoshi, Lucas, Samus, Jiggs, Zelda.
Damage 18%-32%
F throw Buffer walk Dtilt. Works at 0%, best used on people you can't reliable cg. Falco, Fox, Wolf, Ike, Falcon.
Damage 21% (if dtilt is not stale)
Chain Grab. F-throw x 6-7? F-smash
Works on, Snake, D3, Dk, Bowser, Charizard, Link
Damage = Weight and falling speed dependent, and stale on F-throw.
around from 47%-68%.
Wings of Icarus Aerial Tricks. (No Landing penalties)
This means while on the ground you WOI then input an aerial.
WOI > Nair
WOI > Fair - Sometimes you might wavebounce during the animations its possibly because you buffered a turn.
WOI > Bair - same as above you might buffer a turn which makes you move
Wings of Icarus Aerial Delay Tricks.
Certain moves like dair will make you have landing penalties to fix that you just hold up and flap pits wings for a certain number then to the aerial.
WOI > Hold up > Flap wings Twice > Dair - If you jam the C-stick down in any way he'll fastfall making it bad for you, he'll land with landing lag.
WOI > Hold up > Flap wings Three times > Uair - Not useful but eh.
I'll add more later.