Killress
Smash Ace
Wait. I'm confused. Mid-aerial, if you touch the ground, there's no lag after?
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That's what I'm actually saying. Peach can lag from the fair, but doesn't with all her other aerials. About the timming, every character has a timming for each aerial, even if it is short hopping or doing a double jump.^^
I just retested it. There's a very small window where Peach can have lag on it but it IS in fact autocancellable at the begining. If you use the move from as close to the ground as possible you'll notice that there is no lag at the end. With a little better timing you can get the hitbox out. If you're trying to shorthop fastfall it you're probably hitting the lag window where she falls down. I'm pretty positive on this one. And thanks!
Hmm... after doing frame data for Luigi, I'm not quite sure I actually know what it is you mean anymore with the moves included on your list.Luigi
Nair, Bair, Uair
Make a bigger notice on the first post with bigger fonts so people read it and realize that autocancel is NOT finishing an aerial before ou hit the ground. All of these Ganon people are starting to annoy me.
*facepalm*Ganon's down air?
Hold down on the control stick and drag your finger across y then a. You should be able to do this repeatedly with no lag.
It's called Thunder storming I believe.
http://www.youtube.com/watch?v=JyZUlALAArc
Hahahahaha!ganon's Down Air?
Hold Down On The Control Stick And Drag Your Finger Across Y Then A. You Should Be Able To Do This Repeatedly With No Lag.
It's Called Thunder Storming I Believe.
http://www.youtube.com/watch?v=jyzulalaarc
Oh and Tyr, here are some other moves you missed:This is a technique some of us have been doing for a while now, possibly without even realizing it. Hopefully I can explain it a little better and it can possibly see some wider use. This is not the same as regular auto lag cancelling aerials in which the move has ended before the character lands.
Autocancelling is when an aerial's animation is canceled at a certain point in its duration by touching the ground. This puts the character into their neutral standing position out of which any move can be done. This is usually during the begining of the aerial's animation although the time window is slightly different for each.
It doesn't work with some aerials for one of two reasons:
1. The move's hitbox does not come out before it autcancels on the ground.
2. The move has a specific landing animation that overrides the cancel.
This is a list of all aerials that the hitbox will come out and still have the move be cancelled this way.
... big list here ...
I'm sure there will be a good amount of controversy over some of these because of how precise some of the testing has to be. Some aerials have so little lag even when not autocancelled that it is hard to notice the difference. However if you jab immediately after both, the autocancelled one will come out noticably faster.
If I have made any errors please feel free to tell me about it. I'm by no means an expert with every character so it's pretty likely that I made a mistake or two.
I completely understand what hes saying, and someone needs to answer this!Okay, so I'm confused here. Magus's posts are excellent and I think I see what he's saying, but I'm confused about what Tyr is saying. I think there's a crucial missing distinction about whether the aerials can be autocancelled (usefully) at the beginning or at the end. Maybe a graphical example is in order. Suppose I hit A in the air, then there's a start-up animation time, a period where I can actually do damage, and then an ending animation, right? So something like this:
A: -----------xxxxxxxxxxxxxx--------
Where time increases to the right, the -'s are the starting and ending animations, and the x's are the part where the attack can do damage. Now I'm going to add a | to the picture. The | represents the character landing and having the same sort of lag as if you had just jumped and not done an attack at all. Obviously, this is the case for EVERY character, and EVERY move:
A: | ----------xxxxxxxxxxxxxx--------- |
What I mean by that is if you land either before you hit A at all, or after the move COMPLETELY finishes, then there's no lag. It is SOMETIMES the case, with some characters and certain moves that you can land DURING the animation and still have the same lag as if you hadn't done a move at all:
A: ----|-----xxxxxxxxxxxxxx-----|-----
Above, look at the second of the two |'s. This means the move would still ordinarily be happening if you were still in the air. However, you've landed early. Still, there's no extra lag. Note carefully the distinction between:
. . . -----| vs. . . . ----|----
The former is nothing special at all. It's just the move ending in the air so of course there's no lag. The latter the move is "autocancelled" if I'm understanding the terminology of the thread correctly. Also, look at the first of the two |'s. This is clear. If you jump and you hit A just before you land, the move may cancel before any hitbox comes out at all.
The interesting thing is what Magus brought up. Are there characters with any moves that match this profile:
A: -----------xxx|xxxxxxxxx--------|
In this case, you land early, cutting off most of the hitbox. However, the hitbox is out for SOME of the time before the landing. And then you land and there's no lag! Is this the case for any character or any move?
So, Tyr, did you understand any of that? Maybe I can try to clarify. Is your list, the characters and moves that have " ----|---" endings? What about the beginnings?
Thanks.
That's actually NOT the definition of autocanceling from Melee. If you land after the move is already completed you're not canceling anything, as there's nothing left of the move to cancel. The animation is over. Ironically, the nothing technique you describe is the exact bastardized definition of 'autocanceling' that was made up and became popular after Brawl came out for some stupid reason. Good job.i havent read the rest of this thread, but the definition of auto cancelling from melee was when u land after the move is completed to remove the lag, so the way u say that auto cancelling is landing during certain frames of an aerial and receiving less lag is confusing and the name should be changed from auto cancelling to some other **** brawl technique that no one cares about because brawl is for tards that never had enough tech skill or patience to play a real game, k do that now.
SuperDoodleMan's Terminology for Frames from Melee said:Auto cancel: <10 30>
Landing during an air attack such that your character goes into their standard landing animation instead of the animation for whatever attack they were doing.
In this case, landing on frame 10 and earlier, or 30 and later will autocancel the move.