Ulevo
Smash Master
Power shielding only is useful on single strike moves. Believe me when I say I've been abusing it as much as possible, but the stun is still too much.EDIT: I found how shield is useful guys! Powershielding! Lrn2!
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Power shielding only is useful on single strike moves. Believe me when I say I've been abusing it as much as possible, but the stun is still too much.EDIT: I found how shield is useful guys! Powershielding! Lrn2!
This!!!! Like seriously, did you consider that perhaps Falco's Usmash or Luigi's Nair SHOULDN'T be safe on block? (as an example)You can't shieldgrab anything in Brawl-, even if it is ridiculously badly spaced.
That ironically makes Brawl- extremely defensive, as the game devolves into tight spacing wars where nobody wants to be at risk of needing to shield a move. Instead of using the shield to defend, I feel that instead you have characters with broken mobility who will do everything they can to run away from a threat until the opponent messes up.
Now shieldstun should be high enough so that characters can't just randomly shieldgrab between hits of multihitters and Jab combos, but I do believe that pressuring a shield is much too mindless as things are now.
my thoughts exactly. hitbox/damage/knockback reduction seems like a much more reasonable route if it is indeed necessary to address his power and range from vB.Lastly, why did Snake need a nerf in the first place? vBrawl Snake is hardly ridiculous when you consider what Pikachu-, Bowser-, ROB- and Luigi- bring to the table, and I'd be willing to argue he got nerfed harder than Meta Knight did in the transition with the additions he was given.
If you want to change Snake, reduce his hit box sizes/damage/knock back. Just my take.
Idk what you're on. All sourspots can be shieldgrabbed.You can't shieldgrab anything in Brawl-, even if it is ridiculously badly spaced.
you can't spam a move that has lag, sir.In a game where broken mobility and combos are the theme, the LACK of a reliable shielding system makes the game MUCH more defensive than it should be, since shielding an attack is setting yourself up to be owned. Instead of using the shield to defend, people will just camp with mobility and projectiles and tight spacing. When you consider how hard it is to approach past massively disjointed walls and insane projectile barrages with a shielding system that doesn't work, I don't think it would be a stretch to call this game MORE campy than vBrawl.
And I don't know what you're on. Spam more attacks on shield. You can't shieldgrab anything that SHOULD be shieldgrabbed.
You can't spam anything in Brawl- period. Until your opponent has to shield, then go ahead and spam Smashes on your opponent's shield and they really can't do anything about it. Actually scratch that. If you have a projectile, you can spam it all day in Brawl- and it cripples almost everyone who doesn't have a move that specifically counters projectiles. Or Bowser for that matter.you can't spam a move that has lag, sir.
EVERYTHING.What does ness do in this.
I suppose this makes sense? So far though, the only projectiles I've seen that even appear remotely as bad as you claim they are are Samus's homing missiles and Mario's fireballs... and then barely the fireballs. Most of the rest of the projectiles are either the same as in vBrawl, to slow to be useful, or not effectual enough.You can't spam anything in Brawl- period. Until your opponent has to shield, then go ahead and spam Smashes on your opponent's shield and they really can't do anything about it. Actually scratch that. If you have a projectile, you can spam it all day in Brawl- and it cripples almost everyone who doesn't have a move that specifically counters projectiles. Or Bowser for that matter.
That makes the game stupidly defensive. Nobody wants to actually get hit by the broken walls, projectiles, and spacers which rule this game, and the fact that shielding isn't an option to approach past these makes the game VERY campy.
Shieldstun absolutely should be reduced if the intent of Brawl- was in fact to be a more offensive metagame. Or Pierce's suggestion would work pretty well under skilled players. But as things are, as a whole, I feel the game is at least as, if not more campy than vBrawl. In a different way, but matches in high level play are going to take a long time under players who have good DI.
Wario's nair is being nerfed. Uair's momentum we can't get rid of, it breaks the move in half. DDD... yeah, this has been mentioned.this has been fun so far guys, im interested to see where you take it
one personal suggestion is that i don't like the aerials that make you rise a little when you use them, like warios nair and uair and ddd dair, uair, and especially fair
optional djc, psi magnet is melee falco's shine, frame 1/jump cancellable and everything, combos to all aerials, dthrow has set knockback and combos to all aerials, pk fire is jump cancellable, pk flash has random effects and goes off even if you get hit.What does ness do in this.
Disagree, I played a pretty campy Toon Link this past weekend and I really couldn't get inside him at all with Snake (however I will admit I'm an awful Snake player), shielding was pretty much always a bad option against TL except for the rare occasion where he'd Fsmash (which was very rareeee). Yoshi's Eggs are also pretty hard to get around with certain characters, especially when it takes half of your shield away when it hits it.I suppose this makes sense? So far though, the only projectiles I've seen that even appear remotely as bad as you claim they are are Samus's homing missiles and Mario's fireballs... and then barely the fireballs. Most of the rest of the projectiles are either the same as in vBrawl, to slow to be useful, or not effectual enough.
Against a shield, yes you can.you can't spam a move that has lag, sir.
OK I've seen this complaint a bunch of times. What moves are doing this?Dunno if this was Mention yet for some reason My ZSsamus's Whip Doesnt hit alot of the times. It just goes through character I dunno if it was ment that way or something