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Baby Mario by BigSharkZ (not just a texture)

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
I personally don't want to see Bowser Jr. for the same reason they don't want to make Mewtwo: he will be half-*****. Sure, you could make him smaller and make him combo-oriented, but I'd rather he'd have his staff and be unique, which will NEVER happen unless the game is like, super-ISO hacked or something.
 

mofo_

Smash Ace
Joined
Jan 12, 2009
Messages
931
Location
The 808 State
hm guess i was actually right about this just being a partial size mod...

anywayss... cant wait for other chars!! though bowser jr doesnt have moveset potential, then again baby mario doesnt either
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
Can anyone tell me if or how hitboxes scale with size mods?

i.e. would just give Mario baby size hands shrink his u-tilt hitbox (fist) but not d-tilt hitbox (feet)?

Something to consider.
 

Dragonrage

Smash Apprentice
Joined
Nov 25, 2008
Messages
172
Location
Germany
...! An honest to God Ridley using Charizard. The texture one looks kind of goofy and I think it could be vastly improved with what you're doing.
Ridley is one of the things that won't work. In order to make him look right you would have to make almost every bodypart longer and thinner but all you can do is make them bigger/smaller. So he would still look like a fat Ridley no matter what you do.
The closest you'll get would probably be making the wings and head slightly bigger and the torso a bit smaller.

Edit: got ninja'd
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
So I understand that it would modify hitboxes similar to the mushroom. But what happens when you, say triple the size of the main body and halve the size of the appendages, etc. -- what is the defining characteristic of each hitboxes resultant size?

Perhaps I shall play around with this code tomorrow and figure that out for myself.
 

timothyung

Smash Ace
Joined
Feb 3, 2008
Messages
948
Location
Hong Kong
See Melee. One of the hacks enlarge the character's swords, and the hitbox is increased accordingly, too. I guess the hitboxes are linked to different parts of the body.
I don't know how to mess around with the code though
 

Spydr Enzo

Smash Ace
Joined
Jun 15, 2009
Messages
801
Location
Smashville
Wow, that's... perfect! The only thing I'd say needed fixed was his eyebrows, they make him seem angry, unlike the normal baby Mario whose eyebrows give him more of an innocent look. Oh and the sideburns should be removed, if that's possible. But other than that, he looks awesome!
 

metaXzero

Smash Champion
Joined
Jan 9, 2008
Messages
2,586
Location
Under the ground.
Wow, that's... perfect! The only thing I'd say needed fixed was his eyebrows, they make him seem angry, unlike the normal baby Mario whose eyebrows give him more of an innocent look. Oh and the sideburns should be removed, if that's possible. But other than that, he looks awesome!
BigSharkZ said earlier in the thread that his eyebrows can't be editted.
 

Vermy

Smash Champion
Joined
Jun 30, 2007
Messages
2,115
Location
Hellburn.
Ideas by Vermy:
Ivysaur>Venusaur
Squirtle>Teenage Mutant Ninja Turtles (reverse of what you did to make Baby Mario i guess)
Link>Young Link
Jigglypuff>Wigglytuff
Lucario>Riolu
Baby Dedede (same size/weight as kirby =D)
Baby Snake
Donkey Kong>Kiddy Kong
Donkey Kong>Chunky Kong
Ganondorf>Toon Ganondorf (about Pit's Height and with a Cell Shaded Texture)

Just a few ideas. If any go ahead, i wish for a special cup so that i may fill it with my love juice, as i will be ejaculating several times at the thought of these as possible characters.

A side note saying it was my original idea would be nice =3
 

It's a forum

Smash Apprentice
Joined
Aug 15, 2007
Messages
85
I'd like to see:
DK Jr.
Bowser Jr.- I know we already have a texture
Funky Kong-I know we already have a texture

The size mod applies to ALL the costumes for the character for each specific controller correct?
So if the code applies to P1 then a Baby Mario texture can play with a regular-sized Doc for P2.


I like where this is going.
 

D.B.K.

Smash Ace
Joined
Mar 3, 2009
Messages
671
NNID
tinyfuses
So I made the codes into a .gct file...only problem is there's no Baby Mario and every character is without a head. Any help?
 

mofo_

Smash Ace
Joined
Jan 12, 2009
Messages
931
Location
The 808 State
So I made the codes into a .gct file...only problem is there's no Baby Mario and every character is without a head. Any help?
do you have the 2 required codes? make sure you copied them right


anyways, is anyone planning on doing an moveset edit like for Roy, Dark Samus, Doc Mario and Pichu?
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Hey! I was totally pumped to be Baby Mario, but I didn't want to give up the option to be Mario. So I've jury rigged up some codes to allow a choice -- unfortunately the only reliable way to have a choice was to base it on what controller you use.

Code:
Necessary other codes:
C283CAA4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000
C21A86E8 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A078 67A44000
60000000 00000000
C2046AF8 00000004
C0170000 A8970002
2C045953 41820008
C00284C8 7E248B78
60000000 00000000

Baby Mario P1 (Wavebird)
284DE4B0 00000000
28708D68 00FF0000
48000000 805A9360
DE000000 80009380
140001E0 3FC05953
140001EC 00005953
14000210 00005953
140001D4 3FC05953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F335953
E0000000 80008000

Regular Mario P1 (GC)
284DE4B0 00000080
28708D68 00FF0000
48000000 805A9360
DE000000 80009380
140001E0 3F805953
140001EC 3F805953
14000210 3F805953
140001D4 3F805953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F805953
E0000000 80008000

Baby Mario P2 (Wavebird)
284DE4B8 00000000
28708DC4 00FF0000
48000000 805A9364
DE000000 80009380
140001E0 3FC05953
140001EC 00005953
14000210 00005953
140001D4 3FC05953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F335953
E0000000 80008000

Regular Mario P2 (GC)
284DE4B8 00000080
28708DC4 00FF0000
48000000 805A9364
DE000000 80009380
140001E0 3F805953
140001EC 3F805953
14000210 3F805953
140001D4 3F805953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F805953
E0000000 80008000

Baby Mario P3 (Wavebird)
284DE4C0 00000000
28708E20 00FF0000
48000000 805A9368
DE000000 80009380
140001E0 3FC05953
140001EC 00005953
14000210 00005953
140001D4 3FC05953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F335953
E0000000 80008000

Regular Mario P3 (GC)
284DE4C0 00000080
28708E20 00FF0000
48000000 805A9368
DE000000 80009380
140001E0 3F805953
140001EC 3F805953
14000210 3F805953
140001D4 3F805953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F805953
E0000000 80008000

Baby Mario P4 (Wavebird)
284DE4C8 00000000
28708E7C 00FF0000
48000000 805A936C
DE000000 80009380
140001E0 3FC05953
140001EC 00005953
14000210 00005953
140001D4 3FC05953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F335953
E0000000 80008000

Regular Mario P4 (GC)
284DE4C8 00000080
28708E7C 00FF0000
48000000 805A936C
DE000000 80009380
140001E0 3F805953
140001EC 3F805953
14000210 3F805953
140001D4 3F805953
14000084 3F805953
140000C0 3F805953
14000114 3F805953
1400021C 3F805953
14000054 3F805953
E0000000 80008000
So here's the breakdown: if you're playing with a Wavebird, you're Baby Mario. If you're using a non-Wavebird gamecube controller, you're regular Mario. Them's the breaks (for novice/non- coders like me). However, if you'd like to switch the defaults (Wavebird = Regular and GC = Baby) then all you have to do is switch the first line of the Baby and Regular codes for each player. So that's it!

Naturally, credit for all this goes to Phantom Wings for his Partial Size Modifier code, BigSharkZ for his Baby Mario code, and FullMetalKirby for the Button Activator code. All I did was sort out and arrange the aforementioned codes.

If you have any questions, I'll do my best to answer them.
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
Oh and, for anyone who cares, he just recently added Mewtwo with dark attack effects:

click
Its pretty good. At least he's taller and more shaped towards the original, but just not the same as having the actual model...:(

..and he cant defeat Airman either...
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
That Mewtwo texture is fugly as hell. At least we can see the code is a bit more capable at moding characters than we thought.
 

Boo Mansion

Smash Apprentice
Joined
Jun 20, 2006
Messages
83
Great job on Baby Mario and Bowser Jr. (thought I think Jr. could be a bit smaller, maybe.). Mewtwo is really off though... Can't wait for Baby Luigi!

Perhaps you could also try Baby Wario.
 

Dragonrage

Smash Apprentice
Joined
Nov 25, 2008
Messages
172
Location
Germany
That Mewtwo texture is fugly as hell. At least we can see the code is a bit more capable at moding characters than we thought.

More capable? No offense but that deformed Lucario shows pretty much what that code is not capable of.

In case someone is interessted in messing with the code themselves, you'll first need those two codes
Code:
Partial Size Modifier Set Pointers [Y.S ported by Phantom Wings]
C283CAA4 00000006
80A30064 80A50020
80A5000C A8850002
80B90010 80A500AC
5484103E 38840040
7CA2212E 3CA01000
60000000 00000000

Skip Write [Y.S ported by Phantom Wings]
C21A86E8 00000004
C01B0000 A89B0002
2C045953 4182000C
C002A078 67A44000
60000000 00000000
C2046AF8 00000004
C0170000 A8970002
2C045953 41820008
C00284C8 7E248B78
60000000 00000000
Leave those two alone, all the changes are made in the next code.

Code:
Character 1 Partial Size Modifier [Y.S ported by Phantom Wings]
28708D68 00FFZZ00
48000000 805A9360
DE000000 80009380
1400XXXX YYYY5953
E0000000 80008000
For ZZ you fill in the character's ID and XXXX is the ID of the part you want to modify. You can get both values from this offset list. I forgot who compiled it, found it on GSCentral long time ago. I'm not sure if it's a complete list but it has a lot of parts for every character.
YYYY is the floating point multiplier in hex. (example: x1 = 3F80; x2 = 4000) If you want to change more than one part just add another line of
1400XXXX YYYY5953 below the first.
 

Pichu4SSB4

You're not going Turbo?
Joined
Apr 18, 2009
Messages
651
Location
Somewhere on the globe.
For all of you who want Baby Luigi, use both "Baby Mario V2" and "Baby Mario V2 (P2)" codes. Go to training mode, make P1 Mario, and make the CPU player Luigi. There he is, Baby Luigi. :p
 

superyoshi888

Smash Lord
Joined
Apr 8, 2008
Messages
1,026
It doesn't work like that. The code only changes the part IDs that are in the code, so it will never be the same for every character.
 

LuigiKing

Smash Lord
Joined
Feb 27, 2008
Messages
1,304
Location
Towson MD/Moscow ID
When I ran the code it messed with every single character for some reason. I caught on and started testing, and Snake only had one arm with the baby mario code on T.T Baby Luigi looked sort of warped and stupid, and some characters (squirtle) made the game freeze. Why can't I just have baby mario and not an entire mutated cast?
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
When I ran the code it messed with every single character for some reason. I caught on and started testing, and Snake only had one arm with the baby mario code on T.T Baby Luigi looked sort of warped and stupid, and some characters (squirtle) made the game freeze. Why can't I just have baby mario and not an entire mutated cast?
I don't think this was brought to attention yet.

I'll talk to BSZ and see if he knows.
 
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